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		<title>Gaming Outpost Discussions &#187; Tag: game - Recent Topics</title>
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		<description>Gaming Outpost Discussions &raquo; Tag: game - Recent Topics</description>
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		<pubDate>Sat, 11 Feb 2012 11:38:41 +0000</pubDate>
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		<item>
			<title>M. J. Young on "Maxximum Reality:  Maxx Starts Play"</title>
			<link>http://gamingoutpost.com/discussions/topic/maxximum-reality-maxx-starts-play#post-11161</link>
			<pubDate>Sat, 06 Jun 2009 16:42:02 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">11161@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;This picks up the story of Maxx from the fourth page of &#60;a href='http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/4'&#62;The Character Generation Thread&#60;/a&#62;.&#60;/p&#62;
&#60;p&#62;You still feel yourself floating, weightless, without any sensory input apart from that--no light, no sound, no smell or taste, nothing at all.&#60;/p&#62;
&#60;p&#62;You realize that you are tired; then you realize that your consciousness is returning.  You may have been asleep, but you do not know even whether that is so, never mind for how long.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Sir Adam and Lady Geneice"</title>
			<link>http://gamingoutpost.com/discussions/topic/sir-adam-and-lady-geneice#post-3038</link>
			<pubDate>Tue, 01 Jan 2008 03:28:19 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">3038@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;&#60;em&#62;This continues the game for Adam Keller from &#60;a href=&#34;http://gamingoutpost.com/discussions/topic/adam-against-continuing-adam-kellers-game?replies=168&#34;&#62;Adam Against, continuing Adam Keller's Game&#60;/a&#62;.&#60;/em&#62;&#60;/p&#62;
&#60;p&#62;You feel the blast above you, crushing you into the ground; then there is an abrupt hush, and you hear birds--not tropical birds, but song birds, woodland, not jungle, creatures.&#60;/p&#62;
&#60;p&#62;You are groggy, but already have the sense that points you to Horus, this time pointing in two directions, and the sense that points you to your equipment in one of those.&#60;/p&#62;
&#60;p&#62;You are lying face down, as you were, in dirt, thick loam, soft and untrodden.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread#post-2212</link>
			<pubDate>Tue, 27 Nov 2007 17:25:07 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">2212@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Welcome to Multiverser.&#60;/p&#62;
&#60;p&#62;This thread has been set up to walk you through the process of creating a character.  You can post your responses here, or open a new thread, as you prefer.&#60;/p&#62;
&#60;p&#62;Let me emphasize for clarity that &#60;strong&#62;&#60;em&#62;you will be playing yourself&#60;/em&#62;&#60;/strong&#62;, that is, starting as a version of yourself, a character derived entirely from who you are right now, what you can do, what you own and carry.  Do not give me the description of some fantasy or science fiction character you want to be.  You can &#60;em&#62;become&#60;/em&#62; that character over time, if that is your objective, but it's much more interesting to &#60;em&#62;start&#60;/em&#62; as yourself.&#60;/p&#62;
&#60;p&#62;There will be three posts below. Please answer them one at a time, in separate posts, and be prepared to answer questions. I would rather these were done on separate days, because there are already plenty of people playing, and I need time to digest and copy your materials in addition to running their games.&#60;/p&#62;
&#60;p&#62;This is a slightly modified version of our On-the-Fly character generation system--modified to work better in forum play.  It creates an incomplete character, on the assumption that it hits all the important points and the details will be added as needed during play.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>kyler on "Eli&#039;s game: The Final Hour"</title>
			<link>http://gamingoutpost.com/discussions/topic/elis-game-the-final-hour#post-27432</link>
			<pubDate>Tue, 19 Oct 2010 22:17:27 +0000</pubDate>
			<dc:creator>kyler</dc:creator>
			<guid isPermaLink="false">27432@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;((17.  Good for you.))&#60;/p&#62;
&#60;p&#62;You feel yourself being digested in the dragon's stomach, and struggle to get out.  You can see the light through the wall of it's stomach, and are trying to cut your way out.&#60;/p&#62;
&#60;p&#62;You realize that you are actually laying in a bed.  You just sliced the privacy curtain down, and you see that you are in a hospital.  There is no sound other than that you are making.&#60;/p&#62;
&#60;p&#62;Your knife is on the floor.
