Since your bored, you should start a third Jhiaxus going :P
To Kyler
(30 posts) (5 voices)-
Tue Sep 28 2010 1:40 pm #
-
I'm cool with that. I have a couple worlds up my sleeve. Direct my to where I can find the sheet for the character you want to use, or do you want to start from yourself? edit: I can do either/or, but if we're starting from scratch, expect the opportunity to advance your attributes early on; for the world I have in mind you'll need them to make it interesting and I don't intend to nerf it.
Tue Sep 28 2010 1:45 pm # -
To be fair, should start like normal, the others are their own separate and distinct Jhiaxusi. I am different than my younger versions, a have matured in certain abilities, with MJ agreeing my inituition should have started at a 2@3 during an ingame character making at Ubercon (when I correctly called 4-5 things said or would be said in a row and observations)
John 1 has witnessed the weapons below, as a side note the swords are Paul Chen reproductions, meaning they are new, but made in the way Japanese swords were made in ages past, so I trust them to hold up.
As for any special abilities, I would say the only one I would argue for is the ability to exploit weakness. I can watch someone for a minute and hone in on weaknesses. It's a natural gift, whether it is special or just a byproduct of my high intuition, is up for debate.
Name Adam Micheal Keller
a.k.a. Jhiaxus (Online handle)Attributes
Persuasion 1@10
Charisma 1@9
Animal Magnetism 1@6
Strength 1@9
Stamina 1@4
Resistance 2@2
Density 1@1
Flexibility 2@1
Agility 1@4
Hand/Eye 2@3
Intellect 2@1
Intuition 2@3
Education Level 2@1
Will Power 1@10Averaged Attributes
Ranged Strike Value 2@3
Martial Strike Value 2@2
Target Value 1@6
Damage Value 1@7Best Relevant Attributes
Tech 2@3
Psi 2@3
Mag 2@3
Bod 1@10Bias
Tech 11@5
Psi 0@0
Mag 0@0
Bod 0@0Weaknesses Near Sighted (Astigmatism <sp>)
Description skin very pale, 6'2", 300 lbs. dark brown hair, and blue eyes. Big boned build, scar on index finger knuckle, scar below knee, no piercings, tattoos, birthmarks: one at neck, freckles. a few small scars.
Tech:
1@10 Shoot Pistol
1@10 Shoot Shotgun
1@10 Shoot Rifle
1@10 Sword
3@1 Computer Security T11@2
3@1 Computer Software/Hardware Programming T11@4
3@1 Build Computer T11@5Psi:
Training 2@1 0@1
Teaching 2@1 0@1Mag:
Body:
Equipment:
Weapons:
Katana: Steel 4@2, dangerous, white sheaf
Wakizashi: Steel 4@2 dangerous, black sheaf
2x Springfield XD-45's, 13+1 Magazine, RF10, damaging, night sights
10 magazines extra, 1k rounds in bricks.
Kel Tec: PLR 16 5.56 Short Carbine, 30+1 Magazine, RF10, dangerous, 2x red dot sight, sling, muzzle flash suppressor, extra plastic sheaf for pistol grip underneath barrel
10 magazines extra, 1k rounds in bricks
1 Maverick 7+1 20 inch pump shotgun, with pistol grip and folding stock, sling
2 30 round Bandoleers and 1k rounds in boxes
DPMS 18 inch chrome barreled Panther .308 Rifle, 20+1 magazine, RF10, lethal, bipod, 4x10 scope, Custom Pistol Grip and Adjustable Stock, sling
6 magazines extra, 500 rounds in bricks
Leather Duster (split back trench coat)
Black T Shirt with Decepticon Symbol on it
Glasses, with transitions lenses
Motorola Droid X
Blackberry Bold (Work Phone)
Wallet empty: Credit Cards, ID, Licence to Carry in Florida and PA
Belt
Carpenter’s Jeans
Heavy Hooded Sweatshirt
Black Kevlar lines Leather Gloves
1 multipurpose tool on belt
1 swiss pocket army knife on belt
Boots, Leather Steel Toed
Tactical Vest with pockets and pouches
Double Shoulder Holster for two guns and one mag under each arm
80 GB Ipod
32 GB Creative MP3 Player with all my music
MSI GX 780 Laptop and AC Adapter in Backpack
All my hackmaster items on a PDF DVD: Hackmaster Complete RPG, books, modules, class guides (they give indepth of both divine, and arcane magic, thief and fighter skills +styles)
Many Sets of real gem and plastic polyhedrial dice
Calculator (Solor and Battery Powered)
Large Duffle Bag
1 Tent
1 Sleeping Bag
1 Bottle of Penicillin
1 Bottle of Rad X pills
3 Deoderant Sticks
1 Folding brush/mirror combo
1 Toothbrush
1 Tube of Toothpaste
1 Box of dental floss
1 Bottle of Hydrogen Peroxide
1 Bottle of Isopropyl Alcohol
1 Box of Band Aid Bandages
1 4 roll pack of Toliet Paper
1 Bath Towel
1 Washcloth
1 Mach 3 razer, with 10 refill packs
1 Bottle of Salon Shampoo and conditioner
1 3 pack of Irish Spring soap
1 Maglight 4 D Cell Flashlight
1 Panasonic FZ-30 camera with extra battery and charger
8 pounds of light clothing (three full changes)
Computer repair kit (small screwdrivers, wrenches, and pliers)
1 Ball of Twine (100 foot)
1 Roll of Industrial Strength Ductape
6 Cases of Ramen Noodles
1 1 1/2 Gallon Jug of Deer Park Water
Qt. Water Bottle, full
Pack long matches
Hand pumped water filtration tube
Trek 6000 Mountain Bike, Upgraded Seat Handle Grips and Pedals (31 lbs)Tue Sep 28 2010 2:58 pm # -
excellent. Starting a new thread, but it's too muc trouble to link it here from my phone. You'll see it.
