Two
This is my copy of my character sheet. I haven't compared it to your copy yet, but perhaps we could do that together, or perhaps I'll do it. I'm probably over my weight limit just in ammo. That's why I was saying I wouldn't mind if the sleeping bag didn't come.
Name John Edward Cross II
a.k.a. John A1nut
Attributes
Persuasion 1@6
Charisma 1@5
Animal Magnetism 1@5
Strength 1@9
Stamina 1@8
Resistance 1@10
Density 1@1
Flexibility 1@3
Agility 1@4
Hand/Eye 2@1
Intellect 1@10
Intuition 2@2
Education Level 2@1
Will Power 1@7
Averaged Attributes
Ranged Strike Value 2@2
Martial Strike Value 1@10
Target Value 1@6
Damage Value 1@7
Best Relevant Attributes
Tech 2@2
Psi 2@2
Mag 2@2
Bod 1@9
Bias
Tech 10@2
Psi 5@10
Mag 12@6
Bod 7@5
Weaknesses Titanium plate in left ankle, lazy eye (left, can switch eyes), no depth perception, Selachophobia, (fear of sharks)
Description Height 6' 2", Weight 240 pounds, Current Hair Style long, Hair Color brown (natural), Age 29, Eye Color brown, Facial Hair unkempt beard, 6 inch scar on left ankle, 2 inch scar above right eye, bulky, stocky, carry the weight well.
Skills
Tech All weapons are fully loaded
1@1 Survival: Temperate Forest, T0@1
1@3 Edible Plants T0@1
1@5 Basic Fire Skills Package T1@1
1@3 Cook T1@2
1@5 Firebomb T1@6
1@3 Sewing T2@1
1@4 Fishing T2@1
1@2 Knit T2@2
1@1 Whittling T2@3
2@1 Operate Typewriter T3@1
1@1 Build latch & lever crossbow T3@1
1@1 Design lever & latch crossbow T3@1
1@7 Use crossbow T3@1
1@5 Operate Small Boat T3@1
1@1 Pick Locks T3@2
2@1 Blacksmithing Package T5@3 Various tool use skills including hammers, pliers, tongs, and sheers; Identify soft metals T4@0; Smelt soft metals T4@1; Hammer soft metals T4@1; Welding T4@2; Carve soft metals T4@2; Imprint soft metals T4@2; Alloy soft metals T4@3; Draw soft metals T4@3; Identify hard metals T5@1; Smelt hard metals T5@1; Cast hard metals T5@1; Hammer hard metals T5@2; Cut hard metals T5@2; Draw hard metals T5@2; Temper hard metals T5@3; Alloy hard metals T5@3.
2@8 Gun Knowledge T6@0
1@10 Operate Large hand-carried explosive-driven slug thrower (rifle) T6@1 +3
2@2 Operate Ruger P-99 pistol T6@1 +2
2@4 Operate Mossberg Shotgun T6@1
1@1 Operate Explosive-tip Spears T6@1
1@3 Hard Shell Bombs T6@2 (pipe bombs)
1@2 Soft Wrap Bombs T6@3
1@2 Design & Build explosive-driven artillery T6@4
1@4 Electronic Detonators T6@5
1@5 Medical Diagnosis T7@0
1@8 Medical Treatment/First Aid T7@1
2@5 Operate Vehicle (automobile) T8@0
2@1 Operate Vehicle (CDL--trucks & heavy equipment) T8@1
1@3 Automotive diagnosis and repair T8@2
1@1 Use Epoxy Polymer T9@1
2@1 Electronic Assembly T10@2
1@7 Use Computer T11@0
1@1 Operate Heating and Cutting Laser T12@1
1@1 Use Laser Blaster T12@1 (borrowed from Derek Brown)
1@2 Use Laser Pistol T12@1.
Psi
Familiarity: John the Smith +5, William the Smith's Apprentice +3
1@10 Hypnotic Headache Relief P1@0 involves massaging forehead while speaking gently
1@6 Mind Reading P1@1
1@2 Observe Mental Process P1@1
1@2 Tap Language Center P1@1
1@2 Search Memories P1@1
1@1 Delayed Telepathic Message P1@2 projects thought to be received by the intended target when he is next psionically aware.
