Name Graeme Ian Comyn
a.k.a. Blue Canary (screen name)
N. Djinn Eyre (Supernatural Deliverer and Consultant) used on Cards in Vorgo worlds
Earl Gray: so dubbed by the Architect in B Monster Movie World, for the tea he ordered
Monsieur Messenger: name taken in Roma, when the gods recognized that he was a verser from outside their world and chose him to warn the Roman government that their scriff project was not what they thought.
Attributes
Persuasion 1@8
Charisma 1@8
Animal Magnetism 2@2
Strength 1@6
Stamina 2@1
Resistance 1@7
Density 1@2
Flexibility 1@10
Agility 1@7
Hand/Eye 2@1
Intellect 1@10
Intuition 1@5
Education Level 2@3
Will Power 1@4
Averaged Attributes
Ranged Strike Value 1@8
Martial Strike Value 1@7
Target Value 1@5
Damage Value 1@6
Best Relevant Attributes
Tech 2@3
Psi 1@5
Mag 2@2
Bod 1@6
Bias
Tech 11@
Psi
Mag 12@9
Bod 7@7
Weaknesses
Bad Teeth
Description
Hair: Dirty blonde
Skills
Tech
1@4 Create Primitive Ink T1@4
1@10 Rope Use T2@1+2
1@5 Survival: Forest T0@1
1@10 Tailoring T2@1
1@5 Escape Ties T2@1
1@8 Braid Rope T2@2
2@7 Carpentry T
1@8 Pick Locks T3@1
1@3 Use Mace T3@1
1@1 Horse Shoeing T4@1
1@1 Make Doping Compound
2@8 Engineering (Nautical Specialization) +2
1@2 Operate Catapult
1@4 Astral Navigation by Sextant T6@1
1@1 Create Gunpowder T6@1
2@1 Use Pistol
1@1 Create Hard Shell Bombs T6@2
1@4 First Aid/CPR T7@1 includes veterinary applications
2@3 General Science T11@0
2@8 Computer Use T11@0
2@3 Computer Programming: Basic, Visual Basic, Pascal, Fortran T11@1
Psi
1@1 Speak Japanese P0@0
1@1 Speak Malaysian P0@0
1@8 Speak French P0@0
1@8 Speak Latin P0@0
1@7 Speak Mongolchin P0@0
1@7 Speak Azmayincan P0@0
1@1 Speak/Read/Write/Understand Pernican P0@0
1@1 Speak/Read/Write/Understand Ancient Auron P0@0
1@5 Teaching P0@1
Mag
1@2 History of Vorgo World M0@0
2@6 Acting M0@2
1@2 Play Didgeridoo M0@0
1@1 Language Identification M0@0
1@3 Bonus Mag Skill Use M1@4 tie a cord and a hair around a dried leg bone with complicated knots for ten minutes while reciting "Fortune always will confer an aura of worth, unworthily; and in this world the lucky person passes for a genius" and "Fortune brings in some boats that are not steered" then break the bone to initiate the bonus, RS/5 bonus, duration ten minutes, +57
1@1 Protection from Insect-like creatures M1@6 light a small fire and put on it some material which will create smoke, such as green wood, then dance around the fire, crouched low and miming wings with arms and buzzing like a mosquito, then begin chanting "Repello culex" while pulling smoke from the fire with hands and brushing it over face, head, arms and body, 5 minute TF 12 hour duration, prevents insects from approaching subject, willpower check RS=S/D/N +15SM
1@1 Operate Vorgo M1@9 (Unmaking)
1@3 Protection against Detection Magic M1@9, a special mirror must be prepared through 1:00:00 of ritual, after which it may be stored until needed and the activation ritual cast 10:00. The mirror must be at least one twelfth the dimensions of the object to be hidden, which itself cannot be larger than 40' in relevant dimension. It must be framed, and preparations include marking the frame with symbols of the moon, sun, planets and stars. Before activation, the mirror must be affixed to the object or vehicle to be hidden, facing the direction against which protection is desired, and as an activation ritual washed by the caster with water and a rag while the caster says "Mirror, mirror on the wall, who's the fairest of them all. Now you see me, now you don't!" The mirror creates the protection of one side of a cube, that is, blocking all detection magic from any point perpendicular to it. Protection lasts 24:00:00, +1 SM.