Tue Sep 28 2010 3:24 pm # -
Whoa, whoa, whoa, whoa, whoa!
I certainly don't want to say you can't play; but I've been patiently waiting for Kyler to take over half a dozen of my players so that I don't have to run their games anymore.
Adam was not one of them, partly because I have zero notes on Vampire Camelot to give Kyler and partly because Adam didn't want to drop out of my game.
You've put me in a quandary here, guys. I'm really not at all certain how to resolve it.
--M. J. Young
Wed Sep 29 2010 12:52 am # -
I'm quite confused myself, this is a new Jhiaxus, not tied to anyone else. I started a new Kyler cuz he was bored, and he did one for me vice versa. As far as I know this will not need Vampire Camelot notes, and is not taking precedent over him taking over the players you want him to.
Wed Sep 29 2010 1:06 am # -
Adam, I understand that it is your expectation to pick up Harry as soon as he verses out of Mary Piper Alpha, and that's good. I admit that I'm beginning to know how Ed felt when he was trying to get me out of Vampire Chicago and I kept beating all his tricks and traps, but I'm pretty sure Harry will be on his way before too long.
However, Kyler was going to pick up several people--I'm thinking Eli, maybe Ahmetia, maybe Brock, probably Kurt, possibly Harry, possibly Nikolaj, all in their present worlds. (There's a list somewhere, but I don't want to hunt for it at the moment.) These are all people who are in worlds with which Kyler is familiar and has or can get notes--Dark Honor Empire Alpha, Prisoner of Zenda, Starship Destiny, Sherwood Forest, Mary Piper Alpha, Orc Rising. He hasn't done so because he didn't have time to pick up the extra games when he lost his job, and the dust hadn't yet settled freeing up enough time for him to pick anyone up. And sure, it probably takes him less work to run you in a world of his own devising than to run any of these people in a world for which he has to check the notes--but I'm waiting patiently for him to have time to take these people, so I'm a bit surprised that he has time to start a game for you but not time to take any of my players.
Does that make sense?
--M. J. Young
Wed Sep 29 2010 2:10 am # -
It makes sense, and this is between you and him, but with the above's posting habits, and Kyler's posting, I see this as a more of a communication issue between you and him, and probably shouldn't be done here. In any case, I've been waiting for you to verse Harry out for x number of weeks, so as soon as that happens that's one player, I am not adverse to taking another, if I had my choice would be Ahmetia, Kurt or Eli, dividing the work, and making what Kyler does on my game when he has the time a non issue.
Wed Sep 29 2010 2:22 am # -
This makes me realize that by asking Eric to play a second version of me I took time from him away for maybe relieving Mark's burden a bit. That was quite selfish. My apologies for this. I'm willing to lay that character low for a bit if Eric can lighten Mark's load like this.
Wed Sep 29 2010 7:50 am # -
So, Niko, all you have to do in that case is not answer MJ's posts. (edit: the rest of this is to MJ) Sorry for the upset; but he (Adam) is running me, and I thought it only fair to give him the same courtesy since he specifically asked. You know how it is; taking things on that you know you definitely don't have time to be doing; sounds a little strange, doesn't it? (edit: But I will follow the suggestion of Niko and give your time to the remaining players at least until I can take some of them over for you.)
Wed Sep 29 2010 11:21 am # -
I can, but that's not the point. The point is that I started a new game with a new character, while Mark was already running something with me.
2nd, Mark seems to enjoy our game a whole lot, as am I, so I'm not going to take that away.
Wed Sep 29 2010 5:56 pm # -
On to the next world. Valera has a much lower damage value than you, so she versed first; not to worry, I expect you'll be seeing her again. I'd appreciate it if you could update your sheet for me if possible in this thread (probably easiest to copy/paste rather than clicking edit); it's up to you, but I probably won't be able to update it for at least a couple days. Your new world comes soon; I'm sure everyone thinks the last one was lame, but the next one should be more interesting, I hope.
Wed Sep 29 2010 10:59 pm # -
I figured, well gives her time to develop on her own, I gave her the tools to succeed, and I am devoted to her and her me, so it's just a matter of time. I will update the sheet tonight, lots to change, and glad for that world, and another Jhiaxus made another mortal enemy, what are the chances.
Wed Sep 29 2010 11:03 pm # -
Name Adam Micheal Keller
a.k.a. Jhiaxus (Online handle)Attributes
Persuasion 2@8
Charisma 1@9
Animal Magnetism 2@3
Strength 2@8
Stamina 2@2
Resistance 2@6
Density 2@3
Flexibility 2@1
Agility 2@7
Hand/Eye 2@3
Intellect 2@6
Intuition 2@8
Education Level 2@1
Will Power 3@1Averaged Attributes
Ranged Strike Value 2@6
Martial Strike Value 2@6
Target Value 2@6
Damage Value 2@6Best Relevant Attributes
Tech 2@8 Intuition
Psi 3@1 Willpower
Mag 3@1 Willpower
Bod 3@1 WillpowerBias
Tech 11@5
Psi 12@1
Mag 15@10
Bod 7@1Weaknesses Near Sighted (Astigmatism <sp>)
Description skin very pale, 6'2", 195 lbs. dark brown hair, and blue eyes. Big boned build, scar on index finger knuckle, scar below knee, no piercings, tattoos, birthmarks: one at neck, freckles. a few small scars.