1@1 Project Psionic Skill Pattern P1@2
1@2 Telepathy to Humans P1@3
1@1 Self-suggestion P1@4
1@5 Enhanced Memory P3@0
2@2 TK Pulse P4@1 +2
1@3 Simple TK P4@2
1@1 Heavy Object Telekinesis P4@3
1@3 Out-of-Sight Telekinesis P4@3
1@1 High Velocity Telekinesis P4@4
1@1 Neutral Bouyancy TK P4@6
1@9 Multiple Object TK P4@7
1@1 Levitation P4@8
1@2 Noncorporeality P5@10 RS minutes
1@3 Telepathy to Humans P1@3.
1@1 Compel Candor P1@4
1@2 Summon creatures P1@8
1@1 Clairvoyance P3@6.
1@2 Blank Mind P2@4
1@2 Clairaudience P3@5.
1@2 Clairolfaction P3@7.
1@1 Clairgustation P3@7.
1@3 Clairtacticity (unspecified) P3@8.
1@1 Detect Magical Energy P3@10.
1@1 Telekinesis of Powder P4@7
1@1 Fly P4@10
1@2 Intensify Senses P5@1
1@2 Adapt Against Cold P5@4.
1@1 Pyrogenesis P7@4
1@1 Interrupt Thought P8@1
1@3 Block Memory of Presence P8@2
1@1 Create Force Shield P10@1
1@1 Heal Damage to Self P6@1
1@1 Slicer P10@6 Dangerous.
1@1 Age Control P14@5 enables character to slow his own aging.
Mag
1@5 Act Psychotic M0@2
1@8 Religion: non-denominational Christian M1@0
1@1 Ceremony: Bless Water M+1@1 0:06 TF say something like "Dear God, bless this water, that it might be effective against your enemies." while making sign of cross with either hand, imbues any contained quantity of water with holy magic for use in other skills -82SM
1@2 Bonus Morale M+1@1 0:12 TF pray "God give me the courage to do what needs to be done" while kneeling, -2SM
1@1 Bless up to 150 weapons to increase damage against demons M+1@3 kneel and pray with appropriate words in established base location over chosen weapons to confer +DC on all weapons so blessed for use in next battle with demons, -2 SM
1@3 Bless up to 150 weapons to increase damage against demons M+1@3 kneel and pray with appropriate words over chosen weapons to confer +DC on all weapons so blessed for use in next battle with demons, -12 SM
1@1 Use Active When Worn/Held Invisibility Cloak M1@3 performs M5@8 Invisibility for those within it plus M7@3 Penetrate Magical Disguise
1@1 Bonus Blacksmithing/Metalworking Skill Checks M+1@4 retire to personal room or quarters, kneel with total body involvement, pray with appropriate words for forgiveness, wisdom, strength, and help with current task, 5:00TF, confers +20 on next major task attempted, +53SM
1@1 Bonus Single Blacksmithing task check M1@4 RF1 appropriate prayer while performing the skill, -25SM
1@3 Bless Named Group M+1@4 gives +RS/5 to next prayers prayed/holy magic skills used by all members of target group for next RS/5 prayers distributed among them equitably, appropriate words, total body involvement (kneeling) in established home base, 2:30 TF, +45SM
1@1 Help with Blacksmithing Project M+1@4 RS/10 bonus on all skill checks for RSx8 minutes, must kneel in established home base, pray appropriate words aloud, 2:30 TF, +15SM
1@1 Bonus Mag Device Use Skill Check M+1@4 TF 0:06 say "Please God let this work" +RS/5 to next mag device use attempt -10SM
1@2 Bonus Psi Skill Check M+1@4 TF 0:06 say "Please God let this work" +RS/5 to next mag device use attempt -10SM
1@1 Blessings on the Day M+1@6 mitigates GE and botch rolls for RS/10 hours, must kneel in established home base, pray appropriate words aloud, 2:30 TF, +45SM
1@2 Torture Spirit Power M+1@10 base dangerous plus pain versus will power RS=S/D/N to act, throw holy water on target with either hand, -15 SM
1@1 Counter Nerve Pain (including Brain Burn) M+2@3 kneel with hands folded and pray "God please relieve my pain that I've been caused. I realize that it was my own lusts that caused it. I pray for forgiveness of my lusty behavior, and for relief from the pain I have caused myself as a result" for five minutes +48SM Brain burn my create penalties
1@1 Cure Diseases M+2@4 retire to personal room or quarters, kneel with total body involvement, pray with appropriate words for healing of specified ailments, sound necessary, 5:00TF, +17SM
