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		<title>Gaming Outpost Discussions &#187; Tag: Weapons - Recent Topics</title>
		<link>http://gamingoutpost.com/discussions/tags/weapons</link>
		<description>Gaming Outpost Discussions &raquo; Tag: Weapons - Recent Topics</description>
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		<pubDate>Sat, 11 Feb 2012 12:12:53 +0000</pubDate>
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			<title>Tadeusz on "Weapons: Nest of Bees"</title>
			<link>http://gamingoutpost.com/discussions/topic/weapons-nest-of-bees#post-20609</link>
			<pubDate>Tue, 06 Jul 2010 23:48:21 +0000</pubDate>
			<dc:creator>Tadeusz</dc:creator>
			<guid isPermaLink="false">20609@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;On Deadliest Warrior, they had a show of French Musketeers vs. Ming Empire warriors.  The Ming had a very interesting weapon called the Nest of Bees.&#60;/p&#62;
&#60;p&#62;The Nob is 32 rocket-powered arrows in a wooden basket. Uncap the end, light the fuse, aim, and wait. Suddenly 32 arrows going 220 mph are heading downrange.&#60;/p&#62;
&#60;p&#62;They aimed this thing at mannequins representing about twenty soldiers with one officer on a horse mannequiin front and center. Six of them were hit, with three of them being kill shots. The targets are unarmored, and the penetration is good. The officer in the center is not even touched.&#60;/p&#62;
&#60;p&#62;The speed of the arrows is about twice that of a hand-drawn bow.&#60;/p&#62;
&#60;p&#62;I consider that making the effect of this something like a grenade with a great deal of range. I'm going to suggest Fatal damage.&#60;/p&#62;
&#60;p&#62;===================&#60;/p&#62;
&#60;p&#62;Sun Tzu vs. Vlad Impaler&#60;/p&#62;
&#60;p&#62;I liked Sun Tzu's trick of soaking the bushes of an approach to his line with sesame oil, and then shooting a flaming arrow into the bushes to light the area on fire.&#60;/p&#62;
&#60;p&#62;One point the show made was that with the flaming wad of stuff on the arrow was that it limited the penetration on the target.&#60;/p&#62;
&#60;p&#62;I'd drop the damage level on an ordinary arrow by one. I'd probably call the fire Damaging per each turn, and some sort of chance to beat the fire down one or two levels depending on effort and skill, and a chance for the fire to rise in damage to Dangerous and to top out at Fatal.&#60;/p&#62;
&#60;p&#62;=====================&#60;/p&#62;
&#60;p&#62;One thing I don't like about Deadliest Warrior is that sometimes they match up a barbarian vs. a soldier one on one. The Romans knew, I think??, that one on one, the Celt could clobber them. That's not the point.&#60;/p&#62;
&#60;p&#62;With a disciplined force, the soldiers would have won the case study of Roman Centurion vs. Rajput (who was reminiscent of the wild ways of the barbarians).  Or like the recent fight of Sun Tzu vs. Vlad the Impaler. I thought Sun Tzu was an actual accomplished general and not just a philosopher.  But it is indeed possible that Vlad one on one would have killed Sun Tzu. That's not really the point again.&#60;/p&#62;
&#60;p&#62;Its a bit annoying.
&#60;/p&#62;</description>
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			<title>Tadeusz on "1d10 List of Guns sorta"</title>
			<link>http://gamingoutpost.com/discussions/topic/1d10-list-of-guns-sorta#post-1404</link>
			<pubDate>Tue, 06 Nov 2007 14:00:11 +0000</pubDate>
			<dc:creator>Tadeusz</dc:creator>
			<guid isPermaLink="false">1404@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Much of this is a reorganization of the Music Wars data.  It is not a completed draft. So, MJ, you've been warned...&#60;/p&#62;
&#60;p&#62;The following is as most rules in role-playing games: Optional.  The Referee (or as I prefer the Gamemaster) is free to alter the numbers below.  In point of fact, there are no doubt good reasons to do so.  But, if you're in a mood to tinker, this gives you a good starting place.  And if you need a quick set of stats to arm your villainous gunslinger with then you're most welcome too...&#60;/p&#62;
&#60;p&#62;1D20 List of Modern Projectile Weapons&#60;br /&#62;
======================================&#60;/p&#62;
&#60;p&#62;1.==Weapon:Mary Piper Epsilon: Old West Derringer: Range 2â€™: 5â€™: 15â€™:X: -10 SM to hit: Two shots: Lethal damage: RF 1&#60;br /&#62;
The pearl-handled friend of ladies of ill repute and gamblers also resides in many more honest hands. It is occasionally stored in a rig in the sleeve which enables its use as an initiative stealer weapon.&#60;/p&#62;
&#60;p&#62;2.==Weapon:Mary Piper Epsilon: Old West Colt Peacemaker: Range 10â€™: 20â€™: 30â€™: 40â€™:+2/1â€˜: Six shots: Lethal damage: RF 3.&#60;/p&#62;
&#60;p&#62;This widely famed revolver is found in most Western movies. The longer the barrel, the more accurate the weapon. These numbers assume a six inch barrel.&#60;/p&#62;
&#60;p&#62;3.==Weapon: Winchester rifle: Range 20â€™: 60â€™: 120â€˜: 240â€™: +10 SM to hit: Lethal Damage RF 2&#60;/p&#62;
&#60;p&#62;4.==Weapon: Flamethrower: It does Lethal damage with a Dangerous rider every turn until the target is stopped from being on fire by a Difficult attribute check, or by a Fire-fighting skill. RF 1.&#60;/p&#62;
&#60;p&#62;Range is as follows: Point Blank N/A; Short--10 feet; Middle--25 feet; Long--50 feet; Extreme--70 feet.&#60;/p&#62;
