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		<title>Gaming Outpost Discussions &#187; Tag: tech - Recent Posts</title>
		<link>http://gamingoutpost.com/discussions/tags/tech</link>
		<description>Gaming Outpost Discussions &raquo; Tag: tech - Recent Posts</description>
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		<pubDate>Fri, 10 Feb 2012 23:51:15 +0000</pubDate>
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			<title>Nikolaj on "Improvement Packages"</title>
			<link>http://gamingoutpost.com/discussions/topic/improvement-packages#post-9050</link>
			<pubDate>Tue, 27 Jan 2009 19:16:22 +0000</pubDate>
			<dc:creator>Nikolaj</dc:creator>
			<guid isPermaLink="false">9050@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Adding to the above a funky yet limiting option of bio-modification. Granting extra energy or the need for food by infusing photosynthetic cells in the skin (resulting in a green complexion). This gives an energy boost to those who are eating or takes away the need for food for those not eating. As long as there is sunlight. So no extended underground/underwater adventures.&#60;/p&#62;
&#60;p&#62;A variation on the &#34;chiphead&#34; Cyberpunk are a people who are 'wired'. They have wires in their body that can connect to electrical devices. In some way they can control how these wires move (they are linked to nerve systems or something?). First they where applied to the hands, but limiting the use of the hands otherwise there had been quickly decided that shoulders, backs and torso's were better alternatives since your hands are free to drink coffee in the mean time, or keep typing while managing different systems at the mean time or have a weapon if needed. (To stun, kill or sedate the guards with the gun while you are wired to the safe, cracking its digital lock or something).&#60;/p&#62;
&#60;p&#62;Applications could vary. You could be the hub to connect different systems or you could wire yourself to a device completely controlling it through your mind or nerve system or something other appropriate. This could be a major computer, a building (with security camera's (with a link to your eyes or something)) or an entire mobile suit. When you power something it will cost you energy, but if the thing powers itself you will only spend energy as if you do other things normally (thinking, walking, ...). When you need to power something, the combination with the above for extra energy could be used, but that isn't necessary. What do you think?
&#60;/p&#62;</description>
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			<title>Nikolaj on "Improvement Packages"</title>
			<link>http://gamingoutpost.com/discussions/topic/improvement-packages#post-9047</link>
			<pubDate>Tue, 27 Jan 2009 17:05:45 +0000</pubDate>
			<dc:creator>Nikolaj</dc:creator>
			<guid isPermaLink="false">9047@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Symbionts:&#60;/p&#62;
&#60;p&#62;For improved three dimensional view maybe some kind of parasite with one (or more eyes) that installs itself somewhere on your body and links it's eyes to your brain. First I was thinking on the head, but that would improve little. But what if it was on one of the hands. Then you could move that eye around as a camera to get a better three-point view of something, which would mean better at guessing or estimating distances and things like that.&#60;/p&#62;
&#60;p&#62;Something with gills that implants itself on you and might even filter out poisons out of the water/air besides only allowing breathing.&#60;/p&#62;
&#60;p&#62;Am I on the right track here?&#60;/p&#62;
&#60;p&#62;Also, there's this manga series, Bio Booster Armor Guyver, which might give you some inspiration. Here's a link: &#60;a href=&#34;http://en.wikipedia.org/wiki/Bio_Booster_Armor_Guyver&#34; rel=&#34;nofollow&#34;&#62;http://en.wikipedia.org/wiki/Bio_Booster_Armor_Guyver&#60;/a&#62;
&#60;/p&#62;</description>
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			<title>Llarry on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5820</link>
			<pubDate>Wed, 25 Jun 2008 10:57:26 +0000</pubDate>
			<dc:creator>Llarry</dc:creator>
			<guid isPermaLink="false">5820@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Computer clocks are usually driven off a battery on the motherboard that trickle-charges, which allows it to keep time even when the machine is off.  At work, I power my machines up first thing Monday, and turn them off last thing Friday.  As one of my machines aged, it started losing time.  Monday morning, our network login process included an automatic update to server time (though my other machine at the time always ended up 6 minutes fast -- *nobody* ever figured that one out...).  As the week went on, it would start losing time, being multiple hours behind by Friday.&#60;/p&#62;
&#60;p&#62;Silly Hammond game:  hold down a note with all the drawbars pushed in.  Pull them out one at a time.  Do it in the correct order, get the opening notes of the original Star Trek theme.
&#60;/p&#62;</description>
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			<title>M. J. Young on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5809</link>
			<pubDate>Tue, 24 Jun 2008 13:22:30 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">5809@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Thanks, Llarry.  I'd seen that phenomenon with the clock when I was at the radio station years ago.  One of my part-time DJs used to complain that the time tone sent by the ABC radio network was terribly unreliable, based on our clocks.  I noted that the ABC radio network was quite accurate compared to my digital watch, and it was the clock that was hinky--but since we had two clocks, one analog and one digital, and they stayed in time with each other, I figured it had to be fluctuations in the power grid, and probably specifically in the frequency.&#60;/p&#62;
&#60;p&#62;I am suspicious that many computer clocks are also frequency-based, as I've noticed unusual fluctuations in the time on them.  This makes very little sense, given that for five bucks you can buy an electronic watch accurate to within fifteen seconds a month, but apparently makers of desktop computers don't think accurate time keeping an important function.  (In fairness, I might have it wrong--it might be that keeping time is a processor function, and heavy processor loads disrupt it and compensators overcompensate.  Since I don't actually know how the computer clock works, my extrapolation is based entirely on observation and comparison.)  New operating systems have started including an auto-update feature which at regular intervals adjusts the time to match some online service.  That's not a bad feature, except that when the U.S. Government decided to change the dates for Daylight Savings Time, all of these systems &#34;fixed&#34; their clocks to the wrong hour.  I just disabled mine; it was too much hassle, and I can fix my own clock when I need to.  My watch is usually right to within fifteen seconds anyway--a throwback to my radio days.&#60;/p&#62;
&#60;p&#62;I'm embarrassed that I didn't know that about Hammond organs, though.  I assumed that they were electronic (tuned RCL circuits), but it occurs to me that I've played on Hammonds that predate the rise of electronic musical instruments (the Farfisa may be the first real electronic organ, although I'm not certain--there were a number of church organs, such as the Conn, which may have been electronic prior to that, but the Farfisa was the first truly portable one of which I'm aware).  Tone wheels are an interesting concept.&#60;/p&#62;
&#60;p&#62;John--Your added speed benefit suggests that the standard battery was overtaxed by the load.  That is, the resistance of the motor in the car was low enough that it was readily able to draw more current from the battery than the battery could deliver.  Thus although the voltage was there, the power available from the battery was insufficient.  (This would show as a voltage drop on the battery, in much the same way as one sees such a drop across a battery in a car when engaging the starter motor--the current demand is greater than the battery can provide, so the &#34;force&#34;, the voltage, is reduced.  That also keeps the Voltage=CurrentxResistance formula constant in the circuit.)  When you added the second battery in parallel, you maintained the voltage but increased the capacity so that when you engaged the motor the paired battery was able to meet the demand.  Thus you did not have the voltage drop and the motor got its full current and operated at full strength.&#60;/p&#62;
&#60;p&#62;That should solve that mystery.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>Llarry on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5808</link>
			<pubDate>Tue, 24 Jun 2008 11:44:15 +0000</pubDate>
			<dc:creator>Llarry</dc:creator>
			<guid isPermaLink="false">5808@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;To add to this ongoing electricity class:&#60;/p&#62;
&#60;p&#62;60hz is the standard frequency for US power, but note that it's not a steady absolute.  It's pretty much a daily average of what the producer puts out.  There will be fluctuations as the grid reacts to increases and decreases in demand, and variations in the output of the generators.  Better power companies have smoother service.  A number of years ago, when troubleshooting a power issue at work, I got to see a meter which included the frequency.  While I was watching, it was varying between about 57 and 62 hertz.&#60;/p&#62;
&#60;p&#62;This mainly affects things like electrically driven mechanical clocks.  They should stay reasonably accurate over time, but may vary by a minute or two at different points in the day. At college, in the radio station, we had a giant (fridge-sized) clock made of big electrical relays.  At midnight when they all reset at once, the sound was impressive.  Niagara-Mohawk's power was fairly dirty then, so the variations over the course of a day could be in the 5+ minute range.&#60;/p&#62;
&#60;p&#62;One interesting thing that can be affected is a Hammond organ (or any similar instruments), which uses spinning metal tone wheels to create the sound.  They are tuned to use 60hz, if the power is varying, so is the pitch of each note.  This is the reason for a &#34;line conditioner&#34; (like a &#34;Juice Goose&#34; (tm)) which takes local power and converts it to a steady 110v/60hz output. Desparately vital if you want to use your Hammond on tour across Europe...