1@1 Cure Diseases M+2@4 retire to personal room or quarters, kneel with total body involvement, pray with appropriate words for healing of specified ailments, sound necessary, 10:00TF, +27SM
1@2 Unlimited Damage Repair M+2@7 pray "God, heal (subject, possibly self) injuries, that (subject) might (do what needs to be done)" for five minutes +3SM
1@1 Release Lock M+3@4 kneel with hands folded and pray "God, give me the means to retrieve my belongings. Whatever way you, in your infinite wisdom, believe to be the safest and easiest way to do so. Be it providing me with a key to the door, or by dissolving the wall so that I can pass through it. However would be the easiest, safest way for me to retrieve my belongings, that is what I would like for you to do for me." causes door to unlock so as to open easily, provided that caster owns objects on the other side of the door, +84SM
1@1 Strengthen Object Against Blast M+3@6 kneel and pray appropriate words with hands folded, 10:00TF, success roll is threshold of damage roll of blast that can be withstood undamaged by object strengthened, -53SM.
1@2 Prevent Personal Psionic/Magic Power Release M4@10 kneel and pray "God, please eliminate any unexpected results in the psionics (or magic, as the case may be) that I am about to attempt. The expected results would be success or failure. Anything outside of that (read "botch") I ask you to negate and nulify. Prevent any and all unexpected results (read "botch") from happening." Pray for 5 minutes, +2SM
1@1 Secretly Communicate Plan to Associate M+7@1 pray quietly aloud with hands folded for 10:00, delivering a five minute explanation of an intended plan which will be heard by the one designated ally, +8SM
1@1 Locate Demon M+7@5 pray silently while kneeling for 10:00TF "God, give me direction to the remaining demons, that I might engage and kill them." duration 1:40:00 +20SM
1@1 Communicate with Deity M+7@7 10:00 TF kneeling with hands folded by bed in home base, appropriate words asking questions, 5:00 worth of answers concurrent with second half of prayer, +40SM
1@2 Request Course Correction M+7@7 2:30 prayer kneeling in home base with appropriate words for God to point him in the right direction if he's going the wrong direction; success might be basis for divine directive bonus on subsequent skills, +28SM
1@3 Communicate with Deity M+7@7 10:00 TF kneeling with hands folded by bed, appropriate words asking questions, 5:00 worth of answers concurrent with second half of prayer, +30SM
1@1 Confirm Guidance M+7@7 drop to knees and pray "God, you're supposed to be leading me [optional insert for where]. What happened?" Pray for 5 minutes. +25SM
1@1 Communicate with Deity M+7@7 5:00 TF fold hands and pray appropriate words including desired information +10SM
1@2 Call Local Sentient Fighter M+11@4 5:00TF kneeling in established base camp with appropriate words, calls random sentient fighter to ally against a specified enemy +45SM
1@1 Attract Assisting Angel M+11@6 loudly say, "Please God Help Me" repeatedly for 2:00 while trying to think of ways God could deliver from the current mess, brings Terry, a garishly clothed slender effeminate male guardian angel with long blonde hair and an assortment of 2@ magical powers for solving difficult problems, -2SM.
1@1 Call Angelic Messenger M+11@7 20:00TF kneeling in established base camp with appropriate words, calls specific angel messenger to answer questions +57SM
1@1 Call Angelic Messenger M+11@7 5:00TF kneeling with appropriate words, calls specific angel messenger to answer questions; others present see the angel as a faint image and hear a distant echoing voice +27SM
1@1 Call Off-world Sentient Informer M+11@8 pray for 10:00 appropriate words +2 SM will bring an experienced verser to his world to teach him what he needs to know.