&#60;p&#62;5.==Weapon: .45 Colt Revolver with six bullets. It does Dangerous damage. Point Blank is 5 ft.; Short is 10 ft.; Middle is 20 ft.; Long is 40 ft.; Extreme is 60 ft. RF 3.&#60;/p&#62;
&#60;p&#62;6.==Weapon: .30-30 Lever Action Rifle can hold up to seven bullets before requiring reloading. Point Blank is N/A; Short is 25 ft; Middle is 50 ft.; Long is 100 ft.; Extreme is 200 ft. Damage is Lethal. RF 2.&#60;/p&#62;
&#60;p&#62;7.==Weapon: Double Barrel Shotgun loaded with Buckshot can fire once per two seconds maximum speed with two shots available before needing reloading. Point Blank is 5 ft.; Short is 10 ft.; Medium is 15 ft.; Long is 20 ft.; Extreme is 30 ft.. It gets a +15 sit-mod to hit due to the wideness of its spread pattern. Damage is Fatal, but any armor reduces that to Damaging. RF 1.&#60;/p&#62;
&#60;p&#62;8.==Weapon: 9 MM Pistol: This gun has thirteen bullets in a clip. It does Dangerous -10 Die Roll (it is a lighter, and faster weapon than a .45). Lightly armored targets are considered to have 10% less armor than otherwise as this weapon is good at punching through light armor. Range: 5&#34;/10&#34;/20&#34;/40&#34;/75&#34;. RF 3.&#60;/p&#62;
&#60;p&#62;9.==Weapon: AK-47: This is an automatic weapon with single-shot, three-round burst, and full automatic selections.  It carries a banana clip with a thirty round magazine. If it is fired one-handed, it has a -25 Sit-mod.&#60;/p&#62;
&#60;p&#62;Damage is Lethal (A rifle is inherently more dangerous than a pistol, but this is a light round.). A three-round burst is Fatal with a -10 Sit-mod (Its hard to aim).  A full automatic 'spray and pray' is Fatal with a Fatal intrinsic damage rider with a -35 sit-mod.  This can be used as an area effect attack at -20 for Dangerous damage.Range: N/A; 8&#34;/15&#34;/40&#34;/90&#34;. RF 2 at single or three round, and RF 30 at full auto.&#60;/p&#62;
&#60;p&#62;10.==Weapon: Pump Shotgun: Damage is Lethal at Point Blank range.  It is Dangerous after that. Range: 5&#34;/10'/20&#34;/30&#34;/40&#34;. RF 2. NOTE:Drive by shootings use the speed of the vehicle driving as if the target was moving, and are thus much harder to hit.  Of course, the rider is harder to hit as well by any counter-fire.  Also, any failure in a Drive check by the Driver penalizes the Riding Shooter.  It may or may not (GM's discretion: Penalize the Counterfire.) The shotgun carries seven shells in its under the barrel 'clip'.&#60;/p&#62;
&#60;p&#62;11.==Weapon: .32 caliber revolver carries six shots that do Damaging damage.  It is a lighter, smaller pistol. -15 Sit-mod. (This weapon is easily concealed, but frequently too small to be adequately controlled.  Also the length of the barrel makes accuracy an issue.)  For some such weapons a further negative sit-mod should be applied as these weapons are frequently in a modern world in not very good condition.  However this is a Dimensional Differerential that the Referee has to decide on for himself.&#60;/p&#62;
&#60;p&#62;Range: 3&#34;/ 7&#34;/ 15&#34;/ 23&#34;/40&#34;. RF 2.&#60;/p&#62;
&#60;p&#62;12.==Weapon: .45 automatic pistol or the Model 1911A is an excellent weapon.  It carries seven bullets in its clip.  It does Damaging damage with a +5 Die Roll (its a big gun, and may be too much for many people) and a +5 Sit-mod (Its a good gun.).  Range is 8&#34;/20&#34;/35&#34;/50&#34;/70&#34;.  RF 2.&#60;/p&#62;
&#60;p&#62;13.==Tommy gun. NOTE: Ya know, the Tommy Gun hidden in the violin case? &#60;/p&#62;
&#60;p&#62;14.==Weapon: Mary Piper Epsilon: Old West version Double-barreled shotgun: Range 5â€™: 15â€™: 30â€™: 40:+5/1â€˜: Two shots: Fatal Damage if 15â€™ or less; lethal damage if more: RF 1&#60;/p&#62;
&#60;p&#62;Reloading requires â€œbreakingâ€ the gun apart, and inserting two new shells.&#60;/p&#62;
&#60;p&#62;15.==Weapon: .38 revolver with six rounds of ammunition in the gun. Damaging: Repeat Factor 3: 3'/10'/20'/40'/60'.&#60;/p&#62;
&#60;p&#62;1d10 List of Heavy Combat Weapons&#60;br /&#62;
=================================&#60;/p&#62;
&#60;p&#62;1.==Weapon: MOAB aka Mother of All Bombs is a 12,000 pound packet of high explosives. It does Obliteratory damage in the central area of a hundred yard circle. For the first twenty-five yards past that, drop the damage to Annihilatory, and at the next twenty-five yards down to Fatal, and so on down to Annoying which is from 226-250 yards from the center point of the explosion.&#60;/p&#62;
&#60;p&#62;2.==Weapon: JDAM aka Joint Direct Ammunition is a bolt-on to 'dumb' bombs. It allows much greater accuracy when target information can be relayed to it. This is one reason that DM has not tried to knock down the satellites in orbit because GPS is needed for this system. This is a Tech 11@0 Computer Control System skill which offers a +25 sit-mod to hit.&#60;/p&#62;
&#60;p&#62;3.==Weapon: FAE Bomb or Fuel-Air Explosive spreads a gasoline mist, and then ignites it. It does Annihilatory damage in the first forty yards, and then drops one damage level every ten yards further out in a circle from the center point.&#60;/p&#62;
&#60;p&#62;4.==Mortar&#60;br /&#62;
5.==Anti-personell Mine&#60;/p&#62;
