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		<title>Gaming Outpost Discussions &#187; Topic: The Character Generation Thread</title>
		<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread</link>
		<description>Gaming Outpost Discussions &raquo; Topic: The Character Generation Thread</description>
		<language>en-US</language>
		<pubDate>Sat, 11 Feb 2012 11:19:41 +0000</pubDate>
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		<item>
			<title>Brock on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-32614</link>
			<pubDate>Mon, 22 Nov 2010 10:56:47 +0000</pubDate>
			<dc:creator>Brock</dc:creator>
			<guid isPermaLink="false">32614@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;As the eternally wise ancients once said...brain fart. Okay, maybe not so wise ;)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Edgar on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-31305</link>
			<pubDate>Fri, 12 Nov 2010 04:16:17 +0000</pubDate>
			<dc:creator>Edgar</dc:creator>
			<guid isPermaLink="false">31305@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I just started my game now lets see what happens
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-31293</link>
			<pubDate>Thu, 11 Nov 2010 23:30:34 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">31293@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Huh--I'm sure I remembered posting a link to the thread named &#60;em&#62;&#60;a href='http://gamingoutpost.com/discussions/topic/edgar'&#62;Edgar&#60;/a&#62;&#60;/em&#62;, and commenting about how I was going to call it something else but was too tired to think of what so I wrote that much of the title and then wrote the thread and forgot to add something to the title.&#60;/p&#62;
&#60;p&#62;Anyway, that's where play begins.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
		<item>
			<title>kyler on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-31255</link>
			<pubDate>Thu, 11 Nov 2010 20:06:39 +0000</pubDate>
			<dc:creator>kyler</dc:creator>
			<guid isPermaLink="false">31255@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Such a pity.  No verser to my knowledge has ever begun the game naked.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Edgar on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-31143</link>
			<pubDate>Thu, 11 Nov 2010 03:43:46 +0000</pubDate>
			<dc:creator>Edgar</dc:creator>
			<guid isPermaLink="false">31143@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I almost forgot i have a plastic case with my I.D. in it and a Regional Reduced Fare Permit for the city bus and it has a pass for this month on it I also have a EBT card with like ten dollers in foodstamps there is also a Rite Aid Wellness savings card,a Visa Debit card with nothing on it,a Safeway club card,a washington fishing card that has my DOB,height,whight,and gender valid tru 3/31/2011, a tacoma Public Library card and a medical card with my full name on it. I also have a water bottle with water in it and single packet 16.9oz drink mixes.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Edgar on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-31141</link>
			<pubDate>Thu, 11 Nov 2010 03:28:47 +0000</pubDate>
			<dc:creator>Edgar</dc:creator>
			<guid isPermaLink="false">31141@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I am wearing a white tee and tan pants with black socks and brown boots I have a ring on my left pinky finger I also am wearing my glasses I also have a plaid coat with the cuffs unhooked and  I also have a cell phone that does not have service exepet for 911. In my wallet i have my card that says I am registerd to vote and a card that says i am registerd for the selective service and my Social Security card and a picture of my mom and her boyfriend. I also have a second wallet with varies appointment cards and two subway gift cards with nothing on them and a Game stop PowerUP card with a Kmart reward card. Then I have everything that I said I have in the last comment.&#60;/p&#62;
&#60;p&#62;I am sorry for not being more spicifec but if you need more then just let me know:)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-31133</link>
			<pubDate>Thu, 11 Nov 2010 02:56:27 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">31133@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Edgar, if that's your equipment list, then it seems that you must have been sitting naked at your computer.  You did not give me the clothes you are wearing.&#60;/p&#62;
&#60;p&#62;Let's take a step back.  The rules say you start with everything you are currently wearing, and I expect you to list it in detail.  You don't have to give me all the detail, but any detail you omit you cannot later claim--e.g., if you want a piece of plastic and your sheet says you have a credit card, you've got the credit card.  If someone asks to see your &#34;visa&#34; when you're entering a country and you want to pull out the credit card that says &#34;Visa&#34; and try to pass it off as a visa, it has to say that you have a Visa.&#60;/p&#62;
&#60;p&#62;Once you've covered everything you are currently wearing, you add up to two hundred pounds, within the rules given at the beginning of this thread.  I can repeat them in necessary, but the short version is it all has to be your own stuff not connected to anything.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Edgar on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-30998</link>
			<pubDate>Wed, 10 Nov 2010 02:10:59 +0000</pubDate>
			<dc:creator>Edgar</dc:creator>
			<guid isPermaLink="false">30998@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;The fighting thing is as if it comes naturaly and I dont know why. Its not one fighting style its differnt ones mixed together with some of my own styles.&#60;/p&#62;
&#60;p&#62;My gear is a average sized backpack with paper,pens,pencels and cards like yugioh cards and on me I have a harmonica and a gamboy advanceSP with pokemon fire red and mario advanve,tetris,monster inc. and shrek for gamboy cooler. I also have a small green book bag with more cards in it I also have a wallet with chain and my I.D. and a broken broom for a staff.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-30976</link>