1@3 Walk on Water M+12@6 pray "God, there are people on the other side that need our help. As Jesus Christ walked on water, and as Peter attempted, I wish to now walk on water, that I might engage and destroy your enemies. God, give me the ability to walk on water." while kneeling with hands folded and head bowed beside body of water for 0:18 TF then step onto water, +15 SM.
1@1 Call On- or Off-world Sentient Informer M11@8 pray for 1:00:00 appropriate words will bring an effective teacher to him to teach skills in the limited area he specifies +32SM. I bonused the other skill +25 based on the extended TF and +5 because he's not specific about what kind of teacher he gets.
1@2 Create Blast M+9@9 pray loudly and fervently for 3:00TF with appropriate words on knees for annihilating level explosion of 240' central blast radius centered on caster -12SM.
Bod
2@8 Photosensitivity B0@4 (exceptional night vision)
2@10 Focus B0@5 (20/13 visual accuity)
1@5 Stealth B0@6
1@1 Depth Perception B0@8 (due to lazy eye)
1@2 Great Jump B5@6 uses one attack, RS/2' up and/or away, may turn to face any direction while in the air, +10 die mod for distance purposes only with 10' run, untargeted success roll.
1@2 Chow En Lai B7@1 martial arts style fast aggressive weapon-dependent
1@3 Bo Stick B7@1 Martial Arts Weapon base damaging RF1
2@1 Boxing B7@1 attack multiplier 1, slow defensive, weapon-adverse, no offensive modifier, -15 Defense modifier, -15 damage modifier, hand & arm
1@3 Okydoky Smoky martial arts style B7@1 Fast Defensive Weapon-utilizing Poke-based -10 Def SM -20 Def Dam mod Att x2 no offensive mods hand and foot primary
1@7 Panoramic Awareness B7@2
1@2 Fighting Blind B7@2
1@1 Solid Punch B7@3 Intensified Damage: damaging, standard attack success required, -10 sit-mod
1@2 Missile Catch B7@5 RS=damage mod on incoming attacks, if attack roll reduced to zero missile is caught, high velocity missiles create penalties
1@1 Spinning Backhand Punch B7@3 intensified damage damaging attacker steps back with one foot, spins clockwise and strikes the opponent in front of him with his right hand for base damaging damage, -10SM. John has +DC for style making it dangerous,
Equipment
1 school backpack weight 1 pound
1 school duffle bag weight 1 pound
1 luggage style duffle bag, weight 1 pound
1 14 inch hunting knife, black nylon sheath with 2 carrying pouches. Inside one pouch is a Leatherman multi-tool, (pliers, 3 flathead screwdrivers, 1 Phillips screwdriver, blade, can opener, two-sided file and awl punch) 12 sewing needles and 3 small spools of thread. The other pouch contains a magnesium fire starting tool, 1 BIC cigarette lighter, fishing line, fishing sinkers and several fishhooks. Wrapped around the knife sheath is 15 feet of high-tensile black nylon cord. total weight approximately 4 pounds
1 tool box, red painted steel sheet metal, containing complete ratchet set, 2 ratchets, 12 screwdrivers, 2 pair of regular pliers, 2 pairs needle-nose pliers, 1 pair vice grips, 1 soldering iron, 1 solder removal tool, 1 roll of solder, 2 pairs wire cutters, 2 crescent wrenches, 1 hatchet, 1 claw hammer, 1 box of 3 inch nails, 2 rolls duct tape, 1 utility knife with 4 changeable razor blades, leather work gloves, a complete set of Allen wrenches, 2-AA battery flashlight, voltmeter, wood saw, multi-tipped screwdriver, complete set of wrenches. weight, approximately 25 pounds.
