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		<title>Gaming Outpost Discussions &#187; Tag: martial arts - Recent Topics</title>
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		<description>Gaming Outpost Discussions &raquo; Tag: martial arts - Recent Topics</description>
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		<pubDate>Fri, 10 Sep 2010 02:19:25 +0000</pubDate>
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			<title>Tadeusz on "Types of Martial Arts"</title>
			<link>http://gamingoutpost.com/discussions/topic/types-of-martial-arts#post-2204</link>
			<pubDate>Tue, 27 Nov 2007 17:35:06 +0000</pubDate>
			<dc:creator>Tadeusz</dc:creator>
			<guid isPermaLink="false">2204@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Lets list a few types (and yeah, I know a ton of types, I'm looking for stats and data here, not just names.)&#60;br /&#62;
=======================================================================================&#60;/p&#62;
&#60;p&#62;Types of Martial Arts&#60;br /&#62;
======================&#60;/p&#62;
&#60;p&#62;1. Psi-Fu&#60;br /&#62;
2. Modern Crusader Swordsman&#60;br /&#62;
3. Mark Ryu (a specific form of Starsong Customized Martial Art)&#60;br /&#62;
4. Gazuntite?? Is this listed elsewhere?&#60;br /&#62;
5. Silat&#60;br /&#62;
6. Eskrima&#60;br /&#62;
7. Krav Maga&#60;br /&#62;
8. Florentine Style Sword-fighting&#60;br /&#62;
9.&#60;br /&#62;
10. &#60;/p&#62;
&#60;p&#62;Silat is Fast, Aggressive, and Weapon Utilizing.&#60;br /&#62;
Escrima is Fast, Aggressive, and Weapon Dependant.&#60;br /&#62;
Krav Maga is Fast, Defensive, and Weapon Utilizing.&#60;/p&#62;
&#60;p&#62;2. Florentine Swordfighting&#60;br /&#62;
===========================&#60;br /&#62;
*This is not completed yet.&#60;/p&#62;
&#60;p&#62;*For near-variants of this skill, we'll use the same skills.&#60;br /&#62;
*Some Non-Florentine fencing uses defensive weapons such as a Main-Gauche[a defensive dagger], buckler[small shield], and cloak-fighting techniques), but Florentines rely on the use of two weapons.&#60;/p&#62;
&#60;p&#62;Style: Fast, Aggressive, Weapon Dependent (Rapier, Foil, Epee', Sabre.)&#60;br /&#62;
Style Multiplier: 2&#60;/p&#62;
&#60;p&#62;The Sword is Part of the Arm: Martial Arts Weapon B 7@1 +5 SM. If you are allowed to limber up, then it is +15.&#60;/p&#62;
&#60;p&#62;Cornering An Enemy So He Can't Move Freely: Tactical Movements B 7@2 Whether its forcing the opponent to back up a staircase where he can't see his feet because he's focused on your flashing blade, or just herding him into a corner of the room, it all helps to keep the weasel from darting about to get away. +10 SM, RS=Sit Mod.&#60;/p&#62;
&#60;p&#62;Your Mind is Your Weapon, The Sword is Mere Metal: Improvised Martial Weapon B 7@6&#60;/p&#62;
&#60;p&#62;Personal Space, Please!: Leveraged Attacks B 7@3 Whether sword blade against sword blade and a push to the dastard, or the gallant spins about a pole to slam a blackguard in the chest with both feet, what is achieved is space. +5 DR.&#60;/p&#62;
&#60;p&#62;Parrying: Advanced Parrying B 7@5 +15 SM.&#60;/p&#62;
&#60;p&#62;Study Your Opponent's Weaknesses: Defense Analysis B 7@7&#60;/p&#62;
&#60;p&#62;Ambidexterity:&#60;/p&#62;
&#60;p&#62;Two Weapon Style:&#60;/p&#62;
&#60;p&#62;9. Ku Fung&#60;br /&#62;
==========&#60;br /&#62;
*This is one of several I copied from the GO site a while back.&#60;/p&#62;
&#60;p&#62;Ku Fung B7@1 Fast Defensive Weapon-averse Punch style -20 def sit-mod, -10 def damage mod, RF2, -10 att sit-mod (PENALTY), Body Part: Hand&#60;/p&#62;
&#60;p&#62;Bo Staff Martial Arts Weapon B7@1&#60;/p&#62;
&#60;p&#62;Solid Punch, B7@3 intensified damage: damaging, standard attack success required, -10 sit-mod.&#60;/p&#62;
&#60;p&#62;Power Punch, B7@3 intensified damage dangerous, lethal against objects, only attack in minute against objects, limit of two attacks in the minute against creatures, standard attack success required if used against creatures or armor, attack on weapon if used against weapon, automatic breakage on failed d100 relative success density check.&#60;/p&#62;
&#60;p&#62;Blitz B7@3 lethal base attack using rapid combinations of punches and kicks, requires hands and feet to be free (no weapon held), only attack in the minute, +20 damage mod, confers +15 bonus to opponent attacks (defenses are lowered).&#60;/p&#62;