			<pubDate>Tue, 09 Nov 2010 22:39:42 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">30976@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Good to have you, Edgar.  I'm particularly pleased to see Katerina, who for those who haven't made the Campbell connection is Ahmetia's sister.  Kat, on the forum I identify players in their game threads by their full given name--Katerina, in your case--largely to avoid a situation in which someone attempts to foist upon me an inappropriate nickname.  But I'm launching your game thread &#60;em&#62;&#60;a href='http://gamingoutpost.com/discussions/topic/katarinas-story-so-far/'&#62;Katerina's Story So Far&#60;/a&#62;&#60;/em&#62;, and hope you'll give us some background there of what happened to get you that far.&#60;/p&#62;
&#60;p&#62;Edgar, I'm good with Brock's assessment that you have a 2@1 Intuition.  The question was raised but I didn't see whether you answered whether you have yet received a GED, which would mean that you finished the equivalent of high school.  It's unusual for someone to feel that they have no professional skills and no other skills in the categories I ask, but it happens.&#60;/p&#62;
&#60;p&#62;Everyone wants you to talk with me about your fighting technique.  Do you feel that you've developed something akin to a fighting style that enhances your ability to fight?  If so tell me about it.&#60;/p&#62;
&#60;p&#62;If not, then give me your equipment list.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
		<item>
			<title>kyler on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-30608</link>
			<pubDate>Mon, 08 Nov 2010 10:11:05 +0000</pubDate>
			<dc:creator>kyler</dc:creator>
			<guid isPermaLink="false">30608@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Zombie doll??  Kawaaaiiiii!  *swoons*&#60;/p&#62;
&#60;p&#62;Welcome Katerina!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Zombie_doll on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-30588</link>
			<pubDate>Sun, 07 Nov 2010 22:56:33 +0000</pubDate>
			<dc:creator>Zombie_doll</dc:creator>
			<guid isPermaLink="false">30588@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Just a warning, this is going to be a really long post.&#60;/p&#62;
&#60;p&#62;Name: Katerina Nastasya Campbell (AKA. Katerina, Kat, Kit-Kat)&#60;/p&#62;
&#60;p&#62;Starting Age: 19&#60;/p&#62;
&#60;p&#62;Stamina: 1 @ 5&#60;br /&#62;
Resistance: 2 @ 1&#60;br /&#62;
Density: 1 @ 1&#60;br /&#62;
Intuition: 1 @ 9&#60;br /&#62;
Education Level: 2 @ 1&#60;br /&#62;
Will Power: 1 @ 5&#60;br /&#62;
Target Value: 1 @ 6&#60;br /&#62;
Damage Value: 1 @ 6&#60;/p&#62;
&#60;p&#62;Height: 5'3&#34; (Taller with boots)&#60;br /&#62;
Current Hair Style: Long, a little wavy&#60;br /&#62;
Hair Color: very dark brown&#60;br /&#62;
Eye Color: blue/green/grey&#60;br /&#62;
Other: Pale skin, gets freckles when exposed to a lot of sun&#60;br /&#62;
Weaknesses: Short sighted (Wears contacts or glasses), easily distracted, possibly anemic&#60;/p&#62;
&#60;p&#62;Skills&#60;/p&#62;
&#60;p&#62;2@5 Caricature Artist Mag 0@1&#60;br /&#62;
2@2 Cook Tech 1@2&#60;br /&#62;
1@3 Medical Diagnosis Tech 6@0&#60;br /&#62;
1@3 Medical Treatment (Herbal) Tech 6@1&#60;br /&#62;
1@1 Computer Programing (HTML) Tech 11@1&#60;br /&#62;
1@6 Wiccan Religion Mag 0@1&#60;br /&#62;
1@5 Tarot (Present past inf.) Mag 7@6&#60;br /&#62;
2@1 Astrology (Future Inf.) Mag 7@10&#60;br /&#62;
1@2 Palmistry (Know Character) Mag 7@9&#60;br /&#62;
1@4 Hwa Rang Do (Martial Arts) Bod 7@1&#60;br /&#62;
        Weapon Utilizing&#60;br /&#62;
        Slow (atk X1)&#60;br /&#62;
        Defensive&#60;br /&#62;
        atk +5 sm -10 dam mod&#60;br /&#62;
        -20 sm def&#60;br /&#62;
        Kick Attack Damaging +10 next opponent atk&#60;br /&#62;
1@3 Philipino Fighting Sticks Bod 7@1&#60;br /&#62;
        RF 2&#60;br /&#62;
        Damaging&#60;br /&#62;
1@1 staff&#60;br /&#62;
        rf1 damaging&#60;br /&#62;
1@1 Nunchucks&#60;br /&#62;
        rf1 Damaging&#60;br /&#62;
1@3 Chinese Language psi 0@0&#60;br /&#62;
1@10 Singing Mag 0@0&#60;/p&#62;
&#60;p&#62;Equipment (Here's the long part because I had so much jewelery on at the time)&#60;br /&#62;
Coat (Wool, Black)&#60;br /&#62;
Boots (Black, Platform, Almost reaches the knee)&#60;br /&#62;
Pants (Dress pants, black, no pocket)&#60;br /&#62;
Shirt/Dress (Black and white pin stipes with lace top and vest like piece. It can be worn as a dress, but the slit in the back comes up to be high so something must be worn beneath it)&#60;br /&#62;
Bracelets (4, metal, 2 brass, 1 silver 1 gold)&#60;br /&#62;
Bracelet (Jade-esque beads)&#60;br /&#62;
Necklace (Metal with a picture of the Buddha)&#60;br /&#62;
Wallet (Fo leather with Jack Skellington on it)&#60;br /&#62;
Driver's License (Provisional Jersey License)&#60;br /&#62;
Border's Rewards Card&#60;br /&#62;
Chase Card&#60;br /&#62;
$21 USD&#60;br /&#62;
Cell Phone (Green with a keyboard)&#60;br /&#62;
Crown Royal Bag&#60;br /&#62;
Black Rose Brooch&#60;br /&#62;
Black and Grey Striped Knee Highs&#60;br /&#62;
Contact Lenses&#60;br /&#62;
Hair Comb (Wood with skull and crossbones design)&#60;br /&#62;
Ring (Brass, clockwork design)&#60;/p&#62;
&#60;p&#62;Alright, now that's just what I had on person (Some of the extra jewlery that I was carrying but not wearing was left up...I was in steampunk)&#60;/p&#62;
&#60;p&#62;Black Ipod Touch&#60;br /&#62;
Dagger with thistle design&#60;br /&#62;
Green T-shirt (Shows three anime characters with the quote &#34;We're not retreating, we're advancing in another direction.&#34; - General Douglas McArthur)&#60;br /&#62;
Black Tipp Pants&#60;br /&#62;
Contacts case container, with contacts case and a small bottle of saline&#60;br /&#62;
Spare Contacts&#60;br /&#62;
Glasses in case&#60;br /&#62;
Astrology Book&#60;br /&#62;
Tarot Cards&#60;br /&#62;
Tarot Book&#60;br /&#62;
Sketch Book&#60;br /&#62;
Notebook&#60;br /&#62;
10 Pencils&#60;br /&#62;
Pencil Sharpener&#60;br /&#62;
2 Erasers&#60;br /&#62;
Earphones&#60;br /&#62;
Passport&#60;br /&#62;
Back Pack&#60;br /&#62;
Sleeping Bag&#60;br /&#62;
Pillow&#60;br /&#62;
2 Cans Green Curry Soup&#60;br /&#62;
Lighter&#60;br /&#62;
Saucepan 1 Quart&#60;br /&#62;
Umbrella&#60;br /&#62;
Zombie Survival Guide&#60;br /&#62;
Bento Boxes Cookbook&#60;br /&#62;
Celtic Cookbook&#60;br /&#62;
Wicca Handbook&#60;br /&#62;
Wicca Guidebook for the Solitary Practicioner&#60;br /&#62;
Chopsticks (Black with Sakura design)&#60;br /&#62;
Japanese Bowl (With a lid)&#60;br /&#62;
Metal Spork&#60;br /&#62;
Metal, hand-used can opener&#60;/p&#62;
&#60;p&#62;Currently I had just landed in Dark Honor Empire Beta. I went to a surf's house, where she gave me rice, and she told me about the Daimyo. Then I headed to the city, and was caught outside the city and explained I wanted to be a chef for a Samurai. They interigated me and agreed they had to take me to the priests.
