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		<title>Gaming Outpost Discussions &#187; Recent Topics</title>
		<link>http://gamingoutpost.com/discussions/</link>
		<description>Gaming Outpost Discussions &raquo; Recent Topics</description>
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		<pubDate>Fri, 12 Mar 2010 16:14:30 +0000</pubDate>
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			<title>M. J. Young on "Maxximum Reality:  Maxx Starts Play"</title>
			<link>http://gamingoutpost.com/discussions/topic/maxximum-reality-maxx-starts-play#post-11161</link>
			<pubDate>Sat, 06 Jun 2009 16:42:02 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">11161@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;This picks up the story of Maxx from the fourth page of &#60;a href='http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/4'&#62;The Character Generation Thread&#60;/a&#62;.&#60;/p&#62;
&#60;p&#62;You still feel yourself floating, weightless, without any sensory input apart from that--no light, no sound, no smell or taste, nothing at all.&#60;/p&#62;
&#60;p&#62;You realize that you are tired; then you realize that your consciousness is returning.  You may have been asleep, but you do not know even whether that is so, never mind for how long.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Ending a Decade Behind the Screens"</title>
			<link>http://gamingoutpost.com/discussions/topic/ending-a-decade-behind-the-screens#post-15676</link>
			<pubDate>Sun, 03 Jan 2010 15:57:26 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">15676@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I have already apologized for my complete confusion concerning days since the holiday; those who read the &#60;em&#62;Blogless Lepolt&#60;/em&#62; entry &#60;em&#62;&#60;a href='http://gamingoutpost.com/blog/blame-it-on-the-holiday/'&#62;Blame It On the Holiday&#60;/a&#62;&#60;/em&#62; have seen this.  Here's hoping that with the new week in the new year I can get back on track.  I am of course challenged by the fact that in my absence quite a few have managed to post, so I must catch up threads from &#60;strong&#62;Michael&#60;/strong&#62;, Ahmetia, Brock, Maxx, Kurt, Harry, Nikolaj, and John 2.  Here's hoping we can address them all.&#60;/p&#62;
&#60;p&#62;Michael wants to know whether he can discern why Annie rarely says anything.  There's a reason for that, really, but whether he can perceive it will require a simple intuition check:  7+16=23, too high.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Ahmetia&#60;/strong&#62; is continuing her carriage conversation.&#60;/p&#62;
&#60;p&#62;We'll also continue &#60;strong&#62;Brock&#60;/strong&#62;'s informative conversation with Ann.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Maxx&#60;/strong&#62; and I are still working on the definitions and effects of his skills.&#60;/p&#62;
&#60;p&#62;I wonder whether Mariska will think that &#60;strong&#62;Kurt&#60;/strong&#62; is testing her knowledge, and if so how she will take that.  Still, he's right to think that it would be good to get some instruction in the care and use of a 9mm pistol.  This will give him an instructor and an example in repair of the gun (maintenance being low-level repair), and his roll of 48 says that he can learn it from that, 1@1 Repair Pistol T6@2 (9mm semiautomatic).&#60;/p&#62;
&#60;p&#62;I have posted &#60;strong&#62;Harry&#60;/strong&#62;'s work schedule in its own thread, &#60;em&#62;&#60;a href='http://gamingoutpost.com/discussions/topic/harrys-firefighter-schedule?replies=1#post-15671'&#62;Harry's Firefighter Schedule&#60;/a&#62;&#60;/em&#62;, and pointed him to it as well as started his action forward anew.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Nikolaj&#60;/strong&#62; is again challenging me to consider whether this is a combined skill or two individuals performing the same skill.  I'm inclined toward the latter, and will handle it so.  Nikolaj will go first, in what is another M+7@7 Prayer for Third Party Revelation.  Our time factor is baseline, but there is a delayed effect for -10.  We have +5 appropriate words, and I take &#34;out loud&#34; to mean that sound is necessary, +2.  Having the eyes closed gives it an action component, but our total sit-mod is -3.  He's got a 7@9 bias, +10 for religion, +10 for alliance, +BRA of 1@9, 118-80=48% chance of success.  He rolls 20, good for 1@1 Prayer for Third Party Revelation M+7@7 pray aloud 15:00 for God to speak to people through the words and actions of the user and his companions, -3SM.  The question of whether Bredd also learns it is more difficult.  I am not certain of his bias.&#60;/p&#62;
&#60;p&#62;Lauren rolls 39 on giving &#60;strong&#62;John 2&#60;/strong&#62; the pattern for the psionic slicer; he rolls 05 on learning it, 1@1 Slicer P10@6 Dangerous.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Eli&#039;s Coming"</title>
			<link>http://gamingoutpost.com/discussions/topic/elis-coming#post-17307</link>
			<pubDate>Tue, 09 Mar 2010 19:08:03 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">17307@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;No, this is not a reminiscence for old Three Dog Night fans, but the opening thread of the game for Eli Ray Bumbalough, who has just finished a character sheet in &#60;a href='http://gamingoutpost.com/discussions/topic/the-character-generation-thread/page/9'&#62;The Character Generation Thread&#60;/a&#62;.&#60;/p&#62;
&#60;p&#62;A friend of your dropped off a box he says he thought would interest you.  It contains a hand-held device purported to be the first independent thinking machine.  The material says that it uses something called &#34;scriff&#34; to enhance high-speed internal connectivity and so enable the processor to operate at speeds fast enough to emulate real thought.  It interacts by voice, and is very user-friendly, as if it were its own person--in fact, when you drop it, it actually says, &#34;ouch&#34; before shutting down.&#60;/p&#62;
&#60;p&#62;Picking it up, you get a nasty shock and black out.&#60;/p&#62;
&#60;p&#62;You are now starting to awaken.  You are lying, eyes closed, on your face on a flat surface that feels padded with something scratchy, sort of like fake grass, and you smell a mix of tangerine and celery.&#60;/p&#62;
&#60;p&#62;What will you do?&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>Glantri on "Mike&#039;s Game"</title>
			<link>http://gamingoutpost.com/discussions/topic/mikes-game#post-14581</link>
			<pubDate>Mon, 09 Nov 2009 23:46:04 +0000</pubDate>
			<dc:creator>Glantri</dc:creator>
			<guid isPermaLink="false">14581@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Hi, I'm Mike Washer. I played in the Saturday game at Ubercon.&#60;/p&#62;
&#60;p&#62;Michael Andrew Washer&#60;br /&#62;
AKA Mike - General populace&#60;br /&#62;
    Washer - high school friends, consider it insulting to refer to me simply as Washer for anyone else.&#60;/p&#62;
&#60;p&#62;Attributes&#60;br /&#62;
Persuasion      2@1&#60;br /&#62;
Flexibility     1@8&#60;br /&#62;
Intellect       1@9&#60;br /&#62;
Intuition       1@6&#60;br /&#62;
Education Level 2@2&#60;/p&#62;
&#60;p&#62;Weaknesses: Practically blind without my glasses/contacts&#60;/p&#62;
&#60;p&#62;Physical Description:&#60;br /&#62;
Height: 5'7&#34;&#60;br /&#62;
Weight: 170 lbs&#60;br /&#62;
Current Hair Style: Wavy&#60;br /&#62;
Hair Color: Dark Brown&#60;br /&#62;
Age: 21&#60;br /&#62;
Eye Color: Green&#60;br /&#62;
Facial Hair: Yes&#60;br /&#62;
Birthmarks, Tattoos, or other unusual marking: None&#60;/p&#62;
&#60;p&#62;Skills&#60;/p&#62;
&#60;p&#62;2@8  Sound Technology &#38;amp; Development/Repair     T 10@3      home&#60;br /&#62;
1@5  Hard Metalurgy Package                    T 5@x       home&#60;br /&#62;
1@5  Polymers&#38;amp;Plastics                         T 9@3       home&#60;br /&#62;
1@5  Swing Dance                               M 0@2       home&#60;br /&#62;
1@1  Religion: Christian                       M 1@0       Tropical Island&#60;/p&#62;
&#60;p&#62;Equipment:&#60;/p&#62;
&#60;p&#62;On Persona:&#60;br /&#62;
Cargo Shorts&#60;br /&#62;
Blue Boxers&#60;br /&#62;
Black Ghost Buster Shirt (Glow in the Dark)&#60;br /&#62;
Break the Silence Sweatshirt&#60;br /&#62;
Key chain with bottle opener on it&#60;br /&#62;
Cell Phone&#60;br /&#62;
GPS&#60;br /&#62;
Money ($150 in 20's and 10's and two quarters)&#60;br /&#62;
Ubercon Pin&#60;br /&#62;
Dice (Set of 7 and an extra d6)&#60;/p&#62;
&#60;p&#62;Other Equipment:&#60;br /&#62;
Pliers&#60;br /&#62;
Hammer&#60;br /&#62;
Hand Saw&#60;br /&#62;
Screw Driver&#60;br /&#62;
Screws (50 Count)&#60;br /&#62;
Nails (50 Count)&#60;br /&#62;
Laptop with charger&#60;br /&#62;
Ruler&#60;br /&#62;
Caliper&#60;br /&#62;
Flask of Whiskey&#60;br /&#62;
Pocket Knife&#60;br /&#62;
Backpacking Backpack&#60;br /&#62;
1 Person tent (7 lbs, very small)&#60;br /&#62;
Gaffers Tape&#60;br /&#62;
Electrical Tape&#60;br /&#62;
Duct Tape&#60;/p&#62;
&#60;p&#62;Stage 2&#60;br /&#62;
World List&#60;br /&#62;
----------&#60;br /&#62;
Tropical Island&#60;/p&#62;
&#60;p&#62;So far I got exposed to Scriff through dropping a Scriff Mixer, breaking it, and trying to repair it myself. After dying I woke up on an uneven grassy area on the ground. When I looked around I saw who I later learned to be Michael on the rock outcrop with his mechanical arm. I also saw my friend Michelle down on the beach. After she saw me I pointed out Michael to her, although she couldn't see him from her angle.&#60;br /&#62;
After she started walking up she passed Michael first and we began talking. Michael explained there were others coming and we would wait for an explanation of what was happening for them to get there. In the mean time I offered Michael some of my whiskey, and he declined commenting what he really wanted right now was coffee. He then offered me seagull which was roasting over a fire.&#60;br /&#62;
Shortly everyone else arrived and Michael explained that we had died, but with Scriff entering our systems. Furthermore Scriff doesn't like change, so it wouldn't let our bodies died, so we simply were shunted to a new universe. This would happen every time we would die, making us immortal. He then went on to say he was here to fight the volcano, and that he was preparing for Ragnarok to fight for Odin. He elaborated he was fighting the volcano not to win, but to fight and learn. One of the new versers was offering to kill us at this point, to allow us to verse out before the volcano erupted. No one took him up on this offer.&#60;br /&#62;
I asked what the cave that was smoking was, and he explained that it was water boiling over from the freshwater stream running above the cave.&#60;br /&#62;
Later we all went to sleep. I pitched my 1 person tent and got in. During the night the volcano started to rumble. Being startled by this I attempted to get out of my tent, although this took a few minutes as it was meant to be small and light, not necessarily to be gotten out of hastily. After I got out I saw there volcanic activity had started an earthquake and an eruption was imminent. At this point I found religion so to speak, and began praying. My prayer was interrupted early however, by the ground cracking open beneath me and me passing out before I died, so part of my prayer had been answered in that my death was less painful.&#60;br /&#62;
We were running late, and I didn't verse in yet though. And that's where I am now.
