I figured that the equipment you end up with grows from world to world, and anyway, the chances of me ending up in the middle of the city toting a shotgun are fairly good at some point. I personally don't want to end up on an episode of Cops somewhere in the verse, and most of the gear I have is multipurpose and would get through almost anywhere, with the exception of the sword. And with a little luck that can pass as a fancy walking stick or be concealed easily enough.
Plus, everything is around the house and almost everything has some kind of at least minor personal significance.
Also, on the aesthetics side, I figure that the odds of nobody noticing the wackjob carrying 200lbs of gear and babbling about this being a coma dream or a hallucination is fairly low. And I would rather not spend the first couple of worlds experiencing the wide variety of narcotics available in the fine psychiatric facilities in the verse.
The Character Generation Thread
(271 posts) (22 voices)-
Sat Feb 23 2008 8:56 pm #
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Based on those responses, I'm putting down 1@6 Survival: Forest T0@1 and 1@2 Survival: Desert T0@1.
Your denigration of your skill in programming is perhaps appropriately modest, but in point of fact if you were to see the coding in a BASIC program you would have a considerably better notion of what it does than someone with no such background. The same would be so of C and C+, and (as I know from having transferred considerably less understanding of BASIC to applications in other programs) some ability to figure out what some other programming language was saying. Thus I'm going to list you with 1@1 Read/Write Computer Program T11@1. We'll make it 2@3 Repair Computer T11@4, since as you say that's why you made the medium bucks, and 1@4 Build Computer T11@5 to round out those skills.
You've identified two objects as weapons or potential weapons, so I want to ask some questions about these.
First, the Black steel folding knife with partially serated blade--how long is the blade, and does it lock? Is it designed for fighting, or for some other primary purpose (e.g., whittling/carving, gutting/cleaning game)? Is it, as I suppose, a single blade knife?
Next, I confess my ignorance concerning what a "Zatochi style" sword is. I could look it up, but since you've obviously got one I'll let you tell me what that means.
Is the electrician's tape the sort of plastic tape I was taught to call "Plastic Electrical Tape" or the gooey black cloth tape that I think was called "Friction Tape" or something like that (drawing on really old memories, but I think they still use that in high-power systems).
Do you want to list what kind of screwdrivers you have (e.g., slotted, crosspoint, star point), or let the dice determine whether you have a driver for any screw you encounter? It doesn't come out too differently in the long term, really.
How big a sewing kit--a pocket emergency kit (needle, five colors thread, plastic case) purse-sized travel kit (several colors, multiple needles, thimble, threader, scissors), or something bigger?
Are the kitchen matches safety (strike only on the box) or strike anywhere? Are they the large or small wooden matches?
Is there anything in the Palm Pilot (data, programs) you want to list so that we know it's there?
I've obviously got a few loose ends to manage, but nothing that can't be addressed in play, so let's play.
Welcome to the verse; your game starts in Andrew On the Island.
--M. J. Young
Sun Feb 24 2008 10:42 pm # -
Well, I think I'll bite the bullet and make a character sheet. One big plus to Multiverser is that the gaming group (well, the GM and core folks) don't suddenly fall off the Internet or close the game in a fit of pique like a number of games I've been in or tried to join lately.
Give me your full name:
My mundane name is Carl Steven Vex. But spirits may know me better by another name, Valdahraeddur. I won't repeat the second and third words in that name, since a certain ancestoral demoness took umbrage when I gave the whole name in a prior post, visiting me with oral boils until I edited it out.Nicknames: Laser Breath (in grade school), Esteban (those who knew me in my Spanish phase in high school), Uncle Carl (my nephews and neices), Cousin Hex (my quadruple cousins).
On Attributes, there are only a couple of questions. Begin by looking over this list of attributes, then answer the three questions below:
Persuasion - no
Charisma - no
Animal Magnetism -noStrength - no
Stamina - no
Resistance -noFlexibility -no
Agility - no
Hand/Eye - no. I'm both higher and lower than average here. Lower due to medical quirks, higher due to extensive practice and work overcoming those quirks.Intellect - Not Mensa level, but not far short either. I was classified as "mentally gifted" in school from an early age.
Intuition - Frighteningly high. I don't get accurate hunches, but I do get sudden intuitive leaps of deduction and new approaches to a task spontaneously coming to me (sometimes without me even knowing what the task is, as several complete spells have come to me this way). I also spot fine details quite well, to the point that I get handed paperwork regularly on the job to proofread before a final version is printed.
Education Level - College, no degrees.
Will Power - unsure. I'm not a Thelemic mage, but I have honed my will considerably over the years.For weaknesses, all I want to know now is whether you have any medical conditions or limitations, including vision irregularities and allergies.
Bad teeth (mostly gone, with just a few in front relatively intact).
Prescription glasses (severe myopia, mild astigmatism).
Prone to heavy nosebleeds.
Chronic, low level septicemia. Asymptomatic for the most part.
Carrier of malaria.
Mild asthma/allergies (grass, wool, pollen). Possible allergy to something commonly used to cook chicken, but not to the chicken itself.
Heavy calluses on my feet that need to be trimmed (with scissors) every few monthes or they start to bleed internally.
Severe dandruff that doesn't itch much. And it's brown, not white.
Four "venom glands" in my mouth that are prone to fill up with a white or yellow-white fluid, one on each side of each jaw (upper and lower).
Unidentified neurological problems. My eyeballs generate enough electricity to partially mask my brainwaves, interfering with testing.Give me a physical description of yourself. Include Height, Weight, Current Hair Color and Style, Age or Apparent Age, Eye Color, Facial Hair, Birthmarks, Tattoos, or other unusual markings, and any Other Description that might matter (racial characteristics, deformities, anything people would notice that hasn't been asked).
5' 10" tall
Age - look like I'm in my late twenties, but am actually quite a bit older.
Weight ~220 lbs (a bit of a paunch)
Complexion - Fair, noticable tan.
Hair - Black, mullet
Scruffy beard (think of old Castro photos)
Eyes - Brown
Birthmarks - Giant "freckle" on the outside of my right forearm.
Genitals are twisted to the left, and have a ridge of scar tissue along the underside, origin unknown but I suspect it was surgery shortly after birth as there were other problems corrected then.
Faded scar on my right knee from a childhood fall.
Two lumps under the skin of my back, the remnants of a pair of extra arms removed when I was an infant.
Smallpox vaccination scar on back of right shoulder.Thu Feb 28 2008 1:04 pm # -
Two lumps under the skin of my back, the remnants of a pair of extra arms removed when I was an infant.
I've seen videos of a baby born with 3 arms. Two on the left and one on the right. Are you serious about this? Were the arms functional, or just dead stumps?
Thu Feb 28 2008 1:13 pm # -
I don't know, John. They were facing backwards.
Thu Feb 28 2008 1:45 pm # -
Really? That's interesting.
Thu Feb 28 2008 2:01 pm # -
Sorry it has taken so long to get here. My reliability seems to have fallen a notch over the past week or so.
I'm listing:
- Intellect 1@10
Intuition 2@4
Education Level 2@1
Will Power 1@10I think it's time for skills.