&#60;p&#62;10. Tae Kwon Do&#60;br /&#62;
================&#60;br /&#62;
*This is one of several I copied from the GO site a while back.&#60;/p&#62;
&#60;p&#62;Tae Kwon Do SAL 1@10 RF2 +15 Att SM -10 Def SM &#60;/p&#62;
&#60;p&#62;Standard Kick B7@1 annoying attack (+DC) &#60;/p&#62;
&#60;p&#62;Power Kick, B7@3 intensified damage dangerous, lethal against objects, only attack in minute against objects, limit of two attacks in the minute against creatures, standard attack success required if used against creatures or armor, attack on weapon if used against weapon, automatic breakage on failed d100 relative success density check, target must be between knee and chest height of user &#60;/p&#62;
&#60;p&#62;Blitz B7@3 lethal base attack using rapid combinations of punches and kicks, requires hands and feet to be free (no weapon held), only attack in the minute, +20 damage mod, confers +15 bonus to opponent attacks (defenses are lowered) &#60;/p&#62;
&#60;p&#62;Escape Hold B7@5&#60;/p&#62;
&#60;p&#62;Balance B0@4&#60;/p&#62;
&#60;p&#62;Fall Shock Absorption B4@6 incorporates B4@4 Tumble to Erect Position -10 SM&#60;/p&#62;
&#60;p&#62;Tae Kwon Do B7@1 Fast Aggressive +15 Attack SM -5 Defense SM 2 Attacks strikes, especially kicks weapon adverse (-15 SM for weapon in hand)&#60;/p&#62;
&#60;p&#62;11. Okinawan Kobudo&#60;br /&#62;
====================&#60;br /&#62;
*This is one of several I copied from the GO site a while back.&#60;/p&#62;
&#60;p&#62;Okinawan Kobodu B7@1 Slow Defensive -15 Defense SM -5 Attack SM +20 Attack Damage Mod 1 attack weapon dependent&#60;/p&#62;
&#60;p&#62;Bo Stick B7@1&#60;/p&#62;
&#60;p&#62;Sai B7@1&#60;/p&#62;
&#60;p&#62;Nunchaku B7@1&#60;/p&#62;
&#60;p&#62;Tonfa B7@1&#60;/p&#62;
&#60;p&#62;Standard Kick B7@1 annoying attack (+DC)&#60;/p&#62;
&#60;p&#62;Power Kick, B7@3 intensified damage dangerous, lethal against objects, only attack in minute against objects, limit of two attacks in the minute against creatures, standard attack success required if used against creatures or armor, attack on weapon if used against weapon, automatic breakage on failed d100 relative success density check, target must be between knee and chest height of user&#60;/p&#62;
&#60;p&#62;Escape Hold B7@5&#60;/p&#62;
&#60;p&#62;Disarm B7@5 requires weapon
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Tadeusz on "Modern Crusader Martial Arts"</title>
			<link>http://gamingoutpost.com/discussions/topic/modern-crusader-martial-arts#post-1565</link>
			<pubDate>Sat, 10 Nov 2007 12:20:14 +0000</pubDate>
			<dc:creator>Tadeusz</dc:creator>
			<guid isPermaLink="false">1565@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Modern Crusader Martial Arts&#60;br /&#62;
============================&#60;br /&#62;
World: Music Wars&#60;br /&#62;
Group: Praise &#38;#38; Worship faction&#60;br /&#62;
Typical Fighters: Swordsmen of P&#38;#38;W&#60;/p&#62;
&#60;p&#62;Style: Slow (Steady and Thoughtful=Slow) Defensive&#60;br /&#62;
Weapons: Dependent (Kevlar Lined Bucket Shield; Arming Sword; Open-faced Helmet)&#60;/p&#62;
&#60;p&#62;Skill: Counterstrike: Martial Arts Weapons Bod 7@1 (It is typically had at 2@1 SAL). This skill waits on the opponent's attack to engage it with a shield -20 Sit-mod to enemy's attack, and then counterstrikes more easily +10 Sit-mod, but this sacrifices the Damage Category Bonus.&#60;/p&#62;
&#60;p&#62;Skill: Shield Rush: Leveraged Attacks Bod 7@3 (It is typically had at 1@8 because in this Earth, trained combatants are not so common). The Swordsman attacks by crouching, and with sword over his head, he rushes at the opponent who is usually a foot away, and crashes into him provoking either a stumble and fall if an Agility check is failed if the defender tries to disengage, or a Strength check if engagement is made.  Both checks are made against the RS of the attack.  The defender is thrown back clear of immediate combat, and suffers Damaging damage (instead of Dangerous damage).&#60;/p&#62;