&#60;/p&#62;</description>
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			<title>M. J. Young on "Eli Can Tell You Ninjas Don&#039;t Exist"</title>
			<link>http://gamingoutpost.com/discussions/topic/eli-can-tell-you-ninjas-dont-exist#post-18450</link>
			<pubDate>Thu, 22 Apr 2010 15:03:54 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">18450@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;This continues Eli's story from &#60;em&#62;&#60;a href='http://gamingoutpost.com/discussions/topic/eli-and-michael-gathering/page/3'&#62;Eli and Michael Gathering&#60;/a&#62;&#60;/em&#62;.&#60;/p&#62;
&#60;p&#62;You are awakening.  You have a headache, but it is subsiding rapidly; there is a cool smooth object pressed against your hands, and you are lying on your back.  The air is cool and the place relatively dark; you hear nature sounds around you, and smell grass and leaf mulch and possibly cherry blossoms.&#60;/p&#62;
&#60;p&#62;You have a feeling that you left something somewhere, in &#34;that&#34; direction.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>Tadeusz on "A1&#039;s Ark"</title>
			<link>http://gamingoutpost.com/discussions/topic/a1s-ark#post-22090</link>
			<pubDate>Tue, 24 Aug 2010 12:36:53 +0000</pubDate>
			<dc:creator>Tadeusz</dc:creator>
			<guid isPermaLink="false">22090@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;You're doing what seven month old babies, even with the minds of adults, do best. Napping.&#60;/p&#62;
&#60;p&#62;A biped leans over you.&#60;/p&#62;
&#60;p&#62;&#34;Ah, there you are, so cute. And such an amazingly powerful temporal paradox. To be. Could be. Might be. Was. Hmm. This language of yours is not really adequate for temporal issues.&#34;&#60;/p&#62;
&#60;p&#62;You start to be worried. And he smiles. And suddenly you're very, very calm.&#60;/p&#62;
&#60;p&#62;&#34;I hope to help you resolve this situation, or potential situation, or situation already past, meh, but that will require you taking something of a sidetrip. A detour. But you should be back here later.&#34;&#60;/p&#62;
&#60;p&#62;He slips a ring on your finger. And picks you up on his shoulder and burps you.&#60;/p&#62;
&#60;p&#62;&#34;So many millenia since I did that, or was it just this morning, or is there any differnce, but its nice to see I still have the touch.&#34;&#60;/p&#62;
&#60;p&#62;The room vanishes around you.&#60;/p&#62;
&#60;p&#62;&#34;I've watched a hundred dopplegangers in a hundred timelines make the exact same mistake to become dopplegangsters.&#34; His cheerful baritone contains a note of warning, but it soothes you as you spin through the void. Even as your adult mind finds it silly to be soothed, your baby body responds.&#60;/p&#62;
&#60;p&#62;&#34;Mind and body talk to each other, little verser.&#34; He says in another room. &#34;This was the nearest shortcut to your other location/time/space/universe coordinates.&#34; He pauses. &#34;At least with avoiding the road block created by the Time Police near level five.&#34;&#60;/p&#62;
&#60;p&#62;He lays you down, and shuts your eyes. You realize you still haven't gotten a good look at him, or know who he is.&#60;/p&#62;
&#60;p&#62;&#34;Call me Clock.&#34; He says to your closed eyes, and you feel a shifting in yourself. A stretching, a cacophony of nerves reporting strange messages, and then it ceases. It feels familiar.&#60;/p&#62;
&#60;p&#62;You realize you're laying on your back on a dusty floor. Your t-shirt and diaper don't remotely fit now with your shirt now being more of a necklace. There's a new ring on your finger. Clock feels gone. You hear a thrumming noise. It sounds like crickets.&#60;/p&#62;
&#60;p&#62;What do you do?
