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		<title>Gaming Outpost Discussions &#187; Tag: Japan - Recent Topics</title>
		<link>http://gamingoutpost.com/discussions/tags/japan</link>
		<description>Gaming Outpost Discussions &raquo; Tag: Japan - Recent Topics</description>
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		<pubDate>Sat, 11 Feb 2012 11:59:04 +0000</pubDate>
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			<title>Nikolaj on "Inspiraton: Costumes &#38; Culture"</title>
			<link>http://gamingoutpost.com/discussions/topic/inspiraton-costumes-culture#post-26668</link>
			<pubDate>Sat, 16 Oct 2010 05:45:30 +0000</pubDate>
			<dc:creator>Nikolaj</dc:creator>
			<guid isPermaLink="false">26668@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;My interest in art history and culture leads me to some awesome stuff which no doubt could be used in Multiverser for some cool worlds. Now, I thought this might be a good time to post an 'inspiration' topic so that I (or we! Come one come all and share ... on topic!) can gather links and stuff to places that can inspire us so. Costumes are doubly cool (to me), because the natives you encounter will wear them.&#60;/p&#62;
&#60;p&#62;Today I stumbled on pictures from the people of the &#60;a href=&#34;http://bibliodyssey.blogspot.com/2010/07/austro-hungarian-peoples.html&#34;&#62;Austrian-Hungarian Monarchy&#60;/a&#62;. I think the costumes are great and it's something not often seen on the boards. Usually people those days wore roughly the same kind of clothing, dictated by tradition. You also as a bonus see these people in cultural activities.
&#60;/p&#62;</description>
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			<title>M. J. Young on "PerPlexIng, M. J. Young&#039;s Game Continues"</title>
			<link>http://gamingoutpost.com/discussions/topic/perplexing-m-j-youngs-game-continues#post-42</link>
			<pubDate>Sun, 19 Aug 2007 17:40:03 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">42@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;At the moment I cannot locate/access the previous thread for this game, which was archived under the title &#60;em&#62;Crazy Eights&#60;/em&#62;.&#60;/p&#62;
&#60;p&#62;Following a week of very successful demonstrations at what was called the Plexpo in a world I call Japanada, I went to a nightclub with a cute twenty-something intern named Mitzuki.  It was her choice, a very exclusive place; we took the robot, because she did not wish to delay.&#60;/p&#62;
&#60;p&#62;I have found the last post of that thread:&#60;br /&#62;
&#60;blockquote&#62;Posted on: Jul 27 2007, 12:16 AM&#60;/p&#62;
&#60;p&#62;I smile, and fall into stance, placing my hand on my kau sin ke but not yet drawing it. I speak clearly and loudly.&#60;/p&#62;
&#60;p&#62;&#34;Well, Mitsuki, it looks like you get some unanticipated excitement tonight. Robot: full defense mode.&#34;&#60;/p&#62;
&#60;p&#62;I look around at the armed offenders surrounding me, and count them, assessing my options.&#60;/p&#62;
&#60;p&#62;&#34;This will be very interesting. You're not going to believe or understand this, but there's an amazing link between me and the robot. Take it from me, and I can track it across any distance. Kill me, and it will leave your sad dimension with me forever. Besides, I'm not so easy to kill--I've killed hundreds, including quite a few of Goro's Yaks, so I'm sure if this comes to a fight, some of you are going to die.&#60;/p&#62;
&#60;p&#62;&#34;I'm very sorry, Mitsuki. I warned you that there was a security risk in bringing the robot here, but for reasons I can't possibly explain I cannot trade the robot for your life. I like you more than you can understand, and had hopes for some future, but I don't think we're likely to leave here both alive tonight. If I can manage it, it will be I who dies, and then there will be no robot for them to steal, because the robot is that much a part of me that it will be here only while I am here.&#60;/p&#62;
&#60;p&#62;&#34;So, gentlemen, we have come to what in my world was called a Mexican Stand-off. Tell me your terms, and then I will kill some of you and leave forever, taking my robot with me. I'm sure you don't believe me, but it does not matter what you believe. God is in heaven, hell awaits those who do not put their trust in Him, and when He takes me out of your universe, my robot will go with me.&#34;&#60;/p&#62;
&#60;p&#62;I'm listening for their answers. By now I should have a head count and position analysis, and be ready to fight if they make an aggressive move. Note that I have a quick draw maneuver for a fast strike with the kau sin ke, and I will use it to steal initiative if they try to attack first.&#60;/p&#62;
&#60;p&#62;--M. J. Young&#60;/blockquote&#62;
I hope this is sufficient to resume play at least until the archive problem is resolved.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Defending the Combot"</title>
			<link>http://gamingoutpost.com/discussions/topic/defending-the-combot#post-153</link>
			<pubDate>Mon, 27 Aug 2007 17:14:29 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">153@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I can't view the last post in my game thread while logged into the archives, but I have been given the location, and am told that if you're not logged into that site you can see the thread here, &#60;em&#62;&#60;a href=&#34;http://discussions.gamingoutpost.com/index.php?s=514c406681c16e4e33ad0379ad9922ce&#38;#38;showtopic=81496&#34;&#62;Crazy Eights&#60;/a&#62;&#60;/em&#62;.&#60;/p&#62;
&#60;p&#62;Here's hoping Graeme will pick up the story and move me forward.&#60;/p&#62;
&#60;p&#62;--M. J. Young
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