&#60;/p&#62;</description>
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			<title>JohnA1nut on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5799</link>
			<pubDate>Mon, 23 Jun 2008 21:13:29 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">5799@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Scott, I think MJ described the pipe analogy much more accurately. I haven't studied this in about 14 years, so I'm a bit rusty on it.
&#60;/p&#62;</description>
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			<title>JohnA1nut on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5792</link>
			<pubDate>Mon, 23 Jun 2008 19:40:35 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">5792@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;blockquote&#62;&#60;p&#62;John's example of the RC car that goes faster is because the higher voltage pushes more current, and thus more wattage, through the motor, which converts it to greater speed/power. On a variable speed motor, you control the speed by increasing/decreasing the voltage, which results in a change in current, which causes the motor speed to change. These are generally direct current motors, so the voltage is changed by increasing/decreasing the resistance in the circuit by putting a variable resistor in line with the motor.&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;You misunderstood me MJ. The voltage was still 9 volts. They were wired parallel to increase current, but keep the voltage constant. I wanted to make the batteries last longer, the added speed was kind of a side effect.
&#60;/p&#62;</description>
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			<title>M. J. Young on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5791</link>
			<pubDate>Mon, 23 Jun 2008 19:25:55 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">5791@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;As sometimes happens, while I was composing my long-winded response and doing several other things, several more posts hit the thread.&#60;/p&#62;
&#60;p&#62;Wall sockets have a standard &#60;em&#62;voltage&#60;/em&#62;.  That standard has risen in America from 110V to 120V and there are people pushing to raise it to 125 or 130.  That's because it means lower line losses in the neighborhood.  People speak of &#34;standard current&#34; because most people don't know enough about electricity to know that it's wrong.  There is also a standard frequency of 60Hz, or cycles per second.  This actually matters in connection with old style televisions, and with some clocks, as the frequency controls the number of frames per second on the television and the speed of the clocks.  European standards are for 220 to 250V at 50Hz; their televisions show 25 frames per second (to our 30) and so for decades shows imported from Britain had an odd look to them.  More recent technology has corrected this.  The amount of current available in the system is for practical purposes not limited, but since current too great for the wiring will cause it to overheat and melt and start fires, we put circuit breakers or fuses in the lines to prevent anything from exceeding the established safe parameters.  Most circuits will have 20 Amp limits; 15 was the norm fifty years ago, but wiring standards have been upgraded.  240V circuits in America are created by using two 120V circuits out of phase with each other (such that one is 120 positive when the other is 120 negative), each with its own usually 20 amp breaker.  Electric ovens, heaters, and water heaters can have 30 amp breakers on each side.  Usually there is also a main breaker in a home that prevents the entire house from drawing more than a stated limit.  Fifty years ago this was typically fifty, but most codes now require at least one hundred amp service, and many have two hundred amp service.&#60;/p&#62;
&#60;p&#62;Current is a function of voltage over resistance; if you want to reduce the current, you increase the resistance.  That's what the dimmer on your lights does.&#60;/p&#62;
&#60;p&#62;If you put too high a voltage into a device, you will drive more current through it than it can handle, and components would overheat and burn out.  Again, that's because current equals voltage over resistance, and since the resistance of the device is constant, increasing the voltage will increase the current.&#60;/p&#62;
&#60;p&#62;John's example of the RC car that goes faster is because the higher voltage pushes more current, and thus more wattage, through the motor, which converts it to greater speed/power.  On a variable speed motor, you control the speed by increasing/decreasing the voltage, which results in a change in current, which causes the motor speed to change.  These are generally direct current motors, so the voltage is changed by increasing/decreasing the resistance in the circuit by putting a variable resistor in line with the motor.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5789</link>
			<pubDate>Mon, 23 Jun 2008 18:58:20 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">5789@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Let me fill in a few gaps.&#60;/p&#62;
&#60;p&#62;The reason that AC works better than DC in powering a city is that you can't &#34;transform&#34; DC--you can tamper with the voltage but always at a cost.  Using a transformer, you can run a high voltage at low current through one side and get a low voltage with high current out the other, or do the opposite.&#60;/p&#62;
&#60;p&#62;The reason this matters is because of line losses.  When you force water through the pipe, you lose a little water through the leaks, as it were.  The more water you're forcing through the pipe, the more it leaks.  Now, it's tricky doing water-to-electricity analogies because there are three factors and they interact.  Voltage is the equivalent of the force behind the water, current of the volume of water per minute, and resistance to the diameter of the pipe.  Just as with water, the more force you've got the more volume you're going to move, but the narrower the pipes the less volume you're going to move.  However, things which generate electricity usually have a &#34;maximum output&#34;, defined in watts, which is voltage times current.  That is, even if I have a thousand pounds of pressure per square inch and a thousand gallons of water, if I've got a pipe a mile in diameter and a mile long I'm not going to get more than that much water through it.  In the same way, my battery will produce 12 volts of pressure, and the amount of current that will create is dependent in part on the diameter of the piple--the resistance of the circuit--but in part by the limits of the battery.  If I connect the two ends of the battery directly to each other in a short, I'll get the maximum current from the battery, but I won't get 12V/0R=infinite current.&#60;/p&#62;
&#60;p&#62;I feel like I'm drifting; I hope this is still helpful.&#60;/p&#62;
&#60;p&#62;The more current you run through the wire, the more power you lose to line losses--electricity meeting resistance in the wire and so turning to heat.  Thus if you use a very high voltage and a very low current you can send large quantities of electricity longer distances, where a high current at a lower voltage will be consumed by the resistance of the wires carrying it.&#60;/p&#62;
&#60;p&#62;On the other hand, because Voltage divided by Resistance equals Current, if you have a super high voltage and enough power available, you can have some really serious accidents from it.  John mentioned the Vandergraf Generator, making your hair stand up.  If you get near enough to a high voltage line, you'll get the same effect--and if you get a bit nearer, you will become the shortest path to ground, and the current will spark across the gap to hit you.  John did not mention that when you touch a Vandergraf Generator, you are always supposed to be standing on a thick sheet of insulation, so that you don't become a path to ground, and you're not to let go of the generator while it is running so there's no spark between it and you.  High voltage looks for shortcuts to ground, and has the power to make its own.  Current will spike, even if the generator can't support the power over a long term, drawing power from other points in the system.  It can be fatal.&#60;/p&#62;
&#60;p&#62;Thus power companies run alternating current (AC) in extremely high voltages at extremely low current in very large wires over long distances, and then run them through transformers to bring them down to safe voltages for home use.&#60;/p&#62;
&#60;p&#62;High current is needed to heat a wire, and thus to operate such things as electric heaters, toasters, incandescent light bulbs, and even vacuum tubes and cathode ray tubes (television monitors before the recent flat screen models).  High voltage is better for powerful motors and electromagnets, as it allows for higher wattage (total power) at a lower current level (and thus less heat).&#60;/p&#62;
