Changes/Additions to my sheet:
Psi Bias: 15@2
Mag Bias: 15@6
1@4 Operate Kinetic Blaster T11@3
1@8 Train: Acrobatics P1@0
1@2 Heavy TK P4@3
1@3 Cure Minor Brain Disorders P6@8
1@2 Disintegrate P9@10
1@5 Religion: Norse
1@1 Illusionary Enemies, M8@7, +20 SM
1@3 Create Rain M9@5, 10 acres worth +38 SM
1@2 Permanently Alter Shape Spell M15@6 with a +50 SM
1@10 Fall Shock Absorption B4@6
1@8 Evasive Tumbling B4@8
1@9 Balance Beam Contact Stunts B6@2
1@9 Bars & Ropes Basic B6@2
1@8 Bars & Ropes Contact Stunts B6@3
1@9 Balance Beam Non-contact Stunts B6@4
1@10 Tightrope Walking B6@4
1@8 Bars Non-contact Stunts B6@5
1@9 Tightrope Contact Stunts B6@5
1@10 Balance Beam Speed B6@6
1@9 Rope & Trapeze Transfer B6@6
1@8 Tightrope Non-contact Stunts B6@7
1@9 Tightrope Speed B6@8
Geneice
Psi Bias: 11@3
Mag Bias: 12@8
1@8 Training: Marital Arts P1@0
1@8 Quickstand B4@4
2@1 Steal Initiative "Leaf on the Wind" B7@1
1@8 Quickdraw Katana B7@1
1@9 Quickdraw Knife B7@1
3@1 Ku Fung B7@1 Fast Defensive Weapon-adverse Punch style -20 def sit-mod, -10 def damage mod, RF2, -10 att sit-mod (PENALTY), Body Part: Hand
3@10 Nunchaku B7@1
1@9 Parrying Blade B7@5 advanced parrying uses one attack and one weapon for the full minute (that weapon may not be used for any other purpose in this minute if the roll is successful) to parry all martial attacks in that minute B7@5
1@10 Weapon Breaker, follows rules for disarming attacks B7@5
1@8 Immobilizer B7@5
2@5 Improvised Cloth Weapon B7@6
1@10 Control Resistance B7@9
Geniece and myself have been cross training with the seven months we have been back, if we are taking a break from magic while training the first generation of rangers, figure might as well shore up our weaknesses like I planned in why spy.
Ok here is the training order for everyone, then I will break it down: Ku Fung B7@1, Solid Punch B7@3, Alert Rest B10@2, Muscle Blocking B7@4, Missile Escape B7@4, Great Jump B5@6, Disarm Weaponless B7@5, Panoramic Awareness B7@2, Fighting Blind B7@2, Weapon Breaker B7@5, Fall Impact Absorption B4@6, Haste P4@1, Sword B7@1, Chow En Lai B7@1, Cat Burglar Package B0@6, Training: Martial Arts P1@0, Quickdraw Sword B7@1, Steal Initiative, B7@1.
Duncan
Str 1@6
Agl 1@7
Will 1@5
Bod Bias 10@2
2@4 Ku Fung B7@1, 2@5 Solid Punch B7@3, 2@2 Alert Rest B10@2, 2@2 Muscle Blocking B7@4, 2@2 Missile Escape B7@4, 2@1 Great Jump B5@6, 2@1 Disarm Weaponless B7@5, 1@10 Panoramic Awareness B7@2, 1@9 Fighting Blind B7@2, 1@8 Weapon Breaker B7@5, 1@7 Fall Impact Absorption B4@6, 1@6 Haste P4@1, 1@5 Sword B7@1, 1@6 Chow En Lai B7@1, 1@5 Cat Burglar Package B0@6, 1@3 Training: Martial Arts P1@0, 1@2 Quickdraw Sword B7@1, 1@2 Steal Initiative B7@1.
Conner
Str 1@6
Agl 1@5
Will 1@5
Bod Bias 10@2
2@4 Ku Fung B7@1, 2@4 Solid Punch B7@3, 2@2 Alert Rest B10@2, 2@2 Muscle Blocking B7@4, 2@2 Missile Escape B7@4, 1@10 Great Jump B5@6, 1@10 Disarm Weaponless B7@5, 1@9 Panoramic Awareness B7@2, 1@10 Fighting Blind B7@2, 1@9 Weapon Breaker B7@5, 1@7 Fall Impact Absorption B4@6, 1@6 Haste P4@1, 1@5 Sword B7@1, 1@4 Chow En Lai B7@1, 1@4 Cat Burglar Package B0@6, 1@4 Training: Martial Arts P1@0, 1@3 Quickdraw Sword B7@1, 1@1 Steal Initiative B7@1.