1@8 Remove Fatigue (self) M2@1 (sit cross-legged, close eyes take long, slow breaths, relax, visualize energy flowing into me and fatigue being released, for one minute) +15
1@1 Remove Impurities (including alcohol) from Food and Drink M3@1 with one hand on one container think pure thoughts for a few seconds and take in a deep breath, then blow on the container and wave one hand as if waving away vapours three times, then tap the container three times and on the third say "Slainte!", 0:15 TF -12 SM.
1@2 Remove Ink from Surfaces M3@1 rub hands together six seconds, then rub marred surface while saying "Interlitum deliquesco", removes ink of any sort from the surface of any material permanently, +31SM
1@3 Restore natural surface M3@1 removes all impurities including paint, stains, dirt, ink, varnish from the surface of any object, restoring it to its natural appearance, rub hands together six seconds, then rub marred surface while saying "Interlitum deliquesco profundus", +11SM
1@2 Patch Wooden Object M3@3 Run hand along edge of break or damage chanting, "This seam will be no more." touching entire edge three times. Put both hands on lumber of sufficient volume to replace lost or destroyed part, visualize desired repair and say, "Repair!". Lumber will be consumed and form itself to match the seam. Limited to wooden repairs. Ritual duration 2 minutes. Permanent effect. +65SM
1@6 Increase Object Size to any dimension M3@3 Ritual begins by touching two nearly identical objects or two halves of the same object together, and separating them, then performing written calculations detailing the size needed for the application and the consequent change in size which must be effected; the two objects are placed adjacent to each other with a telescope between the two, and when the word "Abracadabra" is loudly pronounced and the calculations burned the one near the lens disintegrates and the opposite one grows to the desired size. 12 Minute TF, weight commensurate with size, permanent, +44 SM
1@6 Restore Object to Normal Size M3@3, Ritual begins by touching the crystal or solid glass container in which the energy taken from the reduction is stored to the target object, then taking pre-written calculations detailing the size needed for the application and the consequent change in size which must be effected; the object and glass are placed adjacent to each other with a telescope between the two, the lens effect sketched with chalk on the floor, and when the words "Aedifico Collossus" are loudly pronounced and the calculations burned the object returns to its original size. 4 Minute TF, weight commensurate with size, permanent +37SM.
1@4 Release Lock or Hold M3@4 Focus on the lock for a few seconds, tap it three times with any finger of either hand, snap a toothpick, and say "Open Sesame" +25SM
1@2 Lock Luggage M3@4 form hand into tight fist and place onto the object (suitcase, wallet, backpack, et cetera) I want to lock closed and say "Contineo!" 0:12 TF +18SM
1@3 Undo Magic Lock M3@4 place my hand onto the object I want to unlock and form it into a tight fist and say "Distineo!"
1@8 Temporarily change object color M3@5 use standard scarf, hold it up in one hand, then with two hands shake it, crossing hands and back to show both sides, then with one hand touch it to something while saying Presto Chango, 0:12TF, 10:00 duration, object touched will change to the color of the scarf; it will remain that color for RS minutes +33SM.
1@1 Extended Temporarily change object color M3@5 use standard scarf, hold it up in one hand, then with two hands shake it, crossing hands and back to show both sides, then with one hand touch it to something while saying Presto Chango Annosus, 0:12TF, 10:00 duration, object touched will change to the color of the scarf; it will remain that color for RS hours -37SM.