&#60;/p&#62;</description>
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			<title>M. J. Young on "John Four On the Floor"</title>
			<link>http://gamingoutpost.com/discussions/topic/john-four-on-the-floor#post-2930</link>
			<pubDate>Tue, 25 Dec 2007 05:27:06 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">2930@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;This is the opening game thread for John Mastick, whose character information is in &#60;a href=&#34;http://gamingoutpost.com/discussions/topic/the-character-generation-thread?replies=19&#34;&#62;The Character Generation Thread&#60;/a&#62;.&#60;/p&#62;
&#60;p&#62;Carol finally got you that laptop, and you were playing with it Christmas Eve.  It's got this new Scriff Inside technology, which is supposed to make it super fast.  Unfortunately, you spilled your drink into it (I know how much you hate electronic equipment), and got a worse shock than that time with the amplifier, and blacked out.&#60;/p&#62;
&#60;p&#62;You are now waking up.&#38;nbsp; You are on a cool relatively flat but uneven stone-like surface in warm darkness, lying on your back (with your eyes closed).  There is the sound of people, but not too close to you.&#60;/p&#62;
&#60;p&#62;What will you do?  Be specific.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Graeme&#039;s Tangled Jungle"</title>
			<link>http://gamingoutpost.com/discussions/topic/graemes-tangled-jungle#post-13171</link>
			<pubDate>Wed, 19 Aug 2009 20:40:02 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">13171@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;This comes from the end of the thread entitled &#60;em&#62;&#60;a href='http://gamingoutpost.com/discussions/topic/future-roma-graemes-game-continues/page/10'&#62;Future Roma, Graeme's Game Continues&#60;/a&#62;&#60;/em&#62;&#60;/p&#62;
&#60;p&#62;Heat.&#60;/p&#62;
&#60;p&#62;Humidity.&#60;/p&#62;
&#60;p&#62;The earthy smell of nature.&#60;/p&#62;
&#60;p&#62;The shade is affording little comfort, instead giving the sensation of being trapped in a greenhouse.&#60;/p&#62;
&#60;p&#62;The pillars supporting the roof are woody.&#60;/p&#62;
&#60;p&#62;You are on your feet, and manage to catch your balance, but you are dazed and disoriented.&#60;/p&#62;
&#60;p&#62;There is a wild animal noise.  Something scampers up your back to your shoulder, but before you can react you realize it is Pixie.&#60;/p&#62;
&#60;p&#62;There is a thrashing and thumping, and you look over to see Heph lying on the ground fitfully, apparently having a bad dream but almost awake.&#60;/p&#62;
&#60;p&#62;You begin to take in your surroundings.  It's a jungle, tropical or subtropical, very muggy, very warm.&#60;/p&#62;
&#60;p&#62;It is daytime.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Behind the Screens 2009"</title>
			<link>http://gamingoutpost.com/discussions/topic/behind-the-screens-2009#post-8832</link>
			<pubDate>Tue, 06 Jan 2009 00:36:55 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">8832@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;It was suggested that it might be time to retire our previous mechanics thread, &#60;em&#62;&#60;a href=&#34;http://gamingoutpost.com/discussions/topic/behind-the-screens-2008/page/21&#34;&#62;Behind the Screens 2008&#60;/a&#62;&#60;/em&#62;, so we did.  And perhaps fittingly we've quite a group today for whom to do it--&#60;strong&#62;Kurt&#60;/strong&#62;, Harry, Nikolaj, John 2, Adam, and Graeme all posting.&#60;/p&#62;
&#60;p&#62;Oddly, Kurt does not identify himself to the operator; but then, it's entirely likely that agents sometimes cannot do so, so they probably have provision for that.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Harry&#60;/strong&#62; confused me--somehow he got to the patient's bedside, but I didn't see that happen.  (That, incidentally, means that it hasn't happened yet, because we have to agree as to what's happening.)&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Nikolaj&#60;/strong&#62; rolls 50 on his medical diagnosis, but bandaging wounds is a 2@ bias level so he's got +5 for the difference in level, +1@1 SAL, +2@1 BRA, +2x5@ world tech bias--that's 47, not successful here.  More significantly, he's going to have to give some sort of account of himself.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;John 2&#60;/strong&#62; rolls 49 on a skill learning attempt for the use of the laser blaster.  He's got the advantage of Derek's 1@8 teaching SAL, 2@6 example, and 2@3 tech BRA, so that's a success on a 1@1 Use Laser Blaster T12@1 (borrowed from Derek Brown) skill.  He's getting a bit impatient about the teacher; don't worry, the teacher is coming.  Let's first get a few skills under his belt.  Next time I'll roll skill advancement checks for him.&#60;/p&#62;
&#60;p&#62;Geneice rolls 66 on her emergency teleport skill, and so bounces back to the grove.  I think that's the first time she's used it from beyond sight of the grove (it was learned by designing it locally, at a 1@3 SAL for her), so we'll call it new use and give her 1@4.  Hey, I couldn't resist--and anyway the code was &#60;strong&#62;Adam&#60;/strong&#62;'s idea.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Graeme&#60;/strong&#62; is going to attempt to copy an Azmayincan spell.  This should be interesting, as I didn't really put too much effort into creating the spell and have no idea how the numbers play.  But I can see what he's doing and have a pretty good idea of how I designed the skill on the fly, so let's crunch some numbers.  Oh, but I have some questions to which I will need answers.&#60;/p&#62;