&#60;p&#62;6.==Weapon: Gatling gun: This weapon is terrifically damaging as it fires a hail of bullets (it is the precursor to the Heavy Machine Gun), and does Annihilating damage to its target if held on that target for any length of time. Every hundred bullets requires a stoppage, and a lever to be pulled, and a metal plate with holes in it for storing bullets to be removed since all the bullets are spent. Then another plate is put in, and the whole process is reversed. Then the winding lever is started up again, and the Gatling gun starts spitting out fire.&#60;/p&#62;
&#60;p&#62;The gun is heavy enough to require two strong men to move it. It usually has a tripod upon which it can be freely rotated.&#60;/p&#62;
&#60;p&#62;The bullets it fires have not the penetrating power to hurt serious armor, but against an unarmored human it does very well. 25â€™: 50â€™: 75â€™: 100â€™: +2/1â€™.&#60;/p&#62;
&#60;p&#62;7.==Anti-tank/Anti-Hardened Position Team launched Missile&#60;br /&#62;
8.==Tank Cannon&#60;br /&#62;
9.==Artillery 105 MM Howitzer&#60;br /&#62;
10.==.50 Calibre Machine-gun&#60;/p&#62;
&#60;p&#62;11.==Weapon: Dynamite stick: This has a hissing fuse that can be set anywhere from a minute to a second before detonation. The damage is Fatal, and affecting all like so if they are within ten feet. Within twenty feet, and it is Lethal, and within thirty feet and it is Damaging. Beyond that it is Annoying out to fifty feet. &#60;/p&#62;
&#60;p&#62;It can be wrapped in steel chain as a primitive shrapnel producing method which  This 'wrapped stick' is 8'/15'/20'/30' for the above blast damage, but to the first three it has an attached Fatal Damage Rider.&#60;/p&#62;
&#60;p&#62;The Dangerous category is deliberately skipped for the circles of damage.&#60;/p&#62;
&#60;p&#62;RE: Wrapping the dynamite in a chain. A chain is not the only thing you could wrap that with. Wrapping it with heavy wire would have a similar effect. Wrapping it with tape and nails would do that, too. Taping rocks, nails, drill bits, anything really, would have a similar effect.&#60;/p&#62;
&#60;p&#62;Modern Crusader Martial Weapons&#60;br /&#62;
1. Dealt with below....&#60;br /&#62;
2. Arming Sword (as per 1d10 list of swords.)&#60;br /&#62;
3. MC Martial Arts&#60;/p&#62;
&#60;p&#62;1d10 List of Armors&#60;br /&#62;
===================&#60;/p&#62;
&#60;p&#62;1. Bucket Shield with Kevlar Lining (from Praise and Worship Swordsmen in Music Wars World).&#60;/p&#62;
&#60;p&#62;2. Long Duster Coat: This flowing coat helps hide the users body outline so that he can shift his body a bit and â€œhideâ€ in the open, and thus it denies precise targeting information to his assailant.&#60;/p&#62;
&#60;p&#62;Use of this is a skill. B7@4 Improved Defense, require a skill roll to activate it for the combat, and cap the sit-mid at -5 (or, possibly, -5 x skill level, if the referee is feeling generous or if it is important that expert NPC gunslingers derive great benefit from their costumes). &#60;/p&#62;
&#60;p&#62;It also causes a -1 DC to hand-to-hand weapons.&#60;/p&#62;
&#60;p&#62;Contributions William T. Wodium, John &#34;A1Nut&#34; Cross.  Created by Eric R. Ashley.
&#60;/p&#62;</description>
		</item>
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			<title>Nikolaj on "Philistine battle gear"</title>
			<link>http://gamingoutpost.com/discussions/topic/philistine-battle-gear#post-10089</link>
			<pubDate>Sat, 28 Mar 2009 17:42:21 +0000</pubDate>
			<dc:creator>Nikolaj</dc:creator>
			<guid isPermaLink="false">10089@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I just read this about Goliat's armor, and a bit about Philistine culture. I figured it might come in handy in some worlds.
&#60;/p&#62;</description>
		</item>
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			<title>Tadeusz on "1d10 List of Swords"</title>
			<link>http://gamingoutpost.com/discussions/topic/1d10-list-of-swords#post-1330</link>
			<pubDate>Fri, 02 Nov 2007 15:56:02 +0000</pubDate>
			<dc:creator>Tadeusz</dc:creator>
			<guid isPermaLink="false">1330@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;It occurs to me that a list of ten swords would be of use.  And then I could later come back and borrow from it for other worlds.  It would also be of use because thats a little detail that can by handy for spicing worlds with small details.&#60;/p&#62;
&#60;p&#62;These are, as pretty much everything in a role-playing game is, optional.  You could make good arguements for things being different, and I may not even be wholly consistent with my own guidelines.&#60;/p&#62;
&#60;p&#62;You may wish to require a separate skill of horse-born sword combat to utilize the extra power inherent in a curved sword in that situation.  Or you may simply want to have this be a strictly skill situation.  However, it seems to me that some element of this inherent to the sword.  I believe that making it fully inherent to the sword as this list does, or requiring an extra skill to represent the familarity with this potential are both reasonable solutions.&#60;/p&#62;
&#60;p&#62;An increase in a Situation Modifier is favorable in nearly all cases.  It allows for more damage, and a greater chance to hit.&#60;/p&#62;
&#60;p&#62;One reason to give such modifiers is because of the reputation of the sword's excellence.  The gladius and the katana both enjoy a favored reputation among some for this quality.&#60;/p&#62;
&#60;p&#62;Also, a two-edged sword is more apt to be usable in more situations in combat than a single-edged sword.&#60;/p&#62;
