In Behind the Screens 2008, John 2 wrote:
Ah, but you're forgetting that I would have gotten the exact same dice roll with the exact same results no matter what I was trying to do. If I was trying to go non corporeal and walk through the store window, I still would have rolled a 96 with brain burn. Unless YOU are lying, it would have happened the same way, no matter what.I find this question perhaps the most fascinating of all the entirely theoretical questions I address about games and faith: are the dice random, or predestined, or something else?
I wrote a bit about this in Faith and Gaming: Mechanics, where I wrote:
But this in itself suggests another layer of concern: when does God control the roll of the dice, the lay of the cards? Is every roll determined by His will? Are all seemingly random events in our world truly random? It would seem to be much closer to the former than the latter; the more you focus on the question, the more difficult it is to imagine that anything ever happens in which God is not interested and involved. On the other hand, wouldn't knowing that He completely controls the outcome of our fortune-based games have serious implications for our play? Are we trivializing God's omnipotence by believing that He chooses the outcomes of our games? Are we minimizing his omnipresence by believing that He doesn't care about such things?Thus I find myself wondering whether John's thoughts are correct.The answer to this may elude us until we meet Him face to face. But the problem itself is a glory. As Christians, we can accept that the dice probably do not fall at random; we can believe that the deck is stacked--not against us, nor in our favor, but quite specifically in God's favor. In the same way (although to a lesser degree) that we can believe that He has given us the leaders we need to run our country, and chosen the measure of our lives and the times and places of our births, and led us to our positions in life, we can believe as we sit down to a chance-based game that God has His hands on those dice and is working even this for His glory and our good. That doesn't mean that we're going to win (or that we're going to lose); it does mean that we will have the opportunity to show our faith during the game.
Note that I am avoiding saying that I actually do think God controlled the dice in this situation such that John would botch, to chasten him for using his powers to peek under skirts. I only note that it is peculiarly appropriate that when John used his psionic powers to peek under the skirts of passing females he rolled a botch which proved to be rather painful. There are quite a few possible understandings of the alternate realities here; let me try to sort through them a bit.
- If John is right, he might have chosen to use his telekinesis for something less dubious, but would still have gotten the same roll. Certainly there are methods of randomizing in which the next "random" roll is fixed and even known--some games publish lists of random rolls in the back so the referee can use them in the order they appear. That is not the case here, as I am at the moment rolling real plastic dice; but it is certainly within the realm of possibility that the rolls would have been the same, given that I made them at the same time to check the use of the same skill.
- If I am right, had John performed the skill in some other context, the dice would have come up differently. This does not even require divine intervention to believe this. After all, when I saw John's statement that he wanted to lift skirts I had let's say a negative reaction--"here we go again". Had he instead used it to lift his duffel so he wouldn't have to carry it, I might have said, "that's creative". It means I've got a different attitude, and a different attitude expresses itself in different body language, and thus when I grab and throw the dice I am doing so from a slightly different posture and position--thus, a different number. Thus I can suggest without any theological basis at all that a change in John's intended action would probably result in a change in the rolls. What I cannot assert or explain by that is whether his botch is connected to his choice of skill, and whether he would not have botched, or would have botched differently, with a different use of the skill.
- Going in the other direction, John would have it that he is free to decide how to use the skill but the dice will fall as they fell. Why should I accept that the roll of the die is fixed but that his decision is not? It is just as possible that before the foundation of the world it was determined that John at this moment would choose to use that skill to lift skirts and that the dice would fall as they did. If all things are determined, that would include our choices; in this case, it is not whether John making a different choice would change the roll of the dice, but whether John was capable of making a different choice. I would like to think he was, but there is part of me that doubts that.
- Of course, he overlooks another aspect of the situation. Let us suppose that had he made the choice to use the same skill in a different application I would have rolled the same numbers. That means he would again have botched. However, between rolling the skill check and rolling botch I made the botch list, and my making the botch list was influenced by his intended use of the skill. That list reads:
1. Throw target person
Botch options numbers 1, 4, and 9 only make sense given that the use of the skill somehow involved a separate "target" person; without that context, I would not have listed those botch options. That means that the number 2 botch option would probably have been something else. Note that the number 5 option might not be a bad outcome--the subsequent GE roll was not bad enough to take him, well, I can't say where, but wherever it took him might teach him more about his situation than he has yet deduced. There is always the possibility of a "good botch", and he might have gotten that even given the same exact rolls.
2. Brain burn
3. Throw nearby object
4. Teleport target person
5. Teleport self
6. Throw self
7. Psionic Shock Wave
8. Neural Breakdown
9. Target is a man
10. Dissolve floor
--M. J. Young