&#60;p&#62;As to production of power, what we call batteries are usually more properly called chemical power cells.  The one in your car is a battery because it is a battery of six cells combined in one case.  Chemical cells produce electricity by means of an ongoing chemical reaction; the reaction is impeded by the buildup of electrical charge in the system, but connecting the ends of the battery through something enables the electrical imbalance to balance itself, and thus allows the chemical reaction to continue.  Most reactions known to us produce constant output at between about 1.2 and 2.5 volts.&#60;/p&#62;
&#60;p&#62;If you connect batteries &#60;em&#62;in series&#60;/em&#62;, that is, with the positive of one to the negative of the next, you add the voltage.  That's why your car battery is 12 volts:  it is composed of six &#34;cells&#34; with a standard output of 2V each, connected end to end.  If you connect batteries in &#60;em&#62;parallel&#60;/em&#62;, positive to positive and negative to negative and draw the power from all the positive ends to all the negative ends, you have the same voltage but increase the potential current available.  Batteries can only produce direct current; you need a device to create alternating current from them.&#60;/p&#62;
&#60;p&#62;Using a generator, what determines the power output is the number of strands of wire passing through the magnetic field, the strength of the magnetic field, and the speed at which they move.  (You can pass the magnetic field through the wires, but most systems move the wire and keep the magnet stationary.)  I believe that a stronger magnetic field creates higher voltage and a faster movement creates higher current, but I can't be certain of that.  Generators naturally produce alternating current, because the wires pass through the magnetic field first in one direction and then the other; there is a trick to designing a direct current generator which essentially involves changing the polarity of the connection as the generator turns, but it makes for a more complicated generator.  Even so, current from a generator pulses, rising from zero to maximum and falling again.  Most generators produce voltage which changes following a sine wave; a complete pass of the full sine wave (from zero positive through zero negative and back to zero) is one wave, and the number of waves per second in the frequency, which used to be given in Cycles Per Second (CPS) but in the mid twentieth century was renamed for a famous scientist, Hertz (Hz).&#60;/p&#62;
&#60;p&#62;Photocells work more like batteries because they produce a constant chemical reaction induced by sunlight; sound and pressure generation devices work more like generators, because they are dependent on being compressed and released and so create wave forms positive and negative which match the wave form of the compression.  If you compressed most of these and held them constant they would cease producing power until they were released, although some function under constant pressure to produce constant voltage (and I don't know how).&#60;/p&#62;
&#60;p&#62;Capacitors are used in particular for what is called a stroboscopic circuit.  A capacitor is in essence a large plate that holds electrons but doesn't let them go anywhere.  The strobe on a camera uses a capacitor to store power equal to the voltage of the battery, but when the low-resistance bulb is dropped into the circuit it release that power at a very high current (which the battery could not match) into the bulb, causing the bulb to light brightly but using up the full power quickly so that it immediately goes out again.  (Connecting the bulb to the battery would cause it to illumine more slowly and not as brightly but stay lit longer.)&#60;/p&#62;
&#60;p&#62;An inductor is a coil of wire which uses the magnetic field created by moving electrons to induce more moving electrons.  The spark system in a car uses the combination of a capacitor and in inductor.  The battery stores power in the capacitor; when the points close allowing the power to go to the spark plug, it passes through the inductor which, if I've got it correctly, converts part of the power into a magnetic field and then back into electricity (I can explain how that works, but it's probably already too technical) so that the pulse lasts a bit longer.  Not being an automotive engineer, I'm not at all certain why that's a good thing.&#60;/p&#62;
&#60;p&#62;Capacitors and inductors are also used together to create tuned circuits.  These are much more common in electronics, but they have the use in electricity of stabilizing electrical power at a desired frequency in alternating current.  In essence, the impedance of a capacitor decreases with frequency, and the impedance of an inductor increases with frequency, and there is for any pair of capacitor and inductor a specific frequency at which the impedance of the capacitor equals that of the inductor.  You can design a circuit based on that which will allow electricity of that frequency to pass and block electricity which is significantly off that frequency.  Actually, someone can--I can't, although I've tuned such circuits in an old electronic keyboard once.  (I should dig out that keyboard and see if I can fix it.  It might be useful to me now.)&#60;/p&#62;
&#60;p&#62;So let me hit the curve question head on:
&#60;ul&#62;
&#60;li&#62;9@9 eliminates the 9@10 static power used by the Daleks in the first episode of Dr. Who; you can't have usable electricity without a return path.&#60;/li&#62;
&#60;li&#62;9@8 eliminates the 9@9 broadcast power used in Gamma World to power robots, and the theoretical transmission of electrical power via microwave from orbiting solar satelites to earth-based receiving stations.&#60;/li&#62;
&#60;li&#62;9@7 eliminates the 9@8 use of crystal radio sets (not modern electronic ones) and Marconi sets and of solar energy power generator farms and rooftop solar-electric panels.&#60;/li&#62;
&#60;li&#62;9@6 eliminates 9@7 systems which generate power from heat or which directly control resistance based on heat; this mostly affects industrial heating controls.&#60;/li&#62;
&#60;li&#62;9@5 eliminates 9@6 frequency generators (capable of producing alternating current at different frequencies or of altering the frequency of alternating current), electrical filters (as described, using an inductor and a capacitor to eliminate AC outside a specific frequency, or to block either all AC or all DC current in a circult), and thermostats (simple devices designed to activate a switch at a specified temperature).&#60;/li&#62;
&#60;li&#62;9@4 eliminates 9@5 transformers, capacitors, and inductors, in essence limiting power grids to a single voltage throughout and so keeping them small-scale.&#60;/li&#62;
&#60;li&#62;9@3 eliminates 9@4 sound and pressure systems and electric motors.&#60;/li&#62;
&#60;li&#62;9@2 eliminates 9@3 light bulbs, resistors (which have a specific constant resistance), circuit breakers (relay systems designed to open a switch when current reaches a critical level and then lock it open), and meters (coil systems which measure electrical values by the magnetic field produced).&#60;/li&#62;
&#60;li&#62;9@1 eliminates 9@2 skills including generators (described above), electric heat, and fuses (wires designed to burn up when the current running through them exceeds a specific level).&#60;/li&#62;
&#60;/ul&#62;
I think that's the list.  I hope it helps.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>JohnA1nut on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5788</link>
			<pubDate>Mon, 23 Jun 2008 18:43:47 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">5788@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Of course, on an entirely different RC car, a pickup truck that I had. It ran on a 6 volt rechargeable battery pack. I wired it to a 6 volt lantern battery, expecting the same results with the previous 2 cars. Apparently, it was governed for speed, because it didn't accelerate noticeably at all. If anything, the extra weight of the battery slowed it down. So, my best guess as far as extra current and voltage is if you have extra voltage you will fry the components, but most devices won't draw anymore current than they need.
&#60;/p&#62;</description>
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			<title>JohnA1nut on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5787</link>
			<pubDate>Mon, 23 Jun 2008 18:01:58 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">5787@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Another time, I took some RC cars that ran on 6 AA batteries (9 volts). I wired that in tandem with first 6 and then 12 9 volt batteries. Still 9 volts, but a lot more available current. The car with 6 batteries ran about twice as fast, and the one with 12 batteries ran EXTREMELY fast. It was too top heavy from the weight of the batteries and wouldn't corner without flipping over, but it was still cool. In this instance, the motors on the cars were not governed to run at a set speed, and so they were saying &#34;Gimme Gimme Gimme&#34; when it came to the current. Hence, running faster. The tape deck was governed for a certain playing speed, and so did not draw any extra current. Most devices though would be governed to run on a certain amount of current, so that shouldn't be a problem for most things.