&#60;/p&#62;</description>
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			<title>M. J. Young on "Ahmetia Travels to Ruritania"</title>
			<link>http://gamingoutpost.com/discussions/topic/ahmetia-travels-to-ruritania#post-14594</link>
			<pubDate>Tue, 10 Nov 2009 17:39:34 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">14594@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Ahmetia Campbell played in a new game at Ubercon (somehow everyone thought that I would simply take over her game from Harry in the middle of a world, which I was not going to do).  A lot has happened to her, in part because as memory serves she played Friday night, Saturday morning, and Sunday midday, so probably got in more table time than anyone else.&#60;/p&#62;
&#60;p&#62;That means she's got quite a bit of summary to write, or at least might have.  I'm eager to read it, for many reasons, including that it gives me feedback on what parts of the game were truly memorable for the players involved.&#60;/p&#62;
&#60;p&#62;--M. J. YOung
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "John 2 John"</title>
			<link>http://gamingoutpost.com/discussions/topic/john-2-john#post-16425</link>
			<pubDate>Tue, 02 Feb 2010 20:41:29 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">16425@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;This continues John &#34;A1nut&#34; Cross' game from &#60;em&#62;&#60;a href='http://gamingoutpost.com/discussions/topic/terrraterraterranova'&#62;John Cross in TerraTerraTerranova&#60;/a&#62;&#60;/em&#62;.&#60;/p&#62;
&#60;p&#62;You are awakening.  However, it is dark.  In fact, it is so dark, your eyes are registering no light; your ears no sound.  You smell nothing, taste nothing, and the only tactile sensations you have are that you are comfortable, warm enough, and floating weightless as you were a few minutes ago, with no sense of up or down and no points of contact.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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		<item>
			<title>M. J. Young on "Nikolaj Rising"</title>
			<link>http://gamingoutpost.com/discussions/topic/nikolaj-rising#post-8747</link>
			<pubDate>Wed, 31 Dec 2008 00:53:31 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">8747@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;The story picks up from a thread on the old board, with a few revisions to the character detailed in &#60;em&#62;&#60;a href=&#34;http://gamingoutpost.com/discussions/topic/welcome-back-nikolaj&#34;&#62;Welcome Back Nikolaj&#60;/a&#62;&#60;/em&#62;.&#60;/p&#62;
&#60;p&#62;To recap briefly, Nikolaj was in Columbus, Ohio, when Godzilla came through.  He remained in the hotel, which was undamaged by the monster passing through the city.  Then there was an unexplained explosion, and he blacked out.&#60;/p&#62;
&#60;p&#62;You are now returning to consciousness.  There is a momentary ache in your body, but it passes.  You hear nature sounds--something that might be a bird, although it might be a monkey for all you know about animal sounds.  You also hear a slow rhythmic thudding which periodically loses the beat, offset against another percussive beat of a slightly different pitch and speed, and a sound--a sound of sawing, perhaps.&#60;/p&#62;
&#60;p&#62;You are lying on a soft natural surface, on your back, eyes closed.  The air around you smells heavily of vegetation and soil.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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		<item>
			<title>M. J. Young on "Kurtesy Kall:  Kurt&#039;s Game Continues"</title>
			<link>http://gamingoutpost.com/discussions/topic/kurtesy-kall-kurts-game-continues#post-6666</link>
			<pubDate>Mon, 25 Aug 2008 20:51:03 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">6666@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;This picks up the game for Kurt Wright from &#60;em&#62;&#60;a href=&#34;http://gamingoutpost.com/discussions/topic/new-players-coasting-in/page/4#post-6659&#34;&#62;New Players Coasting In&#60;/a&#62;&#60;/em&#62;.&#60;/p&#62;
&#60;p&#62;Aware that the ground has closed around you, you struggle for air, struggle against the pressure.  With every move your body is buffeted by chunks of rock or lava.  Thank whoever you thank, the rocks are not that hard and the lava not so hot, although some are harder than others.  Some light is coming through now, and you can see the large bricks, rectangular boxes rounded on the edges and corners, pressing in on you.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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		<item>
			<title>M. J. Young on "What I don&#039;t like about mixing concentration and chaining"</title>
			<link>http://gamingoutpost.com/discussions/topic/what-i-dont-like-about-mixing-concentration-and-chaining#post-17313</link>
			<pubDate>Tue, 09 Mar 2010 20:33:17 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">17313@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Maxx has been developing psionic skills rather quickly and impressively, and doing two things that make sense within the context, but which I feel inherently ought not work together, and I'm having trouble determining how to disconnect them.  He's asked what I don't like about his latest chaining application, and the answer really is that he has already combined two concepts that are contradictory to each other, and now taking advantage of that contradiction to increase the power of his abilities significantly.&#60;/p&#62;
&#60;p&#62;So I'm using this thread to hammer out my thoughts and get some input hopefully from people who can help me make sense of how it &#34;ought&#34; to work.&#60;/p&#62;
&#60;p&#62;The problem begins because Maxx has been using preparatory concentration to bonus his psionic skills.  Psionic skills are in the main envisioned as &#34;instant activation&#34; skills with carefully circumscribed levels of power--you think it, it happens, but if you want something very powerful to happen you either need multiple success rolls (e.g., to fly is easy, but to fly at supersonic velocities takes a lot of successful rolls to accelerate) or you have to take significant penalties on making it happen (e.g., you can crush with lethal damage at ranges up to 30' long, but if you want to increase the damage to fatal or the range to 60' that's a -10 penalty on chance of success).  Thus it makes sense that if instead of doing it at the beginning of the minute (RF1) you do it at the end of a minute of preparatory concentration (1:00 TF), you've gained at least +10 for the conversion.  It then follows that for every doubling of the time for you are genuinely focused on preparation you get another +10, and with his 30:00 concentrations he is getting +59.  That makes him very nearly failure proof on most skills.  Now, I certainly don't disallow &#34;failure-proof&#34; skills, if someone wants to invest the ritual into the magic or whatever the bonuses are to get a chance of success over one hundred percent.  The detriments are built into the skill.&#60;/p&#62;
&#60;p&#62;The problem is that it has also been inherent in psionic skills that they are easily chained.  That is, if you have launched a clairvoyance and tracked your target in flight for fifty miles when the end of the skill's duration arrives, in an instant you can restart the skill and keep it from failing.  That makes perfect sense, because it would only take an instant to activate the skill anyway, and your chance of restarting it is the same as your chance of maintaining it, and presumably you know where the target is from tracking him, so it's not a big deal.  It actually gives the character a bonus, because he gets two rolls--one to keep it from fading, another to restart it immediately.&#60;/p&#62;
&#60;p&#62;And I would not object to someone chaining a TF skill with a TF of one minute, because you probably have about that long before the skill dies; and thus assuming you're not doing something else that prevents you from concentrating on this, you should be able to put the minute into the preparatory focus necessary to keep the skill alive.  Thus without really talking about it, skills with preparatory concentration also get their chaining on a successful roll, and the bonus for the preparatory concentration is included.&#60;/p&#62;