100 feet high tensile white nylon cord, weight 1 pound, cut in two pieces ~30' and ~70'
1 21 speed all-terrain mountain bicycle, with security chain and combination lock, weight approximately 15 pounds
1 complete first-aid kit weight 1 pound has tweezers, over 100 band-aids, several gauze pads, an instant ice pack, surgical tape, rubber gloves, instruction book
1 dynamo flashlight (shake it to charge, no batteries needed) weigh 1/2 pound
1 dynamo radio (crank to charge, no batteries needed) and black nylon carrying case with strap. radio receives AM, FM, audio to TV frequencies 2-13, 7 weather bands. It is equipped with an LED flashlight, siren, and hazard signal flasher. It can also be used to charge a cell phone battery weight 1 pound
1 Marlin 22 caliber rifle, 18 round capacity, 2,000 rounds 22 ammunition. total weight, approximately 10 pounds, reload 0:60
1 can opener weight approximately 1/2 pound heavy duty crank type
1 aluminum baseball bat, weight approximately 1 pound
5 BIC cigarette lighters, 15 packs of cigarettes (enjoy them while they last!!!!) weight 2 pounds
Clothing: 3 pair jeans, 3 tee shirts, 1 heavy winter coat, 2 camouflage army jackets, 3 pairs socks, 3 pairs underwear, 2 pairs flannel pajama pants, 1 black leather belt, 1 purple hoodie sweatshirt, total weight approximately 30 pounds
black military combat boots
leather billfold
house keys
2 Ruger P-89 pistol 15 shot magazine +1 chambered 9mm 3# reload (clip) 0:12 RF10 dangerous
5 boxes 50@ 9mm pistol ammo
$15.75 money from B Movie Monster World
10 magazines 15 round each for 9mm Ruger
Military Surplus Sleeping Bag
Keyring: house key, mailbox key, toolbox key, AND a key that will open standard issue police handcuffs
MAK 90 Russian-made shoots 7.62x39 ammo, low quality detachable bayonet comes with a metal sheath that can be hooked to the bayonet to become a pair of wire cutters, back of bayonet has hacksaw blade as part of the blade, serves as bayonet, fighting knife, wirecutters, and hacksaw, reload 0:24, base lethal RF 30 10':40':80':300':+1/3'
30-round MAK magazine -17 rounds
Utility belt
8x30 round MAK magazines
Leatherman multi-tool, (pliers, 3 flathead screwdrivers, 1 Phillips screwdriver, blade, can opener, two-sided file and scissors) (second of these, slightly different) in black nylon case on belt
radio flyer wagon
universal gun cleaning kit
three throwing knives
holster for a Ruger P-89, has pouch for single spare clip
two-quart aluminum canteen with canvas case and shoulder strap
New Combat Boots, original SWAT brand, size 13
Hobo Knife, splits with knife and spoon on one half, fork and can opener on the other, fanny pack
15 BiC lighters, five (one sealed pack) in fanny pack
KABAR, 12 inch Marine (military) fighting/survival knife, black leather sheath.
4 gold coins, 1 ounce each, 24K ($3200 original price in B Monster Movie World), fanny pack, say "United We Stand" with a picture of the American flag on one side, and on the reverse the words, "We must all hang together, or surely we will all hang separately.--Benjamin Franklin"
10 blocks .999 silver, 1 ounce each ($461.00 original price in B Monster Movie World), fanny pack, say "E Pluribus Unum" under a picture of the United States Capitol building, and on the reverse "United States of America" over the image of George Washington.