&#60;/p&#62;</description>
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		<item>
			<title>JohnA1nut on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-30557</link>
			<pubDate>Sun, 07 Nov 2010 20:14:13 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">30557@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;That's the only way to fight. I can't fight and I know it, so anything goes. &#60;/p&#62;
&#60;p&#62;(Doing Therapy)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Brock on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-30555</link>
			<pubDate>Sun, 07 Nov 2010 20:10:01 +0000</pubDate>
			<dc:creator>Brock</dc:creator>
			<guid isPermaLink="false">30555@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I would think MJ would want to run him personally, yeah. I am sure MJ and him can discuss the Martial arts stuff; I know Edgar wins more often than not, and he fights dirty (seriously, seriously dirty. Anything goes, including below the belt...twisting, to cite a specific example)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Brock on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-30554</link>
			<pubDate>Sun, 07 Nov 2010 20:09:55 +0000</pubDate>
			<dc:creator>Brock</dc:creator>
			<guid isPermaLink="false">30554@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;doublepost
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Edgar on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-30534</link>
			<pubDate>Sun, 07 Nov 2010 18:48:23 +0000</pubDate>
			<dc:creator>Edgar</dc:creator>
			<guid isPermaLink="false">30534@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Ok I tend to get in fights just the right amount that I know to watch my opponet as im deffinding to find his weaknes.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>kyler on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-30527</link>
			<pubDate>Sun, 07 Nov 2010 17:25:25 +0000</pubDate>
			<dc:creator>kyler</dc:creator>
			<guid isPermaLink="false">30527@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Here is the official word on the subject from MJ in the last 5 minutes (in response to me offering to pick up Edgar).&#60;/p&#62;
&#60;p&#62;&#34;No, I always want to start new players myself.&#34;&#60;/p&#62;
&#60;p&#62;He will be here tomorrow if not tonight to respond on this personally.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-30526</link>
			<pubDate>Sun, 07 Nov 2010 17:23:43 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">30526@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;blockquote&#62;&#60;p&#62;For Ed Level 1@9 is some High School and 1@10 is completed High School or some equivalent. If you have a GED or some other equivalent you would have 1@10 Ed level otherwise it would be 1@9.
&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;&#34;I dropped out. Got myself a G-E-D. You know what GED stands for? It's Good Enough Diploma...... Let me get this straight. I can make up four years in six hours.&#34;&#60;br /&#62;
Chris Rock.&#60;/p&#62;
&#60;p&#62;(Doing Therapy)
&#60;/p&#62;</description>
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		<item>
			<title>Glantri on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-30518</link>
			<pubDate>Sun, 07 Nov 2010 16:44:43 +0000</pubDate>
			<dc:creator>Glantri</dc:creator>
			<guid isPermaLink="false">30518@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;For Ed Level 1@9 is some High School and 1@10 is completed High School or some equivalent. If you have a GED or some other equivalent you would have 1@10 Ed level otherwise it would be 1@9.&#60;/p&#62;
&#60;p&#62;You mentioned being in a fight in middle school, did you get in fights often? Some people have their own fighting style despite having never taken martial arts.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Nikolaj on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-30516</link>
			<pubDate>Sun, 07 Nov 2010 16:36:30 +0000</pubDate>
			<dc:creator>Nikolaj</dc:creator>
			<guid isPermaLink="false">30516@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Welcome Edgar!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Brock on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-30513</link>
			<pubDate>Sun, 07 Nov 2010 16:28:19 +0000</pubDate>
			<dc:creator>Brock</dc:creator>
			<guid isPermaLink="false">30513@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;For those curious, Edgar is one of my closest friends. he has been asking to play Multiverser with me for the longest time, but I don't have a book. So I don't have the ability to run a game too well.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Edgar on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-30512</link>
			<pubDate>Sun, 07 Nov 2010 16:26:54 +0000</pubDate>
			<dc:creator>Edgar</dc:creator>
			<guid isPermaLink="false">30512@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Name: Edgar Michael Causey III, A.K.A. hey you! (said by Brock with a smile), dumb*** (said by Brock without a smile...OK sometimes with one)&#60;/p&#62;
&#60;p&#62;Intuition: Pretty high. I remember a fight, in seventh grade, in the changing room, I was surprised attacked and I dodged at the last possible moment, which tripped him. These kinds of things don't happen all that often, but I stay out of trouble. I notice things a lot more than everyone else. Brock says he thinks I would be 1@10 or maybe even 2@1.&#60;/p&#62;
&#60;p&#62;Education: I finished Tenth Grade. I dropped out of High School.&#60;/p&#62;
&#60;p&#62;Weaknesses: Bad vision (I have glasses), overweight&#60;/p&#62;
&#60;p&#62;5&#34;6, 265 lbs, messy brown hair, 21 but look like I am 25-ish, brown eyes, scruffy as a dog, tattoo of a star on my right inside forearm, caucasian.&#60;/p&#62;
&#60;p&#62;Section 2: I have no notable skills in the categories described.