Tech:
1@10 Shoot Pistol
1@10 Shoot Shotgun
1@10 Shoot Rifle
1@10 Sword
3@1 Computer Security T11@2
3@1 Computer Software/Hardware Programming T11@4
3@1 Build Computer T11@5Psi:
2@1 Training P0@1
2@1 Teaching P0@1
3@1 Read Minds P1@1
3@1 Empathy P1@1
3@1 Telepathy to Humans P1@3
3@1 Suggestion P1@4
3@1 Telepathy to Humanoids P1@5
3@1 Telepathy to Animals P1@6
3@1 Summoning P1@8
3@1 Thought Concealment P2@1
3@1 Thought Repitition P2@2
3@1 Blank Mind P2@4
3@1 Clouded Mind P2@6
3@1 Doublethought P2@8
3@1 Eject P2@9
3@1 Heightened Awareness P3@1
3@1 Detect Life P3@1
3@1 Detect Thought P3@1
3@1 Detect Direction P3@2
3@1 Detect Disguise P3@3
3@1 Detect Awareness P3@4
3@1 Detect Poison P3@5
3@1 Clairaudience P3@5
3@1 Detect Invisibility P3@6
3@1 Clairvoyance P3@6
3@1 Detect Enemy P3@7
3@1 Clairolfaction P3@7
3@1 Detect Psionics P3@10
3@1 Detect Magic P3@10
3@1 Sensory Presence P3@10
2@10 Single Telekinetic Pulse P4@1
2@10 Simple Telekinetic Applications P4@2
2@10 Heavy Object Telekinesis P4@3
2@10 Telekinesis of Obscured Objects P4@3
2@10 High Velocity Telekinesis P4@4
2@10 Delicate Telekinesis P4@5
2@10 Neutral Buoyacy Telekinesis P4@6
2@10 Telekinesis of Multiple Objects P4@7
2@10 Liquid Telekinesis P4@7
1@2 TK Fly P4@10
2@10 Hightened Sensation P5@1
2@10 Immunity to External Damage P5@2
2@10 Hightened Attributes P5@2
2@10 Resist Pain P5@2
2@10 Immunity to Internal Damage P5@4
2@10 Adaptation P5@4
2@10 Density Variations P5@5
2@10 Size Variations P5@6
2@10 Alter Body Chemestry P5@6
2@10 Alter Appearance P5@7
2@10 Suspended Animations P5@7
2@10 Shape Changing and Morphing P5@9
2@10 Transparency P5@9
1@3 Reduce Aging P6@10
2@10 Dissipate Energy P7@1
2@10 Control Energy Source P7@2
2@10 Alter Gravity P7@3
2@10 Pyrogenesis P7@4
2@10 Cryogenesis P7@4
2@10 Redirect Energy P7@6
2@10 Zero Gravity P7@7
2@10 Redefine Energy P7@8
2@10 Store Energy 7@9
2@10 Redirect Gravity P7@10
2@5 Interrupt Thought P8@1
2@5 Create Insanity (30 minute TF, 15 for professional level)
2@5 Stimulate Pain P8@4 (RS = S/D/N, RF = 1/3, 1/2 for professional level)
2@5 Analyze Chemestry P9@1
2@5 Weaken Object P9@1
2@5 Strenthen Object P9@2
2@5 Soften Object P9@2
2@5 Harden Object P9@3
2@5 Lessen Chemical Property P9@3
2@5 Heighten Chemical Property P9@4
2@5 Neutralize Chemical P9@4
2@5 Duplicate Chemical P9@5
2@5 Create Antidote P9@6
2@5 Create Known Liquid or Gas P9@7
2@5 Alter Chemical Properties P9@8
2@5 Transmute Solids P9@9
2@5 Disintegrate P9@10
2@5 Force Shield 10@1 (fixed to character, +30 CV, RS = seconds, minutes for professional level)
2@5 Induce Pain P10@1 (range 20:40:80:120:+5/6)
2@5 Telekinetic Fist P10@4 (damaging, +DC for proressional, 5:10:20:30:+10/3)
2@5 Telekinetic Slice P10@6 (dangerous, +DC for professional level, 5:10:20:30:+10/3) 2@5 Telekinetic Chop P10@7 (dangerous, +DC for professional level, 5:10:20:30:+10/3) 2@5 Telekinetic Bullet P10@8 (-10 SM, lethal damage +DC for professional level 5:10:20:30:+10/5)
2@5 Telekinetic Snatch P10@8 (Comparative BRA vs. BRA RS) 2@5 Telekinetic Grasp (lethal damage, fatal for professional, RF1/2, 1 for professional, range 5:10:20:30:+10/3), 2@5 Suffocate P10@9 (RS = S/D/N 2:4:8:12:+25/3)
2@5 Telekinetic Tear P10@10 (Base lethal, fatal for professional level, RF 1/2, 1 for professional level, 2:4:8:12:+25/3)
2@5 Event Awareness P11@1
2@5 Perceive Cause P11@6
2@1 Danger Sense 12@1 (Successful roll negates suprise)Mag:
3@1 Curse/Remove Curse M1@8
3@1 Spell Immunities/Protections M1@9
3@1 Prevent/Remove Impurities M3@1
3@1 Lock or Hold M3@4
3@1 Release Lock or Hold M3@4
3@1 Enter Solid M3@9
3@1 Darkness M4@1
3@1 Cause Precipation M4@5
3@1 Call Lightning M4@7