&#60;/p&#62;</description>
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			<title>JohnA1nut on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5786</link>
			<pubDate>Mon, 23 Jun 2008 17:44:24 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">5786@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I made three posts Scott, did you get all of them?&#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;All right. So, I might think of devices as water wheels or turbines which need a certain square footage of water to make them turn. Do you have any control over the current? I vaguely recall that wall sockets all provide a standard current; what would happen to my devices if I hooked them up to a wall on Pluto with twice that current, or a socket on Venus with half that?&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;Yeah Scott, that's a pretty good way to look at it. As far as I know, the device won't take any more current than it needs. I was worried about that when I was planning the flashlight battery pack, would the extra current overload my tape deck? The teacher said that the voltage is what would overload it, but it won't take any more current than it needs. If you had the same voltage but twice the current, the device would run normally. If you had half the current and the same voltage, you would overload the circuit breaker. &#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;(Side question: what would happen if you gave the tape player 4.5 volts instead of three?)
&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;I actually wanted to see that for myself. I used an adjustable output power pack to run it one time. I kicked the voltage up to (I believe) 25 volts, and it ran fine. Then I asked the teacher about it, and he said if I had kept that up very long, I would have been buying a new tape deck. Extra current won't force its way through, extra voltage will.
&#60;/p&#62;</description>
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			<title>WilliamTWodium on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5785</link>
			<pubDate>Mon, 23 Jun 2008 17:28:41 +0000</pubDate>
			<dc:creator>WilliamTWodium</dc:creator>
			<guid isPermaLink="false">5785@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;All right. So, I might think of devices as water wheels or turbines which need a certain square footage of water to make them turn. Do you have any control over the current? I vaguely recall that wall sockets all provide a standard current; what would happen to my devices if I hooked them up to a wall on Pluto with twice that current, or a socket on Venus with half that?&#60;/p&#62;
&#60;p&#62;(Side question: what would happen if you gave the tape player 4.5 volts instead of three?)
&#60;/p&#62;</description>
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		<item>
			<title>JohnA1nut on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5783</link>
			<pubDate>Mon, 23 Jun 2008 17:25:56 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">5783@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Now, that battery in your wristwatch also puts out 1.5 volts. Two of those put out 3 volts, and &#60;em&#62;technically&#60;/em&#62; could have ran my tape player. However, they wouldn't last long. That would be like having a Dixie cup full of water, with a 1 inch pipe running off of it. The cup would be empty before the water could be of any use. This make sense to me, I hope it makes sense to you.
&#60;/p&#62;</description>
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			<title>JohnA1nut on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5782</link>
			<pubDate>Mon, 23 Jun 2008 17:15:53 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">5782@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;blockquote&#62;&#60;p&#62;Here's a question that shows off how little I know: for what things do you need high voltage, and for what things do you need high current? And, how do you control how much of each you're generating?&#60;/p&#62;
&#60;/blockquote&#62;
&#60;p&#62;I've given this a bit of thought. Did you know that AAA, AA, C and D batteries all put out 1.5 volts? I have a flashlight that will run on AA, C, or D batteries. When I was in high school, I took apart a D cell flashlight, and rewired it as a battery pack for my headset tape player. The tape player normally ran on 2 AA batteries, (3 volts) which died quickly. The D batteries in the flashlight lasted much longer (6 months, if I recall) Again, back to the pipe analogy. Think of the batteries as buckets of water. The AA batteries are 1 gallon buckets, and the D batteries are 10 gallon buckets. The headset tape player was a 1 inch pipe running off of the bucket. No matter how much water is in the bucket, it won't run through the pipe any faster, but the 10 gallon buckets will take longer to become empty. As long as the tape player is getting 3 volts (1 inch water pipe) it doesn't care where the water is coming from. Make sense?
&#60;/p&#62;</description>
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			<title>JohnA1nut on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5779</link>
			<pubDate>Mon, 23 Jun 2008 15:08:27 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">5779@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;blockquote&#62;&#60;p&#62;So, without transformers, electrical power needs to be generated on location and at exactly the voltage required? That sounds limiting.&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;Pretty much, yeah. &#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;Here's a question that shows off how little I know: for what things do you need high voltage, and for what things do you need high current? And, how do you control how much of each you're generating?&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;Do you know what a Vandegraph Generator is? They have one at the science museum here in Columbus. You put your hand on it, and it sends a static charge through your body, which makes your hair stand on end. What it does is give your body a negative electrical charge, like charges repel (think pushing two magnets together) and your hairs repel each other. If you've ever done this, you're actually taking upwards of 10,000 volts, but with such low current that it is not harmful. &#60;/p&#62;
&#60;p&#62;On the other side of the coin, if you had low voltage and high current, you would be a dead man. You ever put a 9 volt battery to your tongue to see if it's working? If you could discharge every drop of current out of a 9 volt battery in one shot, it would kill you. I'm not exactly sure how this relates to your question, and I'm not exactly sure if I can answer your question. I've never given it much though, but I hope it helps.
&#60;/p&#62;</description>
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			<title>WilliamTWodium on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5778</link>
			<pubDate>Mon, 23 Jun 2008 14:54:44 +0000</pubDate>
			<dc:creator>WilliamTWodium</dc:creator>
			<guid isPermaLink="false">5778@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Yes, the water-in-pipes analogy is crystal clear.&#60;/p&#62;
&#60;p&#62;So, without transformers, electrical power needs to be generated on location and at exactly the voltage required? That sounds limiting.&#60;/p&#62;
&#60;p&#62;Here's a question that shows off how little I know: for what things do you need high voltage, and for what things do you need high current? And, how do you control how much of each you're generating?&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Edit:&#60;/strong&#62; Oh, gosh, no AC adapters? I have like five of those in every overnight bag I pack . . .
&#60;/p&#62;</description>
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			<title>JohnA1nut on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5777</link>
			<pubDate>Mon, 23 Jun 2008 14:43:17 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">5777@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Thomas Edison and Nikola Tesla were rivals. Edison was heavy into Direct current, Tesla was heavy into Alternating current. Direct current runs in one direction, it's the kind of power you get from batteries and AC adapters. Edison tried to power a city with direct current, but found out that direct current couldn't be transmitted long distances and keep up the voltage. Alternating current does not have that problem. Direct current is generally not as powerful, but is safer. So I guess this also means that you could not have any AC to DC conversions.
&#60;/p&#62;</description>
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		<item>
			<title>JohnA1nut on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5776</link>
			<pubDate>Mon, 23 Jun 2008 14:35:23 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">5776@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I just realized, this is talking about electrical, not electronics. The first is the power lines and wiring up to the outlet, the later is from the outlet out. &#60;/p&#62;
&#60;p&#62;Electrical transformers use electricity inside magnetic coils to step the voltage up or down. If I recall, the trade-off is that it steps the electrical current in the opposite direction from the voltage. Compare it to running water through a 1 inch pipe, and then through a 4 inch pipe. Larger pipe can handle more water volume (greater voltage) but the same amount of water won't be under as much pressure (lower current) Does that make sense? That would mean that if they had the capability of generating electrical power, it would come to your house at the same voltage it was generated at, because it can't be stepped down. &#60;/p&#62;
&#60;p&#62;Capacitors are like rechargeable batteries. If you've ever had a piece of electrical equipment that was unplugged turn on or otherwise activate in some fashion for a moment or two, that was the capacitors discharging. They're often used with transformers to help in stepping the electrical current up or down, and to help switch it from Alternating current to Direct current. &#60;/p&#62;
&#60;p&#62;Electrical inductors, I'll be honest, I don't have much recollection of what those do. &#60;/p&#62;
&#60;p&#62;I think what all of this means, in a nutshell, is that you could not have a centralized electrical power grid. No electricity running through wires into your house. &#60;/p&#62;
&#60;p&#62;Glad to be of help Scott. I figure I owe you a few for all the questions you've answered for me.
&#60;/p&#62;</description>
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			<title>WilliamTWodium on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5774</link>
			<pubDate>Mon, 23 Jun 2008 11:15:08 +0000</pubDate>
			<dc:creator>WilliamTWodium</dc:creator>
			<guid isPermaLink="false">5774@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;blockquote&#62;&#60;p&#62;Does any of this help?