--M. J. Young
Sun Mar 2 2008 8:30 pm # -
First, I need to know if you have any skills at all at which you would be considered professional or expert.
English. Good enough to regularly impress my teachers in college, good enough to serve as the final set of eyes that check important paperwork for errors at work, and good enough to have won prizes (1st and 4th place) in both creative writing contests I entered in grade school. Also good enough to mangle the language in a regular fashion on the fly when playing the role of a dimwitted ogre in an online game.
Computer graphics. This is what I'm actually paid to do.
Typing. I do a lot of this on the job as well.
Second, do you have any skills on the cutting edge of technology, such as in robotics, genetics, space travel? Be specific.
NO. While I do know something of robotics and have built a few simple robots, there are nowhere close to being considered "cutting edge".
Third, do you have any abilities you would consider psionic or magical?
Quite a wide repertoire, I'm afraid.
At times I speak in tongues, sometimes acquiring new words of uncertain meaning from what I said that I then incorporate into intentional spell practice.
I can enter a trance state to attain visions of random things or to astrally project into spiritual planes. I don't try to use astral projection to view things elsewhere in the physical world. I've made short visits to Jesod, Hod, Gamaliel, Nahemoth, and Svartalfaheim in this manner. I would think that there are both psionic (visions) and magical (spirit plane travel) skills here.
I can utilize my personal energies to alter the sensitivity level of my sight or hearing. I can also use qi to attempt to concentrate a specific force in my lungs, and to expel that concentrated mass from my body on my breath, sacrificing some of my qi to relieve problems that force was involved with. It doesn't cure an affliction, but it palliates it and gives my body a chance to fight it more effectively.
Some spirits I commonly invoke and their aid:
Rittiw - Called upon when running, he gives me my second wind immediately, and a little more speed than I usually manage. But when he departs, my energy crashes, I'm wheezing, and suddenly short of breath. A quarter of a mile is about the farthest he's stayed with me.
Tarec and Rexol - A pair of spirits I invoke for protection, both personal and upon the area or vehicle I'm in. Tarec operates through making people in the area obey the laws, reducing accidents and intentional attacks. Rexol is more of the classic 'you cannot hurt me' sort of defender, his power manifesting to psychic vision as a force field-like effect.
Chostine - Guardian of the Dark, she grants me the ability to surround someone (typically myself) with darkness (in the spiritual sense, not the physical one). Hiding from scrying (psychic invisibility), making it harder for the darkened person to call upon the forces of light (they appear to be evil with it up) or to be recognized as a foe by those of darkness (they blend in with their evil).
Comyndria - Her healing power lets me take on some of the strain and stress of an ailing person so they don't suffer as much. Like, urm, a second person helping carry a heavy weight. I also invoke her to relieve my own aches and pains at times, and a few times I've used her power to bolster Rexol's.
Abraxas - I use his power in self-defense against other mages and psychics, reversing the sender and target of a hostile force to rebound it on the caster, or to pull a spell closer to me to attack it more readily.Fourth, have you studied any martial arts or acrobatics?
I have studied a bit of Pa Kua Chang and Taijiquan, but have never tested for a belt nor worked on speed and reflexes to use them in tournament or field conditions.
Pa Kua Chang is slow and defensive in nature, while the form of Taijiquan I learned focuses far more on qigong than on martial applications. I did attempt to take a course on Krav Maga in college, but had to drop it the first week, so nothing applicable there.Mon Mar 17 2008 10:34 am # -
Since people are typically professional at their native languages and you make a good case for being better than that, I'm listing you as 3@1 English P0@0.
Is computer graphics more a technical programming skill, or more an artistic skill utilizing software with strong user-friendly interface? If the former, with what languages are you familiar?
I'm listing 2@5 Use Typewriter T4@0, the operation of the simple machine. I suspect that you probably do not much use that simple mechanical device, and probably even the electric typewriters have fallen into disuse in favor of computer-based word processing, but the skill is much the same, it's just that the equipment is easier to use and should be bonused (in worlds in which it should work).
You wrote
While I do know something of robotics and have built a few simple robots, there are nowhere close to being considered "cutting edge".
That's probably a communications conflict--robotics itself is "cutting edge" technology, so even minor skills in the area give you that benefit, as it means you understand the technology behind robotics.Tell me a bit more about these robots, and what your part in creating them was--e.g., are the built from a kit, or designed by you, and what do they do?
I don't want to make assumptions about these skills, so I'm going to let you tell me what you think about them. Let's recognize three categories, and you put the skills in each category as you think they connect:
- Psionics: the power comes from within yourself, your soul, spirit, or mind. Psionic abilities are not considered "magic" under Multiverser definitions, which is a term reserved for things which draw power from outside the universe. Looked at another way, there is a "natural scientific explanation" for psionic skills which comes to people having the power to impact reality from their thoughts or feelings or spirits directly, and there is no "natural" explanation for magic, which is itself supernatural.
- Arcane magic: the power comes from the supernatural realm, but is drawn and manipulated directly by you, almost as if you were able to stick a plug into an outlet or a straw into a glass and suck the energy out for your own use.
- Holy magic: you still direct the outcome, but do so by petition/prayer to a being in the supernatural realm who then acts on your behalf.
- At times I speak in tongues....This is usually a holy magic skill, an ability granted by a deity, but I can see it being otherwise.
- I can enter a trance state to attain visions of random things....This seems like a magical remote viewing, and I gather from the description that you have little or no control over what it is you see, only that you can initiate the effort to see something. As it is coupled with the next, I'm guessing that you see things in the present solely, not future nor past things. You seem to think this psionic; do you think the randomness is due to your lack of ability to control it, or a feature of what you are attempting to accomplish, or the very nature of the skill?
- ...astrally project into spiritual planes....This I take to mean that your spirit leaves your body, and I agree that it sounds magical, probably arcane magic, something you control.
- I can utilize my personal energies to alter the sensitivity level of my sight or hearing. This sounds like psionic manipulation of senses. By "sensitivity level" do you mean that you can see in lower light levels and hear fainter sounds, or do you have something else in mind?
- I can also use qi to attempt to concentrate a specific force in my lungs, and to expel that concentrated mass from my body on my breath, sacrificing some of my qi to relieve problems that force was involved with. It doesn't cure an affliction, but it palliates it and gives my body a chance to fight it more effectively.This sounds like a sort of psionic self-healing, but limited to something like fatigue; on the other hand, you might mean that you are using psionic energy to expel spirits or oppressive psionic attacks from yourself. Can you clarify this?
- Rittiw - Called upon when running, he gives me my second wind immediately, and a little more speed than I usually manage. My question in connection with these spirit-related skills wants to distinguish them to one of two things:
- You praying to a spirit or spirits to seek aid in an area in which that spirit/those spirits are known to be particularly helpful; this then would mean that these are prayers seeking the stated result (in this case, speed and second wind in running) offered to the specific named spirits.