&#60;p&#62;Hopefully that won't delay the game too long.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>Max on "Maxx In-game Journal"</title>
			<link>http://gamingoutpost.com/discussions/topic/maxx-in-game-journal#post-11689</link>
			<pubDate>Sat, 27 Jun 2009 15:15:18 +0000</pubDate>
			<dc:creator>Max</dc:creator>
			<guid isPermaLink="false">11689@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Day 1 AS: (note below)&#60;/p&#62;
&#60;p&#62;Since I have been able to write now because of the mind sync effect this journal is born.&#60;br /&#62;
Although I do not know how Lelach got her hands on the stuff to write this but since there are holy writings then I guess writing down is not a problem.&#60;br /&#62;
I will write this at a secret place temporarily until I can find an easier alternative.&#60;br /&#62;
I will also write down the dream I had that contains the conversation with people across all dimension here. &#60;em&#62;(That means any reply is considered a dream)&#60;/em&#62;&#60;/p&#62;
&#60;p&#62;I really wonder how mithisella look like.&#60;br /&#62;
&#38;quot;Does it look like a cotton candy or something&#38;quot; is what I think before I know what it looks like.&#60;br /&#62;
Seems pyrokinesis will be my first power I automatically learn because of mind sync effect but I am still not too sure if this is pyrokinesis indeed.&#60;br /&#62;
Can I burn words on a piece of leaf to write this journal?&#60;br /&#62;
Lets try that later.&#60;/p&#62;
&#60;p&#62;Lelach has something else on her mind so got to run.&#60;/p&#62;
&#60;p&#62;Note:&#60;br /&#62;
Still not knowing what the date or how the people (or sprite) in this world calculate days I will just put this as Day 1 AS (After Sync).
&#60;/p&#62;</description>
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			<title>M. J. Young on "Maxx&#039; Meditation Botch"</title>
			<link>http://gamingoutpost.com/discussions/topic/maxx-meditation-botch#post-13757</link>
			<pubDate>Wed, 16 Sep 2009 20:32:37 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">13757@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;In his &#60;a href='http://gamingoutpost.com/discussions/topic/maxximum-reality-maxx-starts-play/page/5'&#62;current game thread&#60;/a&#62;, Maxx botched on a very unusual skill check.  The skill reads:&#60;br /&#62;
&#60;blockquote&#62;1@3 Meditation P1@0 one minute of mind relaxation gives +RS/10 to immediately subsequent psionic skill attempt, touching hand to head for focus gives +5SM&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;He was doing it to help him learn a new skill, one that has been giving him trouble for months, the ability to use his tactile sense to enhance auditory information.  But he didn't botch on the new skill--he botched on the meditation.&#60;/p&#62;
&#60;p&#62;Making a botch list worked well last time, so we're going to do it again.  This is a very minor skill, though--no power is released in his meditation, so we can't have explosions directly.  But here are some thoughts to get the ball rolling:
&#60;ul&#62;
&#60;li&#62;Falls asleep.&#60;/li&#62;
&#60;li&#62;Catatonic state.&#60;/li&#62;
&#60;li&#62;Pass through:  the skill learning attempt botches (which means we need another botch list).&#60;/li&#62;
&#60;li&#62;Reverse effect:  -10 penalty on skill learning attempt.&#60;/li&#62;
&#60;li&#62;Psionic shutdown:  relaxes his psionic abilities into non-responsiveness for a while.&#60;/li&#62;
&#60;/ul&#62;
So, what are your thoughts?&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "The Lauren Should Have Been Blind Fight"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-lauren-should-have-been-blind-fight#post-13420</link>
			<pubDate>Tue, 01 Sep 2009 15:29:58 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">13420@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;John &#34;A1Nut&#34; Cross is rather upset about the fact that when he sparred with Lauren Hastings in the dark so that he could practice his Blind Fighting skill, she used her psionic Intensify Senses skill, and so could see better than she could.  The matter has appeared several times since he, as player, knew that it happened that way, but he only found a legitimate means of raising the issue in play when his character was being taught the Intensify Senses skill and so guessed that she had used it in the previous combat.&#60;/p&#62;
&#60;p&#62;I am copying posts here from two threads, &#60;em&#62;&#60;a href='http://gamingoutpost.com/discussions/topic/behind-the-screens-2009/page/14#post-13406'&#62;Behind the Screens 2008&#60;/a&#62; &#60;/em&#62; page 14, and &#60;em&#62;&#60;a href='http://gamingoutpost.com/discussions/topic/terrraterraterranova/page/13#post-13412'&#62;John Cross in TerraTerraTerraNova&#60;/a&#62;&#60;/em&#62; page 13.&#60;/p&#62;
&#60;p&#62;From the first, John, quoting me:&#60;/p&#62;
&#60;blockquote&#62;
&#60;blockquote&#62;&#60;p&#62;    How is what you do different from what Daredevil does, but that he is so much better at it?