&#60;p&#62;But Maxx has skills that require half an hour of preparatory concentration which then makes them nearly failure proof, and he is chaining them without repeating the preparatory concentration but at the same probability of success.&#60;/p&#62;
&#60;p&#62;Part of this is because some of the skills in which he did this initially required skill success rolls to make changes in their effects.  If you created a force object such as a support wall and you wanted to move the wall or bend the wall, you would have to make a skill check to see whether you managed to get it to do what you wanted; but this is not really &#34;chaining&#34; the skill in the same sense.  It is successfully manipulating the skill while it functions, and incidentally includes extending the time if the new roll happens to add to the time (that is, if you have twenty minutes left on the skill and the manipulation skill check is a 30, you would have thirty minutes from the moment of the manipulation skill check, or an added ten minutes).  If you are flying and roll to accelerate your velocity, it is the acceleration that is at issue; the increase in duration, if there is one, is secondary to this.&#60;/p&#62;
&#60;p&#62;At present, though, Maxx is attempting to chain a retrocognition skill that reads targeted objects in a fashion that allows him to move from one object to another.  It strikes me that if he were reading his mother's mind and wanted to read his father's mind, I would not allow that as chaining--that's a different targeted mind, with a different chance of success (because his mother's mind is more familiar to him).  I should not permit a chaining of retrocognition to connect to a different object, by that reasoning.&#60;/p&#62;
&#60;p&#62;If a skill requires an extended preparatory concentration, &#34;chaining&#34; rolls are thereafter limited to such purposes and targets as were envisioned when the preparation was undertaken, and any change in those purposes or targets which takes it beyond the initial parameters will require a fresh performance of the skill including the preparatory time.&#60;/p&#62;
&#60;p&#62;Thanks for asking, Maxx.  That seems the fair solution.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
		</item>
		<item>
			<title>M. J. Young on "What would your alignment be?"</title>
			<link>http://gamingoutpost.com/discussions/topic/what-would-your-alignment-be#post-16099</link>
			<pubDate>Thu, 21 Jan 2010 18:58:11 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">16099@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I hadn't thought of my alignment quiz for quite a while, but I was reminded of it by the slavery discussion that arose in connection with the thread about characters to whom our characters are attracted.  So I took it again, this time (as I have done before) as myself, the guy that I am, who is still pretty close to the guy I play in the online game, I think.&#60;/p&#62;
&#60;p&#62;So I'm interested in how anyone else comes out on this.  If you, yourself, were a D&#38;amp;D character, what would your alignment be?  Read the instructions carefully, whether you take the &#60;a href='http://www.mjyoung.net/dungeon/align.html'&#62;hand-scored version&#60;/a&#62;, the &#60;a href='http://www.mjyoung.net/dungeon/javalign.html'&#62;Javascript one&#60;/a&#62;, or &#60;a href='http://www.xemaris.de/Alignment/Alignment.htm'&#62;the German CGI version&#60;/a&#62;.&#60;/p&#62;
&#60;p&#62;I scored:&#60;br /&#62;
&#60;blockquote&#62;alignment is:   Neutral Good&#60;/p&#62;
&#60;p&#62;With 2 points towards Lawful&#60;br /&#62;
and 20 points towards Good&#60;/p&#62;
&#60;p&#62;Total Scores&#60;br /&#62;
Good	41&#60;br /&#62;
Evil	21&#60;br /&#62;
Lawful	30&#60;br /&#62;
Chaotic	28&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;If I am remembering and calculating correctly, the minimum score you can get in an area is 14 and the maximum 48, and you can't get the minimum or the maximum in more than one score.&#60;/p&#62;
&#60;p&#62;Remember, in brief:
&#60;ul&#62;
&#60;li&#62;&#60;em&#62;Good&#60;/em&#62; means wanting the greatest benefit for the greatest number;&#60;/li&#62;
&#60;li&#62;&#60;em&#62;Law&#60;/em&#62; means viewing society and order as more important than individuals;&#60;/li&#62;
&#60;li&#62;&#60;em&#62;Chaos&#60;/em&#62; means viewing individual rights as more important than societal structures; and&#60;/li&#62;
&#60;li&#62;&#60;em&#62;Evil&#60;/em&#62; means putting yourself above everyone else.&#60;/li&#62;
&#60;/ul&#62;
In that sense, it is not a judgment.  Being &#34;evil&#34; does not mean you are a bad person.  As one of my best articles put it, Adam Smith's economic philosophy known as Capitalism is the definitive concept of evil:  everyone really is pursuing his own individual selfish interest, and this results in the best possible world for everyone.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>johnosevens on "Multiverse Express 999 - Ahmetia&#039;s Game begins"</title>
			<link>http://gamingoutpost.com/discussions/topic/multiverse-express-999-ahmetias-game-begins#post-12136</link>
			<pubDate>Thu, 09 Jul 2009 11:45:36 +0000</pubDate>
			<dc:creator>johnosevens</dc:creator>
			<guid isPermaLink="false">12136@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;We started Ahmetia off at Anime Next.&#60;/p&#62;
&#60;p&#62;She did... my usual twisted version of the Tropical Island (unlike MJ who flatlines the biases there and leaves a new Verser there for days, I run the biases through the roof but my Versers are only there for like an hour and don&#38;#39;t have time to learn anything useful). She met with a man who was as much machine as man, who explained that there are things out there both subtle and gross, but it&#38;#39;s not for the faint of heart.&#60;/p&#62;
&#60;p&#62;((Edited: Apparently Ahmetia&#38;#39;s memory of this was clearer than mine - her Senior Verser was a slim-figured man dressed like a Spanish nobleman, complete with rapier and dagger, with slightly foxlike features that remind her of Shakespeare&#38;#39;s Puck.))&#60;/p&#62;
&#60;p&#62;Then the island blew up.&#60;/p&#62;
&#60;p&#62;She spent an eventful couple of days on the Orient Express (I love putting Versers in familiar but twisted worlds. and it was 2am and seemed like a good idea). She managed to be framed for murder, accuse a lieutenant colonel of the Royal Marines of the same murder, and then be murdered in her sleep when it turned out she was right. Oh well. At least the look of &#38;#39;wtf?&#38;#39; on his face when he watched her Verse out was probably worth it.&#60;/p&#62;
&#60;p&#62;When the Scriff spat her out again, she felt the feeling of rising and falling. She was promptly arrested. Again. This time by an engineer with a thick Russian accent and a very large wrench, who turned her over to a security officer, who brought her to Captain Elizabeth Larkin-Johnson, who informed her that the &#60;em&#62;Piper Marie III&#60;/em&#62; (why? because artistic liberties, and because having a number gives that &#38;#39;used universe&#38;#39; feeling) allows no stowaways and carries no passengers. She who does not work does not ride. And seeing as it&#38;#39;s another seven weeks in hyperspace to Emerald Station, it would be a long walk. &#60;/p&#62;
&#60;p&#62;So they assigned her to Astrogation, which proved to be sufficiently above her tech level and mathematical abilities for her to wash out after two days. The security officer, Benjamin Harrison, took pity on her, and while he was willing to teach her some fighting skills, it wouldn&#38;#39;t be enough to get her a spot in security. Ultimately she wound up in the galley, working with a fat cook named Gopher.&#60;/p&#62;
&#60;p&#62;And so it is that she is in a unique position of getting to meet pretty much the entire crew at one point or another. Regardless of rank or department, everyone has to eat. So far they all like her well enough, and various people are willing to include her in their interests. Harrison wants to teach her martial arts. Gopher is teaching her to cook and tend bar. One of the girls from Astrogation still thinks she could learn it if she put her mind to it. And there is a tall, stick-thin man who claims to be from Emerald Station, who is earning his passage home by entertaining the crew with his music in the dining hall.&#60;/p&#62;
&#60;p&#62;And that&#38;#39;s where we left her, en route to Emerald Station aboard a cargo ship that is the third of her name.