3@1 Dispel Magic M4@8
3@1 Manipulate Blast M4@9
2@10 Invisibility 5@8
2@10 Shields Against Magic M5@9
2@10 Shields Against Psionics M5@9
2@10 Detect Traps M7@1
2@10 Scrying M7@2
2@10 Translations M7@4
2@10 Detect Invisibiles M7@10
2@5 Create Light M9@1
2@5 Create Fire M9@2
2@5 Create Cold M9@6
2@5 Create Lightning M9@7
2@5 Block Magic M9@8
2@5 Create Blast M9@9
2@5 Energy Creation NOS M9@10
2@5 Short Teleportive Hop M12@1
2@5 Teleport Object Out M12@2
2@5 Teleport Object In M12@3
2@5 Teleport Self Out M12@4
2@5 Teleport Self In M12@5
2@5 TK Fly M12@7
2@5 Teleport to Offworld M12@9
2@5 Teleport from Offworld M12@10
2@1 Create Golem 13@10
2@1 Create Foci 15@1
2@1 Create Active by Caprice Device M15@2
2@1 Permenantly Alter Normal Abilities 15@3
2@1 Create Complex Activation Device M15@3
2@1 Permenantly Confer New Abilities M15@4
2@1 Create Activation/Deactivation Device M15@5
2@1 Create Active on Condition Device M15@7
2@1 Create Active When Worn/Held Device M15@8
2@1 Create Always Active Device M15@9
2@1 Achieve Temportal Effects M15@10
2@1 Manipulate Scriff 15@10
2@1 Do Anything M15@10Body:
2@10 Lightsabre B7@1
Teren'ta Peascus, Slow agressive, weapon-dependant. -15 defensive sm, +5 offensive sm, +20 damage mod B7@1
Teren'ta Bitz, Fast defensive, weapon-adverse, RF 3, +5 defensive sm, +5 offensive sm, -10 dam mod.) B7@1Equipment:
Armor: CVR-3 CV -98, Complete Environmental Battle Armor (EBA) suitable for use in space and other hostile environments, Chemically coated to be laser resistant; lasers do 1/2 damage, includes helmet with removable face plate and a tinted, light sensitive visor, a short range tactical radio is also built into helmet. Range is 4 miles (6.4 km), computer controlled life support system with humidifier, internal cooling and temperature control, gas filtering and artificial circulation system, with an independent oxygen supply for use in low oxygen or polluted environments. The system can supply oxygen to the wearer for up to eight hours maximum. The system automatically engages when necessary, insulated, high temperature resistant weave of nylon, synthetic fibers, and metal mesh that is fire resistant up to 300 degrees centigrade. Normal fires do no damage, but plasma and nuclear fires have full effect, radiation-shielded, includes utility belt/holster.
Armor: Cyclone VR-101p Shadow Dancer, -98 CV (not added to CVR-3) Motercycle Mode, Max Speed 124mph, 40 mph flying or increase walking speed by 25%. 6'9" tall or long, this model has 10 Plasma Mini Missiles Range (4 on arms, 6 on left side of chest) 100/200/400/800, Fatal 10/Lethal20/Damaging30, Reflex Cannon on right part of chest Fatal, RF 15, 100/200/400/800, Unlimited shots, draws from protoculture cell, can punch holes in force fields
Weapons:
Lightsabre (Duty), Purple Blade: (base annoying damage +fatal rider, RF1)
Lightsabre (Honor), Yellow Blade: (base annoying damage +fatal rider, RF1)
Katana: Steel 4@2, dangerous, white sheaf
Wakizashi: Steel 4@2 dangerous, black sheaf
Type 3E Evo Phaser: RF10, Lethal (Can be dialed down or up in strength), Normal Pulse Firing, Continuous Beam, or Wide Area Effect. Lethal consumes one charge of power pack (95 charges), Stun which is Lethal DC with damage translating to penality on Resistance check, Vaporize bumps base damage to Fatal, but consumes 10 charges. Has Magnetic Mounts, Tricoder Functions for 10,000 meters for heat, movement and living creatures, assisted targeting, built in 6x sight and night vision capability, magentic side points. 100/200/400/800/1600.
2x Springfield XD-45's, 13+1 Magazine, RF10, damaging, night sights
10 magazines extra, 1k rounds in bricks.