&#60;p&#62;An increase in Die Roll generally makes the weapon do more damage, but hit less often.  This is particularly suited to a heavy, hard to maneuver, but deadly weapon.&#60;/p&#62;
&#60;p&#62;1. Highland Claymore--Typically used by Scottish clansmen.  The hilt is about a foot.  The blade is between 40 and 45 inches in length.  The guards are lengthy and set forward at a thirty degree angle roughly. This is a two-handed weapon.&#60;br /&#62;
 Also basket-hilted claymores are possible. &#60;/p&#62;
&#60;p&#62; Dangerous: NOT Ranged: +15 Die Roll: RF 1&#60;/p&#62;
&#60;p&#62;(A two-handed, and somewhat awkward weapon that does large amounts of damage.)&#60;/p&#62;
&#60;p&#62;2. Gladius--The Roman legionaires used this leaf-bladed, double-edged thrusting weapon.  It is frequently found as a masterwork weapon.&#60;br /&#62;
Dangerous: NOT Ranged: +5 for Excellence Sit-mod: RF 2 (RF 3 if used in a shieldwall with only thrusting attacks).&#60;/p&#62;
&#60;p&#62;(One may wish to add a +3 for it being a two-edged weapon.)&#60;/p&#62;
&#60;p&#62;3. Zweihander--This sword was used by the German Landsknechts supposedly to chop pikes of the opposing forces.  It is up to six feet long in its entirety.  The knight in the movie Ladyhawke uses a Zwiehander.  It is, of course, a two-handed weapon.&#60;br /&#62;
Lethal: NOT Ranged: +20 Die Roll: Simple Check by defender who is using wooden weapon if attack vs. weapon succeeds.  Failure means the weapon is broken. RF 1.&#60;/p&#62;
&#60;p&#62;(This is an enormous weapon that requires two hands or superhuman strength.  If it hits, which is somewhat unlikely, its going to hurt...a lot.  Thus the +20 Die Roll.)&#60;/p&#62;
&#60;p&#62;4. Rapier--A slender, and lengthy (usually more than one yard) sword used primarily to thrust.  They often feature complex hilts.  Fighting is very fast, and since thrust damage is inherently worse for humans than slicing damage (as internal organs are often damaged) they can be quite lethal.  However, they are of little use against zombies.&#60;br /&#62;
Dangerous: NOT Ranged: -10 Die Roll: RF 3.&#60;/p&#62;
&#60;p&#62;(As described in the Big Black Book of Multiverser aka The Rules, it is suggested that this weapon is faster, quicker, less likely to botch, and does less damage.  All this is well represented by a -10 DR).&#60;/p&#62;
&#60;p&#62;5. Sabre--This is a curved single-edged sword usually with a large hand guard.  It is sometimes carried from a baldric (at the shoulder) or at the waist, but there are lengthier versions meant to be hung from a cavalrymanâ€™s saddle.&#60;br /&#62;
Dangerous: NOT Ranged: +5 Die Roll: Cavalry version has an upgrade damage category if on horseback. RF 2.&#60;/p&#62;
&#60;p&#62;(This is a single-edged, somewhat awkward weapon with a limited number of attack angles.  However, it is a moderately heavy weapon.)&#60;/p&#62;
&#60;p&#62;6. Falchion--This single-edged sword type covers a variety of shapes, but one shape may be fairly called â€˜a machete with a cross-guardâ€™.  It is a simple, brutal weapon largely suited for chopping.&#60;br /&#62;
Dangerous: NOT Ranged: + 10 Die Roll: RF 1.&#60;/p&#62;
&#60;p&#62;(This is a crude and brutal weapon. One may be tempted to change the +10 DR to -5 SM, +5 DR to more accurately reflect the weapon's nature.)&#60;/p&#62;
&#60;p&#62;7. Katana--This curved, single-edged Nipponese sword is over two Shaku in length and under three.  A Shaku is about thirty centimeters.  A curved sword is useful for a horseman as it adds power to the downward strike.  This weapon is designed for attacking light armor.&#60;br /&#62;
Dangerous: NOT Ranged: + 10 Sit-mod for excellence: + 5 if attacker on horseback with Damage Category Shift Up: + 5 Sit-mod if light or no armor and -5 for heavier. RF 2.&#60;/p&#62;
&#60;p&#62;(This weapon was designed to deal with the light armor favored by the samurai.  Accordingly, against the full plate of a medieval knight, it should do less well.  This is a reflection of war--no weapon is perfect for all situations.)&#60;/p&#62;
&#60;p&#62;8. Arming Sword--The knightly cruciform, single-handed sword is typically one yard in length.  It is sometimes inaccurately called a â€˜longswordâ€™ or â€˜broadsword.â€™&#60;br /&#62;
Dangerous: NOT Ranged: Damage Category Shift Up if on Horseback. RF 2.&#60;/p&#62;
&#60;p&#62;(Fairly straightforward.)&#60;/p&#62;
&#60;p&#62;9. Scimitar--This is a misnomer.  The  Arabic weapon, the Saif is one example of this â€™typeâ€™.  It is a single-handed, single-edged, variably curved with a slender hand-guard protruding from the sides or quillons, and a small bit protruding from the pommel to make a â€˜pistol gripâ€˜.  It has a false edge at the tip.&#60;br /&#62;
Dangerous: NOT Ranged: -5 Die Roll: RF 2.&#60;/p&#62;
&#60;p&#62;(The light nature of this weapon makes the user less likely to fumble, and less likely to do really severe damage which are reflected in teh -5 DR.)&#60;/p&#62;
&#60;p&#62;10. Spatha--The later Romans and the Vikings used this double-edged, single handed sword.  Its length falls between 3/4ths of and 1 yard.  It was carried on the left due to its length.&#60;br /&#62;
Dangerous: NOT Ranged: +10 Die Roll: +3 Sit-mod: RF 2.&#60;/p&#62;
&#60;p&#62;(Being double-edged is a general advantage represented by the small sit-mod advantage.  The length and heaviness of the sword make for a less subtle, and more destructive weapon which is seen in the +10 DR.)