&#60;/p&#62;</description>
		</item>
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			<title>kyler on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-30507</link>
			<pubDate>Sun, 07 Nov 2010 16:10:33 +0000</pubDate>
			<dc:creator>kyler</dc:creator>
			<guid isPermaLink="false">30507@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Welcome Edgar!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Jhiaxus on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-30505</link>
			<pubDate>Sun, 07 Nov 2010 16:09:05 +0000</pubDate>
			<dc:creator>Jhiaxus</dc:creator>
			<guid isPermaLink="false">30505@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;As a FYI, the last rulebook that is in print that we know about for sale was sold at Ubercon, I know MJ is working on a way to rectify that situation.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Brock on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-30503</link>
			<pubDate>Sun, 07 Nov 2010 16:05:46 +0000</pubDate>
			<dc:creator>Brock</dc:creator>
			<guid isPermaLink="false">30503@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;It appears I have gotten my friend Edgar interested enough in MV that he will be joining GO in short order. He also says he wants to buy the book and have me run him soon, too. Anyway, the point is, this is both a heads up and a thread-bump so he can find it easier.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/7#post-17341</link>
			<pubDate>Wed, 10 Mar 2010 19:53:04 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">17341@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Glasses added; glad I asked.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Magnus on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/6#post-17320</link>
			<pubDate>Tue, 09 Mar 2010 21:02:24 +0000</pubDate>
			<dc:creator>Magnus</dc:creator>
			<guid isPermaLink="false">17320@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Thank you John II. It's good to be here.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/6#post-17316</link>
			<pubDate>Tue, 09 Mar 2010 20:48:27 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">17316@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;That's nice to know Eli. Welcome to Gaming Outpost. &#60;/p&#62;
&#60;p&#62;(Doing Therapy)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Magnus on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/6#post-17312</link>
			<pubDate>Tue, 09 Mar 2010 20:32:54 +0000</pubDate>
			<dc:creator>Magnus</dc:creator>
			<guid isPermaLink="false">17312@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;My car is in the driveway in front of my mothers house and my room is in the basement. Did the portable AI go with me? it would great if I could talk to it and find out about how it works&#60;/p&#62;
&#60;p&#62;I'm wearing the white t-shirt,the olive drab pants,a pair of boxer-briefs, a pair of socks, the pair of boots and the belt.&#60;/p&#62;
&#60;p&#62;I forgot to list my glasses. the only time I take my glasses off is when I spar and when I sleep&#60;/p&#62;
&#60;p&#62;John II, I would be ok if my alter ego lost, because your alter ego has put an equal amount of effort to learn boxing.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/6#post-17311</link>
			<pubDate>Tue, 09 Mar 2010 20:07:03 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">17311@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Ya know, I just thought of something. My character has 2@1 boxing. &#60;em&#62;I&#60;/em&#62; don't. Eli really has the martial arts talent. If my character fought his character, and my character won, I'd kind of feel bad about that. To say the least, I'd understand if Eli was upset about it. I just thought that was kind of interesting. &#60;/p&#62;
&#60;p&#62;(Doing Therapy)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/6#post-17308</link>
			<pubDate>Tue, 09 Mar 2010 19:09:08 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">17308@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;O.K., the only question I have is, where is your car relative to your room?  That is, is this your room in your home and your car is in the garage or drive out front (and is that downstairs), or the room in your dorm and the car is half a mile away in the college student parking lot, or what?&#60;/p&#62;
&#60;p&#62;Also, you did not specify what things you were wearing at present, and I see no jewelry, watch, or other &#34;typical&#34; worn objects, which you should include if there are any.&#60;/p&#62;
&#60;p&#62;Otherwise, this is the sheet as I have it:&#60;/p&#62;
&#60;ul&#62;Name	Eli Ray Bumbalough&#60;br /&#62;
a.k.a.	Eli&#60;br /&#62;
	Magnus:  Online handle&#60;/p&#62;
&#60;p&#62;Attributes&#60;br /&#62;
Persuasion	1@5&#60;br /&#62;
Charisma	1@8&#60;br /&#62;
Animal Magnetism	1@5&#60;br /&#62;
Strength	1@10&#60;br /&#62;
Stamina	1@6&#60;br /&#62;
Resistance	2@1&#60;br /&#62;
Density	1@1&#60;br /&#62;
Flexibility	2@1&#60;br /&#62;
Agility	1@4&#60;br /&#62;
Hand/Eye	2@1&#60;br /&#62;
Intellect	2@3&#60;br /&#62;
Intuition	1@10&#60;br /&#62;
Education Level	2@1&#60;br /&#62;
Will Power	1@7&#60;/p&#62;
&#60;p&#62;Averaged Attributes&#60;br /&#62;
Ranged Strike Value&#60;br /&#62;
Martial Strike Value&#60;br /&#62;
Target Value&#60;br /&#62;
Damage Value	&#60;/p&#62;
&#60;p&#62;Best Relevant Attributes&#60;br /&#62;
Tech&#60;br /&#62;
Psi&#60;br /&#62;
Mag&#60;br /&#62;
Bod	&#60;/p&#62;
&#60;p&#62;Bias&#60;br /&#62;
Tech&#60;br /&#62;
Psi&#60;br /&#62;
Mag&#60;br /&#62;
Bod	&#60;/p&#62;
&#60;p&#62;Weaknesses&#60;br /&#62;
	extremely allergic to bees and wasps. Extremely nearsighted, I have to wear glasses to read and drive, Although I can fight without them on.&#60;br /&#62;
Description&#60;br /&#62;
	21 yrs, 6’1”, 240#, Hair Dark brown, Eyes Brown, face is round not ugly but it's attractive, would probably look better if I grew a beard and mustache.  Skin Pale… until it sees some sunlight then it turns bronze.  Limbs Long and muscular, Torso Muscular with a thin layer of fat.&#60;/p&#62;
&#60;p&#62;Skills	&#60;/p&#62;
&#60;p&#62;Tech&#60;br /&#62;
	2@3 Operate Computer T11@0&#60;br /&#62;
	1@4 Read and Write Computer Program T11@1 (Visual Basic, C++, Java)&#60;br /&#62;
	1@4 Build Computer T11@5&#60;br /&#62;
	1@8 Artificial Intelligence Theory T13@0&#60;/p&#62;
&#60;p&#62;Psi&#60;br /&#62;
	1@2 Zen State P1@0 10:00 TF requires relaxation, focuses the mind for +RS/10 bonus to next mental skill, +43SM&#60;br /&#62;
	1@2 Gather Chi P5@0 success allows (second if first is included) will power check against pain or other physical weakeners, 1:00 TF&#60;br /&#62;
	1@6 Kiai P8@0 shout to intimidate gives -10 sit-mod to opponent skills for one minute.&#60;/p&#62;
&#60;p&#62;Mag	&#60;/p&#62;
&#60;p&#62;Bod&#60;br /&#62;
	1@5 Aggressive Running Frontal Power Boost B3@10 uses one attack RS=+DC to next forward kick-based attack (Power Front Kick), on failure fall for damaging damage&#60;br /&#62;
	1@5 Aggressive Running Side Slide B3@10 uses one attack +RS=SM to next side-arc kick-based attack (Side Kick, Flip Kick)&#60;br /&#62;
	2@1 Eli's Style B7@1 Fast Aggressive Weapon-utilizing style, kick- and punch-based, RF2, +10 Att SM +10 Att Dam Mod.&#60;br /&#62;
