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		<title>Gaming Outpost Discussions &#187; Tag: Japanada - Recent Posts</title>
		<link>http://gamingoutpost.com/discussions/tags/japanada</link>
		<description>Gaming Outpost Discussions &raquo; Tag: Japanada - Recent Posts</description>
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		<pubDate>Sat, 11 Feb 2012 01:49:54 +0000</pubDate>
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		<item>
			<title>Blue Canary on "PerPlexIng, M. J. Young&#039;s Game Continues"</title>
			<link>http://gamingoutpost.com/discussions/topic/perplexing-m-j-youngs-game-continues#post-302</link>
			<pubDate>Wed, 05 Sep 2007 14:59:00 +0000</pubDate>
			<dc:creator>Blue Canary</dc:creator>
			<guid isPermaLink="false">302@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;To follow the story, go to &#60;a href=&#34;http://gamingoutpost.com/discussions/topic/mj-stands-for-mainly-junk-mj-game-continues?replies=1&#34;&#62;M.J. Stands for Mainly Junk - M.J. game continues&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;For anyone interested, the previous game was based on the book &#34;Svaha&#34; by the fine author Charles De Lint.  (Though I disagree with his stance on Cultural Appropriation.)&#60;/p&#62;
&#60;p&#62;In the book the Claver Chip is the McGuffin but in designing the game I had hoped to replace it with something important and futuristic from MJ's equipment - however, the Scriff Sense would have completely mucked it up.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Blue Canary on "PerPlexIng, M. J. Young&#039;s Game Continues"</title>
			<link>http://gamingoutpost.com/discussions/topic/perplexing-m-j-youngs-game-continues#post-298</link>
			<pubDate>Wed, 05 Sep 2007 14:21:26 +0000</pubDate>
			<dc:creator>Blue Canary</dc:creator>
			<guid isPermaLink="false">298@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;&#60;em&#62;MJ's roll for Steal Initiative=86, fail.  Enemy's Steal Initiative=49, fail.  MJ's first attack roll=36, Enemy's attack roll=04.  10 Enemy attacks=88,55,19,79,32,51,26,77,66,51 = 6 hits, 27 intensities.&#60;/em&#62;&#60;/p&#62;
&#60;p&#62;As you rush forward, you see the man's eyes widen in surprise.  You flick your wrist to unwrap your kau sin ke but it snags and fails to jump forth and you are forced to draw it normally.  While you are doing this, the enemy reflexivly pulls the trigger on his weapon sending a stream of automatic fire into Mitsuki's head.  The surrounding people open fire at the same time and you are pelted with bullets at close range.&#60;/p&#62;
&#60;p&#62;All goes black.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "PerPlexIng, M. J. Young&#039;s Game Continues"</title>
			<link>http://gamingoutpost.com/discussions/topic/perplexing-m-j-youngs-game-continues#post-292</link>
			<pubDate>Tue, 04 Sep 2007 17:22:53 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">292@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;If these are the standard fletchette guns (which I've concluded are coded to their users) I will throw it as far as I can across the room; if it looks like something I might be able to use myself, I will drop the weapon on the floor between us, assuming I wrest it from his grasp.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "PerPlexIng, M. J. Young&#039;s Game Continues"</title>
			<link>http://gamingoutpost.com/discussions/topic/perplexing-m-j-youngs-game-continues#post-291</link>
			<pubDate>Tue, 04 Sep 2007 17:20:01 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">291@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;&#60;em&#62;I've started a new thread to explain the permitted coding; I made it sticky so it would be easy to find.&#60;/p&#62;
&#60;p&#62;The archived Multiverser discussions should be &#60;a href=&#34;http://discussions.gamingoutpost.com/index.php?showforum=83&#34;&#62;here&#60;/a&#62;. I've also been able to access &#60;a href=&#34;http://discussions.gamingoutpost.com/index.php?showtopic=83063&#38;#38;st=20&#38;#38;start=20&#34;&#62;Rome Wasn't Built in a Millennium&#60;/a&#62;. One of our most helpful lurkers sent me a link for &#60;em&#62;&#60;a href=&#34;http://discussions.gamingoutpost.com/index.php?s=514c406681c16e4e33ad0379ad9922ce&#38;#38;showtopic=81496&#34;&#62;Crazy Eights&#60;/a&#62;&#60;/em&#62;, but for some reason I've been locked out of that thread. I was able to access posts in it by going to my own profile and doing a search for all posts by this member, which gave me my posts but not yours; I am assuming you could do the same thing, and get your posts through your name and mine through my name. I suspect that it's not going to matter much after a few more posts, though, because if I survive this even I will be impressed.&#60;/em&#62;&#60;/p&#62;
&#60;p&#62;The man holding a weapon to Mitsuki is my target. I have already stated that I am in stance with my hand near the weapon.&#60;/p&#62;
&#60;p&#62;&#34;Mitsuki, I invite you to come with me when I leave, wherever I go. It's your decision.&#34;
&#60;ul&#62;
&#60;li&#62;I am in 1@9 Mark-ryu style B7@1 Slow, Aggresive, Weapon-utilizing, body attack--grapple, slam, +10 def SM, -30 def Damage mod, Attackx1, no offensive mods&#60;/li&#62;
&#60;li&#62;With 1@6 Strike of the Adder B7@1 steal initiative (chain weapon) I fast draw the kau sin ke...&#60;/li&#62;
&#60;li&#62;...as I charge toward my target...&#60;/li&#62;