1@3 Temporarily change object color M3@5 use standard scarf, for 0:45 fold scarf into pentagon, then crease with fingers across every second corner (to make a star with the creases), then hold it against item to change colour; when I feel the energy emptying from the scarf, say the words, "Presto Chango Annosus!", 1:00 TF, RS hours effect, one object changed +11SM
1@3 Temporarily change object color (controlled duration of effect) M3@5 use standard scarf, for 0:45 fold scarf into pentagon, then crease with fingers across every second corner (to make a star with the creases), knock hands together once for minutes or twice for hours, count the desired duration in chisenbop taking a full minute to do so, then hold the scarf against item to change colour; when I feel the energy emptying from the scarf, say the words, "Presto Chango Hora Mutabilis!", 2:00 TF, effect lasts as determined, one object changed +11SM
1@1 Temporarily Change Color of Scarf M3@5 Shake folds out of a scarf; hold one corner, slide it through a loose fist of other hand, then mirror the motion, sliding it through first hand; then drape scarf onto surface to be copied, and smooth it onto surface, press hands gently against scarf on surface, concentrate on pattern and fix it in mind; say "Imitor!" and peel back scarf; TF 2:00 duration RF hours +16SM
1@1 Temporarily Increase Mass M3@5 Using special gadget constructed of a strip of wood and samples of materials of different densities, shift the marker toward the more dense end while saying "Gravidus Tardesco", TF 0:12 duration RS/2 minutes, requires both hands, +26 SM, will cause slowing of affected object if object is in motion.
1@1 Temporarily Decrease Mass M3@5 Using special gadget constructed of a strip of wood and samples of materials of different densities, shift the marker toward the less dense end while saying "Agitabilis Accelero", TF 0:12 duration RS/2 minutes, requires both hands, +26 SM, will cause acceleration of affected object if object is in motion.
1@1 Activate Technological Device M3@6 works by closing/opening the normal path for the energy source to reach the device, such as closing an electrical switch or opening a steam or water valve; if the device is activated through a variable control (e.g., valve, rheostat) relative success determines the percent of available power provided, but simple on/off systems are activated fully; strike object with hand or foot, instant activation TF +9 SM
1@2 Deactivate Technological Device M3@6 works by closing/opening the normal path for the energy source to reach the device, such as opening an electrical switch or closing a steam or water valve; if the device is activated through a variable control (e.g., valve, rheostat) relative success determines the percent decrease in power, but simple on/off systems are deactivated fully; strike object with hand or foot, instant activation TF +9 SM
1@2 Create Duplicate Documents M3@6 3:00TF +65SM, light ceremonial candles to work by and strike a bell to begin; With ashes of a lit incense stick sketch the symbol chosen for myself on cover of photocopier: gear with 10 teeth with 5 pointed star within, points coinciding with every other tooth of the gear. In centre mark it with G. Open photocopier and place clear plastic sleeve with raw ingredients on the glass surface (paper, staples, binding glue, cover material, lamination plastic, gold foil, photo, sample of signature, various colours of ink, 24 crisp new $20 dollar bills to represent authority of the state, fee/bribe for service, and number of pages in passport. special paper and inks in paper money will add to raw materials.). take out borrowed passport and read it from front to back. put passport on photocopier and close lid while intoning "Speculum" and press the 'Copy' button.
1@3 Alter Documents M3@6 1:00TF +18SM. I will then remove the duplicate passport and place it in the centre of my gear symbol. I will wrap a page with the appropriate passport particulars (name, date of birth, place of issue, etc) around my photo and signature and light it on fire with one of the candles. While it is being consumed, I will drop it onto the open passport and close it up, intoning "Usurpo!" while I hold it closed and concentrate on my image and information replacing the one that currently occupies the pages.
2@1 Control Rope M3@8 0:18 TF focus on target, stroke the knot, tapping it three times, use fingers of both hands while giving commands, "Animo Exsolvum" while wriggling two hands apart to untie, "Amino Impedo" while performing tornado-like spirals to wrap around target objects, "Amino Contecto" while wriggling fingers together to knot, "Amino Adlevo" with arm verticle to get it to stand vertically, "Strigo" with hands by head, one palm out the other fisted, to hold position, "Etcetera ad Infinitum" with taffy-pulling motion to continue same action, "Amino Protrudo" while shooting arm forward and holding one end of rope in the other hand to extend the rope forward, "Amino Tracto" while holding rope with both hands for rope to pull (if end is secured), "Amino Urgeo" while holding rope with thumb and performing pushing action with palms +43SM, ++10SM on commands after the first. +1
1@5 Pass Through Wall M3@9 may take others with him, use special wand to draw enclosed shape large enough to pass through, knock on wall while saying Adaperire foris, 0:30 TF, 5:00 duration, +8SM
1@1 Pass Through Stone M3@9, caster only, 0:30 TF, 5:00 duration, words (which you understand only in English) may be spoken softly, anoint self with oil using both hands, +11 SM.