Liam (First four leader higher Int)
Str 1@6
Agl 1@5
Will 1@5
Bod Bias 10@2
2@3 Ku Fung B7@1, 2@5 Solid Punch B7@3, 2@2 Alert Rest B10@2, 2@1 Muscle Blocking B7@4, 2@2 Missile Escape B7@4, 1@10 Great Jump B5@6, 1@10 Disarm Weaponless B7@5, 1@10 Panoramic Awareness B7@2, 1@9 Fighting Blind B7@2, 1@7 Weapon Breaker B7@5, 1@6 Fall Impact Absorption B4@6, 1@6 Haste P4@1, 1@6 Sword B7@1, 1@5 Chow En Lai B7@1, 1@4 Cat Burglar Package B0@6, 1@5 Training: Martial Arts P1@0, 1@3 Quickdraw Sword B7@1, 1@1 Steal Initiative B7@1
Ian
Str 2@1
Agl 1@5
Will 1@5
Bod Bias 10@2
BRA: 2@1
2@5 Ku Fung B7@1, 2@4 Solid Punch B7@3, 2@2 Alert Rest B10@2, 2@1 Muscle Blocking B7@4, 1@10 Missile Escape B7@4, 1@10 Great Jump B5@6, 1@10 Disarm Weaponless B7@5, 2@1 Panoramic Awareness B7@2, 1@9 Fighting Blind B7@2, 1@8 Weapon Breaker B7@5, 1@6 Fall Impact Absorption B4@6, 1@6 Haste P4@1, 1@6 Sword B7@1, 1@5 Chow En Lai B7@1, 1@4 Cat Burglar Package B0@6, 1@3 Training: Martial Arts P1@0, 1@2 Quickdraw Sword B7@1, 1@2 Steal Initiative B7@1.
Sean (Burglar)
Str 1@7
Agl 1@9
Will 1@7
Bod Bias 10@2
2@3 Ku Fung B7@1, 2@3 Solid Punch B7@3, 2@2 Alert Rest B10@2, 2@3 Muscle Blocking B7@4, 1@10 Missile Escape B7@4, 1@10 Great Jump B5@6, 1@10 Disarm Weaponless B7@5, 1@9 Panoramic Awareness B7@2, 1@8 Fighting Blind B7@2, 1@9 Weapon Breaker B7@5, 1@7 Fall Impact Absorption B4@6, 1@6 Haste P4@1, 1@6 Sword B7@1, 1@5 Chow En Lai B7@1, 1@4 Cat Burglar Package B0@6, 1@3 Training: Martial Arts P1@0, 1@4 Quickdraw Sword B7@1, 1@3 Steal Initiative B7@1.
Llewelyn of Cartiff, Third Son of a Noble
Str 1@7
Agl 1@7
Will 1@9
Bod Bias 10@2
1@9 Ku Fung B7@1, 1@7 Solid Punch B7@3, 1@4 Alert Rest B10@2, 1@5 Muscle Blocking B7@4, 1@3 Missile Escape B7@4, 1@2 Great Jump B5@6, 1@2 Disarm Weaponless B7@5
Waylen
Str 1@6
Agl 1@5
Will 1@5
Bod Bias 10@2
1@8 Ku Fung B7@1, 1@6 Solid Punch B7@3, 1@4 Alert Rest B10@2, 1@4 Muscle Blocking B7@4, 1@4 Missile Escape B7@4, 1@2 Great Jump B5@6, 1@1 Disarm Weaponless B7@5
35 Bandits and 1 Bandit Leader, no stats, just got their service today.
Training For Horace:
Ku Fung Fast Defensive Weapon-adverse Claw style -20 def sit-mod, -10 def damage mod, RF2, -10 att sit-mod (PENALTY), Body Part: Claw
Solid Claw, same as solid punch but instead of a damaging fist attack, does a damaging claw attack -10 to hit
Wing Blocking, same as muscle blocking, but uses his light bones, and his flying to reduce impact of a blow
Missile Escape, same as normal
Panaramic Awareness, same as normal
Steal Initiative, same as normal
Fall Impact Absorption, same as normal
Alert Rest, same as normal
Training For Snowbeard:
Ku Fung Fast Defensive Weapon-adverse Claw style -20 def sit-mod, -10 def damage mod, RF2, -10 att sit-mod (PENALTY), Body Part: Claw
Solid Claw, same as solid punch but instead of a damaging fist attack, does a damaging claw attack -10 to hit
Muscle Blocking, same as normal
Missile Escape, same as normal
Panaramic Awareness, same as normal
Steal Initiative, same as normal
Fall Impact Absorption, same as normal
Alert Rest, same as normal
Adam