	2@1 Back Kick B7@1 basic attack on opponent directly behind.&#60;br /&#62;
	1@3 Bo Stick B7@1 RF1 damaging two-handed&#60;br /&#62;
	1@3 Tonfa B7@1 RF1 damaging&#60;br /&#62;
	1@5 Elbow Strike B7@3 base dangerous attack at close range RF1 -10SM&#60;br /&#62;
	1@8 Back Kick base dangerous RF1 -10SM, +10 opponent attack SM&#60;br /&#62;
	1@8 Power Front Kick B7@3 base damaging -10SM&#60;br /&#62;
	1@5 Flying Side Kick B7@3 base dangerous RF1 -10SM, on failure lose balance and forfeit next attack&#60;br /&#62;
	1@8 Roundhouse Kick B7@3 base damaging RF1 -10SM&#60;/p&#62;
&#60;p&#62;Equipment&#60;br /&#62;
	Pair pants, loose Khaki (don't interfere with kicks), extra pocket on each leg.&#60;br /&#62;
	Pair pants, loose olive drab (don't interfere with kicks), extra pocket on each leg.&#60;br /&#62;
	Loose t-shirt, white&#60;br /&#62;
	Loose t-shirt, navy blue&#60;br /&#62;
	3 boxer-briefs&#60;br /&#62;
	3 pairs of socks&#60;br /&#62;
	Pair work boots&#60;br /&#62;
	Australian Oilskin coat: looks like western duster coat. (Oilskin is cloth treated with oils and waxes to make it waterproof.)&#60;br /&#62;
	Leather hat, looks like a cowboy hat except the brim is flat&#60;br /&#62;
	Belt, plain leather&#60;br /&#62;
	Backpack, military style canvas&#60;br /&#62;
	Book on outdoor survival&#60;br /&#62;
	Book on chi gung&#60;br /&#62;
	Book on tai chi&#60;br /&#62;
	Bowie Knife with brass blade catch and a leather sheath (RF1 damaging)&#60;br /&#62;
	Maglite flashlight, 5 D-Cells, extra bulb in tailcap&#60;br /&#62;
	Crowbar, 24&#34;&#60;br /&#62;
	Wallet with driver license and $40&#60;/p&#62;
&#60;p&#62;Stage	1&#60;/p&#62;
&#60;p&#62;World List&#60;/ul&#62;
&#60;p&#62;Note any problems, and then join me in the thread &#60;em&#62;&#60;a href='http://gamingoutpost.com/discussions/topic/elis-coming?replies=1#post-17307'&#62;Eli's Coming&#60;/a&#62;&#60;/em&#62; (like you haven't heard that joke before) to begin play.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Magnus on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/6#post-17296</link>
			<pubDate>Mon, 08 Mar 2010 22:18:32 +0000</pubDate>
			<dc:creator>Magnus</dc:creator>
			<guid isPermaLink="false">17296@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I'm fine with that.&#60;/p&#62;
&#60;p&#62;Equipment:&#60;/p&#62;
&#60;p&#62;2 pairs of loose pants(they don't interfere with my kicks) One is Khaki and the other is olive drab. They have an extra pocket on each leg.&#60;/p&#62;
&#60;p&#62;2 loose t-shirts, one is white and the other is navy blue&#60;/p&#62;
&#60;p&#62;3 boxer-briefs&#60;/p&#62;
&#60;p&#62;3 pairs of socks&#60;/p&#62;
&#60;p&#62;1 pair of work boots&#60;/p&#62;
&#60;p&#62;Australian Oilskin coat: It looks like a western duster coat. Oilskin is basically cloth treated with oils and waxes to make it waterproof. &#60;/p&#62;
&#60;p&#62;leather hat: It looks like a cowboy hat except the brim is flat&#60;/p&#62;
&#60;p&#62;plain leather belt&#60;/p&#62;
&#60;p&#62;military style canvas backpack&#60;/p&#62;
&#60;p&#62;a book on outdoor survival&#60;/p&#62;
&#60;p&#62;a book on chi gung&#60;/p&#62;
&#60;p&#62;a book on tai chi&#60;/p&#62;
&#60;p&#62;a Bowie Knife with a brass blade catch and a leather sheath&#60;/p&#62;
&#60;p&#62;a Maglite flashlight that takes 5 D-Cells with and extra bulb in the tailcap&#60;/p&#62;
&#60;p&#62;a 24 inch crowbar&#60;/p&#62;
&#60;p&#62;my wallet with my driver license and 40$&#60;/p&#62;
&#60;p&#62;most of those items are in my room. Except for the Maglite, it's in my car
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/6#post-17289</link>
			<pubDate>Mon, 08 Mar 2010 16:55:41 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">17289@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;That's what we're doing.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
		<item>
			<title>JohnA1nut on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/6#post-17280</link>
			<pubDate>Mon, 08 Mar 2010 15:33:37 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">17280@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Stupid question, instead of categorizing each skill, why not just give a skill in basic martial arts? Unless there's a particular move or two that you really like and want to have specialized or something. Or is that what you're doing? I'm just trying to better understand how this works. &#60;/p&#62;
&#60;p&#62;(Doing Therapy)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/6#post-17279</link>
			<pubDate>Mon, 08 Mar 2010 15:28:04 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">17279@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I think I get it on the running.  What do you think of:&#60;/p&#62;
&#60;ul&#62;1@5 Aggressive Running Frontal Power Boost B3@10 uses one attack RS=+DC to next forward kick-based attack (Power Front Kick), on failure fall for damaging damage&#60;br /&#62;
1@5 Aggressive Running Side Slide B3@10 uses one attack +RS=SM to next side-arc kick-based attack (Side Kick, Flip Kick)&#60;/ul&#62;
The front attack will give you damage category bonuses if both it and the kick are successful, but will hurt if you fail the running roll and cost you the kick.&#60;/p&#62;
&#60;p&#62;1@2 Gather Chi P5@0 success allows (second if first is included) will power check against pain or other physical weakeners, 1:00 TF&#60;/p&#62;
&#60;p&#62;1@2 Zen State P1@0 10:00 TF requires relaxation, focuses the mind for +RS/10 bonus to next mental skill, +43SM&#60;/p&#62;
&#60;p&#62;If you're happy with this, start your equipment.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Magnus on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/6#post-17270</link>
			<pubDate>Sun, 07 Mar 2010 22:33:11 +0000</pubDate>
			<dc:creator>Magnus</dc:creator>
			<guid isPermaLink="false">17270@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Elbow Strike: this is an attack to the front.&#60;/p&#62;
&#60;p&#62;Hook Kick: I classified this as a basic attack&#60;/p&#62;
&#60;p&#62;Roundhouse Kick: ...I forgot to write this up.&#60;br /&#62;
(-10 SM sounds right)&#60;/p&#62;
&#60;p&#62;Aggressive Running(run into Power Front Kick) It can only  used on someone in the front arc. You're basically running up to someone and kicking them with more power. It doesn't help with the accuracy. &#60;/p&#62;
&#60;p&#62;Aggressive Running(slide into Side or Flip Kick) It can only used on someone in the side arc. It can work with the Side Kick or the Flip Kick. You're basically sliding into a Side Kick or a Flip Kick to give it more accuracy and power&#60;/p&#62;
&#60;p&#62;gather  chi:  It negates some of the penalties associated with pain and other unpleasant sensations. It takes a minute or two to activate.&#60;/p&#62;
&#60;p&#62;zen state: It provides a small bonus(+5 or +10) to mental skills by focusing the mind. It takes 5 or 10 minutes to activate.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/6#post-17258</link>
			<pubDate>Sun, 07 Mar 2010 19:03:02 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">17258@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;&#60;em&#62;1@5 Elbow Strike B7@3 base damaging attack at close range RF1 -10SM&#60;/em&#62;&#60;br /&#62;
Is this an attack on someone behind?&#60;/p&#62;