&#60;p&#62;Skill: Act in Concert is a Bod 7@4 skill.  A shout goes up (usually from an officer), and then on after a mental cry/countdown of &#34;Glory to God in the Highest!&#34; everyone does the same attack.  This gives a +5 Sit-mod to attack, a -10 Sit-mod to the enemies' attack, and a damage category bonus.  It may not be used more than twice in five minutes.&#60;/p&#62;
&#60;p&#62;Skill: Lay On is a Bod 7@2 skill of Tactical Positioning.  The attacker presses on the defender, trying to force him to give ground, and thus have to back up over uncertain ground, and to be on the defensive. +10 Defensive Sit-mod. +10 Offensive Sit-mod.&#60;/p&#62;
&#60;p&#62;Skill: Strike True is a Bod 7@3 Intensified Damage skill usually had at 1@9.  Typical damage is thus Lethal +9.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>WilliamTWodium on "Brawling Style Write-Up"</title>
			<link>http://gamingoutpost.com/discussions/topic/brawling-style-write-up#post-1201</link>
			<pubDate>Sun, 28 Oct 2007 04:02:51 +0000</pubDate>
			<dc:creator>WilliamTWodium</dc:creator>
			<guid isPermaLink="false">1201@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I was glancing over my written notes in preparation for updating Graham's sheet from live play when I came across the scrawled rough outline for this, and I thought it would be fun to write it up, so I did. This is the fighting style I used for Black-Handed Barnabas Crupp, feared far and wide as a canny captain and a brutal brawler. He has, so they say, never lost a fight. Of course, they also say that he's a werewolf, that the Devil once threw him out of Hell, and that this one time he drank human blood when he ran out of rum, so make your own judgments.&#60;/p&#62;
&#60;p&#62;In any case, here for your enjoyment is a martial arts style suited to any highly skilled yet woefully unrefined ne'er-do-well with which you'd like to challenge your overly-cocky players. I present to you (for lack of a more imaginative name):&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Black-Handed Brawling&#60;/strong&#62;&#60;/p&#62;
&#60;p&#62;Fast Aggressive Weapon-Utilizing, Hand/Arm&#60;br /&#62;
Attack Multiplier 2&#60;br /&#62;
Offensive Modifiers: +30 damage mod&#60;br /&#62;
Defensive Modifiers: -10 damage mod&#60;/p&#62;
&#60;p&#62;The style focuses on brutality, seeking to attack the opponent in the most damaging ways possible while absorbing his blows with a minimum of hurt. Disarming techniques are eschewed in favor of a weapon-catch, as the opponent isn't expected to survive long enough to justify divesting him of his weapon permanently. Fall impact absorption and quick stand techniques anticipate the chaos of a barroom brawl while the knockdown skill contributes to that chaos and the improvised weapon skill takes advantage of it. The psi Self Control rounds out the package with a nod to the style's defensive philosophy: &#34;grit your teeth and ignore it.&#34;&#60;/p&#62;
&#60;p&#62;Maneuvers:&#60;/p&#62;
&#60;p&#62;B4@6 Fall Impact Absorption, untargeted, RS = -DC (any distance or direction)&#60;/p&#62;
&#60;p&#62;B7@1 Stomp, targets a prone opponent without sacrificing an upright posture, base annoying&#60;/p&#62;
&#60;p&#62;B7@2 Quick Stand, untargeted&#60;/p&#62;
&#60;p&#62;B7@3 Knockdown, a powerful blow designed to send the opponent sprawling; takes a â€“10 SM, base damaging, target travels RS/20 feet&#60;/p&#62;
&#60;p&#62;B7@3 Sickening Crunch, an intensified damage grappling maneuver; the user seizes some portion of the opponent (possibly his torso) and breaks it (possibly with his forehead); -10 SM, uses two attacks, base damage dangerous&#60;/p&#62;
&#60;p&#62;B7@5 Seize Limb, catches the opponent's weapon arm with the skilled user's left hand on a successful opposed skill check&#60;/p&#62;
&#60;p&#62;B7@6 Improvised Martial Weapon, user may seize any object to use as a weapon if he succeeds at an untargeted skill roll with a â€“10 SM (RS = efficacy of the weapon, e.g. &#38;lt; 10 is RF1 annoying, &#38;gt; 80 = RF2 lethal); subsequent use of the weapon is unpenalized; +DC for style and possibly MSV, but never for SAL in this skill&#60;/p&#62;
&#60;p&#62;P5@0 Self Control, success allows the user to immediately retry a failed attribute check against pain, exhaustion, or inebriation that would otherwise penalize combat effectiveness
&#60;/p&#62;</description>
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