Diamond ring, gold setting, $225 original price (B Monster Movie World), fanny pack
Diamond ring, gold setting, $235 original price (B Monster Movie World), fanny pack
Fanny pack, black leatherette with cloth strap and plastic buckle, on waist
Ronco Pocket Fisherman
Deck playing cards
20 steel quarrels, imitation metal fletching, ranges in crossbow 3:9:15:30:+1/30' (1:3:5:10:+1/10 yards), lethal, trashed in TerraNova Habitat
150 wooden quarrels, steel heads, ranges in crossbow 12:45:90:240:+5/12' (4:15:30:80:+5/4 yards), damaging, sold in TerraNova Habitat
lever & latch crossbow T3@1 8 pounds maximum range for the wooden arrows 80 yards, and maximum range for the metal arrows 10 yards. I don't remember the damage categories, except that the metal arrows were one step above the wooden arrows. Sold, TerraNova Habitat
Ruby, 3 carat (~1cm diameter)
Emerald, 3 carat (~1cm diameter)
20# in 4z silver crowns (coins)
+21 crowns 4z each
2 silver half crowns 2z each
26 gold leaves 1z from Dancing Princess trees
64 shillings, 0.5z nickel
116 pence, 0.5z bronze
4 Jumpsuits, drab green khaki (standard WW2 army) one piece, step into legs, pull shirt up behind you, put arms through sleeves, and button front from fly to collar; twin patch breast pockets, left and right outside pouch pockets above the waist, front and rear hip pockets stitched inside, and a pair of large outside pockets on the upper legs with snap-down flaps on top. sleeve cuffs button, and there are loops for a belt, cuffs on the legs, apparently so the length can be adjusted--or so that if you drop a screw you know where it landed.
4 pair boxer shorts, army drab
4 pair socks, army drab
Pair white tennis shoes
3 sets medieval clothing
Invisibility cloak M1@3 Active when Worn confers M5@8 Invisibility and M7@3 Penetrate Disguise
Straight Razor
Quiver, 30 quarrel capacity
19 "Boom Stick" spears, 18 disowned in TerraNova Habitat, one 6' kept, from Dancing Princess
Priest's traveling robes
3 sets manacles, wrist cuffs covered with rabbit pelts
Wristop, a computer with a terrabyte of memory and a terraherz processor that fits on your wrist, displays through a flat screen similar to those on the walls, and can interface with most known systems via internal wireless modem.
10 Fragmentation grenades, 10':30':60':100':+1/1', fatal 10'r
10 Glue grenades, 10':30':60':100':+1/1', 10' diameter sphere of glue strands difficult check, additional 10'r simple check to break strands
10 Explosive grenades, soft-shell explosives that function much as dynamite, effective for targeting objects.
10 Tear gas, those in affected area must resist caustic effects or be disabled.
10 Knockout gas, similar but renders unconscious.
10 Net caster, as described.
940 rounds 9mm ammo
970 rounds MAK90 ammo
MAK 90 clip, 100 round drum, loaded
MAK 90 clip, 50 round, loaded
MAK 90 clip, 30 round, loaded
Smith & Wesson .357 six-shot revolver with 4" barrel and rubber grip
450 rounds .357 revolver ammo
3 days worth trail/adventure food. Water is required to prepare these, but some components are ready to eat particularly in the "lunch" packs.
Full-sized synthetic backpack with lightweight polymer frame can carry 240 pounds in a six cubic foot interior , 3'x2'x1', with a maximum enclosed diagonal (for an object running from opposite corners through the center of the pack) of 3'9". It weights 2 pounds
High-tech (Terranova) Crossbow, It's a bottom lever action drawstring and a simple mechanical trigger mechanism to release the string. The frame is a lightweight material, something like plastic but extremely hard and not at all flexible. The bow is obviously a different material, flexible, only about twelve inches across but with tremendous draw power when pulled back. Quarrels sit in the track in a drop-in loading system, and there are clips along the right side to hold five quarrels for ready access, point down, fletching up. There is a flip-up cross-hair a pin sighting system that is calibrated for range and gravity. The drawstring seems to be a synthetic spider web. The bow twists ninety degrees, folds down, and slides parallel beneath the stock, making the entirey device twenty-seven inches long, three inches at the widest point, and five inches top to bottom. RF1, 20':50':100':150':+2/3'
100 Chlorine water purification pills, one pill per 2.5 gallons/10 liters normal contamination water
120 Crossbow Bolts, hunter heads, polymer shank and fletching
Plastic Ground Cloth, green, 6'x5'
35 platinum ingots, 2z each
80 gold ingots, 2z each
2 Spidersilk Crossbow Strings
100' 2000# test spidersilk rope, 1/2" diameter, 4#
4 skeins synthetic yarn
2 pairs metal knitting needles
9 Speedloaders for .357 revolver
Mossberg Persuader 12 gauge 8 round capacity.