&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;Because if you're quiet, Daredevil can't see you at all. MJ, I know you know what I'm talking about. There is no way on God's green earth that you can tell me that being able to see is not an advantage over being able to hear location.
&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;Answered by Harry:&#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;Actually, Daredevil can hear you even if you're perfectly quiet, by hearing sound bouncing off of you, unless you are sound-deadening yourself. You can tell that in the fact that he can see terrain features, things like subway pillars and such. /Perfect/ echolocation like that isn't much of a step down, except that you can't read in echolocation.
&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;To which John responded:&#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;Yeah, but the fact remains that my character went into it believing that Lauren was also blind like he was. She wasn't. She lied by omission.
&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;In response to some excellent observations that echolocation is superior to vision in some ways, he wrote:&#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;Yeah, but a sighted person can also hear every direction.
&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;Then, from the other thread, he produced an angry tirade, from which:&#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;How many times do I have to say the same thing before it sinks through that THICK skull of yours? My character went into it under the impression that Lauren was BLIND. BLIND, unable to see. Without vision. She could SEE. She was not BLIND.&#60;/p&#62;
&#60;p&#62;THAT'S ALL THAT MATTERS!!!!!!&#60;/p&#62;
&#60;p&#62;Whatever other skills were used by anyone are BESIDE THE POINT!!!!!!!!&#60;/p&#62;
&#60;p&#62;LAUREN WAS NOT BLIND!!!!!!!!!! She could SEE!!!!!!!&#60;/p&#62;
&#60;p&#62;WHATEVER OTHER SKILLS USED ARE COMPLETELY IRRELEVANT!!!!!!!!&#60;/p&#62;
&#60;p&#62;He had the impression that she was unable to see. She could see. Therefore, that's lying by omission. I CLEARLY STATED to her right up front that I was practicing a sightless skill. Point me to the part where she makes a similar declaration to him.&#60;/p&#62;
&#60;p&#62;Found it yet? No? Oh maybe that's because IT ISN'T THERE!!!!!!!!!!!&#60;/p&#62;
&#60;p&#62;She NEVER STATED that she could SEE!!!!!!!!&#60;/p&#62;
&#60;p&#62;She NEVER STATED what skill she was using in the dark PERIOD!!!!!!!!!!!!!!!!!!&#60;/p&#62;
&#60;p&#62;THEREFORE SHE LIED BY OMISSION!!!!!!!!!!&#60;/p&#62;
&#60;p&#62;HOW MANY TIMES DO I HAVE TO SAY THIS BEFORE IT SINKS IN?????????????????????????????????????&#60;/p&#62;
&#60;p&#62;I think he is justified in his anger over it, and your PATHETIC ATTEMPTS to justify her behavior only serve to show that you haven't paid a lick of attention to ANYTHING I'VE SAID!!!!!!!!!!