1@3 Transmute Water to small solid objects M3@10 Transforming water (only) that passes through a solid metal hoop, specially prepared with etchings of magic symbols and formulas, into an equivalent volume of =some small solid object= (in this case, paper snowflakes). A paper snowflake (or other small solid object) is ritually prepared beforehand and held in the hand not holding the metal ring and will be consumed by the spell. Spell will last 1 minute and will transform any water that passes through the hoop during that time. For the entire minute, I will be chanting "metamorphosis aquula!" while rotating the arm with the snowflake such that my hand will follow the flow of water through the hoop. Preparing the hoop and snowflake beforehand as part of the ritual and a 10 second series of flourishes with the hoop will take a total of 1 hour +13 SM
1@1 Control Light Frequency M4@1 Using a writing implement and a piece of paper, write the words "Television is emitting light in visual range from 400 to 700 nanometres. The brightness adjust button control the wavelength. Let each button depression adjust the wavelength of the light by" and desired adjustment to be made by each button press. Fold paper loosely, light on fire by any means, and place in small receptacle such as ashtray atop a television set. Stand next to the television holding the remote, use remote to adjust brightness up and down, altering light frequency output accordingly, +16 SM, 1:00 TF, 15:00 duration
1@1 Create Ambiance M4@6 upon producing any real or fake flower, bowing gracefully, and saying "Enchante mademoiselle", the lighting and temperature become comfortable to a romantic mood, and ambiant noise (but not voices) becomes classical music, lasting four hours, RF1/6, -21SM
1@1 Unmake Undead M4@8 dispel magic limited to unmaking undead, 5min TF, 5':10':15':20':+5/1', words only, +14SM
1@5 Decrease Object Size sevenfold M4@8 (energy stored in crystal), Ritual begins by touching a crystal or solid glass container to the target object, then taking pre-written calculations detailing the size needed for the application and the consequent change in size which must be effected; the object and glass are placed adjacent to each other with a telescope between the two, the lens effect sketched with chalk on the floor, and when the word "Minutum" is loudly pronounced and the calculations burned the object shrinks to the desired size. 4 Minute TF, weight commensurate with size, permanent, +31SM.
1@2 Prolong Magical Effect 4@8 0:12 TF speaks the words "et cetera ad infinitum" while shaking a snow globe with one hand and setting it down, extends any spell effect for two minutes, +13 SM
1@3 Magically Unify Related Objects M4@8, draw a single chaulk circle around all objects to be connected, while repeatedly murmering "I define this area and all within it as one", then touch each item within the circle saying "as one" for each, 5:00 TF, permanently links all objects affected such that any magic used on them affects all as if one object, +9SM.
1@1 Alter detection spell to detect curse M4@8 changes the detect discontinuity spell such that it detects Magic that has been put in place to have harmful effects or is currently having harmful effects, cut a regular hexagram about 3 inches across the flats from a flat piece of wood or cardboard; in the very centre puncture a small hole for a string. One one side draw an eye with an iris of blue ink. On the other side draw a perfect circle (with a compass) inside the edges of the hexagram and another circle inside that one. Between the two circles write the words "Break A Leg" interspersed with a pleasing geometric design of triangles. At the centre of the circle draw the planetary symbol for Mercury (circle with cross below and half circle above). prick finger and smear blood around edges of hexagon while chanting "Double, double, toil and trouble. Let this blood fire, burn and bubble, If magic here, harm and trouble." TF 1 hour, prepares ritual for later completion. To activate detection ritual, slide the hexagon with eye side down onto pendulum string such that it sits on top of silver ring, activate discontinuity detection spell normally (necessary part of the ritual) but after tuning period flick edge of hexagon so it spins on string. side of the hexagon detecting harmful magic will become hot and begin to smoke. amount of smoke in proportion to strength of spell detected. duration is that of detect discontinuity spell. edges of hexagon will eventually be consumed by fire at end of spell and rendered useless. instant activation of second part, +116 sit-mod
1@2 Convert Friction to Kinetic Energy M4@10 point at moving object, move finger in direction of motion, recite "Turbo" repeatedly for one minute, +5SM, converts friction back to kinetic energy, total effect=((100/(100-RS))*base time)+base time.