&#60;/p&#62;</description>
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			<title>johnosevens on "Harry&#039;s Game"</title>
			<link>http://gamingoutpost.com/discussions/topic/harrys-game#post-1666</link>
			<pubDate>Wed, 14 Nov 2007 16:04:05 +0000</pubDate>
			<dc:creator>johnosevens</dc:creator>
			<guid isPermaLink="false">1666@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Hmm... Alright I played this at UberCon and I just found my character sheet. I want to play but I'm probably going to get this wrong. I apologize in advance if I do anything too horribly noob-ish. Anyway, I read that I was supposed to post my character sheet and past adventures. I'll post my sheet - what I have filled in - here, and my adventures in the next post, so if anyone wants to move my sheet to a Behind the Screen or some such thing it's that much easier.&#60;/p&#62;
&#60;p&#62;Harry Smith (Stage 2)&#60;br /&#62;
AKA&#60;br /&#62;
Lucianos Northfire - A numerologically agreeable name, used only by witches and gods.&#60;br /&#62;
John O'Sevens, Minister of Information - Used only online.&#60;/p&#62;
&#60;p&#62;Attributes&#60;br /&#62;
1@3 Flexibility&#60;br /&#62;
2@2 Agility&#60;br /&#62;
2@3 Intellect&#60;br /&#62;
1@7 Intuition&#60;br /&#62;
2@2 Education Level&#60;/p&#62;
&#60;p&#62;Weaknesses&#60;br /&#62;
Thin Blood&#60;br /&#62;
Caffeine Addiction&#60;br /&#62;
Phobias: Heights, Bees/Wasps&#60;/p&#62;
&#60;p&#62;Physical Description:&#60;br /&#62;
Height: 6'1&#34;&#60;br /&#62;
Weight: 260lbs.&#60;br /&#62;
Current Hair Style: Short&#60;br /&#62;
Facial Hair: Rogue's Goatee&#60;br /&#62;
Markings: Left earring&#60;/p&#62;
&#60;p&#62;Skills&#60;br /&#62;
2@5 English Writing Psi 0@0&#60;br /&#62;
2@5 Witchcraft Mag 1@0&#60;br /&#62;
2@1 Smallsword Duelling Bod 7@1&#60;br /&#62;
2@1 Philosophy Mag 0@0&#60;br /&#62;
1@5 Robotics (Function Machine) Tech 12@4&#60;br /&#62;
1@7 Psychometry (This is listed on my sheet as Mag 7@5 but I wonder if it's more Psionic)&#60;br /&#62;
1@10 Influence Luck Mag 1@5&#60;br /&#62;
1@5 Military Hand-to-Hand Combat (specialty in disarming maneuvers) Bod 7@1&#60;/p&#62;
&#60;p&#62;Equipment&#60;br /&#62;
Brown Tunic&#60;br /&#62;
Black Jeans and Sneakers&#60;br /&#62;
Green Plaid Boxers&#60;br /&#62;
Wallet - Three forms of ID, $20 US cash, photos, credit card&#60;br /&#62;
20 Dice, various sizes&#60;br /&#62;
Irish bamboo flute, in D&#60;br /&#62;
Red-Bladed smallsword, meteoric iron, nicknamed &#34;SoulMourn&#34;&#60;br /&#62;
Swordbelt and Scabbard&#60;br /&#62;
Jedi-style black cloak, cotton twill, heavily waterproofed&#60;br /&#62;
Wide-brimmed black hat&#60;br /&#62;
Red and black metal-framed hiking backpack&#60;br /&#62;
Hatchet, Rope, and 10 locking carabiners&#60;br /&#62;
Three five-subject notebooks, 2 boxes of pens, book on Native American crafts, Army Survival Handbook&#60;br /&#62;
Extra clothes (three sets)&#60;br /&#62;
$50 in gold dollar coins&#60;br /&#62;
2 4-packs of Amp
&#60;/p&#62;</description>
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			<title>M. J. Young on "The Character Generation Thread"</title>
			<link>http://gamingoutpost.com/discussions/topic/the-character-generation-thread#post-2212</link>
			<pubDate>Tue, 27 Nov 2007 17:25:07 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">2212@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Welcome to Multiverser.&#60;/p&#62;
&#60;p&#62;This thread has been set up to walk you through the process of creating a character.  You can post your responses here, or open a new thread, as you prefer.&#60;/p&#62;
&#60;p&#62;Let me emphasize for clarity that &#60;strong&#62;&#60;em&#62;you will be playing yourself&#60;/em&#62;&#60;/strong&#62;, that is, starting as a version of yourself, a character derived entirely from who you are right now, what you can do, what you own and carry.  Do not give me the description of some fantasy or science fiction character you want to be.  You can &#60;em&#62;become&#60;/em&#62; that character over time, if that is your objective, but it's much more interesting to &#60;em&#62;start&#60;/em&#62; as yourself.&#60;/p&#62;
&#60;p&#62;There will be three posts below. Please answer them one at a time, in separate posts, and be prepared to answer questions. I would rather these were done on separate days, because there are already plenty of people playing, and I need time to digest and copy your materials in addition to running their games.&#60;/p&#62;
&#60;p&#62;This is a slightly modified version of our On-the-Fly character generation system--modified to work better in forum play.  It creates an incomplete character, on the assumption that it hits all the important points and the details will be added as needed during play.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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		<item>
			<title>Blue Canary on "M.J. stands for Mainly Junk - M.J. game continues"</title>
			<link>http://gamingoutpost.com/discussions/topic/mj-stands-for-mainly-junk-mj-game-continues#post-301</link>
			<pubDate>Wed, 05 Sep 2007 14:50:19 +0000</pubDate>
			<dc:creator>Blue Canary</dc:creator>
			<guid isPermaLink="false">301@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;&#60;em&#62;&#60;br /&#62;
This follows on from &#60;a href=&#34;http://gamingoutpost.com/discussions/topic/perplexing-m-j-youngs-game-continues?replies=5&#34;&#62;PerPlexing, M. J. Young's Game Continues&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;MJ dies and needs a difficult Flexibility check.  18 is very close but still a failure so he remains at Stage 2&#60;/p&#62;
&#60;p&#62;I'm not sure exactly what to do about Mitsuki.  Technically she died before MJ did, but it was pretty close.  Any input MJ?&#60;br /&#62;
&#60;/em&#62;&#60;/p&#62;
&#60;p&#62;You wake up in agony.  You are in a vast shallow pool of some kind of acid.  All of your equipment has corroded and lies broken.  The skeleton of your practice dummy stands frozen in a mockery of a defensive stance somewhat reminiscent of the movie The Terminator.
&#60;/p&#62;</description>
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			<title>M. J. Young on "Graeme&#039;s Tangled Jungle"</title>
			<link>http://gamingoutpost.com/discussions/topic/graemes-tangled-jungle#post-13171</link>
			<pubDate>Wed, 19 Aug 2009 20:40:02 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">13171@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;This comes from the end of the thread entitled &#60;em&#62;&#60;a href='http://gamingoutpost.com/discussions/topic/future-roma-graemes-game-continues/page/10'&#62;Future Roma, Graeme's Game Continues&#60;/a&#62;&#60;/em&#62;&#60;/p&#62;
&#60;p&#62;Heat.&#60;/p&#62;
&#60;p&#62;Humidity.&#60;/p&#62;
&#60;p&#62;The earthy smell of nature.&#60;/p&#62;
&#60;p&#62;The shade is affording little comfort, instead giving the sensation of being trapped in a greenhouse.&#60;/p&#62;
&#60;p&#62;The pillars supporting the roof are woody.&#60;/p&#62;
&#60;p&#62;You are on your feet, and manage to catch your balance, but you are dazed and disoriented.&#60;/p&#62;
&#60;p&#62;There is a wild animal noise.  Something scampers up your back to your shoulder, but before you can react you realize it is Pixie.&#60;/p&#62;
&#60;p&#62;There is a thrashing and thumping, and you look over to see Heph lying on the ground fitfully, apparently having a bad dream but almost awake.&#60;/p&#62;
&#60;p&#62;You begin to take in your surroundings.  It's a jungle, tropical or subtropical, very muggy, very warm.&#60;/p&#62;
&#60;p&#62;It is daytime.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>Tadeusz on "Links"</title>
			<link>http://gamingoutpost.com/discussions/topic/links#post-17293</link>
			<pubDate>Mon, 08 Mar 2010 17:37:07 +0000</pubDate>
			<dc:creator>Tadeusz</dc:creator>
			<guid isPermaLink="false">17293@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Very nice dungeonmaster's game room...&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.acaeum.com/forum/viewtopic.php?t=8714&#34; rel=&#34;nofollow&#34;&#62;http://www.acaeum.com/forum/viewtopic.php?t=8714&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Edit: Why There is No Jewish Narnia. I found this double book review to be pretty interesting. It was especially good as he saw the weaknesses and the strength of one of the books, The Magicians, which is something of a mockery of Narnia. I would expect many reviews to only see the strengths, and see the weakness as either strength or not see it. And other fewer reviews vice versa.&#60;/p&#62;
&#60;p&#62;It gave an overview of the field of Jewish fantasy, which according to the writer is at best, immature.&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.jewishreviewofbooks.com/publications/detail/why-there-is-no-jewish-narnia&#34; rel=&#34;nofollow&#34;&#62;http://www.jewishreviewofbooks.com/publications/detail/why-there-is-no-jewish-narnia&#60;/a&#62;
&#60;/p&#62;</description>
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			<title>M. J. Young on "Askimet Error Notice"</title>
			<link>http://gamingoutpost.com/discussions/topic/askimet-error-notice#post-17277</link>
			<pubDate>Mon, 08 Mar 2010 15:11:39 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">17277@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Aaron--when I was posting my Blogless Lepolt entry today, I got a yellow bar that said that Askimet had detected an error that was preventing the software from working correctly.  I did not notice any problem with how the software was working, and the post went through fine.  There was a link for information about how to fix the problem, but when I followed it I was told I did not have the required permissions to view the page in question.&#60;/p&#62;
&#60;p&#62;So I'm alerting you that the system at least thinks it has a problem.&#60;/p&#62;
&#60;p&#62;It occurs to me that that was the beginning of the end for HAL.  Hopefully this isn't so serious....(insert appropriate emoticon here).&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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		<item>
			<title>Tadeusz on "Skill: You Can&#039;t Hit Me"</title>
			<link>http://gamingoutpost.com/discussions/topic/skill-you-cant-hit-me#post-17213</link>
			<pubDate>Thu, 04 Mar 2010 09:50:01 +0000</pubDate>
			<dc:creator>Tadeusz</dc:creator>
			<guid isPermaLink="false">17213@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;This Psi skill is an intimidation variant suitable for defending against ranged attacks from one foe you are facing.  Batman, WAW Tadeusz, and The Prodigal (from my movie review soon to be posted) would have it.&#60;/p&#62;
&#60;p&#62;The hero faces the villain, and the villain is so terrified that he has a hard time getting an accurate shot off. I'd say something like a Relative Success roll for intimidation gets turned into a Negative Sit-mod for the villain's ranged attack roll.&#60;/p&#62;
&#60;p&#62;Example:&#60;br /&#62;
The Bat stepped out of the shadow behind the roof access, his boots crunching on the gravel impregnated tarvey roof of the Morgan Hotel. A frightened criminal looking over the night city below spun to face him.&#60;br /&#62;
&#34;G-get a-way from me, Bat.&#34; He cried, waving his .43 wildly.&#60;br /&#62;
&#34;Come with me, Murphy O'Connor.&#34; A cold voice replied.&#60;br /&#62;
&#34;No, they'll kill me.&#34;&#60;br /&#62;
&#34;And I won't?&#34; Asked the Bat as he closed the distance at an easy stroll, every line of his body radiating confident menace.&#60;br /&#62;
Murphy shot, and shot again, and went to fire again, and the Bat's hand closed on his wrist and Murphy fainted.&#60;br /&#62;
Two bullets had been fired at a man-size target at eight and five feet respectively, but the worse damage the Bat had was a hole in his cape.