- The alternative is that you are summoning the spirits, possibly with a control element that enables you to command them or possibly then relying on their willingness to aid you, but that your skill lies in drawing the spirits to yourself, not in directing what they do once they have arrived. The difference is best analogized to freeing a djinni from a bottle: your power at that point is to summon the djinni, while it is the one able to do what you want to have done. By contrast, if you were to pray to God for something to be done, you have no power to summon him, but are instead directing His power to meet your needs. It seems a fine distinction, but is rather important.
- Tarec and Rexol - A pair of spirits I invoke for protection, both personal and upon the area or vehicle I'm in. Tarec operates through making people in the area obey the laws, reducing accidents and intentional attacks. Rexol is more of the classic 'you cannot hurt me' sort of defender, his power manifesting to psychic vision as a force field-like effect. In addition to the comments just made, I want to know whether this is one skill that has both effects, or two separate skills that you could perform separately.
- Chostine - Guardian of the Dark, she grants me the ability to surround someone (typically myself) with darkness (in the spiritual sense, not the physical one). Hiding from scrying (psychic invisibility), making it harder for the darkened person to call upon the forces of light (they appear to be evil with it up) or to be recognized as a foe by those of darkness (they blend in with their evil). Same questions about summoning versus petitioning.
- Comyndria - Her healing power lets me take on some of the strain and stress of an ailing person so they don't suffer as much. Like, urm, a second person helping carry a heavy weight. I also invoke her to relieve my own aches and pains at times....Again, summoning or petitioning.
- ...a few times I've used her power to bolster Rexol's. In what way, and is this a distinct skill from the other? This seems a very different application, and thus causes me to think that these are not summonings so much as petitions--that you call upon this spirit to do something for you, and whether the spirit "comes to you" or not is incidental to whether it does what you ask.
- Abraxas - I use his power in self-defense against other mages and psychics....Again, this sounds like distinct skills--one versus magic and the other versus psychics--and thus like petition rather than summoning.
1@1 Pa Kua Chang B7@1 slow defensive RF1, tell me a bit more about it--what sort of attacks and maneuvers does it tend to use? E.g., Tae Kwon Do is heavily dependent on kicks, while traditional Kara Te uses strikes with the hands primarily and Jui Jitzu is more into grappling and throwing.
When you say that Taijiquan "focuses far more on qigong than on martial applications" do you mean that you personally don't have any combat use of it although there are those who train for use in combat, or that you learned to fight with it but that's not what it's really about? I suppose what I'm after here is, if you were to use this in a game situation, what would you be doing with it?
--M. J. Young
Tue Mar 18 2008 11:36 pm # -
Is computer graphics more a technical programming skill, or more an artistic skill utilizing software with strong user-friendly interface? If the former, with what languages are you familiar?
Artistic, using commercial software and often computers specifically designed for graphical applications. I do have some computer programming skills, but they are far below professional quality.
That's probably a communications conflict--robotics itself is "cutting edge" technology, so even minor skills in the area give you that benefit, as it means you understand the technology behind robotics.
Tell me a bit more about these robots, and what your part in creating them was--e.g., are the built from a kit, or designed by you, and what do they do?
They were engineering class projects, designed and built by three person teams. One simulated the functioning of a traffic signal, with changes in the LED display responding to pressed buttons (walk signal, cars coming or not coming, rush hour) for data input. A second was a mobile "mouse" with sensors to try to thread a simple maze.
- At times I speak in tongues....This is usually a holy magic skill, an ability granted by a deity, but I can see it being otherwise.
I would concur. I don't know who is granting it though.
- I can enter a trance state to attain visions of random things....This seems like a magical remote viewing, and I gather from the description that you have little or no control over what it is you see, only that you can initiate the effort to see something. As it is coupled with the next, I'm guessing that you see things in the present solely, not future nor past things. You seem to think this psionic; do you think the randomness is due to your lack of ability to control it, or a feature of what you are attempting to accomplish, or the very nature of the skill?
The nature of it, possibly my own lack of control. I've tried to hold onto a given vision to examine what I'm seeing further, with only limited success. And I have no idea whether a given vision is in the past, present, future, or even in this Earth as opposed to being in someone else's mind. I have definitely had a few visions that were in my own future, but they came uncalled for, and appeared to be memories of the past until they came to pass. Foreseeing an ad campaign that wouldn't happen for half a decade, for instance, or sitting in a chair in a house I'd never been in at the time.
- I can utilize my personal energies to alter the sensitivity level of my sight or hearing. This sounds like psionic manipulation of senses. By "sensitivity level" do you mean that you can see in lower light levels and hear fainter sounds, or do you have something else in mind?
That is correct. Heightened sensitivity also makes me more susceptible to discomfort from bright or loud things, as appropriate as well.
- I can also use qi to attempt to concentrate a specific force in my lungs, and to expel that concentrated mass from my body on my breath, sacrificing some of my qi to relieve problems that force was involved with. It doesn't cure an affliction, but it palliates it and gives my body a chance to fight it more effectively.This sounds like a sort of psionic self-healing, but limited to something like fatigue; on the other hand, you might mean that you are using psionic energy to expel spirits or oppressive psionic attacks from yourself. Can you clarify this?
As this is the most recent "spell" that's spontaneously come to me, less than three months ago, I'm not at all certain of the limits of what the technique can or can not do. At the time, I was recovering from a bad respiratory infection that has been going around the region, with coughing severe enough to leave bruises under my ribcage. I'd gotten over the main illness, and was well enough to return to work, although still wrecked with coughing fits, and in the middle of composing an image I became, urm, aware of an accumulation of yin qi in my lungs and heart, which are yang organs. This "spell" or technique is what arose in my thoughts as how to clean them, concentrating the yin in the depthes of my lungs, weaving threads of healthy yang qi around it, and then expelling the yin in a explosive exhalation followed by swiftly severing the threads still connecting the disased mass to me so it wouldn't be re-absorbed.
As to the matter of spirits... Rittiw is the only one of those listed who routinely appears (astrally) when I call upon him, which may be a function of his particular gift. I would definitely say that in general I'm petitioning these spirits, not typically summoning or commanding.
Yes, I can call upon Tarec and Rexol individually as well as together. Tarec tends to be the better choice for vehicles, Rexol for buildings, if their willingness to respond is any indication. Calling on Comyndria and Rexol together during a bad storm was a way to keep storm damage and water leaks down, without attacking or trying to drive the storm off.
I don't really see why Abraxas' Reversal would be two skills, but if that is how you wish to work it, so be it. I will note that Abraxas' Reversal does not appear to have a range limit. I used it with great success against curses and a spirit sent at me through email from Russia.
Pa Kua Chang focuses on mobility, evading the attack with both body and feet, turning the force of the attack aside or locking them with your palms. Open hands, not fists characterize the style, as do circular, smooth motions. Change, and flow with the change. While I know the circle walking and single change palm techniques, I'm far from ready to learn the double change palm technique which is the next step. In China, Pa Kua Chang is typically taught in conjunction with the more offensive Xingyi, but I only learned one of the pair.
Taijiquan practice doesn't get into fighting until much later, the higher belts so to speak. What I know is philosophy, training forms, and basic qigong with a little knowledge of traditional Chinese medicine.