1@2 Gather Refuse M6@3 clean surface of TV for half a minute, permit to dry for a minute, then turn on TV (power does not matter) and say "There is nothing good on. TV, make yourself useful and clean this room!" +49 SM 1:36 TF material-specific pusher
1@3 Write on Surfaces M7@1 chant words desired in intended language while using both hands to position words as desired on smooth surface, image etches, sound is necessary, +8SM.
1@3 Television as Scrying Aid M7@2 point remote at television and press channel change button while saying "show me (name of person)", will show image of person on television screen, 0:06TF, 1:00 duration, +15
1@2 Temporary Language Acquisition M7@4 boil water in small pot, add flower petals, embroider with needle and thread equivalent words in desired language and English on paper, add to brew, full hour of preparation, decant into bottle; at any time later, quaff potion, and gain full ability to read/write/speak/comprehend specified language for twenty hours, -7 SM
1@1 Overcome Language Barrier M7@4 wrap small jacinth in small strip of mummy wrappings, cut back of own hand and soak packet with own blood, pop package into own mouth under tongue, grab target creature/character head with both hands, hold foreheads together, look into target's eyes with mouths nearly touching, say loudly, "Join with me, let us share tongues!", will magic to consume packet in mouth while inhaling to fill lungs with energies, then blow into target's mouth, gives power for caster and target to understand each other each speaking own native language for 24 hours, +29 SM
1@1 Full Translation Spell M7@4 The spell will enable those affected to read, write, speak, and understand all the languages for which the spell is attuned. The attuning requires a specially prepared rope, woven by a person who speaks the language or in sections by people who speak the languages to be included, speaking continuously in the language while braiding; any means of braiding may be used, then placed on a ring of written samples of each of the languages to be included, with one candle in the center of the ring for each such language, two concentric circles drawn around it and all the letters, upper and lower case, of both the English and Greek alphabets written between the lines of these two circles, and the preparer walking around the circle fifty-two times clockwise and forty-eight times counterclockwise. This special component may be reused for the same spell, as long as the same languages are to be included. The caster must touch or grasp the rope and will the spell to be cast. Thereafter anyone touching the rope will be able to understand all communication in any of the languages included in the preparation for as long as both he and the caster are touching the rope or a maximum of one hour. When the caster releases the rope, the spell ends +24 SM.
1@5 Detect Discontinuity M7@5 +44SM requires silver ring and thread, which must be swung from the left hand while asking a series of yes/no questions about reality; it will then pull toward a discontinuity as it swings, ten minute TF RS minutes duration
1@2 Conceal door/doorway M8@1 Sit cross-legged in front of the door meditating on the fine details that will have to be duplicated, then get up and pass hands along edge of area to be concealed, then step back and raise hand-held shaving mirror so that caster looking at the mirror edge-on and far enough away that the door appears to be the same size as the mirror; then say "Occaeco!" and turn mirror such that it covers view of door, all taking 10 minutes TF, door will become indistinguishable from surrounding wall, on both sides, for 24 hours, visual and tactile illusion, +7SM.