&#60;/p&#62;</description>
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			<title>M. J. Young on "Spirits versus Souls"</title>
			<link>http://gamingoutpost.com/discussions/topic/spirits-versus-souls#post-16883</link>
			<pubDate>Thu, 18 Feb 2010 21:17:16 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">16883@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;This is barely on topic, so I'm dropping it in the Off Topic forum, despite the fact that it arose in connection with a game.  It has to do with the specific use of the words &#34;spirit&#34; and &#34;soul&#34; in my vocabulary, which happens to be the vocabulary used in writing the Multiverser rules, so it matters to understanding those rules.&#60;/p&#62;
&#60;p&#62;The problem arises because the Greeks have a word, psyche, which we often translate &#34;soul&#34; but sometimes translate &#34;mind&#34;.  Plato co-opted this word within his philosophy.  Platonism holds that there is a realm of &#34;real&#34; &#34;absolute&#34; &#34;ideas&#34; or &#34;ideals&#34; which is the better place, and that the material world is comprised of what are in essence copies attempting to reach the level of that reality.  That is, we have trees, but in the ideal world there exists &#34;tree&#34;, which is the perfect object of which &#34;trees&#34; are imperfect copies.  Within Platonism, then, the &#34;soul&#34; is the thinking and feeling individual that comes from the &#34;real&#34; world of ideals, and in many forms of Platonic Gnosticism that &#34;soul&#34; is trapped in a corrupt material body, and needs to escape to the better world of ideals first through knowledge and then ultimately through death.  Greek has a separate word for spirit, pneuma.  Both words etymologically derive from concepts of air or breath, and thus that which is non-corporeal.&#60;/p&#62;
&#60;p&#62;The problem is complicated because Hebrew also have words we render spirit and soul, and its word for Spirit also derives from and is very close to the word for breath or wind.  However, the earliest use of the word says that God formed a material body and &#34;breathed&#34; or &#34;spirited&#34; into it the &#34;breath&#34; or &#34;spirit&#34; of life, and that when this happened man &#34;became a living soul&#34; or &#34;being&#34;.  When Alexander the Great's scholars were translating the Hebrew into Greek (the ancient translation of the Old Testament known as the Septuagint), they rendered the word &#34;spirit&#34; with their &#34;pneuma&#34; and the word &#34;soul&#34; with their &#34;psyche&#34;.  But a Hebrew soul is not a non-corporeal part of a person; it &#60;em&#62;is&#60;/em&#62; a person, and absent both a material body and a non-material spirit it does not exist.&#60;/p&#62;
&#60;p&#62;Not all Christian theologians follow this Hebrew formulation, as the Greek formulation entered our theological history very early (most of the theologians in the second through fifth century were trained in Greek philosophy at some level).  This leads to a great deal of confusion concerning what it is that the New Testament means when it uses the word &#34;soul&#34;, and there are many Christians who have a very neo-Platonic view of the matter, that there is this ephemeral something within us that is our real person, our bodies being shells we ultimately escape.  The view I think is more consistent with Paul's discussions is that the bodies are temporary structures that are ultimately converted into permanent structures, and that we will never exist as immaterial beings--it is the nature of humanity to be spirits in bodies, which is what I believe the Bible means by the word we render &#34;souls&#34;, people, beings, humans.&#60;/p&#62;
&#60;p&#62;Because of this, I generally use the word &#34;spirit&#34; to refer to that incorporeal part of a person and the word &#34;body&#34; to refer to the rest.  If I use the word &#34;soul&#34;, what I mean by it is an entire united person.  I also recognize that this &#34;soul&#34; is so closely joined that it is not easy to determine where the spirit is divided from the body--all our thoughts, feelings, sensations, desires, and much more are combinations of physical and spiritual elements.&#60;/p&#62;
&#60;p&#62;The soul thus exists as the person, united.  The part that is able to leave the body is the spirit, and when the spirit is not with the body, the soul does not exist, and the body is for practical purposes &#34;dead&#34;, or at best comatose, having no spirit in it.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>JohnA1nut on "Human Nature"</title>
			<link>http://gamingoutpost.com/discussions/topic/human-nature#post-17050</link>
			<pubDate>Thu, 25 Feb 2010 12:26:15 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">17050@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Has anyone else noticed that it is human nature to think the worst of people? This results in the numerous misunderstands that we have online. The offended party automatically assumes that the statement was intended as a direct insult, instead of giving it the benefit of the doubt. I recently noticed this with a friend of mine. In person, she was so friendly, but online she was so mean. I couldn't understand why. I just recently realized that she's saying the same things online as she is in person, but online, I can't hear her say it. We've all had misunderstandings where something said was misunderstood. We continually assume the other person meant it the wrong way. This flaw in human nature has to be related to gaming SOMEHOW, so I figured I would throw it up into the air and see if anyone wanted to shoot at it. &#60;/p&#62;
&#60;p&#62;(Doing Therapy)
&#60;/p&#62;</description>
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			<title>johnosevens on "Causality and Thomism"</title>
			<link>http://gamingoutpost.com/discussions/topic/causality-and-thomism#post-17061</link>
			<pubDate>Thu, 25 Feb 2010 14:55:56 +0000</pubDate>
			<dc:creator>johnosevens</dc:creator>
			<guid isPermaLink="false">17061@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Well, MJ asked me to ask about this here, so here it is, in the Off Topic list.&#60;/p&#62;
&#60;p&#62;This is me asking MJ for his take on the whole Unmoved Mover / Uncaused Cause thing.&#60;/p&#62;
&#60;p&#62;He asked me to do a bit of research on the topic, and so I did. And I was interested to learn that Thomas Aquinas didn't make up either idea. It originally came from Aristotle's &#60;em&#62;Metaphysics&#60;/em&#62;, which I had never realized. What he &#60;em&#62;did&#60;/em&#62; do was include that idea in an explanation of the nature of the divine - the idea that the existence of God (or gods, or so on) can be determined by reason, which seems logical now that he's explained it but was apparently nigh unheard of before then. (Oddly enough, the part of this that I have the hardest time explaining to people is the part about how time cannot be infinite without an infinite number of moments having had to pass before coming to the present and thus present never occurring.)&#60;/p&#62;
&#60;p&#62;Without using wording that is likely to cause an argument: MJ (and other philosophers and fellow philosophers-aspirant), what is your take on all of this? The idea of trying to use reason and logic to prove the existence of the divine?