&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;The fight in question begins in his game thread on &#60;a href='http://gamingoutpost.com/discussions/topic/terrraterraterranova/page/8#post-11703'&#62;Sunday, June 28, page 8&#60;/a&#62; and continues for some time interspersed with out-of-combat actions.  The corresponding Behind-the-Screens post begin &#60;a href='http://gamingoutpost.com/discussions/topic/behind-the-screens-2009/page/10#post-11704'&#62;on page 10&#60;/a&#62; of that thread.&#60;/p&#62;
&#60;p&#62;If we're discussing what she omitted mentioning, I think we can include several skills which she used but did not mention that she would be using, including:&#60;/p&#62;
&#60;ul&#62;
&#60;li&#62;Handspring, which she used to follow him when he attempted to surprise her by using the Great Jump he never mentioned, either.&#60;/li&#62;
&#60;li&#62;Force Shield, a psionic defense against his violent charge.&#60;/li&#62;
&#60;li&#62;Evasive Tumbling, to move away from his attack.&#60;/li&#62;
&#60;/ul&#62;
&#60;p&#62;I have noticed several skills he used that he did not mention to her, as well, including the fact that he developed at least one (maybe two) during that combat.  So I have no problem with the fact that she did not mention her ability to see in the dark.&#60;/p&#62;
&#60;p&#62;Then again, I find that she &#60;em&#62;did&#60;/em&#62; mention it, because &#60;a href='http://gamingoutpost.com/discussions/topic/terrraterraterranova/page/8#post-11856'&#62;right at the beginning of the fight&#60;/a&#62; he asked her:&#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;Lauren, how well can you see? I'm blind as a bat, so seriously, take it easy on me.&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;...&#60;em&#62;and &#60;a href='http://gamingoutpost.com/discussions/topic/terrraterraterranova/page/8#post-11913'&#62;she answered him telepathically&#60;/a&#62;&#60;/em&#62;:&#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;John, I've spent centuries fighting vampires. If I couldn't see in the dark, I would not have fared near so well as I have.&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;Further, you indicated that you were dimming the lights, but complete darkness is not attainable in the rooms where you practice, so it comes to the level of night vision someone has.&#60;/p&#62;
&#60;p&#62;It is evident that we both forgot that she said that, because thereafter he was attempting to get her to say that she could see in the dark when she had already said it, and I was avoiding having her say it because it annoyed me that he was fishing for a way to bring out-of-character knowledge (something he got from behind the screens) into game play (as his character appeared to be unaware of it and trying to get her to tell him).&#60;/p&#62;
&#60;p&#62;Nowhere in the thread, however, does John state that the point of the fight is for Lauren to be unable to see him, or tell her that it would be unfair for her to be able to see better than he can.&#60;/p&#62;
&#60;p&#62;I would also note that if Lauren had the blind fighting skill he has, she would have gained it long enough ago (at least a couple centuries) and used it so extensively that it would have been among her 2@10 SAL skills; that means she still would have had the advantage of knowing exactly where he was better than he was able to tell where she was.&#60;/p&#62;
&#60;p&#62;At the root of the matter, it always seemed to me that John hoped that turning off the lights would give him a combat advantage, such that he would finally be able to beat Lauren in what he could call a &#34;fair&#34; fight because his blind fighting gave him an advantage.  Whether that advantage is &#34;fair&#34; or &#34;unfair&#34; is debatable; but it becomes &#34;unfair&#34; if he refuses to allow that she would use whatever skill she would normally use to fight under the same circumstances.  Lauren has never developed a Fighting Blind skill precisely because she has ways to overcome the blindness created by darkness, and has never had to deal with any other type of blindness.&#60;/p&#62;
&#60;p&#62;Besides, the real benefit of the fighting blind skill arises when you are blinded and your opponent is not--when someone throws dirt in your eyes, or uses a blinding attack that temporarily negates your vision, or, as in this case, is quite able to see under conditions under which you cannot.&#60;/p&#62;
&#60;p&#62;John, you got your new use for the skill, which was your player objective.  What you did not get was the satisfaction of defeating a clearly superior unarmed combatant by using a trick she did not know, and that because she used a trick you did not know she knew.&#60;/p&#62;
&#60;p&#62;The thread is open for discussion, but I think I've made my position clear enough.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Crossing the Galaxy:  John Cross&#039; game continues"</title>
			<link>http://gamingoutpost.com/discussions/topic/crossing-the-galaxy-john-cross-game-continues#post-6931</link>
			<pubDate>Tue, 09 Sep 2008 01:26:20 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">6931@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;John Cross was having trouble posting in &#60;em&#62;&#60;a href=&#34;http://gamingoutpost.com/discussions/topic/cross-out-a-new-world-john/&#34;&#62;Cross Out a New World, John&#60;/a&#62;&#60;/em&#62;, so we have moved the game here.&#60;/p&#62;