&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;It's all golden. Thank you, this is exactly what I want: the gizmos and widgets that these skills make possible.&#60;/p&#62;
&#60;p&#62;So, from the other side - if we're saying the bias is T9@4, what can't I make given that I don't have access to transformers, capacitors, or inducters (all T9@5)?
&#60;/p&#62;</description>
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		<item>
			<title>JohnA1nut on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5773</link>
			<pubDate>Mon, 23 Jun 2008 07:08:00 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">5773@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Oh yeah, and just to be clear, a &#60;em&#62;motor&#60;/em&#62; takes its power from a source outside itself (IE a battery, or some other power source) an &#60;em&#62;engine&#60;/em&#62; generates its own power through (typically) combustion of fuel. If it is externally powered, it is a motor, if it is self-powered, it is an engine.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5772</link>
			<pubDate>Mon, 23 Jun 2008 06:53:21 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">5772@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;T9@4 Sound and Pressure Electrical Generation&#60;/p&#62;
&#60;p&#62;You know a push button cigarette lighter? It uses something called a (sp) Piezo electric crystal to generate the spark the lights the lighter. The crystal is pressure sensitive and generates a spark of electricity when placed under pressure. So your Zippo will still work, but your push button lighter won't. Anything which generates electricity through sound or pressure. Think of a microphone as being an electric generator that is run by the sound of your voice. &#60;/p&#62;
&#60;p&#62;T9@4 Sound Transmission and Reproduction&#60;/p&#62;
&#60;p&#62;Telephones, speakers, anything which plays sound. &#60;/p&#62;
&#60;p&#62;T9@4 Electric Motors&#60;/p&#62;
&#60;p&#62;The starter in most modern cars is an electric motor. That is powered by the battery to start the gasoline engine, and disengages itself once it does so. The gasoline engine might still work (I haven't read that far yet) but the starter wouldn't. You would have to light up the gasoline engine by some other means. &#60;/p&#62;
&#60;p&#62;Does any of this help?
&#60;/p&#62;</description>
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		<item>
			<title>JohnA1nut on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5771</link>
			<pubDate>Mon, 23 Jun 2008 06:42:27 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">5771@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I just woke up, that might not be too clear, let me try again. &#60;/p&#62;
&#60;p&#62;Microphones change sound into electrical impulses.&#60;br /&#62;
Speakers change electrical impulses into sound.&#60;/p&#62;
&#60;p&#62;Indeed, you can hook a light bulb up to a speaker wire and the light bulb will flash in time with the sound the speaker is making. It's a pretty cool parlor trick if done properly. &#60;/p&#62;
&#60;p&#62;Electric motors, I would think that would be obvious. &#60;/p&#62;
&#60;p&#62;The tape deck you were using to record and listen to nature sounds in your last world? It uses all of these components, and if they are curved out, is now junk.
&#60;/p&#62;</description>
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		<item>
			<title>JohnA1nut on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5770</link>
			<pubDate>Mon, 23 Jun 2008 06:28:05 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">5770@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Two year technical degree in electronics. &#60;/p&#62;
&#60;p&#62;T9@4 Sound and Pressure Electrical Generation&#60;br /&#62;
T9@4 Sound Transmission and Reproduction&#60;br /&#62;
T9@4 Electric Motors&#60;/p&#62;
&#60;p&#62;This would be, in order, microphones, speakers, and motors. So, if you cannot do these, you could not electrically record, electrically play, or use any electric motor systems. &#60;/p&#62;
&#60;p&#62;Basically, your tape deck is now a paperweight.
&#60;/p&#62;</description>
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			<title>WilliamTWodium on "Curving out electrical applications"</title>
			<link>http://gamingoutpost.com/discussions/topic/curving-out-electrical-applications#post-5769</link>
			<pubDate>Mon, 23 Jun 2008 04:42:28 +0000</pubDate>
			<dc:creator>WilliamTWodium</dc:creator>
			<guid isPermaLink="false">5769@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I know next to nothing about electrical and electronic technology, and when I try to read over the skill descriptions for Tech levels nine and ten I find myself crossing my eyes to make the words form interesting designs. I can understand what each skill &#60;em&#62;is&#60;/em&#62;, while I'm looking at it, but I absolutely fail at trying to extrapolate from what it &#60;em&#62;is&#60;/em&#62; to what can be &#60;em&#62;done&#60;/em&#62; with it. &#60;/p&#62;
&#60;p&#62;Is there any way, aside from biting the bullet and doing the research, that I can tell with reasonable expedience which electrical &#60;em&#62;applications and devices&#60;/em&#62; are possible under a bias of, say, T9@4 and which are not?
&#60;/p&#62;</description>
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			<title>WilliamTWodium on "Robots and Bod"</title>
			<link>http://gamingoutpost.com/discussions/topic/robots-and-bod#post-2414</link>
			<pubDate>Sun, 02 Dec 2007 18:24:08 +0000</pubDate>
			<dc:creator>WilliamTWodium</dc:creator>
			<guid isPermaLink="false">2414@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;There's actually been a bit of discussion about the force; I'll see if I can dig up a link to the old boards.&#60;/p&#62;
&#60;p&#62;Well, it took me over an hour to find it, but &#60;a href=&#34;http://discussions.gamingoutpost.com/index.php?showtopic=83048&#38;#38;view=findpost&#38;#38;p=98110&#34;&#62;this post&#60;/a&#62; outlines the best handling of the mechanics of the Force you're likely to run across in this game system. &#60;/p&#62;
&#60;p&#62;Before you read it, recall that within the story, the Force is described as &#34;an energy field&#34; emitted by &#34;all living things&#34; (Ben Kenobi says that, I think); if it comes from life, it &#60;em&#62;doesn't&#60;/em&#62; come from beyond the bounds of the natural universe, and if it's not supernatural, it's not magic. MJ, earlier in the thread, proposes that the Jedi draw on this energy field (instead of just on themselves, as in most psionics) because high levels of psionic static in that world interfere psionic skill use, and they need that boost to overcome that interference.
&#60;/p&#62;</description>
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			<title>johnosevens on "Robots and Bod"</title>
			<link>http://gamingoutpost.com/discussions/topic/robots-and-bod#post-2406</link>
			<pubDate>Sun, 02 Dec 2007 16:42:34 +0000</pubDate>
			<dc:creator>johnosevens</dc:creator>
			<guid isPermaLink="false">2406@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Oh. I'm smart. Thanks guys.&#60;/p&#62;
&#60;p&#62;I guess MJ is right. Or at least he makes sense. (Except about Darth Vader - I think the Force is biologically dependant /Magic/ not Psionics, as the Force itself is not intrinsic to the character, even if the control of the Force is.) Alas, I am outdone.
&#60;/p&#62;</description>
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			<title>WilliamTWodium on "Robots and Bod"</title>
			<link>http://gamingoutpost.com/discussions/topic/robots-and-bod#post-2403</link>
			<pubDate>Sun, 02 Dec 2007 16:24:45 +0000</pubDate>
			<dc:creator>WilliamTWodium</dc:creator>
			<guid isPermaLink="false">2403@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;blockquote&#62;&#60;p&#62;I found it. You just ... um... click on... Roleplaying Games, I think. It's the top one in the little list above the Recent Discussions list...&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;There's also a link near the bottom, &#60;a href=&#34;http://gamingoutpost.com/discussions/view/untagged&#34;&#62;Topics with no tags&#60;/a&#62;, that you can use as a last resort.&#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;Anyway MJ you're the guru here - what do you think about the whole robots-and-bod thing?&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;You just missed it. It's the post above the one you responded to.