45 rounds bird shot
545 rounds 00 buckshot
549 rounds shredders dangerous blast with a damaging fragments rider within 10 yards, damaging blast with annoying fragments in the next ten, and annoying blast in the next ten. .
49 roulds flares. Flare gun, range of 1 mile.
Collapsible .22 rifle with 6-bullet clip, barrel slides into stock, can't fire without extending barrel; rear of stock folds down and up flush over trigger guard, latching in place to either position; clip inserts into rear portion of stock, can be kept in place, but gun will not operate unless fully opened. 0:30 to open gun fully. Uses standard .22 ammo. Barrel does not unscrew but telescopes, slightly wider in diameter in extended end than in stock (shortens range). Think of it in three sections. Center section has trigger mechanism and chamber; stock folds around to cover this, partly hollowed, also has part of feed mechanism to hold bullets and feed them to chamber when in open position. Barrel pops out from other side. Completely collapsed it approaches rectangular, barrel extension flush with side and other side has two relatively flat surfaces (bulge on rear stock meets indentation on the central section, pressure interlocks mechanisms, released by lever on underside). Release button beneath barrel unlatches lower section and allows barrel extension to slide out. It does not store spare ammo. Each section is about fifteen inches in total length, barrel extension shorter (has to stop before the hammer mechanism and have an inch or so inside when fully extended). 48" tip to back. Folded, 15"x~8"x~1.5-2", not perfectly squared in any direction. Floats in water, constructed almost entirely of polymers and plastics with some metal parts, made for survivalist use. lightweight, #3. Does not fire folded because ammo supply is in rear stock, partly intended as safety feature, to prevent weapon from firing when stowed.
18 silver 357 bullets
18 gold 357 bullets
2 silver Buck 119 knives, made by myself. One from
2 1/2 crowns, one from 10 silver tree leaves.
The clerk produces a cylindrical sack about six inches in diameter and thirty inches long, and removes from it a rolled mass of material that has the synthetic look of a space blanket, but black on the outside. It unrolls to a seven foot long thirty inch wide multi-layered rectangle which thickens up significantly with a single shake. Sleeping bag, 4 pounds
Folding camp saw
plastic rain coats (sold in boxes of 36, i think.)
couple of gallon (or more) Ziploc bags, (or other collapsible water storing device)
twine
Flashlight and extra batteries.
Extremely lightweight pup tent kind of thing. Just a tent dog house, big enough to keep the rain off.
12 individual meals, 1/2 pound each.
8 bandannas
8 king size, cloth bedsheets
Plastic garbage bags
aluminum foil
rubber bands
unbreakable bottle of good liquor, 80 or more proof, whiskey, Jack Daniels or equivalent. (disinfectant, possible trade item)
better sewing kit, or at least a pair of good scissors.
sturdy insulated electrical wire (Electrical work and ties)
Metal cookie sheet type thing.
25 round shotgun bandolier.
2 12 round belts.
Ruger 9mm carbine
10X30 round magazines
Folding single shot 12 gauge.
magazine holders for 9mm
357 magnum speed loader holders.
bullet proof trench coat.
They have a portable light about the size of a (2 D-cell) flashlight which is as bright as a 150 spotlight/floodlight (the lens adjusts to wide or narrow beam) and gets about eight hours of light from a single charge. It can be recharged in about an hour from a standard electrical supply or in about twelve hours of sunlight. There is a penlight version which puts out the equivalent of a twenty-five watt bulb and requires similar recharging.
One of each.
Flashlight which charges by walking.
Plastic book on wilderness survival.
12 gauge shotgun, 20 inch barrel, bullpup stock, Pump/Auto fire design. 16+1 shot capacity. two tubes, one on each side One side loaded with 8 rounds 00 buck, the other side loaded with 8 rounds shredders. 16 round shoulder sling, 8 00 buck, 8 shredders
2 grenade launchers, one mounted on the MAK 90
Four laser pistols, 16 battery packs, and a charger
Mare's Leg shotgun (bought but never picked up)
Some special shotgun ammo (bought but never picked up)
Stage 1
World List B Monster Movie World
Pearl Harbor
Dancing Princess
(Doing Therapy)