Wed Mar 19 2008 1:52 am # -
Based on your answers on the computer graphics skill, I'm noting that you've got a 2@5 Visual Arts M0@1, a 2@5 Use Computer T11@0, and a 1@9 Computer Programming T11@1.
It also appears that you designed and built at least one robot that was capable of gathering data from the environment and compare the information to a program to select actions according to that program. That's called a "Decision Machine" in the rules, and the design of such a device is a T12@5 skill. We'll give you a 1@3 Skill Ability Level in this, but it's good for your tech bias.
I'm listing 1@10 Speak in Tongues M+7@1.
Let's put down 1@8 Trance Visions P12@5 character can initiate visions which might reveal scenes from any time or place, but has no control over what he sees or whether it is relevant to him, reduced awareness of immediate surroundings inherent in skill, +20SM. That will cover the visions adequately, I think. Technically that's a vague precognitive skill, but there's no reason it can't cover present and retrocognitive visions as well.
Your enhanced sensory sensitivity will be listed pretty much as such, 1@10 Enhance Sensory Sensitivity P3@1. I think we'll remember what that means.
Obviously, your unfamiliarity with the new spell that expels illness from your body makes it more difficult for me to list; however, I think we can agree that you've learned and used it once, so it's a simple 1@1 skill ability level of whatever it is. My inclination is to list it thus: 1@1 Remove Disease-related Fatigue M2@1 1:00 TF focus on trapping wrong energies within right energies, then expel wrong energies with powerful exhalation, increases healing/medical skills of any bias area by +RS and accelerates natural healing RS%. 1:00 TF means it takes a minute to do; +RS means that if the roll is successful, the number rolled is added to the chance of success of any effort to cure you (whether tech, psi, mag, or bod based). Since the chance of success is increased, and Multiverser uses a relative success system, it means that higher more effective rolls become possible.
1@5 Bonus Running M+1@4 petition Rittiw to get second wind and increased speed when running, gives +RS/5 SM to chained running skill check and +RS/5 damage mod for calculation of speed for RS minutes, TF 1:00.
The petition to Tarec strikes me as something of an anti-aggressives variant, that the impact is to prevent people from acting toward you in a harmful or aggressive manner. That would mean 1@5 Protection from Aggression M+5@1 petition Tarec to cause others to act in a safe and unaggressive manner toward and around the caster and a 10' radius around him 1:00TF.
For Rexol, I'm thinking 1@5 Stationary Shield M+5@2 petition Rexol create RS=SM shield against physical or energy attacks or damaging influences (not against psionic or magical energy itself) for RS/5 minutes, 1:00 TF.
1@5 Hide in Spiritual Darkness M+1@9 1:00 TF petition Chostine, Guardian of the Dark, to be hidden from scrying or from recognition of anarch spirits, makes alliance magic more difficult -RS while in effect, RS=SM against attempts to scry user, +10SM.
1@5 Relieve Disease M+2@4 petition Comyndria to reduce symptoms of diseases in self or others TF 2:30 does not cure disease but temporarily reduces any penalties stemming from the disease.
I am still confused concerning the relationship of Comyndria to the protection in the storm; it seems that you are in that case calling on the same spirit but bringing a distinctly different petition. Your usual petition relates to the reduction of symptoms in a disease; this has something to do with the protection of a shelter during inclement weather. I understand Rexol's place in this, as a shielder against physical attack, but Comyndria is about healing. Is this perhaps a petition for "healing" of a house, that is, that any breaches in the protection would be sealed? Or were you perhaps praying that Comyndria would heal and strengthen Rexol, so that Rexol could stand against the power of the storm more effectively?
My thinking concerning Abraxas is that a magical protection against magic is relatively simple, but a magical protection against psionics is considerably more difficult. On the other hand, if this is strictly a power against curses, narrowly defined, it would be easier to combine all curses as one. A curse, generally, is a magic or psychic influence that stays on the targeted character and causes harm over a long time, which must somehow be removed. It would not include direct attacks, such as psychic mind-to-mind attacks, possession or control attempts, magical fire or missiles, and other "actively attacking" skills. So the question at this point is whether you mean that Abraxas aids you against magical and psionic curses, or whether you mean that Abraxas defends you against all magic or psionic attacks generally. I can, if you wish, do the latter all as one skill, but it would be a higher biased skill than that magic protection skill, and would not work in as many worlds. Your call.
1@1 Pa Kua Chang B7@1 slow defensive RF1 -25 def SM uses open hands and feet to deflect and redirect attacks.
1@1 Taijiquan B7@1 no combat use at current skill level, but includes training forms and some medicine skill
I've put most of these on your sheet, but if you want to make changes/corrections, please do. Note that 1@5 is the "average amateur" level of ability, and I've got several of your skills so listed, but that's mostly so I could enter something on the sheet. If you think any of these skills are higher or lower, let me know.
There are a few questions still in this post, but I believe we can cover them pretty quickly, so go ahead with the equipment, too.
--M. J. Young
Thu Mar 20 2008 1:29 am # -
First, a few skill corrections before I address the new questions/clarifications.
1. Calling upon Rittiw takes under 5 seconds (two lines of spoken verse and mental imagery while already running), but appears to only be useable once or twice a day at most. I don't know whether this is a limit he imposes on his aid, or a need for my body to recover from the strain his aid places on it before he will again help. There's never been a sense or impression of him speaking to me like Tarec and Chostine have.
2. Calling upon Tarec likewise takes under 5 seconds when done by itself. When he's just protecting my person I don't need to do anything to maintain the protection, but when he's asked to protect a vehicle I'm in there is a continual mental effort, like lifting a heavy weight behind my eyeballs. Calling upon Tarec and Rexol together also involves this sense of weight while setting up the parameters of the protection over a single place, but once the circle is closed the sensation of effort/weight fades away.
Calling on Rexol isn't as fast, despute the short invocation, but doesn't bring about the feeling of effort (most of the time - there have been exceptions).3. Calling on Chostine is as fast as calling on Rittiw, but there seems to be a need for some degree of reverence or respect in my mind when calling. I doubt that her darkness would make calling her or her brothers (Alinbak and Kelistan) any more difficult, nor hide someone from them, since the three share priests.
4. I'm not sure how long it takes to call on Comyndria, but 2:30 is quite a bit too long, unless I was using a ceremony or ritualized entreaty.
And on to the questions/clarifications...
1. Abraxas' influence doesn't seem to behave like protection. It's like he's altering the targeted spell itself, exchanging two variables within it. Caster becomes subject, and subject becomes caster. It works on already-present magic, not on something yet to be cast, and definitely not on instantaneous effects like a bolt or missile. Again, the time factor looks to be much larger than how long it takes me to call upon him. Gestures of an appropriate nature seem to greatly help this particular spell (more so than any other spirit I invoke, actually), but it can still be cast without them.