&#60;/p&#62;</description>
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			<title>WilliamTWodium on "Robots and Bod"</title>
			<link>http://gamingoutpost.com/discussions/topic/robots-and-bod#post-2402</link>
			<pubDate>Sun, 02 Dec 2007 16:21:43 +0000</pubDate>
			<dc:creator>WilliamTWodium</dc:creator>
			<guid isPermaLink="false">2402@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Martial arts, then, could be specialized applications of his T9@1 Operate Musculature? Interesting.&#60;/p&#62;
&#60;p&#62;Presume I decided that Andy learned the maneuvers as a human would, listing separate SALs for each, but all at T9@1. Would I be justified in using the martial arts rules for his combat using these maneuvers - damage category bonus, style modifiers, the whole bit?&#60;/p&#62;
&#60;p&#62;Of course, there are certain skills I would never allow him to learn - Non-Contact Damage springs to mind - and others that might require greater understanding of his musculature than @1 to pull off. Damage Reflection, for example, might be T9@3. Oddities like Psionic Resistance would require installation of new equipment and would probably operate under a different bias level altogether (minimum 10@, probably level 14). Attack and Defense Analysis would probably fall under T1@ or T13@ . . .&#60;/p&#62;
&#60;p&#62;Under this system, your martial arts training bot now gives us an odd case study in a verser learning skills from one bias area using an example performed under another.&#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;Also, there's no reason to suppose that Andy would not be helpless in a low-tech world.&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;Really? It seems that if most of his operations are @1, then he's protected by the bias curve. In that way, he has a leg up on his human counterparts - even in a flatlined world, the majority of his basic motor skills still function.&#60;/p&#62;
&#60;p&#62;Of course, in a negatively tech biased world, he loses functionality fast. By -8, his &#60;em&#62;mind&#60;/em&#62; stops working; is that sufficient cause to say he won't verse in to such a world? I heard somewhere that versers don't seem to appear in worlds wherein their survival is impossible.
&#60;/p&#62;</description>
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			<title>johnosevens on "Robots and Bod"</title>
			<link>http://gamingoutpost.com/discussions/topic/robots-and-bod#post-2399</link>
			<pubDate>Sun, 02 Dec 2007 16:08:53 +0000</pubDate>
			<dc:creator>johnosevens</dc:creator>
			<guid isPermaLink="false">2399@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I found it. You just ... um... click on... Roleplaying Games, I think. It's the top one in the little list above the Recent Discussions list...&#60;/p&#62;
&#60;p&#62;Anyway MJ you're the guru here - what do you think about the whole robots-and-bod thing?
&#60;/p&#62;</description>
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			<title>M. J. Young on "Robots and Bod"</title>
			<link>http://gamingoutpost.com/discussions/topic/robots-and-bod#post-2397</link>
			<pubDate>Sun, 02 Dec 2007 16:05:51 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">2397@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;blockquote&#62;&#60;p&#62;By the bye, do you know how to access off-the-front-page threads that are not under &#34;Multiverser&#34; but the level above it? I'm trying to find that &#34;Wersers&#34; thread and I'm having a rather difficult time of it.&#60;/blockquote&#62;
I've not yet faced that problem, and I encourage people please to put threads in one of the forums (listed at the top of the main page). However, Scott has been diligently adding tags to threads, and if you do a search on a tag it's supposed to bring up all the threads that have that tag.  If it has no tag, there is a link at the bottom of the main page for accessing threads with no tags (along with one for accessing threads with no replies).&#60;/p&#62;
&#60;p&#62;I probably should learn how that works, but thus far I haven't needed it.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Robots and Bod"</title>
			<link>http://gamingoutpost.com/discussions/topic/robots-and-bod#post-2396</link>
			<pubDate>Sun, 02 Dec 2007 15:54:01 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">2396@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I'm assuming that Andy is &#60;em&#62;not&#60;/em&#62; a biomechanical construct--part machine, part organic--but is the sort of 12@ android envisioned under 12@ skills.  That makes a difference, because if we're thinking of the six million dollar man multiplied until there's very little organic about him, or Darth Vader whose organic body was largely replaced by prosthetics but who still apparently has at least his brain and/or whatever parts are necessary for him to engage the Force (a biologically associated psionic power, I think), then we have some basis for identifying it with a body.  However, the distinction between bias areas is, where does the power for this skill originate?  In an entirely mechanical android, there is no organism.  You're asking what the bod skills are of a sword or a car or a computer.  Robots do not have bod skills because they cannot draw from their organic existence the empowering of bod skills--they have no organic existence.  They have technological skills that are analogous to body skills.&#60;/p&#62;
&#60;p&#62;It is not unreasonable to suggest that Andy operates himself as a 12@0 device.  There is a degree to which, though, it makes more sense from &#60;em&#62;Andy's&#60;/em&#62; perspective for the operation of his various skills to be seen as subsystems of the total--his eyes are T10@3 video imagers, his ears T9@4 sound and pressure sensors (or possibly T10@3 sonic detectors, if more sophisticated), his muscle fibers specialized electrocontractive T9@3 polymers.  From Velma's perspective, getting Andy to do something, or to learn something new, is a 12@3 operate android skill; from Andy's perspective, doing something involves operating the subsystems that comprise his physical functions.&#60;/p&#62;
&#60;p&#62;The skills suggested above are mostly the design level skills; the operation skills for most things Andy does would be @1 skills.&#60;/p&#62;
&#60;p&#62;This allows you to distinguish such aspects as his visual and auditory accuity, giving him skill in each subsystem much as we give humans skill in each sensory or physical ability.&#60;/p&#62;
&#60;p&#62;You can also consider whether Andy learns these maneuvers as a human would, practicing them to improve over time, and thus list each maneuver as its own skill at its own SAL (but mostly at the same bias level); or you can say that he doesn't really have any skills in the martial arts as such, but rather has a skill at operating his physical movements into which the new pattern is programmed (entirely possible to do this by demonstration and explanation with a couple trials to get it right).  This latter approach would mean that once Andy has been given the pattern for a maneuver or style, he has that at whatever SAL his movement (or other appropriate skill) already is, but cannot improve it by practice--only by hardware or possibly software modification.&#60;/p&#62;
&#60;p&#62;You have to be a life form to have body skills.&#60;/p&#62;
&#60;p&#62;Also, there's no reason to suppose that Andy would not be helpless in a low-tech world.  I'm not certain whether my martial arts training robot is functional my present world, although I'm not sure whether that's a bias problem or something else.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>johnosevens on "Robots and Bod"</title>
			<link>http://gamingoutpost.com/discussions/topic/robots-and-bod#post-2395</link>
			<pubDate>Sun, 02 Dec 2007 15:45:58 +0000</pubDate>
			<dc:creator>johnosevens</dc:creator>
			<guid isPermaLink="false">2395@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Precisely!&#60;/p&#62;
&#60;p&#62;By the bye, do you know how to access off-the-front-page threads that are not under &#34;Multiverser&#34; but the level above it? I'm trying to find that &#34;Wersers&#34; thread and I'm having a rather difficult time of it.
&#60;/p&#62;</description>
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			<title>WilliamTWodium on "Robots and Bod"</title>
			<link>http://gamingoutpost.com/discussions/topic/robots-and-bod#post-2394</link>
			<pubDate>Sun, 02 Dec 2007 15:34:47 +0000</pubDate>
			<dc:creator>WilliamTWodium</dc:creator>
			<guid isPermaLink="false">2394@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Thank you. This sort of solution is exactly why I start these threads.&#60;/p&#62;
&#60;p&#62;In theory, this still leaves the question of which skill set he starts with and which he needs to learn - that is, does he need to learn the tech skill in The Bodiless Pit, or does he need to learn the bod skill on the Mary Piper (and I know which answer you favor) - but that is a much less thorny question, probably depending on the individual robot and design. Noonien Soong designs Andy to move and react in ways that mimic the human nervous and muscular systems (bod), but Isaac makes sure that Mr. Lifter runs on good old-fashioned mechanical principles.