Kel Tec: PLR 16 5.56 Short Carbine, 30+1 Magazine, RF10, dangerous, 2x red dot sight, sling, muzzle flash suppressor, extra plastic sheaf for pistol grip underneath barrel
10 magazines extra, 1k rounds in bricks
1 Maverick 7+1 20 inch pump shotgun, with pistol grip and folding stock, sling
2 30 round Bandoleers and 1k rounds in boxes
DPMS 18 inch chrome barreled Panther .308 Rifle, 20+1 magazine, RF10, lethal, bipod, 4x10 scope, Custom Pistol Grip and Adjustable Stock, sling
6 magazines extra, 500 rounds in bricks
Leather Duster (split back trench coat)
Black T Shirt with Decepticon Symbol on it
Glasses, with transitions lenses
Motorola Droid X
Blackberry Bold (Work Phone)
Wallet empty: Credit Cards, ID, Licence to Carry in Florida and PA
Belt
Carpenter’s Jeans
Heavy Hooded Sweatshirt
Black Kevlar lines Leather Gloves
1 multipurpose tool on belt
1 swiss pocket army knife on belt
Boots, Leather Steel Toed
Tactical Vest with pockets and pouches
Double Shoulder Holster for two guns and one mag under each arm
80 GB Ipod
32 GB Creative MP3 Player with all my music
MSI GX 780 Laptop and AC Adapter in Backpack
All my hackmaster items on a PDF DVD: Hackmaster Complete RPG, books, modules, class guides (they give indepth of both divine, and arcane magic, thief and fighter skills +styles)
Many Sets of real gem and plastic polyhedrial dice
Calculator (Solor and Battery Powered)
Large Duffle Bag
1 Tent
1 Sleeping Bag
1 Bottle of Penicillin
1 Bottle of Rad X pills
3 Deoderant Sticks
1 Folding brush/mirror combo
1 Toothbrush
1 Tube of Toothpaste
1 Box of dental floss
1 Bottle of Hydrogen Peroxide
1 Bottle of Isopropyl Alcohol
1 Box of Band Aid Bandages
1 4 roll pack of Toliet Paper
1 Bath Towel
1 Washcloth
1 Mach 3 razer, with 10 refill packs
1 Bottle of Salon Shampoo and conditioner
1 3 pack of Irish Spring soap
1 Maglight 4 D Cell Flashlight
1 Panasonic FZ-30 camera with extra battery and charger
8 pounds of light clothing (three full changes)
Computer repair kit (small screwdrivers, wrenches, and pliers)
1 Ball of Twine (100 foot)
1 Roll of Industrial Strength Ductape
6 Cases of Ramen Noodles
1 1 1/2 Gallon Jug of Deer Park Water
Qt. Water Bottle, full
Pack long matches
Hand pumped water filtration tubeThu Sep 30 2010 12:51 am # -
I noticed 2 missing things:
No complimentary abilities with either martial arts style, and no SAL for Body Lightsabre use.
Everything else looks good.
Thu Sep 30 2010 12:53 am # -
Body Lightsaber use is 7@1, so 2@10. I do need to flesh out your Bod skills still; you do have them at least through the 7@. I need to look through the book; I'll get to it.
Thu Sep 30 2010 1:53 am # -
Nikolaj,
MJ doesn't generally pass games on to me. So you're not taking anything away. Its probably my casual attitude toward the rules.Thu Sep 30 2010 1:54 am # -
Without commenting on why, I will confirm the fact that I don't usually pass games to Eric. I have done so in the past--he took over David Marcoe years ago (and I've no idea what's happened to that game since). Also, for an extended time Eric ran games at RPOL, and you were one of his players there, so to some degree what's happened is that Eric has brought his RPOL play back here, and I'm cool with that although it has contributed to my decision not to attempt to read all the active game threads in which I am not involved.
Ky--understood. There's a good argument for you to take Kurt first, because he's been with me longest of the list apart from Nikolaj and Harry and Adam has offered to take Harry and I think Nikolaj's game at present requires a more intense understanding of New Testament theology and charismatic church practice than I think you've got (so it would be a greater burden on you to run it than it is on me). After that, it's an odd call, because Eli is the newest player but Ahmetia's Prisoner of Zenda gender-reversed has required a lot of complicated on-the-fly adaptation (not only have we inverted the genders of Rudolph and Michael and Flavia, I've also got the complication that I did not reverse the genders of Michael/Michelle's henchmen and I did not reverse Madam de Maubon; so to make it work, Maubon has to be gay and Michelle has to be bi, but Ahmetia certainly was not aware of this and it won't stop Hentzau from attacking Maubon nor Michelle from fighting him--and I'm getting way ahead of the story here, but you get the picture, it's even more confusing with this quirk than it was before).
Oh, and of course Brock, but his activity is intermittent and he's very patient when he's present, so he's not much of a burden. Still, you're probably better at running Starship Destiny than I--that whole, "gee, what sort of adventure should we have next" is much more your style.
--M. J. Young
Thu Sep 30 2010 3:05 am # -
I got talked into playing 1632 which despite my liking of the series, gave me an icky feeling to run. It was also a world that Marcoe knew as well as me. So I wasn't enthused by it, and I made a poor decision about a fight, I think, and Marcoe had dreams of great things I suspect.
There was also another game with him at the same time, but I recall very little about that.
I think it was a bit of disinterest on both our parts. We've tried to pick it up again several times.
I've seen him commenting on blogs under his name a number of times, and he writes with a muscular grace that exceeds my skill. I'd love to see him come back. I'm not sure I would be a good gm for him. I'm pretty convinced that I'm about the best gm around for most people, but there is a definite minority that do not like my style (and of course, there's also the group that I don't like that much. The ten year old kid whose response to meeting an NPC was invariably 'I slash him with my knife' is one example.)
Edit: One problem may be that David had a great skill with creating alternate world histories (not neccessarily any verse, but alternate timelines) he was superb at. He exceeded my ability in that by a good bit (although with Starsong I came up to his, but that was when I really, really worked at it, and he did it seemingly effortlessly.) So have a game in which th eplayer is a Master of Alt History and the GM is not so much,and that can create problems when the particular game is focused on that subset of worlds.
Edit: But its been a looooooong time ago.
