Concerning Mimzy, I do not have your notes, and I wound up not watching it Friday because it took too long to find it, and between that and making dinner it was too late to do much of anything else by the time I could. I did watch it Saturday, and took some notes which might be sufficient for me to tackle the film. It's not going to be as involved as the massive Terminator recapitulation and expansion currently posting, but it will be significant.
Incidentally, there is a major problem with the MJYoung.net domain at the moment, with the result that I am not getting any e-mail and the site is down. As it happens, you can access any MJYoung.net page by replacing the domain name with multiverser.org (because of the shared hosting server) so if you're looking for anything over the next few days that's the way to find it. It will not always be so, and I anticipate restoring the MJYoung.net domain fairly quickly. I am otherwise incommunicado but for this site, in the main, for the intervening interval.
I'm still not fully recuperated, but the longer I delay the more there is to do, so I'm going to tackle posts from Michael, Maxx, Kurt, Harry, John 3, Scott, Nikolaj, John 2, Graeme, Kyler, and Ryan, which should keep me busy.
I think that Michael didn't provide an offensive response to his attacker, but I'll see what he does next.
It did not really take me this long to finish a post for Maxx; there were multiple interruptions in there. However, I did not cover the last part of his post. I'm not yet ready to move forward to tonight.
Kurt is checking the status of his cat Harry. There are three possibilities. The good one is that Harry is fine. The bad one is that Harry is seriously injured. He also includes that Harry is dead, but if that's the case he won't find Harry, because Harry is already a verser, and will have versed out. I'm not sure, though, how to handle that on a GE roll--he doesn't want Harry to be gone. I'm inclined to think that Harry, being a cat, will have managed to care for himself; so a really bad roll will be a badly injured cat, but a moderately bad roll will be a versed out cat, and a neutral to moderately good roll a dazed and moderately injured cat, while a better roll will give us an uninjured cat. 27 is a very bad roll.
It also occurs to me that he's got bullet proof glass in this car. That means we're going to roll for whether he operates the gun in his present condition, and then throw another GE roll for what happens with the bullet. He rolls 46, with a 1@1 SAL+2x9@ bias+2@2 BRA=51%, one of the best shots he could have made, but it's going to deflect off the glass inside. On that, he rolls a 12 GE.
I had to check back to get a name for Harry, but it's probably inconsequential. He wasn't an inspector for long before he became a firefighter.
I'm noting that John 3 has made an excellent argument against asking the saints to intercede; but his argument against the continuous life of the believer is not so strong, and is a distraction to his more important claim. That's the spot Tuck will attack, even though if he sees it it's not the part that matters. John also seems to be praying, but I'm going to want more data on the prayer.
Scott is going to shift away from short order chef to magical masseuse over the next few weeks, I expect. That, anyway, seems to be the direction his thread is taking. It will be interesting to see how the psicops feel about whatever it is he is doing that they can't comprehend.
I read Nikolaj's post a couple days ago, and when I walked away from it I found myself wondering at the fact that we always assume that meetings ought to be weekly. New Testament meetings were, it appears, daily, probably over meals. But the question here is whether it's feasible with the ranch schedule to hold regular weekly meetings, and the GE is 16, very neutral.
I'm hoping that some of what I'm giving John 2 will intrigue him.
On consideration, it appears that Graeme's spell has no range but an area of effect with a ten foot radius, with him standing on the edge of it. I'll give him +10 for no range (since +20 would be the bonus for martial strike needed, and that's not the case). I'm going to make the wands worth 5 each, so that's +10 for the materials, and if I can track down the other details above, I get +72 inherent sit-mod, and this is going to work very easily for him. He rolls 21 on learning it, 1@1 Attract/Dispel Non-Sentient (Plant Growth) M11@2 caster loudly declares "Flora Imperium!", and for 10:00 uses specially prepared carved sticks with naturally inset gems, holding one in each hand, and pointing them at the targeted planet; as light (M4@1 manipulate light incorporated) transfers from the ruby gem to the diamond gem, plants are induced to grow (at their current rate) away from the area marked by the ruby wand and toward the area marked by the diamond wand +72SM.
I already gave some thought to what happens when one gem absorbs all the light around it and sends it to the other. I think the ruby side is way cool, as they say.
Kyler suggests that his new girl Kat might have some acrobatics background. Cartwheels are actually a tumbling skill, not an acrobatics. But I agree that there's a good chance an athletic fifth grade girl would have had some sort of acrobatics at some point, even if it's only balance beam. A GE roll of 21 says no, though, so we'll assume a 5@4 Multiple Hurdles as her defining bias. He's trying to teach her 7@1 Gazuntite martial arts style, and I'm creating space for her numbers, for which I'm giving her 1@7 Strength and 1@8 Agility and Will Power, which makes her BRA for Bod 1@8. So we're looking at 5@4+1@8+his 2@7 SAL example+half his 2@3 Bod BRA as instructor+his 1@8 martial arts training SAL+15@ world bias level-7@1 target skill=73% chance she'll learn it, and she rolls 05, for a 1@1 SAL in the skill.
Ryan is teaching Mitzu Clairaudience. The routine begins with Mitzu attempting to read the pattern in Ryan's mind. Ryan rolls 55 on doing the skill, which is a 1@2 SAL in a 2x7@ world with a 1@7 BRA=43% chance of success, not sufficient. He's going to do it daily, though, so the next day 86, and the next 02. Mitzu rolls 52, which is too high for his mind reading. The fallback is for Ryan to make the telepathic link and use that, 24 works for him, so the pattern is introduced. Mitzu now has a chance to learn based on a bunch of numbers, but his roll of 11 is so obviously successful I'm just going to note the 1@2 Clairaudience P3@5.
--M. J. Young