&#60;/p&#62;</description>
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			<title>M. J. Young on "Bullets Piercing Armor"</title>
			<link>http://gamingoutpost.com/discussions/topic/bullets-piercing-armor#post-5108</link>
			<pubDate>Tue, 13 May 2008 16:26:14 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">5108@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I know that John (II) said not to bring this to a new thread, but it probably does need to be discussed in a new thread, so I'm bringing it here.  I'm starting with a recap of what is posted in &#60;a href=&#34;http://gamingoutpost.com/discussions/bb-admin/view-ip.php?ip=71.74.78.23&#34;&#62;Behind the Screens 2008&#60;/a&#62; (and gee, if that link actually works, I've learned something today about the forum coding).&#60;/p&#62;
&#60;p&#62;John (II) &#34;A1nut&#34; Cross started it:&#60;br /&#62;
&#60;blockquote&#62;MJ, I don't see any kind of bonuses for shooting armor piercing bullets. A 7.62X39 (What I'm shooting) is designed to be a light armor piercing round.&#60;/blockquote&#62;
This led to a response from Eric &#34;Tadeusz&#34; Ashley:&#60;br /&#62;
&#60;blockquote&#62;There is a list of bullets effects I created on this board. It probably covers&#60;br /&#62;
AP.&#60;/p&#62;
&#60;p&#62;I think MJ has something against (although not extreme) different types of bullets. Jhiaxus had a discussion on this issue with him.&#60;/p&#62;
&#60;p&#62;I suspect it principally falls into the category of having to create details.&#60;br /&#62;
Its one of the things that is very hard for a 'generic' game because there are literally a thousand and one different sets of details you need. Multiverser is not the only 'generic' game that has this problem, although many others more directly confront their problem (Mage and Champions forex). Indeed, I think this problem is inherent to the design.&#60;/p&#62;
&#60;p&#62;Besides no one particularly wants to write 300,000 words. However, it needs to be done.&#60;/p&#62;
&#60;p&#62;Also, certain residents of the People's Socialist Republics of the Northeast might have a tiny bit less experience with guns since they are not as free as Real Americans :). And just as I'm a bit reluctant to write on the law from my lack of experience (although I'll do it with some reluctance)so might someone be from what Tom Kratman called the People's Republic of Massachusetts, or its sisters.&#60;/blockquote&#62;
Not finished with the matter, John continued:&#60;br /&#62;
&#60;blockquote&#62;And another thing. How does their armor affect my ability to hit them? I should have the same chance to hit that I had with anyone else. The damage value is what would be lowered. I mean I'm still shooting at a man sized target at the same distance. I have the same chance to hit said target. I could see the damage value being reduced an intensity, but the bullets wouldn't change direction because they were about to strike armor as opposed to flesh.&#60;/p&#62;
&#60;p&#62;EDIT: I mean if you have a 6 foot by 3 foot piece of paper, and a 6 foot by 3 foot piece of titanium alloy, and you're shooting from the same distance, you have an equal chance to hit both of them. Your chances of hitting the titanium alloy are not reduced, your chance of PENETRATING it is reduced. See what I mean?&#60;/blockquote&#62;
Scott &#34;William T. Wodium&#34; Horton, quoting part of that, gave a solid answer:&#60;br /&#62;
&#60;blockquote&#62;
&#60;blockquote&#62;   And another thing. How does their armor affect my ability to hit them?&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;That's a good question. My usual answer is that it doesn't. The penalty for cover value applies directly to your chance of skill success - that is, it reduces your chance of dealing damage with your firearm. Because of the relative success rules for calculating damage, this means that your maximum damage on a single blow drops along with your chances of dealing any damage at all.&#60;/p&#62;
&#60;p&#62;Don't think of the penalty as turning otherwise good hits into misses. Think of it as turning good hits into mediocre hits, turning mediocre hits into cruddy hits, and preventing the hits that would have been cruddy even without the armor from doing any significant damage at all. That's not what the math looks like when you see it first, but that's effectively what the sit-mod is doing.&#60;/blockquote&#62;
John posted again:&#60;br /&#62;
&#60;blockquote&#62;Well, I would have made it so that you had the same chance to hit, but a shot that would have done dangerous damage would now only do annoying damage. Something like that. That way, it wouldn't confuse players.&#60;/blockquote&#62;
and then posted yet once more:&#60;br /&#62;
&#60;blockquote&#62;If the truth be told, I think the sit mod in this case is completely bogus anyway. I'm shooting light armor piercing bullets at armor that is designed to stop blunt force trauma. Chain mail would stop a slash from a sword, but a stab would go right in between the links. I used to have a friend that made chain mail vests to sell at conventions. They were great for reducing blunt force trauma (club, mace, ax, sword slash) but a thin sword like a rapier would go between the links and they would have little to no effect at stopping or even slowing it down. Bullets are, for all practical intents and purposes, a stab. (Think of it like the tip of a sword moving at about Mach 2.5) I don't care what the rules say, chain mail would be quite ineffective at stopping bullets. Of course, if we took the time to include every single modification that could be made in Da Rulez!! it would go from being the size of a telephone book, to being a multi-volume of telephone books. Oh well, maybe when I'm in Heaven, I'll get to become a verser, and try this out for real.&#60;/p&#62;
