My photography skills are all digital. Pretty amateur to be blunt honest. In the business, other than the photography work, I don't do much. Her being the mother, has to run everything her way. Haha, so no real business skills.
As for the rocket, for the team my job was to design and make blueprints of the rocket keeping in mind for aerodynamics, drag, weight, and room for the payload and parachute.. The goal of the competition was to have a payload (which was an egg)inside the rocket, launch the rocket 100ft., and go for the longest flight time and a safe cargo. The engines were pre-assembled.
Moving energy around really is a hard concept to explain, but I'll do my best through an example at the time I was learning. My best friends grandmother, a Reiki and Qi Gong user for 60years, was the one who taught me. She first showed me a small ability gained which was "Energy Transfer". I came to my friends house with a major migrane once in high school. With out even saying anyhting his grandmother comes over to me and says, "Shh...you're at an imbalance." Then she proceeded to put her hands over my head while assuring me to relax. She told me she was tranferring her energy from her hands to the "energy point" on the top of my head to counter act the energy causing my migrane. And surprisingly enough it worked. I was a skeptic about a lot of things growing up as I was toward this, but it changed my opinions. She taught me what she could from that point. So to break this down, a reasonable example of moving energy around in my body and into others could be for healing purposes, or even the opposite like disrupting another persons energy. Moving energy could also be used to channel it into a part of your body you wish to strengthen like say your hands or feet for a little more power. Like a small augment.
The other player you mentioned who made balls of energy in his dreams, and it was to see if he was awake or not? He was probably trying to induce lucid dreaming. That's an interesting method.
Seeing aura helps me to read the energy of another. Aura symbolizes life force, so In a way I can see their "Status". Are they well? Sick? Mad? Upset? Happy? Elated? Friendly? Foe? Do they even have energy to go on? etc. Kind of like an empathic ability. It also helps me decide how to approach someone.
In seeing spirits, for an example, I have this child ghost in my home who likes to play around at the end of my hallway. Seeing auras I could tell he's not a danger to me or anyone, but quite a curious little one. He sometimes helps me to find lost things in my home. I can also see shadows at night, which sometimes symbolize a major event happening in my family or to someone. Sometimes shadows appear when I'm in a -not-so-good mood. So as a skill maybe I can ask the departed for advice and/or information.
Kajukenbo -
A Basic Video of a Kajukenbo Demonstration
- http://www.youtube.com/watch?v=pFBbtRRPY2o
1) Is the style more aggressive or more defensive, that is, does it focus more on how to injure the opponent or how to protect yourself from injury? How much so?
- It's more of a defensive style which focuses on using my opponents movements against themselves and pushing them off balance with a swift forceful counter attack.
2) Is the style fast or slow? Note that slower styles have more bonuses. The theory is that if you are taking your time you are hitting harder or blocking better, whereas if you are moving faster you are attacking more frequently but not as hard nor with as much protection.
- Depending on how my opponent is fighting, this style can be slow. Waiting for the opponent to strike and getting them in close enough for a counter attack which could possibly end up with my opponent on the ground.
3) Is it weapon dependent, weapon utilizing, or weapon averse? Some styles (kendo comes to mind) require that a weapon be in your hand to gain most of the style's benefits. Some (such as traditional karate) are impeded by anything in the hands, and so cannot include a weapon. Some include training both with and without weapons. A style that uses no weapons, under Multiverser rules, can be faster than one that includes weapons.
- In kajukenbo you learn open handed and weapons. The style itself focuses on no weapons, but weapons training is given as extra protection. We learn how to use Eskrima sticks, which are two wooden sticks made from mohogany that are about 2ft. each. We also learn how to fight against armed people open handed, so "learning to use the weapon, to know how to disarm the weapon" was an important lesson.
4) How are the attacks accomplished? Some styles use punches, some use kicks, some focus on striking vital areas or pressure points, some use throws or pushes, some depend on weapons.
- Attacks are accomplished with a combination of: open palm hits to the chest, face, and abdomen // Short ranged punches when getting in close. // Major strikes are made to all joints (elbows, knees, fingers) in an attempt to break them and stop an opponent from fighting further. Throws and pushes.
5-6) If there are any bonuses to the attacks, are they more about increasing the probability that you will hit or increasing the damage done if you do? If there are any defensive bonuses, are they more about avoiding being hit or more about absorbing or decreasing the damage if you are?
- I'd assume it would be a little of both if that's possible. Because it's about dodging and avoiding to get in close to increase the probability of hitting with a forceful attack.
7) Finally, are there any particular maneuvers included with the style that you think ought to be listed? These points characterize a "maneuver":
In the course of a fight, you would be likely to say "I do this".
"This" has a specific desired outcome, whether tactical (it causes the opponent to move in such a way that leaves him open), damaging (it hits harder than a normal attack), some combination (it blinds an opponent or disables a limb), or some other definable effect in combat.