&#60;/p&#62;</description>
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			<title>johnosevens on "Robots and Bod"</title>
			<link>http://gamingoutpost.com/discussions/topic/robots-and-bod#post-2393</link>
			<pubDate>Sun, 02 Dec 2007 15:21:35 +0000</pubDate>
			<dc:creator>johnosevens</dc:creator>
			<guid isPermaLink="false">2393@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I definitely see your point. So... why not give him both? Just because he HAS a Bod bias, doesn't mean he can't have a Tech 12@ Operate Android (self) skill as well, and one kicks in if the other fails.&#60;br /&#62;
Kinda like a character I read in a book recently who was paralyzed but learned to use telekinesis to move his body to simulate actual movement.&#60;br /&#62;
So Andy hits a Bod-negative world where he can't walk normally, but finds out that with a little applied effort he can manually power each individual servo in order to fake it convincingly.
&#60;/p&#62;</description>
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			<title>WilliamTWodium on "Robots and Bod"</title>
			<link>http://gamingoutpost.com/discussions/topic/robots-and-bod#post-2390</link>
			<pubDate>Sun, 02 Dec 2007 14:52:56 +0000</pubDate>
			<dc:creator>WilliamTWodium</dc:creator>
			<guid isPermaLink="false">2390@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Well, it's not really an attribute. The Bod bias of a character is a function of his highest-biased skill in that area. Just as a person whose most advanced technological skill is computer programming has a higher Tech bias than someone who just now mastered the pulley, so too is the Bod bias a starfish higher than that of a high school track athlete. (The kid may be able to run a hundred yards in ten seconds, but if you cut off his leg, it won't grow back.)&#60;/p&#62;
&#60;p&#62;Andy doesn't &#60;em&#62;have&#60;/em&#62; to have a bod bias. If he has no bod skills, his bod bias is 0@0 - no different than your great-aunt Mary's Psi bias (unless she was a teacher or a fitness instructor). If he does, then we ask ourselves: does he know any martial arts? If no, then any acrobatics? Can he jump, tumble, run, walk, swim? We define his bod skills, and the one with the highest bias gives him his rating.&#60;/p&#62;
&#60;p&#62;Here's the downside to calling it Bod (and I'm not trying to convince you it's not; I'm just exploring the question):&#60;/p&#62;
&#60;p&#62;In a world with an extremely low bod bias, Isaac discovers that he can't remember how to walk. To overcome this difficulty, he uses his limited telekinesis to construct a robot to carry him around. Am I, the referee, now forced to tell Isaac that his robot can't walk, either, despite Isaac's successful use of his professional-level T12@5 Design/Build Decision Machine?&#60;/p&#62;
&#60;p&#62;_&#60;/p&#62;
&#60;p&#62;While examples are fun, I guess what I'm trying to say is that, in a high tech bias, I feel like &#60;em&#62;robots should work&#60;/em&#62;. At the same time, though, I see and support the points you make. Do you see the difficulty?
&#60;/p&#62;</description>
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			<title>johnosevens on "Robots and Bod"</title>
			<link>http://gamingoutpost.com/discussions/topic/robots-and-bod#post-2386</link>
			<pubDate>Sun, 02 Dec 2007 13:58:20 +0000</pubDate>
			<dc:creator>johnosevens</dc:creator>
			<guid isPermaLink="false">2386@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I don't think it does.&#60;br /&#62;
What I mean is, when I think of using an Operate X skill, I think of using my body to manipulate a device - the manipulation of the device being a separate act from moving my hand. Andy here is not operating his body as a separate operation - he's just moving, as much so as you or I would. And it would be the same Tech-bias skill for him to, for instance, pilot a giant robot as it would be for you or I to. But he's not operating a giant robot just by walking around - he's just walking around.&#60;/p&#62;
&#60;p&#62;I'm fairly well convinced that it ought to be a Bod attribute. For obvious reasons he has to HAVE a Bod attribute, otherwise I imagine it will produce bizarre results somewhat akin to dividing by zero somewhere down the line. The problem I'm stuck on is, how do we define what his Bod is?
&#60;/p&#62;</description>
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			<title>WilliamTWodium on "Robots and Bod"</title>
			<link>http://gamingoutpost.com/discussions/topic/robots-and-bod#post-2385</link>
			<pubDate>Sun, 02 Dec 2007 13:36:55 +0000</pubDate>
			<dc:creator>WilliamTWodium</dc:creator>
			<guid isPermaLink="false">2385@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I think I understand your argument here. When you say &#34;it&#34; ought to be a bod skill, it sounds like you're only talking about the martial arts; do you think his ability to stand, walk, and see ought to be bod as well?&#60;/p&#62;
&#60;p&#62;The bit I don't understand is this:&#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;For it to be a Tech 12@0 Operate Self, you're assuming his Self is separate from the workings of his mechanical body, and I'd really rather avoid the philosophical &#34;can a robot have a soul&#34; argument that would provoke.
&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;(Of course a robot can have a soul; there are universes in which animism is true and rocks have souls. That's a side issue, though.) &#60;/p&#62;
&#60;p&#62;I'm not sure how I &#60;em&#62;can&#60;/em&#62; separate his self from &#34;his mechanical body.&#34; He &#60;em&#62;is&#60;/em&#62; his body in the same way that you are yours. Most of the time, you have no trouble at all operating your body. Occasionally, though - for example, when you find yourself at sea on a rocking boat and attempt to walk normally - circumstances test your ability to use your physical form to achieve the results you want, and we ask you for a skill roll. &#60;/p&#62;
&#60;p&#62;You, as a member of &#60;em&#62;Animalia Chordata Mamilia Primates&#60;/em&#62;, use a level two Bod skill to walk. You grew from a zygote, a member of a genetic line that goes back over a billion years to single-celled life. Andy was built eight years ago by a roboticist using a T12@8 Design &#38;#38; Build Android skill. The question is, does the difference in his nature change the bias area of the skills he employs when he mimics the basic bod skills of human beings?
&#60;/p&#62;</description>
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			<title>johnosevens on "Robots and Bod"</title>
			<link>http://gamingoutpost.com/discussions/topic/robots-and-bod#post-2381</link>
			<pubDate>Sun, 02 Dec 2007 09:22:52 +0000</pubDate>
			<dc:creator>johnosevens</dc:creator>
			<guid isPermaLink="false">2381@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I really think it ought to be a bod skill. General Grievous, for instance, has four arms that can wield lightsabers because the guy who built his body gave them to him. He knows how to use them to wield lightsabers because Count Dooku taught him to. That's sort of the situation Andy is in here - he has the body his builder built him, and now he wants to learn how to use it in a new way. It's absolutely a Bod skill.&#60;/p&#62;
&#60;p&#62;For it to be a Tech 12@0 Operate Self, you're assuming his Self is separate from the workings of his mechanical body, and I'd really rather avoid the philosophical &#34;can a robot have a soul&#34; argument that would provoke.&#60;/p&#62;
&#60;p&#62;And I don't think you would have to define it against his creator for each skill, just for the highest one he started life with. Then you can just extrapolate from there for anything else he might be trying to learn, no?&#60;/p&#62;
&#60;p&#62;Then if he does track down Dr. Soong (hopefully in a world where he's not dead yet) and get him to program some martial arts algorithms for him... then he just slots a chip and has 2@5 Robot Ninjutsu, or something. No training required, just Dr. Soong making a Build/Repair Android check.
&#60;/p&#62;</description>
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			<title>WilliamTWodium on "Robots and Bod"</title>
			<link>http://gamingoutpost.com/discussions/topic/robots-and-bod#post-2379</link>
			<pubDate>Sat, 01 Dec 2007 23:35:18 +0000</pubDate>
			<dc:creator>WilliamTWodium</dc:creator>
			<guid isPermaLink="false">2379@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Sorry, somehow I missed half of your comment.&#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;I don't imagine that teaching an Android Kung Fu would look anything at all like teaching it to a human.