&#60;p&#62;EDIT: MJ, I realize that probably sounds not too kind. There's no need to explain how the chain mail stops bullets, or start a new thread on the topic, or anything like that. Consider it pretty much dropped. The purpose of the forum is so that we can learn how to referee, and so that you, as the author, can get feedback from players about the game. Consider that feedback from a player about the game, and consider it dropped.&#60;/blockquote&#62;
That is the discussion to this point; I'm going to post this much to make sure I've got it formatted right, and then I'm going to respond.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Tadeusz on "1d10 List of Knives"</title>
			<link>http://gamingoutpost.com/discussions/topic/1d10-list-of-knives#post-1978</link>
			<pubDate>Fri, 23 Nov 2007 11:34:29 +0000</pubDate>
			<dc:creator>Tadeusz</dc:creator>
			<guid isPermaLink="false">1978@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Note to Wodium: This is for inclusion with the Sword Article, I would guess.&#60;br /&#62;
==============================================================================&#60;/p&#62;
&#60;p&#62;The following article is for use of Multiverser referees.  The stats given are optional, as is most everything in a roleplaying game system. You are the game Master, revel in your power.&#60;/p&#62;
&#60;p&#62;One side issue is whether the knife is balanced. If you can rest the knife on a fingertip at the joining of hilt and blade, then it is likely balanced.  And that means, it will work better in a fight, and that it can be thrown.&#60;/p&#62;
&#60;p&#62;Some knives may have a wrist strap or lanyard to help the user not be the loser of his blade.&#60;/p&#62;
&#60;p&#62;Other, more supertech, or modern gimmicky, may have items like GPS scanners or compasses embedded into the hilt of the regular knife or the body of the folding knife.  Also, spies, and assassins, and secret groups like ninjas make use of hollow hilts where poisons, rolled up papers, or a garrotte can be stored. Also, sometimes survival gear is stored in the hilt. In certain supertech worlds, you can buy survival blades that will turn black if what they are cutting is poisonous.&#60;/p&#62;
&#60;p&#62;Knives are made of flint, basalt, bronze, steel, carbon fiber, ceramic, and other materials.  The effects of these will be considered after the list of weapons.&#60;/p&#62;
&#60;p&#62;1d10 List of Knives&#60;br /&#62;
====================&#60;br /&#62;
1. Pocket Knife--Your basic folding knife.  Most often it has two blades, but sometimes one or three. Annoying damage -2 DR, -1 SM, RF 3&#60;/p&#62;
&#60;p&#62;2. Swiss Army Knife--Your non-basic, everything but the kitchen sink, folding knife.  This is a high-quality device which earns it the Masterwork or Quality distinction.  Typically a knife will have a primary blade, a secondary blade, and a variety of the following items: tweezers, toothpick, corkscrew, can opener, bottle opener, slotted/flat-head screwdriver(s), phillips-head screwdriver, nail file, scissors, saw, file, hook, magnifying glass, ballpoint pen, fish scaler, hex wrench w/bits, pliers and key chain.&#60;/p&#62;
&#60;p&#62;Damage from the blades is Annoying. RF 2. SM +1, Damage Point Bonus +1.&#60;/p&#62;
&#60;p&#62;3. Butcher Knife--This single-edged, and pointed blade so beloved of horror movie directors is an effective, and rather scary tool of home defense.  While a shotgun is definitely more effective, there is something about the glittering of steel in a mostly dark room, the willingness of the homeowner to plunge it into the robber's gut that will no doubt inspire second thoughts among the criminal class.&#60;/p&#62;
&#60;p&#62;The hilt is often plastic which is slippery (-4 SM to defending against a disarm) or wood.  The blade can be a foot long, and wide.  It does Annoying damage +1 DR with a stab, and -1 DR with a slice. RF 1.&#60;/p&#62;
&#60;p&#62;4. Bowie Knife--Created by Jim Bowie, American frontiersman. The single-edge with a bent point and a scallopped cutting blade the first third or so of the blade on the reverse side, which runs about ten inches in length in total. It is a thick and wide weapon suited to chopping saplings, skinning deer, and gutting men.  The scalloped reverse cutting surface may be used to slice backwards in a surprise move.&#60;/p&#62;
&#60;p&#62;Frequently, a thin layer of metal is added to the back side of the blade as a 'catcher' that will entangle an enemy blade.  This gives a +5 SM to attempts to lock up or disarm the enemy knifeman.&#60;/p&#62;
&#60;p&#62;It is a superior device well suited to combat, and to being used as a working knife.&#60;/p&#62;
&#60;p&#62;It does Damaging damage. RF 2. &#60;/p&#62;
&#60;p&#62;5. Pukka--A Finnish hiltless, heavy bladed, working knife.  It has a single edge, and a flat back which can be used to support a finger to add additional force to a cut.  It is usually used as a wood-working, and fish-cleaning knife.  Its plain, straightforward, and sturdy.&#60;/p&#62;
&#60;p&#62;It does Annoying damage +1 SM. RF 2. +2 DR if the finger is put on the back end of the blade.&#60;/p&#62;
&#60;p&#62;6. Seax--A Germanic blade.  It is a pointed, single-edged, with no hand-guard, weapon often used as a tool. It is very approximately 11 cm's long.  It does Annoying damage. RF 2.&#60;/p&#62;
&#60;p&#62;7. Gravity Knife--This knife can be opened by holding it upside down, or snapping the wrist.  A blade extends out from the front, and locks into place.  RF 3. Annoying damage -1 SM.&#60;/p&#62;
&#60;p&#62;8. Butterfly Knife or Balisong-- A Filipino weapon used in the Eskriman martial art, or by modern day 'flippers' who do tricks with them.  The hilt is a divided lengthwise two piece ensemble attached by a freely rotating axis to the base of the blade.  When stored, the hilts cover the blade (which is because they have channels in them to fit the blade between both.)  It can be very rapidly unshipped.  Such a skill is also quite intimidating.&#60;/p&#62;
&#60;p&#62;Annoying damage, RF 2, -1 SM.  +3 SM to Fast Draw, and to Intimidation rolls.&#60;/p&#62;