Thu Sep 30 2010 2:18 pm # -
Nods no rush Kyler, you already did a lot of bookkeeping, when you have the time, it'll get done :)
Thu Sep 30 2010 4:06 pm # -
Valera
A.K.A. ValAttributes
2@3 Persuasion
2@3 Charisma
2@1 Animal Magnetism
2@1 Strength
2@1 Stamina
2@1 Resistance
2@1 Density
2@1 Flexibility
2@1 Agility
2@1 Hand/Eye
2@5 Intellect
2@3 Intuition
2@1 Education Level
2@3 Will PowerAveraged Attributes
2@2 Ranged Strike Value
2@2 Martial Strike Value
2@2 Target Value
2@2 Damage ValueBest Relevant Attributes
Tech 2@5 Intellect
Body 2@3 Intuition
Magic 2@3 Intuition
Psi 2@3 WillpowerBias:
Tech 14@1
Body 7@1
Magic 0@0
Psi 9@10Weaknesses: None
Description: 5'10, 145lbs Black Raven Hair, Red Highlights, 2 feet long, Green Eyes, Athletic, Curvy, Always a smirk on her face.
Tech
3@1 General Science 14@1Psi
2@10 Hightened Sensation P5@1
2@10 Immunity to External Damage P5@2
2@10 Hightened Attributes P5@2
2@10 Resist Pain P5@2
2@10 Immunity to Internal Damage P5@4
2@10 Adaptation P5@4
2@10 Density Variations P5@5
2@10 Size Variations P5@6
2@10 Alter Body Chemestry P5@6
2@10 Alter Appearance P5@7
2@10 Suspended Animations P5@7
2@10 Shape Changing and Morphing P5@9
2@10 Transparency P5@9
2@10 Dissipate Energy P7@1
2@10 Control Energy Source P7@2
2@10 Alter Gravity P7@3
2@10 Pyrogenesis/Cryogenesis P7@4
2@10 Redirect Energy P7@6
2@10 Zero Gravity P7@7
2@10 Redefine Energy P7@8
2@10 Store Energy 7@9
2@10 Redirect Gravity P7@10
2@5 Analyze Chemestry P9@1
2@5 Weaken Object P9@1
2@5 Strenthen Object P9@2
2@5 Soften Object P9@2
2@5 Harden Object P9@3
2@5 Lessen Chemical Property P9@3
2@5 Heighten Chemical Property P9@4
2@5 Neutralize Chemical P9@4
2@5 Duplicate Chemical P9@5
2@5 Create Antidote P9@6
2@5 Create Known Liquid or Gas P9@7
2@5 Alter Chemical Properties P9@8
2@5 Transmute Solids P9@9
2@5 Disintegrate P9@10Mag
Bod
0@0 Ninja-Tu
0@0 Ninja Bow
0@0 Kunei
0@0 Some Hand to Hand Style
0@0 Some Weapon StyleEquipment:
MOM: Interface, Skullcap: Records and Trains wearer on what is seen.
Armor: CVR-3 CV -98, Complete Environmental Battle Armor (EBA) suitable for use in space and other hostile environments, Chemically coated to be laser resistant; lasers do 1/2 damage, includes helmet with removable face plate and a tinted, light sensitive visor, a short range tactical radio is also built into helmet. Range is 4 miles (6.4 km), computer controlled life support system with humidifier, internal cooling and temperature control, gas filtering and artificial circulation system, with an independent oxygen supply for use in low oxygen or polluted environments. The system can supply oxygen to the wearer for up to eight hours maximum. The system automatically engages when necessary, insulated, high temperature resistant weave of nylon, synthetic fibers, and metal mesh that is fire resistant up to 300 degrees centigrade. Normal fires do no damage, but plasma and nuclear fires have full effect, radiation-shielded, includes utility belt/holster.
Armor: Cyclone VR-101p Shadow Dancer, -98 CV (not added to CVR-3) Motercycle Mode, Max Speed 124mph, 40 mph flying or increase walking speed by 25%. 6'9" tall or long, this model has 10 Plasma Mini Missiles Range (4 on arms, 6 on left side of chest) 100/200/400/800, Fatal 10/Lethal20/Damaging30, Reflex Cannon on right part of chest Fatal, RF 15, 100/200/400/800, Unlimited shots, draws from protoculture cell, can punch holes in force fields
Weapons:
Ninja-Tu: Steel 4@2, Dangerous RF1
Ninja Bow: Damaging, RF4, 60/120/180
Lightsabre (Dedication), Green Blade: (base annoying damage +fatal rider, RF1)
Lightsabre (Compassion), Silver Blade: (base annoying damage +fatal rider, RF1)
Katana: Steel 4@2, dangerous, white sheaf
Wakizashi: Steel 4@2 dangerous, black sheaf
Type 3E Evo Phaser: RF10, Lethal (Can be dialed down or up in strength), Normal Pulse Firing, Continuous Beam, or Wide Area Effect. Lethal consumes one charge of power pack (95 charges), Stun which is Lethal DC with damage translating to penality on Resistance check, Vaporize bumps base damage to Fatal, but consumes 10 charges. Has Magnetic Mounts, Tricoder Functions for 10,000 meters for heat, movement and living creatures, assisted targeting, built in 6x sight and night vision capability, magentic side points. 100/200/400/800/1600.
2x Springfield XD-45's, 13+1 Magazine, RF10, damaging, night sights
10 magazines extra, 1k rounds in bricks.
