All,
I'm back. My computer and my internet connection had some difficulty for a bit. It turned out to be very simple to fix. Blush.
Max,
I wrote 'Darwin's World: A Comedy of Evolution' that answered that question in full, if not in serious. Things like the 'One In A Million Chance Law' made the safest way to debark a plane was to jump out sans chute over a thunderstorm over an active volcano.
More seriously, you'd have to 1) Mess with probability. 2)Make the problem a good bit simpler (Darwin thought cells were indivisible, effectively 'black boxes') AND/OR 3)Introduce some other effect. Evos have tried with self-ordering, and with a few other ideas.
I just read 'Resonance' a SF novel in which what happened in other parrallel dimensions was very mildly encouraged to happen in all the other dimensions. So that the last dimension to have mammals occur would see it happen as on a direct line with no mistakes, and this would happen repeatedly until there was land for the mammals to live on.
Sure the Creator could. Then 1)He would use one of the above three ideas. Or 2) He's being so subtle that I've missed the signs. Also possible. I've made a mistake or two here and there.
I know you didn't mean to sound offensive as I had said. Its just I have a history, and so I tend to see or suspect I will see certain things whether they are there or not.
JTM,
Your first sentence is exactly correct. But if you have a world where such a factor is an important part of the world rather than mere background, it might be a bit harder. Also I have people who've come to me and basically asked me to participate in a consciousness raising exercise, to open poor Tad's closed mind, and I was just trying to flip that back, probably unneccessarily.
Dark Matter. I know four things. 1. 90%. 2. If it were spread throughout the galaxy it would impede sight. If it were concentrated, it would cause gravity effects. Neither happens. Thus... You claim something different, but I'm not convinced. 3. It sounds like a massive fudge factor. It smells like seven day old fish. Maybe intuition is not science, but I don't trust DM. Just like when the string theorist says 'we won't be able to verify my theories for a hundred years'...at which point, I'm wondering why we're paying the guy's salary. 4. I am not a Dark Matter Specialist of any sort. I am a Creationist. That is a very broad (enormously so) multi-disciplinary field. I know a little about fossils, and erosion, and geology, and alternate theories of universal formation (Steady State, Big Bang, Many Little Bangs, Starlight and Time, Cyclical), and hominids, and Neanderthals, and hoaxes in evolution, and on and on.
Wodium,
Considering MJ's point about making a world that is interesting to play in and not just a world to prove a point, I suggest creating the current state of the world as it is now. Consider most of what's been written as part of the back history.
In my opinion, this should be a world dimly lit, with sudden, strange dangers, and a world in which Indiana Jones would be ecstatic because off all the weird history and dark secrets piled up all over the place. A world in which vast knowledge exists and enormous wealth...beings who know deep secrets and can buy moons, and beings who don't neccessarily know of the existence of the three galaxies because they are falling into primitiveness and are concerned where their next meal comes from. It should have perhaps some major races, and remnants of others like the Last Near-Immortal of some race, and ruins that do bizarre things like ...."the black towers on the north side of town, on the first night of the century, they glow, and anyone in them gets their heart's desire, or dies screaming...Some people say they are a weapon, and others a temple built by the Tair Colony Mind, but others think a race of four legged beasts built them, but no one has a name for them..."
Something like that....but cooler????
MJ,
Perhaps so. I think I've already addressed this issue in the light of what you've said.
I do agree that with the vast bulk of my worlds, evolution is irrelevant.
For most worlds, the evolution question is not important. It was important in Starsong because I think a world based on the view of a created world is more positive, more cheerful, more rational minded, and more moral minded. It changes the culture in other words.
It also was important because almost every SF future I've seen has been evolutionist, and I wanted to do one that was not. Although that's more of a personal goal than a player goal.
You're right and you're wrong about Mutant Casino. What I did, at Wodium's prompting, was to create a world based on a strong idea. You can do this with lots of other strong ideas that have nothing to do with evolution. It creates a strong theme to that world. Mutant Casino has an atmosphere to it, a theme.
(It also pushes the designer's mind in new directions.)
If you go to Mutant Casino, and the gamemaster does it correctly, there should be a feel that keeps popping up. Great wealth, but decay, decay, and more decay. Entropy wins. In the end money means nothing, money is just one more bait to get you in the trap. The sky is dirty and dust with strange lights, and you step over a broken stone brought from five hundred thousand light years away...
The new directions thing...it gives you a background and an explanation for all the weird, jumbled bits of history tossed together.
And the aliens who live there, at least some of them know, at least on some level, and it informs their behavior.
And lastly, this is a world in which there would be a LOT of hooks to get the player interested in past history. Just tell the power crazed player....'you want power, well there's these old ruins and this one-armed cyborg lizard living in a shack out in the dessert who has a scroll from, he claims the Makers, and he says....'