&#60;p&#62;Since his post did not take, I will await his response to my last post there in this thread.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Behind the Screens 2008"</title>
			<link>http://gamingoutpost.com/discussions/topic/behind-the-screens-2008#post-3050</link>
			<pubDate>Tue, 01 Jan 2008 16:53:12 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">3050@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;It seemed to me good to start a new thread; after all, the old one was getting pretty long.  Anyone who needs to reference it can find it as &#60;a href=&#34;http://gamingoutpost.com/discussions/topic/behind-the-screens-continues?replies=237&#34;&#62;Behind the Screens Continues&#60;/a&#62;, and can get to the last game-related post &#60;a href=&#34;http://gamingoutpost.com/discussions/topic/behind-the-screens-continues/page/8?replies=237#post-3041&#34;&#62;here&#60;/a&#62;.&#60;/p&#62;
&#60;p&#62;Happy New Year; &#60;strong&#62;John 4&#60;/strong&#62;, Max, John 2, and Adam are the guests at today's party.&#60;/p&#62;
&#60;p&#62;John 4 adds 12 pairs of drum sticks to his equipment.  I, knowing his penchant for percussion, am allowing it without a roll, as I cannot really imagine him going anywhere without them.  I'm surprised they weren't in the back pocket of his pajamas.  He also looks for his dog, who is on his equipment list, and she will be sleeping beside him.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Max&#60;/strong&#62; is making some solid preparations for his upcoming meeting.  We'll fill in a few blanks on that.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;John 2&#60;/strong&#62; has inspired a new thread on holy magic botches, and is now praying.  On examination, I conclude that the prayer is a M2@4 Cure Disease, capable of curing multiple diseases.  There is a baseline of ten minutes, and he has specified &#34;a few minutes&#34;, which I usually take as a number between three and seven, so I'll call it 5:00, and take -10 from the chance of success.  I'm also not happy that he's curing multiple diseases, but I'll only take -5 for that.  He gets +5 for appropriateness, +2 for sound necessary, +15 for total physical involvement, and I believe I gave him a bonus for limiting a prayer to his room previously, +10 for that.  This makes the skill's inherent sit-mod -10-5+5+2+15+10=+17, and he has the +10 alliance bonus and his own +9 for religion, a 1@4 mag bias, and a 2@2 BRA.  That means +17+10+9+22-24=34% chance of success.  The roll is 11, which is a decent success.  To consolidate, the description is 1@1 Cure Diseases M+2@4 retire to personal room or quarters, kneel with total body involvement, pray with appropriate words for healing of specified ailments, sound necessary, 5:00TF, +17SM.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Adam&#60;/strong&#62; is getting oriented to the new surroundings.  This will be fascinating.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Cross Out a New World, John"</title>
			<link>http://gamingoutpost.com/discussions/topic/cross-out-a-new-world-john#post-5891</link>
			<pubDate>Mon, 30 Jun 2008 19:16:14 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">5891@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;This continues the game for John Cross, from &#60;a href=&#34;http://gamingoutpost.com/discussions/topic/john-crosses-down-the-demon-rabbit-hole/page/2#post-5881&#34;&#62;John Crosses Down the Demon Rabbit Hole&#60;/a&#62;.&#60;/p&#62;
&#60;p&#62;What did you not take with you when you pursued the demons, which is still yours?&#60;/p&#62;
&#60;p&#62;The surface beneath you is flat, level, and smooth--unnaturally so, like a floor.  Yet it is not so hard as a floor, more like a mat; but it does not give so much as a mat.&#60;/p&#62;
&#60;p&#62;You are lying on your back in a space that is comfortably cool and dark, but not completely dark, with a bit of an echo.  The echo has the sound of what might be people milling about, but not immediately at hand.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
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			<title>M. J. Young on "New Players Coasting In"</title>
			<link>http://gamingoutpost.com/discussions/topic/new-players-coasting-in#post-5517</link>
			<pubDate>Fri, 06 Jun 2008 22:29:05 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">5517@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;&#60;em&#62;I expect to add players to this thread, but it is starting with Kurt Joseph Wright&#60;br /&#62;
a.k.a. Krillis, who is the first one ready to play.  His character sheets are in &#60;a href=&#34;http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/2#post-5513&#34;&#62;The Character Generation Thread&#60;/a&#62;.&#60;/em&#62;&#60;/p&#62;
&#60;p&#62;Kurt, you were given a new toy--a high speed electronic Latin/English lexicon with a little &#34;Scriff Inside&#34; logo on it.&#60;/p&#62;
&#60;p&#62;You were playing with it in the bath, and dropped it in the water.  Snatching it out, you got a nasty shock, and blacked out.&#60;/p&#62;
&#60;p&#62;You are now awakening.  The air is warm, and it is very bright; you are lying on your back on a soft surface which is unlike carpet, and there is white noise pulsing in the background.  You are supine, eyes closed.  There is a familiar but out-of-place smell in the air.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Did Some Get the Number of that Lizard?"</title>