2. Comyndria and the storm... that was an odd event. I'd heard the drip of water overhead, and walked through the house trying to pin down where it was. At the spot where the sound was clearest, something inspired me to raise one hand over my head, parallel to the ceiling, and to rattle off the verses for both Comyndria and Rexol in rapid succession. It felt like she was trying to repair/heal the house, and I suspect Rexol's invocation renewed or replenished his shield over it. That sense of weight occurred for a short time after I finished the verses, too, without my doing anything in particular to consciously maintain it. Thinking back, I wonder if I really cast that one at all, or if they were the ones using me as a channel to do the task?
Thu Mar 20 2008 6:48 am # -
Excellent. We'll get this straight.First, a few skill corrections before I address the new questions/clarifications.
I can do this. Let me clarify, for the sake of understanding, how the system works and what I'm doing with it.1. Calling upon Rittiw takes under 5 seconds (two lines of spoken verse and mental imagery while already running)....
Spells have either a time factor (TF) or a repeat factor (RF). A Time Factor means that it takes this long to cast the ritual; sometimes the spell effect is running concurrent with the casting, but usually it begins upon completion of the ritual. A Repeat Factor means that the spell works like a weapon, that it happens "immediately" but that it takes a certain amount of time before it can be cast again--like pulling the trigger on a gun, or shooting an arrow. "Immediately" in Multiverser is, technically, six seconds for an amateur, half that for a professional, and a third of that for an expert. Always time factors are divided and repeat factors multiplied by the skill ability level of the skilled user. The theory is that you can perform the ritual faster but still accurately as you get better at it.
There are hundreds of skills listed in the rule book, with what are called "baselines". A baseline means that someone doing at least this much "ritual" will get this much "effect". Usually the baseline includes a time factor or repeat factor, often a range, area of effect, amount of damage, duration, and other details (and there are defaults for some of these if the spell description does not include them). The system then allows you to customize each spell by trading ritual, efficacy, and probability of success. Each doubling or halving of any spell component in your favor costs you 10 percentage points on the success roll; each doubling or halving against you gains you 10 percentage points. Thus if the baseline says 1:00 to cast and you say 2:00, you gain +10 on your chance to succeed; if you want +20, you must double it again to 4:00. Similarly, if it does damaging (1-5) damage and you want dangerous (1-10) damage, you take -10; if you want lethal (1-20), that's -20.
It's evident that there are advantages to RF over TF skills--they happen quickly, you can do them immediately. There is a -20 penalty for converting a time factor skill to a repeat factor skill, in addition to the penalty for the time. That is, if you take a 1:00 TF and turn it into an RF 1, both are done one time per minute, but the TF skill hits at the end of the first minute and the RF at the beginning; if you also want to make it twice a minute (RF 2), that's an additional -10 for increasing the rate.
You commented that you pray this while already running. I'm stretching a bit here, but if already running is a necessary part of the skill, there's a bonus for necessary physical action. (This would mean, for example, that you could not use the skill if you were "already swimming" or "about to run" or "already climbing".) I'm also inclined to bonus you for "not more than twice a day"--however, I've some questions about that, too.
The big one is, how long does the effect last? Obviously, "no more than twice a day" is not much of a limitation if it lasts twelve hours, but a serious limitation if it lasts sixty seconds.
The second is like it, whether you can "chain" it, that is, whether you could cast it again immediately on it lapsing or have to wait some time after that.
Similarly, if the prayer fails (all sometimes do), when can you try a second time, and does that prevent you from trying yet again later? That is, is it limited to two attempts or two successes, and does failure prevent you from trying again immediately?
Given that, I can form this, probably at the baseline, maybe with a slight bonus if the running is a necessary component.
I think I'll keep it simple and ignore the weight. I could give you a bonus if I decided that the maintenance of the effect prevented you from performing other skills, but then I'd have to split the self from the vehicle into two skills (because they do not work the same way, but have different limitations) and would have to figure out what the limitation is, exactly.Calling upon Tarec likewise takes under 5 seconds when done by itself. When he's just protecting my person I don't need to do anything to maintain the protection, but when he's asked to protect a vehicle I'm in there is a continual mental effort, like lifting a heavy weight behind my eyeballs. Calling upon Tarec and Rexol together also involves this sense of weight while setting up the parameters of the protection over a single place, but once the circle is closed the sensation of effort/weight fades away.
I can do the TF to RF conversion on this, but it will make it -20 for success on the skill, unless you've got something to balance that penalty that I've not noticed. You did not suggest that it has the sort of limits per day as the other, and it does not seem to involve any physical aspect (for which I should penalize you already, if it's only verbal, as the baseline assumes that all skills have at least two of the three possible components of speech, physical involvement, and material objects (which can include something like a holy symbol or prayer book that must be held)).
Does this mean that we'll leave the 1:00 TF in place, or did you want to shorten it?Calling on Rexol isn't as fast
I realize that this is important, but it does not seem to have any game impact--that is, "my character assumes a state of reverence and calls on Chostine" takes no more time than "my character calls on Chostine", unless we specify that "assumes a state of reverence" is a time-consuming part of the ritual, that it will take some period of time to compose yourself into that state. Thus if we include that as part of the ritual, we keep the 1:00 TF with the spoken part "at the end of it", and assume that this restricts your ability to do other things in that time.Calling on Chostine is as fast as calling on Rittiw, but there seems to be a need for some degree of reverence or respect in my mind when calling.
If I'm not getting it, clarify for me.
I certainly understand that she would be able to see you when she hides you. You've not mentioned her brothers to this point, and I might want to consider whether making them accessible opens the floodgates, as it were. As it stands now, you've indicated no prayers to them; but if really they could do everything for which you normally call on another spirit, then there's not much point to saying that this is a limitation. On the other hand, assuming that they are limited (your spirits all seem to be limited to power within their own spheres) I can see how including them in the "accessible" category would make sense. What do they oversee?I doubt that her darkness would make calling her or her brothers (Alinbak and Kelistan) any more difficult, nor hide someone from them, since the three share priests.
As I recall, I actually cut a 10:00 TF in half twice to get that, which I balanced against +20 for a cure that doesn't actually eliminate the disease but only mitigates it temporarily. I can cut it again, particularly if there's some physical involvement to balance it. Remembering that TFs are supposed to be divisible by 6 seconds (so that they can be cut by two and by three as you advance), how long do you recommend?I'm not sure how long it takes to call on Comyndria, but 2:30 is quite a bit too long, unless I was using a ceremony or ritualized entreaty.
I should mention, for all cases, that I've given you amateur, usually high amateur, skill ability levels. If you have a professional skill ability level, that automatically cuts the time in half (and doubles/halves in your favor another factor to which we agree), in which case we would list it at the time an amateur would take and recognize that as a professional you take only half that long.
Sometimes I suprise myself--I actually have this listed under M4@8 Manipulate Magic: "Some of these redirect magic to the source or an alternate target." That sounds like what you're saying.Abraxas' influence doesn't seem to behave like protection. It's like he's altering the targeted spell itself, exchanging two variables within it. Caster becomes subject, and subject becomes caster.
