As long as I'm posting this, I'm going to give a bit of history of the series.
It was late in late in 2000, maybe the first weeks of 2001, when I got a message--one of the few worthwhile things that ever reached me through an instant messaging system. (I've since shut them all down, since most of what I get is Spam, and I have several telephones.) There was a fellow known to me, and many others, as Graveyard Greg. He had been involved here, publishing interviews with such luminaries as Robin Laws, Greg Stolze, and somehow listed among them, me. For reasons I have never known, he was no longer working here, but someone had contacted him and given him a budget to create a new gaming web site. He thought that I would be a good writer for such a site, and wanted to know if I would be interested in doing a weekly column at maybe 1500 words a week, for which he would pay me from this budget. I said yes; I offered him the title, Game Ideas Unlimited, and he loved it. I wrote three columns and e-mailed them to him to show where I was going to take it, and we were all agreed that this was going to happen--and then the person who hired him pulled the plug, announcing that they weren't going to do the web site after all.
This is not that unusual. I was promised payment for an article once, <i>Re-educating the Power Gamer</i>, but the site that bought and published it never paid for it, and eventually went under. There are a few sites that make money at this, but it's not an easy thing to do, and even the big ones have been on the edge of bankruptcy more than once.
So I had these three articles, a few sketched ideas, and the concept of a series, and nowhere to take it.
Then Gaming Outpost announced that it was going to attempt something different, a new subscriber-based model in which there would be special content for those who paid a small monthly fee. They were going to hire five industry professionals to write columns, one for each day of the week. I fired off a note, saying I had this series looking for a home, and would they want it. There was some discussion--they had envisioned thousand word columns, and I had framed it at fifteen hundred, but they liked what they saw and gave me my number.
The three articles they saw by way of introduction were the Introduction I mentioned two weeks back, An Amusing Dungeon which I presented last week, and this one: Game Ideas Unlimited: Transmats. It is a discussion of many of the things I think are inherently suggested by the existence and understanding of matter transmission technology.
Some of my forum players are dealing with matter transmission technology in their worlds. This might get them thinking in new directions. In any case, I look forward to your thoughts on it here.
--M. J. Young