&#60;p&#62;9. Athame--A black handled knife used in magic by Wiccans. It has twin-edges, and a point, and is likely guardless.  It likely has some esoteric symbols in the hilt.  It may be dulled to prevent its harming anyone physically during magic in which case it is not a combat weapon.  Annoying damage -2 SM, -1 DR.&#60;/p&#62;
&#60;p&#62;10 Shiv--A tool of dispute resolution in prisons. This crude device is not suited to a serious knife fight. It is typically used in ambush in conjunction with an Intensified Damage skill such as Strike at Kidneys.  Often a metal spoon is filed down to a sharp point to make a stabbing weapon.  Almost all shivs are stabbing weapons.&#60;/p&#62;
&#60;p&#62;It does Annoying damage. RF 1. + 4 DR, - 6 SM.&#60;/p&#62;
&#60;p&#62;Knife Materials:&#60;br /&#62;
================&#60;br /&#62;
1. Flint--This is a low-tech solution which requires considerable skill, and some luck in flint-knapping.  It can produce an acceptable blade that is more fragile than steel. -2 SM.&#60;br /&#62;
2.Obsidian--Volcanic rock can produce edges that are sharper than steel.  However, such edges degrade rapidly.  Strikes: 1st +2 SM, 2nd +1 SM, 3rd -1 SM, 4th -3 SM, 5th--the weapon is effectively useless.&#60;br /&#62;
3. Bronze--This ancient alloy was used in much of the wars of the ancient world.  Some people think that the stories of magic weapons were founded on tales of the first steel swords meeting bronze swords.  The bronze would bend, and shatter before the steel. Bronze has a -10 SM in opposed strength checks. One such check should be made for every parry, or disarm, or once every four attacks. Failure equals a -20 SM weapon, or one that is shattered.  A 'bent' sword may be straightened out with a Difficult strength check.&#60;br /&#62;
4. Ceramic fiber--This high-tech material has an edge in getting through metal detectors as its non-metallic.  It can go for months not needing to be sharpened due to its extreme hardness. However, it requires extremely specialized powered tools to sharpen. +1 DR.&#60;br /&#62;
5. Glass--Frequently this is used as an improvised knife.  A window is broken, and glass shards are strewn across the floor.  A ripped bit of a shirt serves as the hilt, and a very crude weapon is born (Annoying -10 SM, + 5 DR, usable to stab only, or to cut something vulnerable like an uncovered throat which means it almost does no damage if used as a cutting tool.  It requires an Intensified Damage target to do damage with a cut. A Difficult Agility check is required to keep from breaking it after using it in an attack.  RF 1.).&#60;/p&#62;
&#60;p&#62;But Glass can also be used more formally.  Here it begins to shine.  First, it is radar invisible. Second, it is fearsomely sharp.  It still requires an Agility check, but with a properly prepared hilt, this is a Simple check.  DR +8 for the use of Glass.&#60;br /&#62;
==============================================&#60;br /&#62;
Okay, I think that has got it.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Tadeusz on "Chiang Zhou Hovertank"</title>
			<link>http://gamingoutpost.com/discussions/topic/chiang-zhou-hovertank#post-1802</link>
			<pubDate>Sun, 18 Nov 2007 22:30:28 +0000</pubDate>
			<dc:creator>Tadeusz</dc:creator>
			<guid isPermaLink="false">1802@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;In 2059 Common Era, the resurgent fascist Chicom governance had defeated the American gambit to spread consensual democracy when the last American left to Pearl Harbor leaving Taiwan and Japan to the mercy of the Han.  This was done with the aid of covertly financed Jihadi terror groups that fought a proxy war (although they would not have seen it that way) for China against America.&#60;/p&#62;
&#60;p&#62;However, that left the Chicom High Command with a significant problem.  Those self-same Jihadi groups had been controlled by fear, and by money, but also by giving them someone to attack.  The Western devils had left.&#60;/p&#62;
&#60;p&#62;To complicate matters, China needed to get its hands directly on the oil because it did not trust the engineering skills of the Jihadi.  Nor did it wish to have to be polite any longer to the servants of the 'opiate of the people'.  Now had come time to supress the Jihadi.&#60;/p&#62;
&#60;p&#62;Happily, there were not any issues such as a media (which China had paid for) to focus the world's hypocritical attention on mass murder.  But even mass murder is subject to logistical constraints.  And there simply were not enough roads, and the Chinese ability to project power was limited.&#60;/p&#62;
&#60;p&#62;The solution: Chiang Zhou Hovertank.  It is named for one of the most illustrious of the generals who ran the decades long Proxy War. &#60;/p&#62;
&#60;p&#62; It is able to operate without roads, and over rough terrain with a vertical angle not exceeding 60 degrees and five feet.  Its speed in full flight is 110 mph.  In combat mode, its speed is 50 mph.&#60;/p&#62;
&#60;p&#62;Its primary weapon is in a turretted cannon which holds the light railgun which can fire 1)A submunitions round capable of decimating a hundred man strike team spread out over a hundred yard radius.  2)A high-explosive round with an ERC explosive.  3)A rocket-boost anti-satellite sabot.&#60;/p&#62;
&#60;p&#62;.70 calibre autocannon, twin, with both having opposed 240 degree arcs of fire.  They can fire on 20 shot, 100 shot, or 1000 shot mode.  They can also be put in full automatic computer control mode which allows the computer to instantly fire on anything it thinks might be human.&#60;/p&#62;
&#60;p&#62;On an 'Eyeball Mount' which allows a full 360 degree firing radius horizontally, and 180 degree vertically, there is a fiber optic line which is held by a hand sized robot under a clear dust shield.  This fiber optic line can fire a laser beam out to the horizon, or into orbit.  It is the primary anti-air patrol device. It is capable of blinding a pilot, blinding an IR missile with one strike.  Repeated strikes are required to blow up a fuel tank in a plane or missile.  It is able to damage solar panels or melt certain exterior parts on a satellite.  It is also used to set thatch huts on fire at a distance of several miles, and start the crew's campfire at night.&#60;/p&#62;