&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;My &#34;suppose&#34; assumes she's trying exactly that - teaching Andy as if he were a human.&#60;/p&#62;
&#60;p&#62;Now, if Andy has Bod skills defined up through B5@3 Broad Jump, then there really isn't that much reason that he couldn't pick it up in the same way humans do - that's the same bias gap everyone has before learning a martial art for the first time. But, defining his movements and so forth as Bod would have other ramifications as well, as I point out above.&#60;/p&#62;
&#60;p&#62;If he has no bod skills at all - that is, if we've defined everything as tech, down to seeing and hearing and standing up - then his highest biased bod skill is &#34;nonexistant,&#34; and he's working against a bias gap of seven whole levels. If that's the case, teaching him the human way would be practically impossible. You could even make the argument that he doesn't have the required body structure to learn the skill (a requirement unique to the Bod bias area) and forbid him from learning martial arts at all.&#60;/p&#62;
&#60;p&#62;But, if you do that, what happens when she tracks down Noonien Soong, pays him to hack into Andy's head, and teaches him martial arts &#60;em&#62;that&#60;/em&#62; way? Shouldn't robot ninjas be possible? Is it a bod skill, or some sort of weird T12@1 Martial Art?
&#60;/p&#62;</description>
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			<title>WilliamTWodium on "Robots and Bod"</title>
			<link>http://gamingoutpost.com/discussions/topic/robots-and-bod#post-2378</link>
			<pubDate>Sat, 01 Dec 2007 23:21:36 +0000</pubDate>
			<dc:creator>WilliamTWodium</dc:creator>
			<guid isPermaLink="false">2378@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Well, sure - I expect that the skill of his designers and builders are reflected in his BRAs and skill levels at various tasks.&#60;/p&#62;
&#60;p&#62;There are several reasons I want to avoid making this a &#34;creator's skill check&#34; situation. One is that, as an associate of Velma, Andy will be doing a lot of very different things, and I want to spare myself the burden of deciding the exact sitmod to the creator's skill in robot design every time. Another is that, as a sentient entity, Andy is capable of making is own decisions and learning from his experiences. It just makes sense for him to have his own attributes and skills. And if he has skills, the bias of the skill he uses in this hypothetical scenario has immediate and observable consequences.&#60;/p&#62;
&#60;p&#62;* If it's a T12@3 Operate Self, the skill is curved out - he is unable to operate his own body. Better luck next verse.&#60;/p&#62;
&#60;p&#62;* If it's B2@4, I'm granting his everyday workings Bod status; not only does that mean his walking check in this instance is adjusted by (the higher of his or the world's) Bod bias level, it means that if he follows Velma into a world where the Tech bias is through the roof (say, 15@10) but the Bod bias is -10@1, &#60;em&#62;neither&#60;/em&#62; of them can walk.&#60;/p&#62;
&#60;p&#62;* If it's T12@0, he can walk in the Mary Piper and his skill check is adjusted by tech bias (his or the world's). More importantly, though, as an @0 skill, his self-operation can &#60;em&#62;never&#60;/em&#62; be curved out, and he will (almost) &#60;em&#62;always&#60;/em&#62; be able to walk - much in the same way that Velma, in the negatively bod biased world mentioned above, can still see, hear, and speak.
&#60;/p&#62;</description>
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			<title>johnosevens on "Robots and Bod"</title>
			<link>http://gamingoutpost.com/discussions/topic/robots-and-bod#post-2377</link>
			<pubDate>Sat, 01 Dec 2007 23:05:46 +0000</pubDate>
			<dc:creator>johnosevens</dc:creator>
			<guid isPermaLink="false">2377@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Isn't his Bod rating - a measure of how well coordinated he his, how fluidly he can move, and so on - a function of how well constructed he is, and therefore a function of whoever built him? &#60;/p&#62;
&#60;p&#62;Put it like this: I can go down to Radio Shack right now and with my 1@8 Robotics skill build myself a clockwork arm. It might be able to swing a hammer, or flip a skillet, but it'll never be Jackie Chan's arm.  But then, I'm no Noonien Soong. I can't exactly built robot ninjas - but in all the multiverse I'm sure there's some guy with a 3@5 Build Robot Ninja skill who can, and his clockwork arms will be fluid and well coordinated and actually be able to throw a punch - a much more respectable Bod rating than my unguided clockwork limb.&#60;/p&#62;
&#60;p&#62;I don't know exactly how the creator's Build Android skill would relate to the resulting android's Bod rating, but I'm sure they are, or ought to be, related somehow.&#60;/p&#62;
&#60;p&#62;As for teaching him martial arts, would that be him sort of photographically memorizing her moves and extrapolating from there? (I imagine androids must learn at a phenominal rate - positronic brains, and all.) Or is it more her programming him to thereafter know Kung Fu? I don't imagine that teaching an Android Kung Fu would look anything at all like teaching it to a human.
&#60;/p&#62;</description>
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			<title>WilliamTWodium on "Robots and Bod"</title>
			<link>http://gamingoutpost.com/discussions/topic/robots-and-bod#post-2376</link>
			<pubDate>Sat, 01 Dec 2007 22:42:35 +0000</pubDate>
			<dc:creator>WilliamTWodium</dc:creator>
			<guid isPermaLink="false">2376@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Hypothetical:&#60;/p&#62;
&#60;p&#62;Verser Velma meets a nice android named Andy and decides to take him with her as an associate. In her next verse, she and Andy come to in the cargo hold of the Mary Piper Alpha. When they stand up, they need make skill checks to see how well they can walk under these challenging conditions. Velma rolls her B2@4 Walk at Walking Speeds.&#60;/p&#62;
&#60;p&#62;What does Andy roll?&#60;/p&#62;
&#60;p&#62;Is this T12@3 Operate Self (Android)? Can I call it B2@4, because it's his body, organic or in-? Or should I keep it tech, but knock the operation down to 12@0 out of charity?&#60;/p&#62;
&#60;p&#62;If I take one of the tech options, what do I do when Velma decides to teach him martial arts?
&#60;/p&#62;</description>
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			<title>Tadeusz on "Improvement Packages"</title>
			<link>http://gamingoutpost.com/discussions/topic/improvement-packages#post-1992</link>
			<pubDate>Fri, 23 Nov 2007 16:36:49 +0000</pubDate>
			<dc:creator>Tadeusz</dc:creator>
			<guid isPermaLink="false">1992@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;You're reminding me of a lot of things I'd forgotten, and enabling me to play at a higher level. Which is in good part as Wodium said what these lists are about.  The lists remind GM's...so when Mr. GM out there thinks...&#34;I need a cyborg villain...&#34; He flips to the chart...picks a gray goo infested 'thing?'...and his players who had been expecting a cheap ripoff on the Bionic Woman are very impressed...and we as game designers have done our jobs well.&#60;/p&#62;
&#60;p&#62;I may toss in notes on how this or that is reflected in the rules.  This is partially for my own benefit so that I have some idea of how to deal with it later.  And its to help you become more familar with the game system.&#60;/p&#62;
&#60;p&#62;I'm trying to see if I can get a ring of game designers going here so its good that you pitch in from my POV.
&#60;/p&#62;</description>
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			<title>WilliamTWodium on "Improvement Packages"</title>
			<link>http://gamingoutpost.com/discussions/topic/improvement-packages#post-1991</link>
			<pubDate>Fri, 23 Nov 2007 16:33:11 +0000</pubDate>
			<dc:creator>WilliamTWodium</dc:creator>
			<guid isPermaLink="false">1991@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;No one is ever told to shut up without far greater reason (repeatedly violating MJ's policies, for example), and oftentimes not even then. Please don't worry about contributing ideas to a discussion.
&#60;/p&#62;</description>
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