1@1 Create Rotational Momentum M9@10 2:00 TF draw diagram of spinning object, marked to indicate rotational momentum formula, beside drawn second spinning object, with flux lines marked to indicate them as magic, solve equation for conservation of momentum, stick paper to be in contact object touching actual spinning object, touch second object to this while touching with index finger, say "civi orbix fugax" to cause target object to spin at calculated speed and to change velocity proportionally to original object as long as original object continues to spin, +46 SM
1@1 Create Mental Block M10@7 Make eye contact with target and say, "Now relax. Clear your mind and focus on the swinging watch. Back and forth, back and forth. Now close your eyes and listen carefully to my voice. There is something here that you have seen every day. But from the time I snap my fingers you will overlook it as if it isn't there, nor has it ever been there. This item is _____. It does not exist. It has never existed. On the count of three I will snap my fingers and you will awake refreshed." while swinging a pocket watch with one hand and tossing gold glitter with the other, the latter consumed by the spell. Target will be unable to see the specified feature of the area and be completely unaware that it even existed. 0:05:00TF, 1:00:00 effect, complete mental block, +3SM
1@1 Short Teleport Hop M12@1. I whip the audience into a frenzy of yelling "Teleport!" in time with my punching my fist in the air and jumping up and down. I take up the crystal and when the time is right I lift it over my head and fall to my knees screaming "Teleport!" The ritual will be 30 seconds. The material component of an entire audience chanting in unison must be worth something. I will also have the glass crystal destroyed as part of the spell. Full body involvement. I will limit the maximum distance of the teleport to the distance across the stage (60ft). I know the departing point and arrival point intimately. I must rest afterwards or take penalties on my actions. SM+98
1@1 Gate to Off-World 12@9. Each person to be teleported holds a card from the same deck whose face is appropriate to their identity. A magical boundary surrounding the persons is defined by sprinkling salt around the outside while chanting "conscriptio", and then eight candles are lit and placed along the outer boundary. This requires ten minutes. A magic bonus spell is completed by the breaking of a bone, and the Magically Unify Related Objects spell is cast on those within the boundary, the chalk line drawn on the people, who hold hands to complete a circle, requiring five minutes. The caster kisses each person in the circle including himself, also kissing each person's card immediately after kissing that person. A jar is lifted and caster says "Let this jar represent the dimensional rift. Let the cards we hold represent he and she who holds it." I will take each card and drop it into the jar while reciting their name. I will chant "We cross the Threshold". The caster takes each card and drops it into the jar, continuing to chant for ten minutes. He then pours the cards out of the jar, and they vanish, consumed by the magic. At that moment, all who are included in the circle are teleported out of the rift to the world from which they came. +71SM
Bod
2@1 Surreptition B0@8 the ability to do things in front of people unnoticed.
1@3 Pick Pockets B0@8
2@2 Swimming/Lifesaving B1@1 +1
1@4 Use/Care for Elephant B3@1
1@5 Use/Care for Horse B3@1
1@6 Moebius Style B7@1
2@4 Fencing B7@1 +10 Attack SM -10 Defense SM
2@4 Rapier B7@1
1@7 Steal Initiative B7@1
1@6 Feint B7@2 +RS/10 (xlevel) on next attack
1@4 Ground Fighting B7@2
1@5 Kick & Catch Dropped Sword Recovery B7@2
1@3 Intense Punch B7@3 dangerous -10SM
1@1 Lift and Throw B7@3 RS/2 feet, GE for damage, from crouch position
1@3 Disarming B7@5
1@1 Block with Buckler B7@5 RS/10 SM against attacker when used
1@1 Improvised Martial Weapon B7@6
1@1 Choke Hold B7@7
Equipment
Name of Mule Nelson
Sextant
Pistol: .45 Revolver RF6 six bullet full load :18 reload time dangerous
Elephant goad
Monkey
Ammo for pistol
Money in Bag
Rapier RF1 dangerous
Fencing swords, pair
Sextant
Armor, plate, chain, and leather, top of head helm, coif, -25 cover value
Rapier, from Vorgo
Mace
Engineering books
Asian Elephant
Malayan Throwing Knife
Didgeridoo
156 bullets
Swiss Army Pocket Knife