&#60;/p&#62;</description>
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			<title>M. J. Young on "A Telepathy Botch List"</title>
			<link>http://gamingoutpost.com/discussions/topic/a-telepathy-botch-list#post-16896</link>
			<pubDate>Thu, 18 Feb 2010 23:32:10 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">16896@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Well, Ryan just botched on a telepathy skill roll, and we get to talk about the possible botches.  Here are some basic ideas to get the ball rolling.&#60;/p&#62;
&#60;p&#62;Of course, we have the problems typical of all psionic skills:  brain burn (a blinding headache), psionic shockwave (a damaging force radiating outward from the user), neural breakdown (loss of attributes or skill levels or even mental stability).  Because this is a botch on a telepathic skill, it is possible for the target character to be the center point, and thus the one who suffers the brunt of the damage.&#60;/p&#62;
&#60;p&#62;Other possibilities include that the minds become stuck together, melded as it were; and that the bodies swap minds.  Also, the user might convey unintended information to the target.&#60;/p&#62;
&#60;p&#62;I vaguely recall a telepathic botch in which the user accidentally created one of his skills in the target.&#60;/p&#62;
&#60;p&#62;So, what would you put on such a botch list?&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>JohnA1nut on "Daywalkers"</title>
			<link>http://gamingoutpost.com/discussions/topic/daywalkers#post-7248</link>
			<pubDate>Thu, 02 Oct 2008 21:11:36 +0000</pubDate>
			<dc:creator>JohnA1nut</dc:creator>
			<guid isPermaLink="false">7248@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Anyone ever notice that if there is some kind of zombie/vampire/other undead monster, they only come out at night? I was just watching an episode of Sliders, (kind of like Multiverser) and in this episode, they have zombies which only come out at night, which crave human fat. Craving brains or flesh I had heard of, but not fat sucking zombies. Anyway, to get to the point, this got me started wondering why these creatures only come out at night. Why are there no zombies which only come out in the daytime, and at night it is safe to walk around? Perhaps their bodies are partially powered by solar radiation, and without it, they shut down. It would make engaging them in combat that much easier, and make them easier to trap. The disadvantages though would be first, that you could only look for supplies in the dark when you couldn't see very well, and secondly, daytime is usually twice as long as nighttime. Just a weird idea that I had.
&#60;/p&#62;</description>
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			<title>Oak on "An Unfamiliar Familiar Forest, John Oakmaster alone in a new world"</title>
			<link>http://gamingoutpost.com/discussions/topic/an-unfamiliar-familiar-forest-john-oakmaster-alone-in-a-new-world#post-4669</link>
			<pubDate>Wed, 16 Apr 2008 01:38:19 +0000</pubDate>
			<dc:creator>Oak</dc:creator>
			<guid isPermaLink="false">4669@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;&#60;em&#62;Here continueth the adventures of Professor John Oakmaster (AKA &#34;Oak&#34;, AKA &#34;Dr. John Oakmaster&#34;, AKA OOC &#34;John III&#34;).  Just when you thought it was safe...  :)&#60;/p&#62;
&#60;p&#62;These adventures begin in the &#60;strong&#62;B Movie Monster World Gather&#60;/strong&#62;, in the archived threads &#60;a href=&#34;http://discussions.gamingoutpost.com/index.php?showtopic=82881&#34;&#62;&#34;Stretching the Yellow Ribbon&#34;&#60;/a&#62; and &#60;a href=&#34;http://discussions.gamingoutpost.com/index.php?showtopic=82772&#38;#38;st=624&#34;&#62;&#34;John II Is Not At Home&#34;&#60;/a&#62;.&#60;/p&#62;
&#60;p&#62;After versing out of that world, my character sheet looked something like &#60;a href=&#34;http://discussions.gamingoutpost.com/index.php?showtopic=82716&#38;#38;st=505&#34;&#62;this&#60;/a&#62;, plus or minus some of the items I had bought in that world (which were specified &#60;a href=&#34;http://discussions.gamingoutpost.com/index.php?showtopic=82716&#38;#38;st=527&#34;&#62;later&#60;/a&#62;).&#60;/p&#62;
&#60;p&#62;These adventures continue in the current world &#60;strong&#62;Sherwood Forest&#60;/strong&#62;, starting in the archived thread &#60;a href=&#34;http://discussions.gamingoutpost.com/index.php?showtopic=82995&#34;&#62;&#34;An Unfamiliar Familiar Forest&#34;&#60;/a&#62;.&#60;/p&#62;
&#60;p&#62;The action resumes in response to &#60;a href=&#34;http://discussions.gamingoutpost.com/index.php?showtopic=82995&#38;#38;view=getnewpost&#34;&#62;this post&#60;/a&#62;.&#60;/em&#62;&#60;/p&#62;
&#60;p&#62;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&#60;/p&#62;
&#60;p&#62;I nod my head thoughtfully in response, and respond softly.&#60;/p&#62;
&#60;p&#62;&#34;I know.  As it is written, &#60;em&#62;'Without faith it is impossible to please him...'&#60;/em&#62;&#34;&#60;/p&#62;
&#60;p&#62;I continue to get to know the others as best I can, and to make myself useful, and to minister to the needs around me.&#60;/p&#62;
&#60;p&#62;I continue to learn what I can from the others.  Outdoor skills, survival skills, quarterstaff and longbow, stories and songs and bardic ways and how to play instrument(s), ministering to the sick, woodworking skills (making quarterstaffs, longbows, arrows, musical instruments), etc.&#60;/p&#62;
&#60;p&#62;I keep my eyes open for a hunk of oak suitable for making an oak quarterstaff, and work to make one.  If it doesn't come out well enough, I repeat the process until I have a good quality oak quarterstaff.&#60;/p&#62;
&#60;p&#62;I continue to look for ways to gently and lovingly promote &#60;em&#62;Biblical&#60;/em&#62; faith, such as by singing suitable psalms and hymns and spiritual songs that include Biblical doctrine (as opposed to Romish doctrine).&#60;/p&#62;
&#60;p&#62;I look for an opportunity to make or acquire a musical instrument suitable for a bard (small celtic harp, lute, etc.).&#60;/p&#62;
&#60;p&#62;And I continue to ponder how best to serve the LORD here.  For I know that I am sent to help these people... but how?  By doing what I am already doing?  By manifesting His power to heal the sick?  By manifesting His power to help free King Richard from his captivity?  Could I do such things?  Should I?...&#60;/p&#62;
&#60;p&#62;Hmmm...  I sought the LORD's guidance once, and He clearly directed me here.  Perhaps I should do so again...