&#60;p&#62;The team on board is four.  One commander, one gunner, one driver, one mechanic.&#60;/p&#62;
&#60;p&#62;These vehicles are designed to be semi-autonomous, the 'battleships of the sands'.  They fear no one and nothing except close ambush by some of the old tanks and artillery barrages.&#60;/p&#62;
&#60;p&#62;The exterior armor is plastic steel.  The frame is battlesteel.  The balloon plating that holds the air in is Flexi-Plastic Steel in chain mail form as described in NagaWorld.&#60;/p&#62;
&#60;p&#62;NOTE: A list of such equipment including spaceships, normal tanks, and Apache helicopters would be of great use.  Mechs too.  You can buy books of Mechs for Battletech, and Equipment Guides for other games.&#60;/p&#62;
&#60;p&#62;NOTE: It probably would be a lot better if I approached this from the bottom up.  That is, made the Tank Railgun, and made the Railgun Launched and Rocket Assisted Missile that drops off its Sabot (if I've got my terms right), and the Autocannons before I tried to make the vehicle.&#60;/p&#62;
&#60;p&#62;Of course, sometimes a view of where you're trying to go will help you see what you need to get there.&#60;/p&#62;
&#60;p&#62;NOTE: The vehicle also has vibration damping, and the tank cannon will actively work against the vibration. That is, it will display a false image to its gunner that as to what it is currently aiming at.  If he fires, it will correct for the bounce and rumble to hit where the gunner was aimed at.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Tadeusz on "Types of Bullets"</title>
			<link>http://gamingoutpost.com/discussions/topic/types-of-bullets#post-1575</link>
			<pubDate>Sun, 11 Nov 2007 10:46:43 +0000</pubDate>
			<dc:creator>Tadeusz</dc:creator>
			<guid isPermaLink="false">1575@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I don't have time to go into detail on this, but it occurs to me that DR and SM would be good tools to mimic the effects of various bullets.&#60;br /&#62;
This would help alleviate a concern that Jhiaxus expressed, and add more detail to the alway fascinating topic of weapons.&#60;br /&#62;
Also, this is a good topic for A1's knowledge base too..&#60;/p&#62;
&#60;p&#62;Types of Bullets&#60;br /&#62;
================&#60;br /&#62;
1. Hardball--Your Basic Bullet.  .38 and less do Damaging, and Nine MM, .45, .357 Magnum, .44 Magnum, and .50 Magnum do Dangerous, and Rifle rounds do Lethal damage.&#60;/p&#62;
&#60;p&#62;2. Hollowpoint--Does extra damage by spreading out, but sacrifices penetration.  NOT a good choice if the target has almost any sort of armor.&#60;br /&#62;
 +2 (they are a bit more finicky than regular hardball) DR; +2 SM. They drop one damage category if the target is wearing armor of at least 1@2 hardness.  They drop two damage categories if the target's armor is at least 1@10.&#60;/p&#62;
&#60;p&#62;3. Jacketed Hollow Point--A generally superior compromise. +2 DR; +2 SM; Damage category drop due to armor as with #2.  &#60;/p&#62;
&#60;p&#62;4. Match Grade Ammunition--The equivalent of Master Work Bullets.&#60;/p&#62;
&#60;p&#62;5. Safety Rounds--Designed to NOT punch holes in walls or planes or spaceships. These do ordinary damage, and do not put holes in walls.&#60;/p&#62;
&#60;p&#62;6. Mercury Fulminate Loaded--A bit of extra mercury fulminate is included in the bullet.  The point is to make an exploding bullet.  These do an additional damage category of damage.&#60;/p&#62;
&#60;p&#62;Any hit on the weapon, or on an ammo belt should be treated as a Fatal explosion centered on the gun-user.&#60;/p&#62;
&#60;p&#62;7. Depleted Uranium Round--An extremely heavy and dense bullet (about as dense as you can make unless you're making White Dwarf Alloy bullets or some other super-dense SF tech bullet).  At this tech level, this would be exceedingly difficult for anything but a sniper rifle.  However where and when its available, it has superior armor-piercing qualities.&#60;/p&#62;
&#60;p&#62;It treats all armor as 1@1 less dense due to its extreme density.&#60;/p&#62;
&#60;p&#62;8. Folding Honeycomb Ramscoops--Tadeusz carries these in his Uzi. They are far faster, and more accurate, and can be set for self-disintegration at various ranges.&#60;/p&#62;
&#60;p&#62;+3 SM, and add 10' to every range category.&#60;/p&#62;
&#60;p&#62;One advantage of these is that you can carry thirty bullets in the space ten would ordinarily need.&#60;/p&#62;
&#60;p&#62;9. Ice Bullets--A nice murder weapon. This does one damage category less, and -5 DR.  Bullets made of dry ice are harder, and they don't have water.  Their mass turns to air immediately.&#60;/p&#62;
&#60;p&#62;Dry ice bullets are also one damage category less, and they do -2 DR.&#60;/p&#62;
&#60;p&#62;10. Wildcat (also known as 'Full House')--The shooter custom loads his own bullets to his higher than normal pressure specifications.&#60;/p&#62;
&#60;p&#62;+1 SM, +2 DR&#60;/p&#62;
&#60;p&#62;11. Tracer&#60;/p&#62;
&#60;p&#62;12. Armor Piercing Hollowpoint&#60;/p&#62;
&#60;p&#62;13. Wadcutter&#60;/p&#62;
&#60;p&#62;14. Semi-wadcutter&#60;/p&#62;
&#60;p&#62;15. Lead&#60;/p&#62;
&#60;p&#62;16. Full Metal Jacket&#60;/p&#62;
&#60;p&#62;These ten are modifiers that you can apply to any bullet....&#60;/p&#62;
&#60;p&#62;Like...Nine MM is Dangerous -10 DR (off the top of my head from the Optional Gun List).  Now Wildcat the bullets for +1 SM (for a custom load), and a +2 DR because its loaded 'hot'.&#60;/p&#62;
&#60;p&#62;So...&#60;/p&#62;
&#60;p&#62;Nine MM: Dangerous -10 DR. Wildcat Bullet: +1 SM; +2 DR
&#60;/p&#62;</description>
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