Kel Tec: PLR 16 5.56 Short Carbine, 30+1 Magazine, RF10, dangerous, 2x red dot sight, sling, muzzle flash suppressor, extra plastic sheaf for pistol grip underneath barrel
10 magazines extra, 1k rounds in bricks
1 Maverick 7+1 20 inch pump shotgun, with pistol grip and folding stock, sling
2 30 round Bandoleers and 1k rounds in boxes
DPMS 18 inch chrome barreled Panther .308 Rifle, 20+1 magazine, RF10, lethal, bipod, 4x10 scope, Custom Pistol Grip and Adjustable Stock, sling
6 magazines extra, 500 rounds in bricks
Leather Duster (split back trench coat)
Ninja Garb
Black T Shirt with Decepticon Symbol on it
Wallet empty:
Belt
Carpenter’s Jeans
Heavy Hooded Sweatshirt
Black Kevlar lined Leather Gloves
1 multipurpose tool on belt
1 swiss pocket army knife on belt
Boots, Leather Steel Toed
Calculator (Solor and Battery Powered)
Large Duffle Bag
1 Tent
1 Sleeping Bag
1 Bottle of Penicillin
1 Bottle of Rad X pills
3 Deoderant Sticks
1 Folding brush/mirror combo
1 Toothbrush
1 Tube of Toothpaste
1 Box of dental floss
1 Bottle of Hydrogen Peroxide
1 Bottle of Isopropyl Alcohol
1 Box of Band Aid Bandages
1 4 roll pack of Toliet Paper
1 Bath Towel
1 Washcloth
1 Mach 3 razer, with 10 refill packs
1 Bottle of Salon Shampoo and conditioner
1 3 pack of Irish Spring soap
1 Maglight 4 D Cell Flashlight
8 pounds of light clothing (three full changes)
Computer repair kit (small screwdrivers, wrenches, and pliers)
1 Ball of Twine (100 foot)
1 Roll of Industrial Strength Ductape
6 Cases of Ramen Noodles
1 1 1/2 Gallon Jug of Deer Park Water
Qt. Water Bottle, full
Pack long matches
Hand pumped water filtration tubeStage ?
World:
Most Dangerous Game
Sherwood Forest
Dark Honor Alpha
Syatan FanilfSun Oct 3 2010 12:46 pm # -
Yes, for better or worse she's in love with you, but at any rate, you'll have trained with her long enough to know this in a general in character sense.///Ru Tan Ya, aka Fizgig, female form; per 2@3, cha 2@6, anm 2@10, str 2@9, res 2@5, sta 3@6, agi 3@8, dens 1@5, flx 2@7, h/e 3@6, inu 3@7, ine 2@1, edl 2@1, wlp 3@4. aas: msv 3@6, rsv 3@7, tv 2@10, dv 2@8. ok, so I may have underexaggerated her looks a little by calling her more than modestly attractive, but at the time it was said, you were still under the impression she was using an illusion to appear female rather than vice versa.
Mon Oct 4 2010 11:51 pm # -
Edit: Rereading through the thread, will add the Bod skills like before.
Name Adam Micheal Keller
a.k.a. Jhiaxus (Online handle)
Jhiaxus Disciple of Odin – Rapp TorreAttributes
Persuasion 2@8
Charisma 1@9
Animal Magnetism 2@3
Strength 3@3
Stamina 3@4
Resistance 2@6
Density 2@5
Flexibility 2@1
Agility 2@10
Hand/Eye 2@3
Intellect 2@6
Intuition 2@8
Education Level 2@1
Will Power 3@1Averaged Attributes
Ranged Strike Value 2@6
Martial Strike Value 2@8
Target Value 2@8
Damage Value 2@9Best Relevant Attributes
Tech 2@8 Intuition
Psi 3@1 Willpower
Mag 3@1 Willpower
Bod 3@3 StrengthBias
Tech 11@5
Psi 12@1
Mag 15@10
Bod 10@2Weaknesses Near Sighted (Astigmatism <sp>)
Description: skin very pale, 6'2", 195 lbs. dark brown hair, and blue eyes. Big boned build, scar on index finger knuckle, scar below knee, no piercings, tattoos, birthmarks: one at neck, freckles. a few small scars.