&#60;/p&#62;</description>
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			<title>M. J. Young on "Planning a Durnmist (Alpha) Wedding"</title>
			<link>http://gamingoutpost.com/discussions/topic/planning-a-durnmist-alpha-wedding#post-16434</link>
			<pubDate>Tue, 02 Feb 2010 22:43:06 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">16434@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Somewhere around &#60;a href='http://gamingoutpost.com/discussions/topic/harrys-game/page/34#post-16421'&#62;this post&#60;/a&#62; in Harry's game thread we started discussing what ought to be included in his upcoming wedding.  He is marrying a local girl, daughter of a moderately wealthy pre-industrialist, and the ceremony will have to follow the &#34;traditions&#34; of a citystate which is entirely invented.  Neither of us know quite what to expect, so we're turning to you.&#60;/p&#62;
&#60;p&#62;It has been established that &#34;religion&#34; in this part of the world, at least, is something from the ancient past.  These are all rationalists, probably similar to the Enlightenment era with less Deism and less notion of the rational creation of the universe.  (The universe just is; no one really thinks about why it is.)  Thus the wedding is not going to be &#34;religious&#34; and is not going to have any particularly religious trappings.&#60;/p&#62;
&#60;p&#62;It is also established that the event is serious, that marriage is taken seriously, and that there will thus be a significant ceremonial content in the process.&#60;/p&#62;
&#60;p&#62;I've tossed some comments on the other thread to get ideas going, but I'm posting here to get input from the crowd:  what happens at Harry's wedding?  Think broadly, too.  For example, it's typical in several cultures to have a feast after the ceremony, but should the feast be before the ceremony, or the ceremony part of the feast?  Quite a few of our wedding &#34;traditions&#34; are incorporated into the reception, and there might be traditions of a similar sort in this world (feeding cake, throwing bouquets, the Best Man's toast, bride dancing with father and groom with mother, the couple's first dance).  The thing is, they would likely be different traditions, just as meaningful and just as established in the culture without the meaning.&#60;/p&#62;
&#60;p&#62;So what do you all suggest?  Of course, I'll be the final arbiter, and Harry will have some impact on it, but (like Paula Poundstone said of adults who ask children what they want to be when they grow up) I'm looking for ideas.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Brock, Bleary-eyed or Starry-eyed"</title>
			<link>http://gamingoutpost.com/discussions/topic/brock-bleary-eyed-or-starry-eyed#post-13857</link>
			<pubDate>Sat, 19 Sep 2009 20:38:58 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">13857@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;This continues the story of Brock Petersdorf-Nelson from the thread &#60;em&#62;&#60;a href='http://gamingoutpost.com/discussions/topic/brock-and-roll/page/5'&#62;Brock and Roll&#60;/a&#62;&#60;/em&#62;.&#60;/p&#62;
&#60;p&#62;As the cave collapses, you hear an alarm clock buzzing rather loudly, an intermittent buzz, buzz, buzz.  Scott is shouting something at the same time, and the flames of the volcano are flickering, flashing brighter and darker, lighting up the space around you.  Another voice joins the first, an iguana trying to ask you a question about building a bridge to escape the island.  He is speaking rather insistently.  Finally, he says, &#34;Who are you, and what are you doing on my bridge?&#34;&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Dart World"</title>
			<link>http://gamingoutpost.com/discussions/topic/dart-world#post-16433</link>
			<pubDate>Tue, 02 Feb 2010 22:29:19 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">16433@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;This popped into my head last night, and I was going to put it forward today, but I got involved in trying to devise a good world for John 2 (and this is not that, I think) that I forgot it.&#60;/p&#62;
&#60;p&#62;I was thinking originally in terms of rubber-tipped darts, but I decided these would need to be highly sophisticated, and it might be better to use paintballs instead.&#60;/p&#62;
&#60;p&#62;The core of the idea is something like what Eric does in Starsong.  In this conception, everyone is quite aware that real weapons kill, and so no one carries real guns and everyone accepts the convention that if the dart or paintball hits you, you're wounded, possibly incapacitated.  The criminals all accept this, because they recognize that the police have the resources to use real weapons and real weapons kill; the police respect the rule, because it gives them a level playing field of sorts--the criminals won't use real guns if the police treat dart hits as incapacitating.&#60;/p&#62;
&#60;p&#62;There are severe penalties for using real guns, but the most severe is that the police will respond with lethal force if the criminals use it first.&#60;/p&#62;
&#60;p&#62;I'm trying to work out in my mind some of the details, particularly how to determine the severity of a wound when it's not a real wound.  Can someone shot in the arm still run, someone shot in the leg return fire?  Are head shots and center of mass shots automatically incapacitating?&#60;/p&#62;
&#60;p&#62;Anyway, that's the start.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "Comments Faces?"</title>
			<link>http://gamingoutpost.com/discussions/topic/comments-faces#post-16993</link>
			<pubDate>Tue, 23 Feb 2010 16:15:11 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">16993@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;I have noticed this week (maybe today, although it might have been there Monday or Sunday and my mind isn't holding the information in an orderly fashion) that there are &#34;faces&#34; connected with some of the articles comments--mine, and John &#34;A1nut&#34;'s, and no others that I found on the first two pages of comments.  Mine is a pinkish-purple (puce?) square with uplifted eyes and a smile, on a dark gray background; his is a light green octagon on a light gray background with one eye closed and a twisted mouth.&#60;/p&#62;
&#60;p&#62;I can't figure out why or how they appear there; there is nothing in my profile about pictures or images, and Eric (who has commented frequently on the articles) does not appear to have one assigned to him.  They don't appear on the boards themselves, only in the administrative areas for comment editing, but they have me wondering what changed, and whether it's cause for concern.&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>M. J. Young on "497 Pizza Toppings"</title>
			<link>http://gamingoutpost.com/discussions/topic/497-pizza-toppings#post-6470</link>
			<pubDate>Mon, 11 Aug 2008 17:48:34 +0000</pubDate>
			<dc:creator>M. J. Young</dc:creator>
			<guid isPermaLink="false">6470@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;In John Cross' Multiverser game thread &#60;em&#62;Cross Out a New World, John&#60;/em&#62;, I mentioned that there was a list of four hundred ninety-seven pizza toppings, and he said he wished he could see that.&#60;/p&#62;
&#60;p&#62;Well, I'm wondering how many we can list.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Rules of the Thread&#60;/strong&#62;:&#60;/p&#62;
&#60;ol&#62;
&#60;li&#62;Number your pizza toppings consecutively, so we can keep count.&#60;/li&#62;
&#60;li&#62;List only toppings you have actually seen offered on pizza; you need not have tried them.&#60;/li&#62;
&#60;li&#62;Combinations are only valid if they represent a single item.  For example, &#34;Ham&#34; and &#34;Pineapple&#34; are both valid toppings, but since &#34;Hawaiian&#34; is just Ham and Pineapple, it does not count.  On the other hand, &#34;Ziti&#34; is comprised of ricotta, mozzeralla, sauce, possibly meat, and macaroni, but it is a unique topping because these are combined into one thing and included as one thing.&#60;/li&#62;
&#60;li&#62;If someone duplicates a topping, the first person to notice this should post that it was duplicated and correct the count.&#60;/li&#62;
&#60;/ol&#62;
&#60;p&#62;I think that's sufficient.  I'll start the list with the obvious:&#60;/p&#62;
&#60;p&#62;1) Extra (Mozzarella) Cheese&#60;br /&#62;
2) Pepperoni&#60;br /&#62;
3) Meatball&#60;br /&#62;
4) Sweet Sausage&#60;br /&#62;
5) Mushroom&#60;br /&#62;
6) Beef&#60;br /&#62;
7) Pork&#60;br /&#62;
8) Peppers&#60;br /&#62;
9) Anchovies&#60;br /&#62;
10) Tomatoes&#60;br /&#62;
11) Brocolli&#60;br /&#62;
12) Shrimp Scampi&#60;br /&#62;
13) Ziti&#60;br /&#62;
14) Bacon&#60;br /&#62;
15) Ham&#60;br /&#62;
16) Pineapple&#60;br /&#62;
17) Hot Peppers&#60;br /&#62;
18) Sweet Peppers&#60;br /&#62;
19) Hot Sausage&#60;br /&#62;
20) Crabmeat&#60;/p&#62;
&#60;p&#62;That seems a good start to me.  What else?&#60;/p&#62;
&#60;p&#62;--M. J. Young
&#60;/p&#62;</description>
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			<title>Tadeusz on "1d10 List of Guns sorta"</title>
			<link>http://gamingoutpost.com/discussions/topic/1d10-list-of-guns-sorta#post-1404</link>
			<pubDate>Tue, 06 Nov 2007 14:00:11 +0000</pubDate>
			<dc:creator>Tadeusz</dc:creator>
			<guid isPermaLink="false">1404@http://gamingoutpost.com/discussions/</guid>
			<description>&#60;p&#62;Much of this is a reorganization of the Music Wars data.  It is not a completed draft. So, MJ, you've been warned...&#60;/p&#62;
&#60;p&#62;The following is as most rules in role-playing games: Optional.  The Referee (or as I prefer the Gamemaster) is free to alter the numbers below.  In point of fact, there are no doubt good reasons to do so.  But, if you're in a mood to tinker, this gives you a good starting place.  And if you need a quick set of stats to arm your villainous gunslinger with then you're most welcome too...&#60;/p&#62;