&#60;p&#62;I noticed that you listed separate Aggressive Running skills for the Power Front Kick and the Side and Flip kicks, but that there is no difference made in the descriptions.  Are they different skills, and if so how do they differ?&#60;/p&#62;
&#60;p&#62;Nothing was said in your post about what in the other thread were called the &#34;Roundhouse Kick&#34; and the &#34;Hook Kick&#34;; are these being covered under different names in the present listing?&#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;This doesn’t seem to do must besides producing a very pleasant sensation or psyche me up so that I can break boards easier.&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;I won't ask the stupid question (why should we list it) but try to ask the question that really matters:  if we are listing it, how do we categorize what it does?  I would ask the same question about the Zen state skill.  You appear to have the skill to put yourself into something like a Zen state, but what does that really mean you've done to yourself, and how do you benefit from that?&#60;/p&#62;
&#60;p&#62;The question is not intended to challenge the validity of the experiences, but to grasp the nature of the skill.  That is, these would appear to be psionic skills (using your inner power to accomplish something--although arguably the first might be a magic skill, drawing supernatural power from beyond yourself to perform a task), but skills are primarily task-oriented, and are categorized based on tasks.  (If you have skill at starting a fire, or making a lever, or operating a gun, those are all the tasks accomplished; if you have skill at reading minds, or altering molecular structures, or shifting your metabolic functions to facilitate rapid healing, those are all the tasks accomplished.  What tasks do your skills accomplish?)&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Magnus on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/6#post-17253</link>
			<pubDate>Sat, 06 Mar 2010 22:12:09 +0000</pubDate>
			<dc:creator>Magnus</dc:creator>
			<guid isPermaLink="false">17253@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I practiced the style for 5 years but I had to stop a year ago.  I stopped when I was two belts away from blackbelt in a system that has 15 belts from white to black.&#60;/p&#62;
&#60;p&#62;I returned to class recently and had a sparring session. I noted that I was still significantly better than the novices. I think most of the skills are at 2@1 and I’ll note when I think they different.&#60;/p&#62;
&#60;p&#62;Punch: The style also uses punches as a basic attack&#60;/p&#62;
&#60;p&#62;Elbow strike: this is very damaging but you have to be very close (within a foot and a half) and it is hard to use. (-10 SM?) I don’t use this very often, so it’s probably 1@5.&#60;/p&#62;
&#60;p&#62;Flip kick, Crescent Kick, Side kick and Front kick: Now that I think about it, these are probably basic attacks.&#60;/p&#62;
&#60;p&#62;(the Crescent Kick isn’t that damaging.)&#60;/p&#62;
&#60;p&#62;Back Kick: this is a powerful attack but you momentarily leave yourself open(-10 to defense?) and it’s hart to hit with(-10 SM?) I sometimes use this move, so it is probably 1@7 or 1@8.&#60;/p&#62;
&#60;p&#62;Ax Kick: I can't imagine using this in a fight, so let's skip it.&#60;/p&#62;
&#60;p&#62;Power Front Kick:(-10 SM?) I sometimes use this move, so it is probably 1@7 or 1@8.&#60;/p&#62;
&#60;p&#62;Flying Side Kick:(-10 to hit, on a failed roll you lose your next attack to regain your balance) I hardly ever use this move, so it is probably 1@4 or 1@5.&#60;/p&#62;
&#60;p&#62;Aggressive Running(run into Power Front Kick) (uses a attack, +?? DM to Power Front Kick) I hardly ever use this move, so it is probably 1@4 or 1@5.&#60;/p&#62;
&#60;p&#62;Aggressive Running(slide into Side or Flip Kick)(uses a attack, +?? SM to Side or Flip Kick) &#60;/p&#62;
&#60;p&#62;Bo Staff: it has been a few years sence I learned this.(1@2 or 1@3?)&#60;/p&#62;
&#60;p&#62;Tonfa: it has been a few years sence I learned this.(1@2 or 1@3?)&#60;/p&#62;
&#60;p&#62;Kiai: Lets go with the -10. This is probably at 1@6&#60;/p&#62;
&#60;p&#62;Mystic? Skills:&#60;br /&#62;
What do you think about these skills? the skills below are probably at 1@2&#60;/p&#62;
&#60;p&#62;I’ve read a few books about chi gung and tai chi. And, I’ve tried my hand at manipulating chi. The most I can do is gather energy from some source (the Sun, the Earth, or the air around me) and hold it in a spot for a few minutes. I can sometimes hold it in multiple spots or all over my body, but this cuts down the time I can hold it. This doesn’t seem to do must besides producing a very pleasant sensation or psyche me up so that I can break boards easier.&#60;/p&#62;
&#60;p&#62;I can (in a quiet place) still my mind into a zen-like state (I don’t know if it is zen because I don’t have a zen teacher). I usually do this by focusing on a repeating series of numbers (1, 2, 3, 4, 1, 2, 3, 4…) and ignoring my other thoughts. It's still a little noisy
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/6#post-17237</link>
			<pubDate>Fri, 05 Mar 2010 16:03:43 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">17237@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;All right, I'm impressed enough to give you a 2@1 hand/eye and 2@3 intellect.&#60;/p&#62;
&#60;p&#62;I'm listing:
&#60;ul&#62;2@3 Operate Computer T11@0&#60;br /&#62;
1@4 Read and Write Computer Program T11@1 (Visual Basic, C++, Java)&#60;br /&#62;
1@4 Build Computer T11@5&#60;br /&#62;
1@8 Artificial Intelligence Theory T13@0&#60;/ul&#62;
&#60;p&#62;I note the convenience that I've already discussed your martial arts; I'll assume that the conclusions I reached there are satisfactory for you (and note that you have probably used them in play since then, so you probably have some idea of whether they work the way you expect or not).  Thus I see:
&#60;ul&#62;Fast Aggressive Weapon-utilizing style, kick-based, RF2, +10 Att SM +10 Att Dam Mod.&#60;br /&#62;
&#60;em&#62;I don't see a name for the style, but that's not important if you just want to call it &#34;Eli's fast aggressive style&#34;.  I also don't see any indication in that thread of how good you are with it.  If you've been in training/practice since that thread, though, you've probably improved some--it was nearly a year ago.&#60;/em&#62;&#60;br /&#62;
Back Kick B7@1 basic attack on opponent directly behind.&#60;br /&#62;
&#60;em&#62;Again, no skill ability level is suggested for this.&#60;/em&#62;&#60;br /&#62;
Roundhouse Kick B7@3 base dangerous.&#60;br /&#62;
&#60;em&#62;It needs a detriment, and the other thread discusses possible ones, such as falling on failure, penalty to hit, sacrifice initiative, give up next attack, bonus next opponent attack.  It also needs a skill ability level.&#60;/em&#62;&#60;br /&#62;
Crescent Kick B7@3 base dangerous.&#60;br /&#62;
&#60;em&#62;All I just said about the Roundhouse Kick applies again, but that the detriments have to be greater to justify the increased (doubled) damage.  I recommended +10 on next opponent attack, but there are other possibilities we can consider.&#60;/em&#62;&#60;br /&#62;
Axe Kick B7@3 base dangerous.&#60;br /&#62;
