Defense and offense are not split in this system, except if you're using the defenses as special maneuvers (which usually means they cost an attack but are used to counter specific attacks) or you have a separate defensive skill. When you improve, the big things that increase are your chance to hit, the number of attacks you can attempt in the minute, and your potential damage per attack.
O.K., maybe I am sleep-deprived, as discussed in that thread about Harry's anti-fatigue skill. I am not at all coming up with either a good fatal accident or a fun first world for Brock. Of course, just because I've run it for so many others before does not mean it isn't good or fun, so I guess we'll start with Brock in a new world, then Maxx, Harry, and John 2. It strikes me that I should probably move Maxx to the end of the line, because there is at least the possibility that the masked player has been playing longer than anyone else here, and it would be genuinely unfair to allow such a player to get to the front of the line by subterfuge. However, I don't think I'll do that today, at least.
So I think I have Brock started.
I don't really want to give Maxx too solid a reference point for the date of conception, particularly since I have been less attentive to the flow of days as they've been moving forward more quickly; but Lelach rolls 7 on her simple intellect check, so that should be something she could reference at least close enough. That means I have to backtrack to determine the current day. It was day 32 when he managed to contact Lach's mind; but that seems to be the last time I noted the exact day. I can say that it is not day 50, because that's when the baby begins to be able to move, and that has not yet happened. We'll put the botch on day 38, which makes this, the third day according to his journal, day 40.
I think Lelach will be resistant to any attempt to read Morani's mind, so we'll have a will power contest. Maxx rolls 24, which is a clear failure. He then rolls 11 to try to read the mental frequency of fabric, but she rolls 13, so she beats him on that. He's moved himself into a very difficult and awkward position, but I still have some hope that he can extract himself from this.
Harry is throwing a new spell at me--no, that did not come out right at all, did it? He wants to create a new version of Remove Fatigue that will impact those in the immediate area around him specifically to keep everyone attentive. He did not give me a duration, but I'm going to roll and then see what I've got. The roll is 71, which means I have to work for this. His bias is 3@1, this skill is 2@1, so that's +10; he's got the alliance +10 bonus, +13 for his magic, and +23 for his BRA. That puts him at 56% plus or minus the sit-mods for the skill, which I guess I have to crunch, since this is either really successful or problematically failed.
+5 appropriate words, sound not necessary, closed eye and left hand on sword and right hand on heart is two hands and a single eye, I'll give +4, +5 for the vigilance is necessary stipulation (a gift, really, because that's the only reason he would use it). The fact that it benefits as many people who are within thirty feet is problematic, because the baseline affects one single person, and you can cram a lot of "people" into thirty feet--particularly if, for example, they are all sprites flying in close formation. But let's count doublings to two, four, eight, sixteen, thirty-two people, which makes it -50. I'll give +10 because it only works at "night" or the equivalent, there is a gold coin for +3 destroyed in the casting for +3. Oh, he said half an hour, contrasted against 1 minute, so that's +50. That puts the sit-mod at +30, and makes it work. It also means that I have to copy out the ritual for reference: 1@2 Induce Alertness M+3@1 remove fatigue variant 30:00 TF removes fatigue from all within 30', speak appropriate words sotto voce, one eye closed for Odin, left hand on sword for Thor, right hand on heart for Baldur, and single gold piece in right palm for Loki, destroyed in the process, only works when vigilance is significant and caster is aware of that significance, must be night or local equivalent thereof, +30SM.
John 2 is going into combat blind. Lauren is not interested in this combat, so she's not really going to move until he does; and he's not moving until he knows where she is. So the minute passes, and we roll 63 on the night vision and 36 on the blind fighting.
--M. J. Young