&#60;p&#62;1D20 List of Modern Projectile Weapons&#60;br /&#62;
======================================&#60;/p&#62;
&#60;p&#62;1.==Weapon:Mary Piper Epsilon: Old West Derringer: Range 2â€™: 5â€™: 15â€™:X: -10 SM to hit: Two shots: Lethal damage: RF 1&#60;br /&#62;
The pearl-handled friend of ladies of ill repute and gamblers also resides in many more honest hands. It is occasionally stored in a rig in the sleeve which enables its use as an initiative stealer weapon.&#60;/p&#62;
&#60;p&#62;2.==Weapon:Mary Piper Epsilon: Old West Colt Peacemaker: Range 10â€™: 20â€™: 30â€™: 40â€™:+2/1â€˜: Six shots: Lethal damage: RF 3.&#60;/p&#62;
&#60;p&#62;This widely famed revolver is found in most Western movies. The longer the barrel, the more accurate the weapon. These numbers assume a six inch barrel.&#60;/p&#62;
&#60;p&#62;3.==Weapon: Winchester rifle: Range 20â€™: 60â€™: 120â€˜: 240â€™: +10 SM to hit: Lethal Damage RF 2&#60;/p&#62;
&#60;p&#62;4.==Weapon: Flamethrower: It does Lethal damage with a Dangerous rider every turn until the target is stopped from being on fire by a Difficult attribute check, or by a Fire-fighting skill. RF 1.&#60;/p&#62;
&#60;p&#62;Range is as follows: Point Blank N/A; Short--10 feet; Middle--25 feet; Long--50 feet; Extreme--70 feet.&#60;/p&#62;
&#60;p&#62;5.==Weapon: .45 Colt Revolver with six bullets. It does Dangerous damage. Point Blank is 5 ft.; Short is 10 ft.; Middle is 20 ft.; Long is 40 ft.; Extreme is 60 ft. RF 3.&#60;/p&#62;
&#60;p&#62;6.==Weapon: .30-30 Lever Action Rifle can hold up to seven bullets before requiring reloading. Point Blank is N/A; Short is 25 ft; Middle is 50 ft.; Long is 100 ft.; Extreme is 200 ft. Damage is Lethal. RF 2.&#60;/p&#62;
&#60;p&#62;7.==Weapon: Double Barrel Shotgun loaded with Buckshot can fire once per two seconds maximum speed with two shots available before needing reloading. Point Blank is 5 ft.; Short is 10 ft.; Medium is 15 ft.; Long is 20 ft.; Extreme is 30 ft.. It gets a +15 sit-mod to hit due to the wideness of its spread pattern. Damage is Fatal, but any armor reduces that to Damaging. RF 1.&#60;/p&#62;
&#60;p&#62;8.==Weapon: 9 MM Pistol: This gun has thirteen bullets in a clip. It does Dangerous -10 Die Roll (it is a lighter, and faster weapon than a .45). Lightly armored targets are considered to have 10% less armor than otherwise as this weapon is good at punching through light armor. Range: 5&#34;/10&#34;/20&#34;/40&#34;/75&#34;. RF 3.&#60;/p&#62;
&#60;p&#62;9.==Weapon: AK-47: This is an automatic weapon with single-shot, three-round burst, and full automatic selections.  It carries a banana clip with a thirty round magazine. If it is fired one-handed, it has a -25 Sit-mod.&#60;/p&#62;
&#60;p&#62;Damage is Lethal (A rifle is inherently more dangerous than a pistol, but this is a light round.). A three-round burst is Fatal with a -10 Sit-mod (Its hard to aim).  A full automatic 'spray and pray' is Fatal with a Fatal intrinsic damage rider with a -35 sit-mod.  This can be used as an area effect attack at -20 for Dangerous damage.Range: N/A; 8&#34;/15&#34;/40&#34;/90&#34;. RF 2 at single or three round, and RF 30 at full auto.&#60;/p&#62;
&#60;p&#62;10.==Weapon: Pump Shotgun: Damage is Lethal at Point Blank range.  It is Dangerous after that. Range: 5&#34;/10'/20&#34;/30&#34;/40&#34;. RF 2. NOTE:Drive by shootings use the speed of the vehicle driving as if the target was moving, and are thus much harder to hit.  Of course, the rider is harder to hit as well by any counter-fire.  Also, any failure in a Drive check by the Driver penalizes the Riding Shooter.  It may or may not (GM's discretion: Penalize the Counterfire.) The shotgun carries seven shells in its under the barrel 'clip'.&#60;/p&#62;
&#60;p&#62;11.==Weapon: .32 caliber revolver carries six shots that do Damaging damage.  It is a lighter, smaller pistol. -15 Sit-mod. (This weapon is easily concealed, but frequently too small to be adequately controlled.  Also the length of the barrel makes accuracy an issue.)  For some such weapons a further negative sit-mod should be applied as these weapons are frequently in a modern world in not very good condition.  However this is a Dimensional Differerential that the Referee has to decide on for himself.&#60;/p&#62;
&#60;p&#62;Range: 3&#34;/ 7&#34;/ 15&#34;/ 23&#34;/40&#34;. RF 2.&#60;/p&#62;
&#60;p&#62;12.==Weapon: .45 automatic pistol or the Model 1911A is an excellent weapon.  It carries seven bullets in its clip.  It does Damaging damage with a +5 Die Roll (its a big gun, and may be too much for many people) and a +5 Sit-mod (Its a good gun.).  Range is 8&#34;/20&#34;/35&#34;/50&#34;/70&#34;.  RF 2.&#60;/p&#62;
&#60;p&#62;13.==Tommy gun. NOTE: Ya know, the Tommy Gun hidden in the violin case? &#60;/p&#62;
&#60;p&#62;14.==Weapon: Mary Piper Epsilon: Old West version Double-barreled shotgun: Range 5â€™: 15â€™: 30â€™: 40:+5/1â€˜: Two shots: Fatal Damage if 15â€™ or less; lethal damage if more: RF 1&#60;/p&#62;
&#60;p&#62;Reloading requires â€œbreakingâ€ the gun apart, and inserting two new shells.&#60;/p&#62;
&#60;p&#62;15.==Weapon: .38 revolver with six rounds of ammunition in the gun. Damaging: Repeat Factor 3: 3'/10'/20'/40'/60'.&#60;/p&#62;
&#60;p&#62;1d10 List of Heavy Combat Weapons&#60;br /&#62;
=================================&#60;/p&#62;
&#60;p&#62;1.==Weapon: MOAB aka Mother of All Bombs is a 12,000 pound packet of high explosives. It does Obliteratory damage in the central area of a hundred yard circle. For the first twenty-five yards past that, drop the damage to Annihilatory, and at the next twenty-five yards down to Fatal, and so on down to Annoying which is from 226-250 yards from the center point of the explosion.&#60;/p&#62;
&#60;p&#62;2.==Weapon: JDAM aka Joint Direct Ammunition is a bolt-on to 'dumb' bombs. It allows much greater accuracy when target information can be relayed to it. This is one reason that DM has not tried to knock down the satellites in orbit because GPS is needed for this system. This is a Tech 11@0 Computer Control System skill which offers a +25 sit-mod to hit.&#60;/p&#62;
&#60;p&#62;3.==Weapon: FAE Bomb or Fuel-Air Explosive spreads a gasoline mist, and then ignites it. It does Annihilatory damage in the first forty yards, and then drops one damage level every ten yards further out in a circle from the center point.&#60;/p&#62;
&#60;p&#62;4.==Mortar&#60;br /&#62;
5.==Anti-personell Mine&#60;/p&#62;
&#60;p&#62;6.==Weapon: Gatling gun: This weapon is terrifically damaging as it fires a hail of bullets (it is the precursor to the Heavy Machine Gun), and does Annihilating damage to its target if held on that target for any length of time. Every hundred bullets requires a stoppage, and a lever to be pulled, and a metal plate with holes in it for storing bullets to be removed since all the bullets are spent. Then another plate is put in, and the whole process is reversed. Then the winding lever is started up again, and the Gatling gun starts spitting out fire.&#60;/p&#62;
&#60;p&#62;The gun is heavy enough to require two strong men to move it. It usually has a tripod upon which it can be freely rotated.&#60;/p&#62;
&#60;p&#62;The bullets it fires have not the penetrating power to hurt serious armor, but against an unarmored human it does very well. 25â€™: 50â€™: 75â€™: 100â€™: +2/1â€™.&#60;/p&#62;
&#60;p&#62;7.==Anti-tank/Anti-Hardened Position Team launched Missile&#60;br /&#62;
8.==Tank Cannon&#60;br /&#62;
9.==Artillery 105 MM Howitzer&#60;br /&#62;
10.==.50 Calibre Machine-gun&#60;/p&#62;
&#60;p&#62;11.==Weapon: Dynamite stick: This has a hissing fuse that can be set anywhere from a minute to a second before detonation. The damage is Fatal, and affecting all like so if they are within ten feet. Within twenty feet, and it is Lethal, and within thirty feet and it is Damaging. Beyond that it is Annoying out to fifty feet. &#60;/p&#62;
&#60;p&#62;It can be wrapped in steel chain as a primitive shrapnel producing method which  This 'wrapped stick' is 8'/15'/20'/30' for the above blast damage, but to the first three it has an attached Fatal Damage Rider.&#60;/p&#62;
&#60;p&#62;The Dangerous category is deliberately skipped for the circles of damage.&#60;/p&#62;
&#60;p&#62;RE: Wrapping the dynamite in a chain. A chain is not the only thing you could wrap that with. Wrapping it with heavy wire would have a similar effect. Wrapping it with tape and nails would do that, too. Taping rocks, nails, drill bits, anything really, would have a similar effect.&#60;/p&#62;
&#60;p&#62;Modern Crusader Martial Weapons&#60;br /&#62;
1. Dealt with below....&#60;br /&#62;
2. Arming Sword (as per 1d10 list of swords.)&#60;br /&#62;
3. MC Martial Arts&#60;/p&#62;
&#60;p&#62;1d10 List of Armors&#60;br /&#62;
===================&#60;/p&#62;
&#60;p&#62;1. Bucket Shield with Kevlar Lining (from Praise and Worship Swordsmen in Music Wars World).&#60;/p&#62;
&#60;p&#62;2. Long Duster Coat: This flowing coat helps hide the users body outline so that he can shift his body a bit and â€œhideâ€ in the open, and thus it denies precise targeting information to his assailant.&#60;/p&#62;
&#60;p&#62;Use of this is a skill. B7@4 Improved Defense, require a skill roll to activate it for the combat, and cap the sit-mid at -5 (or, possibly, -5 x skill level, if the referee is feeling generous or if it is important that expert NPC gunslingers derive great benefit from their costumes). &#60;/p&#62;
&#60;p&#62;It also causes a -1 DC to hand-to-hand weapons.&#60;/p&#62;
&#60;p&#62;Contributions William T. Wodium, John &#34;A1Nut&#34; Cross.  Created by Eric R. Ashley.
&#60;/p&#62;</description>
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