You are patched through to Richardson, the man who picked you up at the airport and equipped and briefed you.
"So, you don't think Steranko is behind it now? Do you have any leads concerning who is?"
"Very good. We'll alert his security people to expect you."
"Steranko's people have made quite a few changes. We're uploading to your onboard computer the floorplans of the castle from before he purchased it, but nothing is certain about it. We do know that he has enclosed the entire facility with barbed wire topped chain link, along with cameras and motion centers in some points. More security has been installed inside, and judging from the smoke that comes from the place they're still doing some major renovations inside. Sneaking in is unlikely; the main gate is the best entrance. Oh--he has added a heliport on the roof."
The castle is huge; you can barely take in the major points.
The main entrance opens into a very large foyer, large enough to contain a two-story middle-class house, with a balcony accessed by ramp near the door that runs around the outside.
There is a separate major entrance into what is indicated as an old lodge room, a huge hall in which meetings could be held; this is around to the right side as you face the front door from outside, fairly far from the entrance but with a driveway that leads to it from the main gate.
There is a large parking area around to the left, where the map shows servant quarters and storage areas.
The upper floor is indicated as living quarters, but include a small kitchen and dining room.
There is a small dungeon area below, half a dozen individual cells in a circle around a guard area.
Do you have any other questions?
--M. J. Young