The problem, though, is it puts me back to two skills: that works on magic, not psionics, so I would probably need a separate skills (M4@10 Energy Control NOS) to deal with powers that are psionic/psychic in nature. That's not a problem for me, but you seemed to think they should be the same skill. I can incorporate the two as one, but they would have the higher 4@10 bias and a -10 penalty for combining skills; since the baseline for such a skill might be as short as 0:12 I can make it 0:24 to eliminate the penalty--just under half a minute. Does that work for you?
O.K., since it is a unique event and one you don't fully understand yourself, and since we're talking petitions to a spirit, I think I'll ignore this for the moment. Neither of us are quite sure what it does. If we come to a point where you want to do the same thing in game, remind me that you did it before, and we'll construct the skill then, because we'll have the conditions to say "this is what it does and how to do it".Comyndria and the storm... that was an odd event.
There are still a couple questions above, but most of them are simply for you to confirm or clarify, so again, feel free to start on your equipment post.
--M. J. Young
Thu Mar 20 2008 9:24 pm # -
Rittiw - Running is definitely necessary, since if I slow down to a walk or stop, he leaves immediately (wind spirits, go figure). Duration... let's call it one minute for simplicity, since he's never stayed longer than a quarter of a mile. And again for simplicity's sake, make it a repeat factor of two attempts per day, as if I failed to get a spirit's aid the first time I usually don't try again, I try to do things as best I can on my own or try a different spell. I'm not entirely sure if I've gotten his aid twice in a single day or if my memory is confusing two different days together.
Rexol - Leave it as is.
Chostine - That seems like a good idea, making so the verbal petition is at the end of the spell, with setting up the required state of mind coming first. I hadn't mentioned her brothers before, because I rarely call upon them.
Alinbak is also called The Prayer Burner; he witnesses religious events and provides strength to leaders. His followers conduct religious ceremonies, but the ritual tools are consecrated to Kelistan, not to Alinbak.
Kelistan, called the Giver of Taint, sees the misdeeds staining someone's soul and the guilt plaguing their conscience. He sets the price to be paid for evil, and his followers are caretakers of places of worship.
All three together emphasize learning, especially knowledge of the dark and the evil, as a means towards seeking the meaning of life. Their (shared) holy day is February 2nd, and their preferred sacrifice is a dove or lamb. They especially oppose groups or people who try to force ignorance on others, and despise the practice of human sacrifice. I hope I won't get in trouble for telling you this much.Abraxas - I'm not sure what to say. Let's wait until it comes up in game.
And I agree, these spirits are not major entities (my Abraxas is a far lesser spirit than the being of that name in medieval texts, more like a puckish fairy), and are typically connected with certain spheres or classes of effects related to their natures or (in the case of Chostine) their theology.
Coming up next, luggage and boarding.
Thu Mar 20 2008 11:31 pm # -
O.K., I'm sorting through our discussion and posting here what I think is the final form of what we've agreed.
- 1@5 Bonus Running M+1@4 petition Rittiw to get second wind and increased speed when running, gives +RS/5 SM to chained running skill check and +RS/5 damage mod for calculation of speed for 1:00, RF 1, must be running to use, effect ends immediately if running stops, maximum twice per day.
- 1@5 Hide in Spiritual Darkness M+1@9 1:00 TF begins with period of silent reverence with brief petition at end, petition Chostine, Guardian of the Dark, to be hidden from scrying or from recognition of anarch spirits, makes alliance magic more difficult -RS while in effect except in relation to Chostine and her brothers Alinbak and Kelistan, RS=SM against attempts to scry user, +10SM.
- 1@5 Protection from Aggression M+5@1 petition Tarec to cause others to act in a safe and unaggressive manner toward and around the caster and a 10' radius around him RF1 -20 SM.
I'll post the whole sheet once we've got the equipment done, but that should finish the starting skills.
--M. J. Young
Sat Mar 22 2008 1:00 am # -
Name: Joseph Ross Heldmann
Nickname: Shia (my friends say I look like him, but I don't), Se
I think I'm:
Persuasion: 1@6
Charisma:?
Animal Magnetism: 1@3 (better with animals than people)
Strength: 1@10 (was lineman in highschool football,
Stamina: 1@8 (the position I played required me to go against the strongest players on on the opposite repeatedly)
Resistance: ?
Flexibility: 2@1 (I can touch my toes and put my foot in my mouth)
Agility: 1@3 (took me 9min and 42sec to run a mile
Hand-Eye: 2@1 (I no-scoped a monitor from across the map in Valhalla with a Spartan Laser; Halo 3)
Intellect: 1@8 (I went from Intro to bio to Chemistry Honors in one year)
Intuition: 1@9
Education: 1@9 (Dave got the same)
Willpower:?
Weakness: Allergic to pollen, fear of sharksWed May 28 2008 1:21 am # -
Fear of sharks huh? Me too, seen Jaws one too many time.
Wed May 28 2008 1:27 am # -
I don't often do this, but because of your athletic ability I'm putting your stamina at 1@9 and your agility at 1@5, above where you put them.
It has been a while since I did one of these, but didn't you overlook your physical description? Never having seen you, I can't really guess it; also, for what it's worth, I've never seen Shia and have no idea who that would be.
Otherwise, take the next step at your leisure.
--M. J. Young
Thu May 29 2008 4:42 am # -
Name: Kurt Joseph Wright
aka Krillis (online)
1. Animal Magnetism is big on my part. It's sort of weird. At places where there are unfriendly animals, I just sort of look it in the eyes softly, and approach slowly and they kind of warm up to me quickly. The most it's taken for an animal to warm up to me has been an afternoon. I even convinced a wild cat to come out of a tree and I held it a while. His name's Harry and he's still part of the family.
Stamina is low of me, because of athsma. Still, even with athsma, I never have attacks. It just lowers my endurance.
Intellect is something I believe I'm outstanding at. I'm such an underacheiver... I keep up with all of the other advanced people who study tons while I study like...5 minutes before class begins, if at all. I'm excellent at utilizing this to memorize information and keep it retained for about two hours flawlessly, degrading until I ultimately forget most of it with sleep. I can also control how much of my intelligence I'm using, by boosting my attention to things. It kind of feels like I'm thinking over a longer period of time while it's really the same amount. My proof of such things is getting summa cum laude (gold medals) on all the National Latin Exams I've taken, and how easy it was to reach my educational level. I, without effort, was ranked 8th in my class.2. I tend to hang around a highly intuitive group, but I never ask anyone how they know anything, because I usually saw the reasons already consciously. Sometimes I get intuitive feelings, as much as the next guy, but I wouldn't consider myself special when it comes to intuition.
3. Most recently, I've graduated highschool. I'll also include that I've taken and passed AP United States History, AP Latin: Vergil, AP English Lit&Comp, AP Calculus, and AP United States Government. I've tutored in AP Calculus.
4. I have athsma, which results in lowered endurance. Do you want fears as well, or not?
Physical Description
-Height: 6'1
-Weight: 180
-Hair: Blonde with a Buzz Cut (long for a buzz cut)
-Age: 18, but I've been told I look older-around 21
-Eye Color: Hazel
-Facial Hair: I shave regularly, so none.
-Birthmarks: None.
-Tattoos: None.