&#60;li&#62;...and hopefully disarm him with 1@4 Thieving Monkey B7@5 disarming. By wrapping the chain weapon around an opponent's weapon, it can be wrested away. Resisted task against the opponent's Strength. Can choose to throw it away RS/2 feet or drop it at your feet.&#60;/li&#62;
&#60;/ul&#62;
If I survive that far, I will make my next decision.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Blue Canary on "PerPlexIng, M. J. Young&#039;s Game Continues"</title>
			<link>http://gamingoutpost.com/discussions/topic/perplexing-m-j-youngs-game-continues#post-280</link>
			<pubDate>Tue, 04 Sep 2007 13:10:13 +0000</pubDate>
			<dc:creator>Blue Canary</dc:creator>
			<guid isPermaLink="false">280@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;&#60;code&#62;i&#60;/code&#62;I can't seem to find the Archives.  Also, before I clicked on the Multiverser grouping, your game and my game threads were pushed to the next page but I couldn't find any way to going to the next page.&#60;code&#62;/i&#60;/code&#62;  ==Rats, I can't figure out the codes on this forum.&#60;/p&#62;
&#60;p&#62;There are about 10 people with assorted firearms pointing in your direction.&#60;/p&#62;
&#60;p&#62;The man holding Mitsuki growls, &#34;Turn off the robot and lie on the floor.  Slowly.  Or the girl is dead.&#34;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "Defending the Combot"</title>
			<link>http://gamingoutpost.com/discussions/topic/defending-the-combot#post-153</link>
			<pubDate>Mon, 27 Aug 2007 17:14:29 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">153@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I can't view the last post in my game thread while logged into the archives, but I have been given the location, and am told that if you're not logged into that site you can see the thread here, &#60;em&#62;&#60;a href=&#34;http://discussions.gamingoutpost.com/index.php?s=514c406681c16e4e33ad0379ad9922ce&#38;#38;showtopic=81496&#34;&#62;Crazy Eights&#60;/a&#62;&#60;/em&#62;.&#60;/p&#62;
&#60;p&#62;Here's hoping Graeme will pick up the story and move me forward.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "PerPlexIng, M. J. Young&#039;s Game Continues"</title>
			<link>http://gamingoutpost.com/discussions/topic/perplexing-m-j-youngs-game-continues#post-42</link>
			<pubDate>Sun, 19 Aug 2007 17:40:03 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">42@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;At the moment I cannot locate/access the previous thread for this game, which was archived under the title &#60;em&#62;Crazy Eights&#60;/em&#62;.&#60;/p&#62;
&#60;p&#62;Following a week of very successful demonstrations at what was called the Plexpo in a world I call Japanada, I went to a nightclub with a cute twenty-something intern named Mitzuki.  It was her choice, a very exclusive place; we took the robot, because she did not wish to delay.&#60;/p&#62;
&#60;p&#62;I have found the last post of that thread:&#60;br /&#62;
&#60;blockquote&#62;Posted on: Jul 27 2007, 12:16 AM&#60;/p&#62;
&#60;p&#62;I smile, and fall into stance, placing my hand on my kau sin ke but not yet drawing it. I speak clearly and loudly.&#60;/p&#62;
&#60;p&#62;&#34;Well, Mitsuki, it looks like you get some unanticipated excitement tonight. Robot: full defense mode.&#34;&#60;/p&#62;
&#60;p&#62;I look around at the armed offenders surrounding me, and count them, assessing my options.&#60;/p&#62;
&#60;p&#62;&#34;This will be very interesting. You're not going to believe or understand this, but there's an amazing link between me and the robot. Take it from me, and I can track it across any distance. Kill me, and it will leave your sad dimension with me forever. Besides, I'm not so easy to kill--I've killed hundreds, including quite a few of Goro's Yaks, so I'm sure if this comes to a fight, some of you are going to die.&#60;/p&#62;
&#60;p&#62;&#34;I'm very sorry, Mitsuki. I warned you that there was a security risk in bringing the robot here, but for reasons I can't possibly explain I cannot trade the robot for your life. I like you more than you can understand, and had hopes for some future, but I don't think we're likely to leave here both alive tonight. If I can manage it, it will be I who dies, and then there will be no robot for them to steal, because the robot is that much a part of me that it will be here only while I am here.&#60;/p&#62;
&#60;p&#62;&#34;So, gentlemen, we have come to what in my world was called a Mexican Stand-off. Tell me your terms, and then I will kill some of you and leave forever, taking my robot with me. I'm sure you don't believe me, but it does not matter what you believe. God is in heaven, hell awaits those who do not put their trust in Him, and when He takes me out of your universe, my robot will go with me.&#34;&#60;/p&#62;
&#60;p&#62;I'm listening for their answers. By now I should have a head count and position analysis, and be ready to fight if they make an aggressive move. Note that I have a quick draw maneuver for a fast strike with the kau sin ke, and I will use it to steal initiative if they try to attack first.&#60;/p&#62;
&#60;p&#62;--M. J. Young&#60;/blockquote&#62;
I hope this is sufficient to resume play at least until the archive problem is resolved.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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