Mountain Bike with generator and lights
Backpack
Tent
Sleeping Bag
Cookstove
Pots
Tarp
Rope
Magnetic Compass
Utensils
Pliers
Hatchet
Flashlight
Snowshoes (homemade–Postman)
Rain Gear
Manual Wind-up Watch
Several Silver Rings
Silver Necklace
Good Leather Boots
Good Coat
Hat
Satchel
Fencing Practice Jacket
Fencing Practice Pants
Fencing Glove
Fencing Mask
Solar-powered Calculator
Beadwork, leather thongs, and feathers (on pistol)
Journal books
Archaic pens and ink (from Postman)
Pencils
Wallet with various pieces of ID, photos, and poems
Buckler
Toothpicks, wooden, dozen
Special wand for Pass Through Wall spell, constructed with a magic marker and two double-A batteries connected to the tip of the marker with copper wire, which has been placed inside a circle of copper wire and sprinkled with the ashes of burned papers on which were written electric charge formulas
28 knotted bones for M1@4 Bonus Mag Skill Checks spell
Cut-off Shorts
Sandals
T-shirt
Broad Hat
Sunglasses
Small plastic gyroscope 1" with metal pin bearings
Gyroscope, 3" diameter heavy metal
Old coin from Mystery of the Vorgo
Silver cross with gems on chain
Coins from Vorgo world (used for finger warm-ups)
Pack of cards for practicing flourishes
Small notebook and pen/pencil
Handcuffs
5 Coloured scarves
Brass-plated analog electronic pocket watch with chain
Passport, Norbert McCuaig, from Mystery of the Vorgo
Diamond-studded vest, with other jewels, from the Architect
Celtic cross, pewter set with opals, from the Architect
6 five gallon water jugs, filtered water, B-movie world
2 one quart jugs, filtered water, B-movie world
Pager, B-movie world
Star Sapphire teardrop pendant, from the Architect
Goth attire (various)Eg. A good pair of clunky calf-high black boots with bold silver zippers, black velvet pants, black pants with white pin-stripes with zippers or metal D-rings or whatever it is that they use to make it look outrageous, some shirts (red and black stripes, ones with skulls, made of nylon mesh, plain black long-sleeved and collared, white with lacy cuffs, etc.), a nice formal black velvet coat, a more casual black waist-length coat with big zippered breast pockets and high neck collar. Along with these I'll need a decorative spiked collar, some celtic or otherwise nifty temporary tattoos, a large tub of powerful hair gel, black lipstick, black eyeliner pencil (it's quite probable that I have a bunch of these already in my satchel...) and white mascara.
$120,000, B-movie World
CDs of Dar Koni/English Dictionary and Bible
Sunblock SPF12
4 sledgehammers, 2 crowbars, 4 box-cutters, bolt-cutters and an assortment of other useful tools (multi-screwdriver, pliers, portable drill, hammer, hacksaw.
Basic camping supplies (tent, sleeping bag, stove, pots), stock of non-perishable food
Large mason jar of river water
litmus paper
baking soda and a cake mix
Smaller mason jar of mutogenic potion
digital camera
T-Shirt with "Dol Nacht" printed on it
Goth Band "The Godzillas" propaganda (T-shirts, stickers, buttons, CDs)
Stage 4
World List The Postman
Quest for the Vorgo
Tropical Vacation
Mystery of the Vorgo
B Monster Movie World
Triverse Roma
*************
Name Pixie
a.k.a.
Attributes
Persuasion
Charisma
Animal Magnetism
Strength
Stamina
Resistance
Density
Flexibility 2@9
Agility
Hand/Eye
Intellect
Intuition
Education Level
Will Power
Averaged Attributes
Ranged Strike Value
Martial Strike Value
Target Value
Damage Value
Best Relevant Attributes
Tech
Psi
Mag
Bod
Bias
Tech
Psi
Mag
Bod
Weaknesses
Description
Skills
Tech
Psi
Mag
Bod
Equipment
Stage 4
World List (The Postman)
Quest for the Vorgo
Tropical Vacation
Mystery of the Vorgo
B Monster Movie World
Triverse Roma
****************
Name Hephalump
a.k.a.
Attributes
Persuasion
Charisma
Animal Magnetism
Strength
Stamina
Resistance
Density
Flexibility 1@4
Agility
Hand/Eye
Intellect
Intuition
Education Level
Will Power
Averaged Attributes
Ranged Strike Value
Martial Strike Value
Target Value
Damage Value
Best Relevant Attributes
Tech
Psi
Mag
Bod
Bias
Tech
Psi
Mag
Bod
Weaknesses
Description
Skills
Tech
Psi
Mag
Bod
2@8 Walk 4.5 mph B1@4
2@7 Lumber 15mph up to 1 hour B1@6
Equipment
Stage 2
World List (The Postman)
Quest for the Vorgo
Tropical Vacation
B Monster Movie World
Triverse Roma
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Obviously there are still a lot of gaps; please update anything that you think needs to be addressed.
Thanks.
--M. J. Young