-Unusual Markings: I have one scar on my entire body, on my face. It's on the skin between my mouth and nose. If looking at me, it's right under the right corner of my nose, going down about half an inch. It doesn't touch my mouth.
-Other: I'm white, a little on the pallid side (even though I get sun).Thu May 29 2008 8:43 pm # -
Your animal magnetism explanation is impressive. I need to ask how well it works with people--the two are sort of bunched together. I'm still giving you a high an-mag, but it will be higher or lower depending on whether you are also the person to whom other people are drawn.
We will note a 1@4 Stamina.
I'm uncertain how to quantify your intellect, so I'll place it at 2@2--one in a hundred. I could be persuaded to up it a notch or two, but I don't really have much reference--like, eighth in a class of fifty is not as impressive as eighth in a class of five hundred.
I'm going to give you a 1@7 intuition because you've hinted that you can often see intellectually what others see intuitively, and the only way I can compensate you for that is to up your intuition a bit above average.
If I'm understanding aright, your five AP classes are the equivalent of college freshman courses, and that would mean that although you have not been to college you have begun a college level education already. On that basis, I'm putting down 2@1 (I wouldn't normally do this for a high school student with advanced courses, but you've got five of them and you taught one, and since I give a bonus for having taught that's plenty of justification to treat you as an undergraduate).
I don't usually do "fears" unless they're on the order of "phobias". If you've got some you think I should know up front, let me know; if we stumble into them in play, tell me then.
Address the couple of questions and move to skills.
--M. J. Young
Sat May 31 2008 12:15 am # -
I'm comfortable in groups and it seems like others enjoy my company in those situations. The only other thing I can think of would be that people have confided...very confidential things to me in the past; moreover, I've helped people at school with depression and emotional problems. I helped 4 people with chronic depression, one of which I stopped from continuing masochistic behavior. I'd rather not go into detail of the things people told me, and leave it at that-whether or not it makes a difference.
I graduated 8th in a graduating class of 402 seniors. One third of the seniors didn't graduate. I don't hold the highschool I attended in high regard at all, though, so I'll trust you with whatever you put down.
On to skills!
1. I believe I'd be able to teach the Latin language on a highschool level (not sure about college, because I haven't been there yet). That would be the only thing that I could qualify in as professional. I submit my four national latin exam gold metals, my national competition, and frequent placing ribbons in Latin-based academia on regional, mid-state, and state levels. These are competitions only for students; however, the people who compete have abilities far above student level, in my opinion. We point things out teachers don't know and have to look up.
2. Um...nope. None. Typing, being able to install programs (using the beginner's way) and...playing Free Cell are all the skills I have with electronics.
3. Magic and psionics... I'm going to go with I have none of these; however, I have an open mind about such things. I have friends who believe adamantly in such things, and I've listened to their reasonings and everything. Even though I don't practice such things, I still remain these peoples' friends just like anyone else and even get into metaphysical discussions with these people. This probably doesn't count, but I do have an open mind.
4. I have no skills in these things. I played some tennis in highschool and was a natural at it-joined my senior year and was placed in the top six in the team (there were more than six people on the team-unsure of how many, but it probably wasn't a substantial number, somewhere around 20 tried out for the team).
Sat May 31 2008 1:51 am # -
Interestingly, 8 in 402 comes pretty close to 1 in 50; of course, you say you did this without trying, and presumably some of those above you and many below you were trying, so that suggests a bit more. We will go with the 2@2, one in a hundred, for intellect.
I will go with a 2@1 An Mag. Usually high an mag makes you the center of attention at parties, but your other aspects compensate significantly.
I'll go with 2@1 on Latin. The complication, of course, is that native speakers of a language are usually average professionals--2@5--and it is difficult for a non-native speaker to match a native, especially in vocabulary. Latin makes it tougher, as there are no native speakers today. That is a P0@0 skill. P is short for Psi which is short for Psionic; it is psionic because it involves communicating thoughts to others (by means of language).
Being a natural at tennis suggests you have an above average hand/eye--the ability to hit the ball with the racket falls into that category. It probably also means an above average agility. We'll make the Hand/Eye 1@10 and the Agility 1@8.
I think that brings up equipment.
--M. J. Young
Sun Jun 1 2008 11:13 pm # -
Two hundred pounds (About 91 kilograms) of things that you personally own, or that you know someone would not mind you taking without their permission. MJ posted your skills and whatnot, I was just explaining what the equipment was. I would recommend a firearm or two, and ample ammunition, Any jewelery and/or precious metals and gems that you have (money) and a good knife and camping gear. Just a suggestion.
Sun Jun 1 2008 11:30 pm # -
I just want you to know that I'm not shunning your advice in this at all, John. It's just that I don't have any attachment to firearms or knives, or camping for that matter. I'm rather poor when it comes to marksmanship, and I quit the cubscouts early. They just aren't realistic enough for me to have.
Personally, I believe my cat would come with me. Harry-my 20 lb. lactose intolerant tabby cat. Considering I'm the one that found him, how he associates with me and practically shuns everyone else, and my animal magnetism, I think that he'd be able to come, right?
Other than that, how about...
Backpack: It's red and has two large pockets in it (the main areas of normal school backpacks) closed by zippers. It also has two pouches in the front, one above the other, which are also closed by zippers. There are also two easily-accessible pockets on each side of it.
Spiral College Ruled Notebooks (4)
Sketchbook
3 Pens
High School Ring
Latin-English Dictionary
Wallet, with driver's license and $75 inside.
Oh, I almost forgot. Just in case... (Just saw Hitchiker's Guide, btw)
1. A towel.
2. A handrag, for Harry, if he can come.I know I could bring more, but that's all I think I want to/would be likely to bring.
Mon Jun 2 2008 12:26 am # -
Skills:
- 2@1 Archery = I can hit 10 out 10 bullseyes using a composite bow and a makeshift bow out of bamboo at 120 yards
2@5 Tackling = Once, i tackled a big guy, approximately 5'11, 9 times in one game. I know how to counter-tackle and i know what to do when attacked from the side.
2@1 Piano = Sonatina, Opus 36 #6
- 1@10 Tech Skills = my father is a mechanical engineer, and he taught me most of what he knows about engineering
- 1@10 Genetics = I got a 100% on a biology genetics test
-1@10 Psy When angered large amounts of psi-power is gained.
I did Tae Kwon Do, and on quite a few occaisations i had become what my bro said was the red hulk. Whenever, I got infuriated or hurt i would get really red and beat the crap out of whomsoever caused me to become infuriated.
-1@9 Singing = I'm the school choir
-1@10 Hunting = Once brought back 4 buck, 5 duck, and a moose using my 1938 Red RyderTue Jun 3 2008 12:02 am # -
John--
I would prefer you not make recommendations to people as to what you think they ought to bring. What they ought to bring really is whatever they think they ought to bring, and advice from others ultimately confuses the issue--I am relying on their honest posts about what they thing they would bring to give me hints on where to take their games.