It usually can be divorced from the style itself, that is, if you have a special feint that you learned in Tae Kwon Do, you can use it in Kung Fu with very little adjustment.
- A certain technique in this style is a palm strike right into the Solarplexus to "take the breathe away" from the opponent.
- Throat Grasping Technique.
- Shoulder push
- Inner ring throw
- Elbow/Knee Break
- Ground fighting: Getting opponent to the ground and Kicking or punching from a standing position
- Parry: Parry opponents punch or kick.
- Misdirection: Trickery of sorts, Example: Ugly Facial expression to throw them off guard, Throwing a coin forcefully at them, kicking up dirt, an unexpected movement to get them surprised
- Follow-up: As implied, a follow up to a Misdirection technique, Example: Turning around to pretend to walk away (Misdirection), Then performing a rear kick to their chest (Follow-up)
Oh--how good are you with each? Start with whether you are amateur, professional (could be paid for this), or expert (professionals would consult you), then rate yourself on a scale of ten high against others who fall into the same category, based on skill alone (that is, ignoring factors such as strength or stamina).
- For Kajukenbo, I'd say I'm about Professional since I've done UFC training with a specialized group chosen from the class. But when it came to training it was done Inidividually with my uncle. But out of the class, 10 were chosen (a small tournament was held) out of 20 students, and I came in 5th.
Capoeria
Capoeira Demonstration
- http://www.youtube.com/watch?v=a7U3cu4NKx8&NR=1
Capoeria Video- Sword Demonstration
- http://www.youtube.com/watch?v=USer8hRY2sY
1) Is the style more aggressive or more defensive, that is, does it focus more on how to injure the opponent or how to protect yourself from injury? How much so?
- It can be aggressive or defensive but it's based on how you want to fight. In this case I'm going with defensive since it's not a style made to injure.
2) Is the style fast or slow? Note that slower styles have more bonuses. The theory is that if you are taking your time you are hitting harder or blocking better, whereas if you are moving faster you are attacking more frequently but not as hard nor with as much protection.
- The style is fast, but the speed is focused on dodging and footwork.
3) Is it weapon dependent, weapon utilizing, or weapon averse? Some styles (kendo comes to mind) require that a weapon be in your hand to gain most of the style's benefits. Some (such as traditional karate) are impeded by anything in the hands, and so cannot include a weapon. Some include training both with and without weapons. A style that uses no weapons, under Multiverser rules, can be faster than one that includes weapons.
- This style is not weapon dependent but I have trained in use of two butterfly swords that can be incorporated into the style.
4) How are the attacks accomplished? Some styles use punches, some use kicks, some focus on striking vital areas or pressure points, some use throws or pushes, some depend on weapons.
- Attacks are mostly kicks. Roundhouse Kicks, Straight kicks, and even flip kicks. Cartwheel kicks as well.
5-6) If there are any bonuses to the attacks, are they more about increasing the probability that you will hit or increasing the damage done if you do? If there are any defensive bonuses, are they more about avoiding being hit or more about absorbing or decreasing the damage if you are?
- I'd think I'd get an agility bonus with this style at least.
7) Finally, are there any particular maneuvers included with the style that you think ought to be listed? These points characterize a "maneuver":
In the course of a fight, you would be likely to say "I do this".
"This" has a specific desired outcome, whether tactical (it causes the opponent to move in such a way that leaves him open), damaging (it hits harder than a normal attack), some combination (it blinds an opponent or disables a limb), or some other definable effect in combat.
It usually can be divorced from the style itself, that is, if you have a special feint that you learned in Tae Kwon Do, you can use it in Kung Fu with very little adjustment.
- A Cartwheel to dodge attacks coming from either my left or my right.
- A Feint kick to the head
- Balança (actual name): A series of side to side feints done with the torso to deceive the opponent, throw off their timing, and makes it harder for them to track the centerline. In a similar manner as a speedskater, the bodyweight is shifted from one leg to the other in a slight lateral hopping motion
- Side roll: Left and Right
- "Fall of Four" (actual name): Simply fall backwards into a crab-walk position, often followed by scurrying backwards and away from the opponent.
- "Blessing" (actual name) A straight forward frontal push kick. It is commonly aimed at the abdominal or chest area, and hits with either the whole sole of the foot or with the heel. The level of impact varies with its range and intent from a soft tap to an inward jumping stomp to the torso.
- Flash Kick: Backflip while swiping the leg up in an attempt to get the opponents chin.
Oh--how good are you with each? Start with whether you are amateur, professional (could be paid for this), or expert (professionals would consult you), then rate yourself on a scale of ten high against others who fall into the same category, based on skill alone (that is, ignoring factors such as strength or stamina).
- In capoeria, at best I'm just amateur, but out of the class of 12 I probably came in as 6th.