&#60;em&#62;This repeats the same issues for the Crescent Kick.&#60;/em&#62;&#60;br /&#62;
Hook Kick B7@3 base dangerous.&#60;br /&#62;
&#60;em&#62;And the same issues arise again.  Also, as mentioned there, it is possible that any of these has a higher base damage (doubling again), but a greater detriment.&#60;/em&#62;&#60;br /&#62;
Aggressive Running B3@10 creates RS-10 Sit-mod on next attack, uses one attack.&#60;br /&#62;
&#60;em&#62;This was a solution for applying the same enhancement technique to multiple attack forms; if you prefer, all the attacks can be duplicated in running and non-running versions, and you can be statted separated for each.  This strikes me as more convenient and probably more realistic.  Again, there's no SAL.&#60;/em&#62;&#60;br /&#62;
Kiai P8@0 shout to intimidate gives -10 sit-mod to opponent skills for one minute.&#60;br /&#62;
&#60;em&#62;SAL.  Also, the option to do something RS-based, that is, based on the successful roll, was raised in that thread, and I'm not closing that option.&#60;/em&#62;&#60;br /&#62;
Bo Stick B7@1 base damaging martial arts weapon, two-handed, RF1&#60;br /&#62;
&#60;em&#62;SAL.&#60;/em&#62;&#60;br /&#62;
Tonfa B7@1 base damaging martial arts weapon, one-handed, RF1&#60;br /&#62;
&#60;em&#62;SAL.&#60;/em&#62;&#60;/ul&#62;
&#60;p&#62;There is also some discussion there concerning whether your weapon skills included any kind of advanced parrying or disarming techniques.  Since I was not having that discussion with you, there are no answers there.&#60;/p&#62;
&#60;p&#62;But that's certainly a good start on the martial arts.  Answers?&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>Magnus on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/6#post-17231</link>
			<pubDate>Thu, 04 Mar 2010 20:49:59 +0000</pubDate>
			<dc:creator>Magnus</dc:creator>
			<guid isPermaLink="false">17231@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Agility:  This is low-average (something like 1@4 or 1@5) I’m not graceful. &#60;/p&#62;
&#60;p&#62;Hand/Eye: The first time I shot a firearm. I hit a four inch circle from 30 ft., 7 out of 10 times.&#60;br /&#62;
It was with a 22 cal autoloader handgun.&#60;/p&#62;
&#60;p&#62;99% scored equal or less than 32 on the ACT. The only thing I can think of that suggests a higher intelligence is the fact that I thought the tests were easy.&#60;/p&#62;
&#60;p&#62;Skills:&#60;br /&#62;
You have already discussed my martial arts in &#60;a href=&#34;http://gamingoutpost.com/discussions/topic/martial-arts-skills-for-player&#34; rel=&#34;nofollow&#34;&#62;http://gamingoutpost.com/discussions/topic/martial-arts-skills-for-player&#60;/a&#62; .&#60;/p&#62;
&#60;p&#62;Here is a list of skills and levels&#60;br /&#62;
Operate computer(Windows): low professional&#60;br /&#62;
Build computer: low amateur&#60;br /&#62;
Computer programming (visual basic, C++, and Java):low amateur&#60;/p&#62;
&#60;p&#62;When I was 16-19 I read everything I could get on artificial intelligence and artificial life.  If I met an AI, I would probably understand how it works better than most
&#60;/p&#62;</description>
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			<title>M. J. Young on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/6#post-17200</link>
			<pubDate>Wed, 03 Mar 2010 23:27:54 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">17200@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I concur with Scott that your description of yourself suggests average or below animal magnetism, probably average persuasion, but an above average charisma.  I'll guess 1@8 on the latter and make the other two 1@5.  And yes, I prefer to start people myself when they come here to play, but I also hope to get others refereeing for each other eventually.&#60;/p&#62;
&#60;p&#62;I'm torn on the strength question, because on the one hand being usually the strongest suggests top two percent, but on the other hand I imagine that the top two percent do lift weights, so I'm thinking 1@10.  We'll make your stamina 1@6 because of the toughness against hits in sparring, and give you a 2@1 resistance because of your remarkable health.&#60;/p&#62;
&#60;p&#62;I'll also note a 2@1 flexibility, because I'm impressed by being able to put your palms flat on the floor with your knees straight.  (But then, I have relatively short arms for my body, so I find all those things difficult.)&#60;/p&#62;
&#60;p&#62;Flexibility, agility, and hand/eye are pretty much the entire dexterity package.  Flexibility describes how limber you are, hand/eye your ability to coordinate sense impression with physical action, and agility pretty much everything else--balance, coordination, grace, whatever.  If you've done acrobatics, that's probably more related to agility; if you're a sharpshooter or archer, that tends to hand/eye.  Hand/eye is more about hitting, agility more about dodging.  Does that help?&#60;/p&#62;
&#60;p&#62;99th percentile on the IQ test is 2@2 at least.  I don't know the ACT scale.  The only problem with scoring in the 99th %ile on a test is that you might be better than that.  Any reason I should think you are in, say, the 99.5th or 99.8th?&#60;/p&#62;
&#60;p&#62;I'll give you 1@10 on intuition, unless you can suggest why it ought to be higher than that.  That's about one in ten people.  2@1 is the Ed Level.&#60;/p&#62;
&#60;p&#62;I'm comfortable with a 1@7 will power--that's a bit stubborn.&#60;/p&#62;
&#60;p&#62;Unless you want to address any of these scores in more detail, you can move to the skills post.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>WilliamTWodium on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/6#post-17195</link>
			<pubDate>Wed, 03 Mar 2010 04:02:39 +0000</pubDate>
			<dc:creator>WilliamTWodium</dc:creator>
			<guid isPermaLink="false">17195@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;blockquote&#62;&#60;p&#62;Resistance: Does this refer to your physical toughness or your resistance to disease and toxins?&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;Primarily the latter, but also resistance to such things as hostile environments or (rarely) supernatural or paranormal influences for which willpower is not the appropriate defense.&#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;I’m not sure what social aspects they represent. Can you tell me the difference between them?&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;There's some illuminating discussion of this over in &#60;a href=&#34;http://gamingoutpost.com/discussions/topic/beast-mag&#34;&#62;this thread&#60;/a&#62;, where I used Disney's Beast (of &#60;em&#62;The Beauty and the&#60;/em&#62;) as a conversation starter. I'm too lazy to sum them up in this post, but your brief description of yourself sounds like Charisma is relatively high while An-Mag and Persuasion are relatively low.&#60;/p&#62;
&#60;p&#62;Those percentiles should be useful to MJ; we often thumbnail attribute values using that method.&#60;/p&#62;
&#60;p&#62;Anyway, welcome to the board, looking forward to your game. Bear in mind that you may get handed off to another referee at some point (possibly soon) to reduce MJ's considerable load, but I seem to recall he prefers to run new players himself for at least the first world or few.