It's different if someone asks you for advice on the matter, or asks generally of the players, in which case it's perfectly acceptable for you to answer. If he asks me for advice, my advice is already given: tell me if you're bringing anything large or bulky, describe your suitcases and other carriers for me, and let's discuss anything you think you might use as a weapon. I do not give more advice than that, because I do not wish to prejudice the answers.
*****
Kurt--
Your cat can come on the first world as twenty pounds of equipment. Thereafter I will consider making the cat an associate verser--a being that follows you because it wants to follow you, but might change its mind if it doesn't like the way you treat it (which, for a cat, can include where you take it, even though you don't have control of that). Count Harry as equipment for this first verse, and then we'll move him. I will have to put together a character sheet for him, but unless he has some remarkable skills or attributes I think there's no rush.
On the backpack, does "two easily-accessible pockets on each side of it" mean what it says (two on each side) or does it mean "two, one on each side"?
*****
Joseph--
I am not persuaded that you gain an "psi power" in the manner you describe. This seems rather to be an intensely physical bod event, the release of adrenaline or something like it. However, I am open to consider otherwise. What I would want to understand is what it is that you do with this psi power? If it is psionic power, it must be used in psionic ways.
You mention Tae Kwon Do in your example, but don't list it as a skill even though martial arts is specifically mentioned. What's the deal there?
I think that hunting probably should be split into at least two distinct skills--stalking, a bod stealth skill that enables you to move and hide in the wilderness, and operate rifle, the ability to fire a gun at a target. Care to assess your strengths with each of them?
Thanks.
--M. J. Young
Thu Jun 5 2008 1:54 am # -
Harry is bigger than most cats (bigger boned, as well). That basically means nothing in comparison to a dog. Other qualities of the Incredible Harry... He's not afraid of dogs, and he's fairly intelligent (though he's stumped when it comes to lazer pointers). Another thing-he doesn't like being held. If he thinks we're taking him in a car, he pees himself on us (another use of the handrag).
I means two, one on each side.
Fri Jun 6 2008 2:05 am # -
Sorry MJ. As they say, my opinion and 50 cents will get you a cup of coffee. I'll keep that in mind for the future, though. Feel free to take down the post if you would like.
Fri Jun 6 2008 3:17 am # -
Kurt, this is what I have for your sheet:
- Name Kurt Joseph Wright
a.k.a. Krillis--screen nameAttributes
Persuasion
Charisma
Animal Magnetism 2@1
Strength
Stamina 1@4
Resistance
Density
Flexibility
Agility 1@8
Hand/Eye 1@10
Intellect 2@2
Intuition 1@7
Education Level 2@1
Will PowerAveraged Attributes
Ranged Strike Value
Martial Strike Value
Target Value
Damage ValueBest Relevant Attributes
Tech
Psi
Mag
BodBias
Tech
Psi
Mag
BodWeaknesses
Asthma reducing endurance, no attacks to date.
Description
6'1, 180#, Blonde lONG Buzz Cut, 18yo mistaken for 21, Hazel eyes, clean shaven, no birthmarks or tattoos, Scar on face between mouth and nose, right under the right corner of the nose, going down about half an inch, does not touch mouth, white, a bit pallid.Skills
Tech
Psi
2@1 Latin P0@0Mag
Bod
Equipment
Backpack, red, two large main areas closed by zippers, two pouches in front, one above the other, closed by zippers, easily-accessible pockets one on each side.
Spiral College Ruled Notebooks (4)
Sketchbook
3 Pens
High School Ring
Latin-English Dictionary
Wallet, with driver's license and $75 inside.
A towel.
A handrag, for HarryStage 1
World List
--M. J. Young
Sat Jun 7 2008 3:29 am # -
I'm Court Michael Potts, a.k.a. Ryven on some internet forums, Maltrich on others. I believe the first instance of “Ryven” as a public name was on the longest-running forum RP I've been in to date, which was based on Sailor Moon, of all things. “Maltrich” first appeared as the name of my thief character on Ragnarok Online. Also, when I was a kid, I thought the name “Ted” was cool, and tried to go by that. I managed it for a whole week at a day camp.
Ryven is the name I'm most comfortable with on the internet, and it's probably also the name I'd use if I found I'd suddenly become a world-hopping immortal - the only thing that keeps me from using it right now is the fear that people would feel even more distanced from me than usual, because of the obvious affectation.
I used to have a really long Discordian holy name, but I've forgotten it, and don't care enough about the joke/philosophy/religion any more to bother with it. It involved Mad Maltrich, the Patron Saint of Pop-Tarts, Most Especially the Cherry Ones in it somewhere.
I might be top one out of fifty intelligence, but I wouldn't know how to tell. If test scores are relevant (which I don't trust them to be), I got a 2200 on the new SAT, and 4's and 5's on several AP tests, and one 3, I think. (I don't remember which ones are which any more, but I know I took Mirco- and Macroeconomics, World History, U.S. History, English Lit, English Language, French Language, Chemistry, and Calculus AB.) That might be more along the lines of education, though. I got a merit-based free ride at University of Texas Dallas, which I guess means someone thinks I'm smart... I guess they use test scores, because my high school grades were abysmal (I didn't do much of the actual work). Everything else I'm probably average at, except for intuition (next paragraph), animal magnetism, of which I have almost precisely none, and strength, of which I have precious little.
I would say I'm not very intuitive, in general. The things I can glance at and get a “feeling” for are pretty much limited to... computers? Some video games? I'd say I'm actually pretty far below average at intuiting things like other people's motivations, what's happened in a room, etc. I don't really get hunches, and when I do they're usually wrong, and possibly based on wishful thinking.
I've just finished my freshman year of college, as a computer science major. I bombed several classes by not caring enough. In the interest of getting myself back on track to retaining my scholarship, I'm changing degree plans to literary studies, where I won't as many courses that drain me because I have no real interest in them (math, mostly).
My only “weakness” in the sense that you ask about is that I'm very nearsighted, and require glasses to read anything more than six inches away. I can get around a room without them, but driving is scary, and I can't recognize faces out to more than about fifteen feet (distinctive hairstyles and clothing help a lot).
I'm nineteen years old this July, a little under 5'9”, and fairly slight (a little under 120lb.), of uncertain European lineage, and lightly tanned, with dark brown hair that's growing down my neck and over my ears again, finally, after I unwisely decided to cut it to a “respectable length” and see how I liked it. In slight contrast, my (unkempt and scruffy) facial hair is black. I have a goatee-plus-mustache, accompanied by patchy sideburns that can't decide if they want to grow in all the way (which makes me wonder if I have some Native American or Asian ancestor). My eyes are blue-green, and my glasses are kind of rounded rectangles, with a gunmetal frame.
My only distinctive marking is a scar on my right forearm, only a little darker than the rest of my skin and barely visible. It's a souvenir of an incident I don't remember from when I was a very small child (two or three, perhaps), in which I pulled a plugged-in curling iron off a counter and it fell on me.
Sorry if I rambled a bit. I don't usually have such a good excuse for autobiography as “I'm writing character history, for myself.”
A question about equipment: are we packing, knowing we're going on some kind of trip, or are we just listing things we're likely to have with us?
Thu Jun 26 2008 5:19 am #
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