Hybrid Style
1) Is the style more aggressive or more defensive, that is, does it focus more on how to injure the opponent or how to protect yourself from injury? How much so?
-Very aggressive style focusing on injuring the opponent. It's done by not holding any strength back what-so-ever and not having a care for what damage I take in return.
2) Is the style fast or slow? Note that slower styles have more bonuses. The theory is that if you are taking your time you are hitting harder or blocking better, whereas if you are moving faster you are attacking more frequently but not as hard nor with as much protection.
- This is a fast style used in tandem with Kajukenbo and Capoeria. I use the abilities to dodge from capoeira, the ability to parry and get in close from Kajukenbo, and I use all my strength to take them out.
3) Is it weapon dependent, weapon utilizing, or weapon averse? Some styles (kendo comes to mind) require that a weapon be in your hand to gain most of the style's benefits. Some (such as traditional karate) are impeded by anything in the hands, and so cannot include a weapon. Some include training both with and without weapons. A style that uses no weapons, under Multiverser rules, can be faster than one that includes weapons.
- This style is not weapon dependent but can be accomplished use blunt objects. A weapon mostly used would be brass knuckles.
4) How are the attacks accomplished? Some styles use punches, some use kicks, some focus on striking vital areas or pressure points, some use throws or pushes, some depend on weapons.
- Striking where I can, when I get the chance. Looking for openings in the enemies stance or form, and striking hard.
5-6) If there are any bonuses to the attacks, are they more about increasing the probability that you will hit or increasing the damage done if you do? If there are any defensive bonuses, are they more about avoiding being hit or more about absorbing or decreasing the damage if you are?
- Bonus could be that attack goes up, but defense might lower. Double edged sword type of style you can say.
7) Finally, are there any particular maneuvers included with the style that you think ought to be listed? These points characterize a "maneuver":
In the course of a fight, you would be likely to say "I do this".
"This" has a specific desired outcome, whether tactical (it causes the opponent to move in such a way that leaves him open), damaging (it hits harder than a normal attack), some combination (it blinds an opponent or disables a limb), or some other definable effect in combat.
It usually can be divorced from the style itself, that is, if you have a special feint that you learned in Tae Kwon Do, you can use it in Kung Fu with very little adjustment.
- Throwing
- Choke Hold
- Ground fighting: Getting opponent to the ground and pin them down while giving blows to the head
- Knee to the face
Oh--how good are you with each? Start with whether you are amateur, professional (could be paid for this), or expert (professionals would consult you), then rate yourself on a scale of ten high against others who fall into the same category, based on skill alone (that is, ignoring factors such as strength or stamina).
- Since it's my own style...I'll say I'm the best. But since it's measured by street fights, the most I can say is that I can fight up to 2 or 3 people at a time.
You list weapons: Yo-yo, a few unidentified swords, broad sword, and what might be random blunt weapon (pipes do not cut like swords). How good are you at each, on the same scale as just given?
- Using a yo-yo (as a weapon), I'm very good. Quick forward throws to the face, retract, then horizontal around the world around the opponents neck, then choke them with the string. I'll say 8 out of 10
- Kendo Stick: 6 of 10
- Broad Sword: 5 of 10
- Blunt weapons:
- Umbrella: 8 of 10
- Brass Knuckles: 8 of 10
- Pipe: 5 of 10
I think that Breakdancing falls under tumbling and acrobatics. Tumbling includes such skills as rolls, tumbling from and two your feet, handsprings, cartwheels, shock-absorbing rolls (falls distinguished from blows). Acrobatics includes balance beam stuff, flips and assisted flips, ropes and trapeze, tightropes--mostly stuff that's not applicable, but I don't know whether some of them are. Give me a picture of what you can do, how good you are at it, dissected into individual maneuvers. Most of it probably falls into the category of professional level ground-based tumbling and rolling, but some of it probably touches other skills.
- Most of the skills associated with breakdancing would indeed be in the Tumbling category. I'm able to do a cartwheel into a hand spring into a backflip. I can do one handed cartwheels both left and right. And like you stated, a lot of shock absorbing rolls and falls. As for acrobatics I can do the double bar, but I'm only an amateur. I can flip from the higher bar doing one rotation, releasing then catching the lower bar and going into one more rotation, then dismount.
As to Parkour, interestingly enough someone brought that up within the past year or so, but I'm still not entirely clear what it is. Fill me in on the details.
- I guess the best way to describe what Parkour is would be Ninja Stuff. Getting from point A to point B in the fastest way possible.
- A Video of Parkour/Free Running - http://www.youtube.com/watch?v=WEeqHj3Nj2c
Apart from playing cards, what can you throw accurately?
- Mostly as long as I can fold something like paper into an aerodynamic, solid, thick, and flat I will most likely be able to throw it. I can also throw throwing knives, but out of 5 knives thrown probably only 2 would hit.
I did Archery in high school.
- 6 of 10 for Archery.