			<link>http://gamingoutpost.com/discussions/topic/did-some-get-the-number-of-that-lizard#post-247</link>
			<pubDate>Fri, 31 Aug 2007 11:09:29 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">247@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Ed Carroll has reappeared, so his game, in which Eric Ashley's character Tadeusz is making a guest appearance, is being revived here. He last posted in &#60;em&#62;John II Is Not At Home&#60;/em&#62;, in which &#60;a href=&#34;http://discussions.gamingoutpost.com/index.php?s=&#38;#38;showtopic=82772&#38;#38;view=findpost&#38;#38;p=98909&#34;&#62;my last post&#60;/a&#62; reads:&#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;I will mention for your attention that while you are in astral travel you are disconnected from your own body, so you are unaware of events surrounding it. You can counter this by setting up a remote clairsentience or sensory access port from your body to yourself, or if you're not worried about the body you can use a telepathic link to Ed to keep you in touch with things at his end. Those are all rather low concentration skills, so they won't seriously drain your ability, although they do open you to shock should something happen at the other end.&#60;/p&#62;
&#60;p&#62;Ed, it appears that you have your bombs.&#60;/p&#62;
&#60;p&#62;--M. J. Young&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;If you follow the link back to the old boards, you can trace back through the thread to see what led to this position; I'll probably wind up looking back over those things as well, and your reminders of points I overlook are welcome.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Andrew On the Island"</title>
			<link>http://gamingoutpost.com/discussions/topic/andrew-on-the-island#post-3919</link>
			<pubDate>Sun, 24 Feb 2008 17:41:22 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">3919@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;&#60;em&#62;This is the first game post for Andrew James Pessarchick, whose character information is in &#60;a href=&#34;http://gamingoutpost.com/discussions/topic/the-character-generation-thread?&#34;&#62;The Character Generation Thread&#60;/a&#62;.&#60;/em&#62;&#60;/p&#62;
&#60;p&#62;One of your buddies caught up with you and gave you a gadget he said you should try.  It looks like some sort of USB plug-in drive, but he says it's faster than anything he's ever seen--something about &#34;Scriff Inside&#34; technology.  You take it home and try it, and the thing is incredibly fast.&#60;/p&#62;
&#60;p&#62;However, when you try to remove it from the port, you slip, and the drive breaks.  There is a flash, and a surprisingly severe shock.  The next thing you know, you are regaining consciousness, which is how you know you blacked out.&#60;/p&#62;
&#60;p&#62;You are lying on your back with your eyes closed.  You are immediately aware that you cannot possibly be where you were--there is bright, warm light shining on you, the sound of surf, and the surface beneath you is slightly sloped down toward your feet, somewhat conformed to the contours of your back, and almost hot.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "The Messianic Steven Zolkov Game"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-messianic-steven-zolkov-game#post-193</link>
			<pubDate>Tue, 28 Aug 2007 20:48:49 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">193@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;We're picking up the game for Steven Zolkov; his previous game thread is archived as &#60;em&#62;&#60;a href=&#34;http://discussions.gamingoutpost.com/index.php?showtopic=83062&#34;&#62;Messiah Steve&#60;/a&#62;&#60;/em&#62;; the last of those refers to some numbers posted &#60;a href=&#34;http://discussions.gamingoutpost.com/index.php?s=&#38;#38;showtopic=82716&#38;#38;view=findpost&#38;#38;p=99183&#34;&#62;Behind the Screens on July 5th&#60;/a&#62; (two consecutive posts). He had failed to alter his aura, but it was because of the difficulty in that world and not because it was impossible, and was preparing for a mission to capture the Vorgo from its holding place.&#60;/p&#62;
&#60;p&#62;If you have trouble accessing those threads, let me know and I'll try to copy information from them.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
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			<title>M. J. Young on "Defending the Combot"</title>
			<link>http://gamingoutpost.com/discussions/topic/defending-the-combot#post-153</link>
			<pubDate>Mon, 27 Aug 2007 17:14:29 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">153@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I can't view the last post in my game thread while logged into the archives, but I have been given the location, and am told that if you're not logged into that site you can see the thread here, &#60;em&#62;&#60;a href=&#34;http://discussions.gamingoutpost.com/index.php?s=514c406681c16e4e33ad0379ad9922ce&#38;#38;showtopic=81496&#34;&#62;Crazy Eights&#60;/a&#62;&#60;/em&#62;.&#60;/p&#62;
&#60;p&#62;Here's hoping Graeme will pick up the story and move me forward.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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