&#60;/p&#62;</description>
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			<title>Magnus on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/6#post-17194</link>
			<pubDate>Wed, 03 Mar 2010 01:46:58 +0000</pubDate>
			<dc:creator>Magnus</dc:creator>
			<guid isPermaLink="false">17194@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Ok&#60;br /&#62;
I haven’t played with you before, but I’m playing with Oak on rpol and I’m the player Eric referred to in &#38;lt;href = &#34;http://gamingoutpost.com/discussions/topic/martial-arts-skills-for-player&#34;&#38;gt; martial arts skills for player.&#60;/p&#62;
&#60;p&#62;Name: Eli Ray Bumbalough&#60;br /&#62;
Everyone calls me Eli.&#60;/p&#62;
&#60;p&#62;Persuasion&#60;br /&#62;
Charisma&#60;br /&#62;
Animal Magnetism&#60;/p&#62;
&#60;p&#62;I’m not sure what social aspects they represent. Can you tell me the difference between them?&#60;/p&#62;
&#60;p&#62;Generally, I am very easy to get along with and most people are friendly if I have known them for a while. But in most social situations I tend to fade into the background.&#60;/p&#62;
&#60;p&#62;Strength:  I tend to be the strongest person in most groups. Generally, people who are stronger than me ether lift weights or are larger than me. &#60;/p&#62;
&#60;p&#62;Stamina:  average&#60;/p&#62;
&#60;p&#62;Resistance: Does this refer to your physical toughness or your resistance to disease and toxins?&#60;/p&#62;
&#60;p&#62;My sparing partners tend to commit on how most hit don’t affect me.&#60;br /&#62;
As far as I can remember I haven’t miss school or work due to illness.&#60;/p&#62;
&#60;p&#62;Flexibility: I can easily touch my toes and with some effort I can place my palms on the floor.&#60;/p&#62;
&#60;p&#62;Agility&#60;br /&#62;
Hand/Eye&#60;/p&#62;
&#60;p&#62;I’m not sure what aspects they represent in game. Can you tell me the difference between them?&#60;/p&#62;
&#60;p&#62;Intellect: I scored 140 on an official I.Q test. Unfortunately, I can’t remember the test’s standard deviation. I remember that 99% of the population score at or below that score. I also scored 32 on the ACT and 99% on the ASVAB&#60;/p&#62;
&#60;p&#62;Intuition: I tend to notice things a few seconds before most people and my hunches are generally correct.&#60;/p&#62;
&#60;p&#62;Education Level: I went to ITT Tech for one and a half years.&#60;/p&#62;
&#60;p&#62;Will Power: I can be stubborn but it is nothing special.&#60;/p&#62;
&#60;p&#62;Weaknesses: extremely allergic to bees and wasps. Extremely nearsighted, I have to wear glasses to read and drive, Although I can fight without them on.&#60;/p&#62;
&#60;p&#62;Age: 21&#60;br /&#62;
Height: 6’1”&#60;br /&#62;
Weight: 240 Ibs.&#60;br /&#62;
Physical Description:&#60;br /&#62;
   Face:&#60;br /&#62;
      Hair: Dark brown&#60;br /&#62;
      Eyes: Brown&#60;br /&#62;
      Description: It's round. It's not ugly but it's not attractive either. It would probably look better if I grew a beard and mustache.&#60;/p&#62;
&#60;p&#62;   Skin: Pale… until it sees some sunlight then it turns bronze.&#60;/p&#62;
&#60;p&#62;   Body Description:&#60;br /&#62;
      Limbs: Long and muscular&#60;br /&#62;
      Torso: Muscular with a thin layer of fat over it
&#60;/p&#62;</description>
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			<title>M. J. Young on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/6#post-17184</link>
			<pubDate>Tue, 02 Mar 2010 20:52:55 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">17184@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Magnus, if you check out the stickies at the top of &#60;a href='http://gamingoutpost.com/discussions/forum/multiverser'&#62;the Multiverser forum&#60;/a&#62;, you'll find one entitled &#60;em&#62;&#60;a href='http://gamingoutpost.com/discussions/topic/yes-you-can-play-but'&#62;Yes, You Can Play, But....&#60;/a&#62;&#60;/em&#62;, which outlines my expectations.  I have never turned down a player, even when I was overburdened, so start the process on this character generation thread and we'll get you up and running.&#60;/p&#62;
&#60;p&#62;If you happen to be someone who played in a game years ago, I'd rather pick up from where you were; I might have your character sheet.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>Magnus on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/6#post-17172</link>
			<pubDate>Mon, 01 Mar 2010 21:50:02 +0000</pubDate>
			<dc:creator>Magnus</dc:creator>
			<guid isPermaLink="false">17172@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;M.J. Young, are you willing to take another player?
&#60;/p&#62;</description>
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			<title>M. J. Young on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/6#post-15204</link>
			<pubDate>Fri, 11 Dec 2009 22:14:41 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">15204@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Harry, you're forgiven.  Hopefully Alex gets back here and answers the questions.&#60;/p&#62;
&#60;p&#62;Someone with no intuition would never expect anything and would be surprised by everything.  It would be like 10 Second Tom of &#60;em&#62;50 First Dates&#60;/em&#62;, but applied to everything--nothing would ever fit the pattern, because there would be no pattern.  At the same time, the character would not be aware of anything but that on which he was focused.  Trees have no intuition, but they are not surprised because they have limited sensory ability and no intellect.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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