This is the initial game thread for Robert Marsh. Character generation took place offline (following the steps outlined in the first four posts of The Character Generation Thread), and play began live.
During his vacation at the beach this summer, accidental damage to his cousin's newfangled GPS led to Robert receiving a nasty shock and blacking out. He awoke at night, flat on his back on a plain of orange grass smelling of tangerines (and perhaps celery), looking up at an octagonal full moon. To his right was the odd skyline of a distant, lightless city; to his left, a small box-like object; ahead, strange silhouettes suggesting a massive industrial complex, complete with occasional motion and periodic flashes of light. Scattered around him were random items he'd taken with him to the beach house, and he had an oddly-directional feeling that he'd left something else somewhere, over "that way," behind and to his right.
Gathering his things, he headed left towards the boxy object. On his way, he observed several odd creatures: small herds of grazing, eyed Nerf balls, green clams the size of Volkswagons, a short rootless vine which tried to strangle him (but which he eventually shed and escaped). After seeming hours of travel, he slept.
Awakening at dawn, he found that the bush-like things made from black coral he had observed previously were now no longer static, but rather moved erratically across the plain. Continuing his journey, he discovered the hard way that they became hostile if he approached too closely, acquiring two holes in his clothing and a nasty third-degree burn on his right hand in the process.
After a harrowing evasive trek, he finally arrived at his destination - an abandoned mobile home. Finding the bathroom window unlocked, he made his way inside. So far discoveries include:
two cans beans,
one package twinkies,
the keys (engine won't start),
a roadmap for Nebraska,
a radio with apparently still-functioning batteries
On this last, he has been able to get reception on several channels. So far, all have been speech (not music) in very foreign tongues. The voices are quite strange; there appear to be two kinds of voices and at least two languages, with each voice-language pairing so far segregated onto its own set of channels.
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Robert, I believe we left you sitting in the drivers seat, turning the keys uselessly. Unless you have information to add to the summary or questions about something that I left out or that needs clarifying, we can pick up with your actions from there.