Tech:
1@10 Shoot Pistol
1@10 Shoot Shotgun
1@10 Shoot Rifle
1@10 Sword
3@1 Computer Security T11@2
3@1 Computer Software/Hardware Programming T11@4
3@1 Build Computer T11@5Psi:
2@1 Training P0@1
2@1 Teaching P0@1
3@1 Read Minds P1@1
3@1 Empathy P1@1
3@1 Telepathy to Humans P1@3
3@1 Suggestion P1@4
3@1 Telepathy to Humanoids P1@5
3@1 Telepathy to Animals P1@6
3@1 Summoning P1@8
3@1 Thought Concealment P2@1
3@1 Thought Repitition P2@2
3@1 Blank Mind P2@4
3@1 Clouded Mind P2@6
3@1 Doublethought P2@8
3@1 Eject P2@9
3@1 Heightened Awareness P3@1
3@1 Detect Life P3@1
3@1 Detect Thought P3@1
3@1 Detect Direction P3@2
3@1 Detect Disguise P3@3
3@1 Detect Awareness P3@4
3@1 Detect Poison P3@5
3@1 Clairaudience P3@5
3@1 Detect Invisibility P3@6
3@1 Clairvoyance P3@6
3@1 Detect Enemy P3@7
3@1 Clairolfaction P3@7
3@1 Detect Psionics P3@10
3@1 Detect Magic P3@10
3@1 Sensory Presence P3@10
2@10 Single Telekinetic Pulse P4@1
2@10 Simple Telekinetic Applications P4@2
2@10 Heavy Object Telekinesis P4@3
2@10 Telekinesis of Obscured Objects P4@3
2@10 High Velocity Telekinesis P4@4
2@10 Delicate Telekinesis P4@5
2@10 Neutral Buoyacy Telekinesis P4@6
2@10 Telekinesis of Multiple Objects P4@7
2@10 Liquid Telekinesis P4@7
1@2 TK Fly P4@10
1@4 Exist Perpetually Without Sleep P5@0
2@10 Hightened Sensation P5@1
2@10 Immunity to External Damage P5@2
2@10 Hightened Attributes P5@2
2@10 Resist Pain P5@2
2@10 Immunity to Internal Damage P5@4
2@10 Adaptation P5@4
2@10 Density Variations P5@5
2@10 Size Variations P5@6
2@10 Alter Body Chemestry P5@6
2@10 Alter Appearance P5@7
2@10 Suspended Animations P5@7
2@10 Shape Changing and Morphing P5@9
2@10 Transparency P5@9
1@3 Reduce Aging P6@10
2@10 Dissipate Energy P7@1
2@10 Control Energy Source P7@2
2@10 Alter Gravity P7@3
2@10 Pyrogenesis P7@4
2@10 Cryogenesis P7@4
2@10 Redirect Energy P7@6
2@10 Zero Gravity P7@7
2@10 Redefine Energy P7@8
2@10 Store Energy 7@9
2@10 Redirect Gravity P7@10
2@5 Interrupt Thought P8@1
2@5 Create Insanity (30 minute TF, 15 for professional level)
2@5 Stimulate Pain P8@4 (RS = S/D/N, RF = 1/3, 1/2 for professional level)
2@5 Analyze Chemestry P9@1
2@5 Weaken Object P9@1
2@5 Strenthen Object P9@2
2@5 Soften Object P9@2
2@5 Harden Object P9@3
2@5 Lessen Chemical Property P9@3
2@5 Heighten Chemical Property P9@4
2@5 Neutralize Chemical P9@4
2@5 Duplicate Chemical P9@5
2@5 Create Antidote P9@6
2@5 Create Known Liquid or Gas P9@7
2@5 Alter Chemical Properties P9@8
2@5 Transmute Solids P9@9
2@5 Disintegrate P9@10
2@5 Force Shield 10@1 (fixed to character, +30 CV, RS = seconds, minutes for professional level)
2@5 Induce Pain P10@1 (range 20:40:80:120:+5/6)
2@5 Telekinetic Fist P10@4 (damaging, +DC for proressional, 5:10:20:30:+10/3)
2@5 Telekinetic Slice P10@6 (dangerous, +DC for professional level, 5:10:20:30:+10/3) 2@5 Telekinetic Chop P10@7 (dangerous, +DC for professional level, 5:10:20:30:+10/3) 2@5 Telekinetic Bullet P10@8 (-10 SM, lethal damage +DC for professional level 5:10:20:30:+10/5)
2@5 Telekinetic Snatch P10@8 (Comparative BRA vs. BRA RS) 2@5 Telekinetic Grasp (lethal damage, fatal for professional, RF1/2, 1 for professional, range 5:10:20:30:+10/3), 2@5 Suffocate P10@9 (RS = S/D/N 2:4:8:12:+25/3)
2@5 Telekinetic Tear P10@10 (Base lethal, fatal for professional level, RF 1/2, 1 for professional level, 2:4:8:12:+25/3)
2@5 Event Awareness P11@1
2@5 Perceive Cause P11@6
2@1 Danger Sense 12@1 (Successful roll negates suprise)Mag:
3@1 Curse/Remove Curse M1@8
3@1 Spell Immunities/Protections M1@9
3@1 Prevent/Remove Impurities M3@1
3@1 Lock or Hold M3@4
3@1 Release Lock or Hold M3@4
3@1 Enter Solid M3@9
3@1 Darkness M4@1
3@1 Cause Precipation M4@5
3@1 Call Lightning M4@7
3@1 Dispel Magic M4@8
3@1 Manipulate Blast M4@9
2@10 Invisibility 5@8
2@10 Shields Against Magic M5@9
2@10 Shields Against Psionics M5@9
2@10 Detect Traps M7@1
2@10 Scrying M7@2
2@10 Translations M7@4
2@10 Detect Invisibiles M7@10
2@5 Create Light M9@1
2@5 Create Fire M9@2
2@5 Create Cold M9@6
2@5 Create Lightning M9@7
2@5 Block Magic M9@8
2@5 Create Blast M9@9
2@5 Energy Creation NOS M9@10
2@5 Short Teleportive Hop M12@1
2@5 Teleport Object Out M12@2
2@5 Teleport Object In M12@3
2@5 Teleport Self Out M12@4
2@5 Teleport Self In M12@5
2@5 TK Fly M12@7
2@5 Teleport to Offworld M12@9
2@5 Teleport from Offworld M12@10
2@1 Create Golem 13@10
2@1 Create Foci 15@1
2@1 Create Active by Caprice Device M15@2
2@1 Permenantly Alter Normal Abilities 15@3
2@1 Create Complex Activation Device M15@3
2@1 Permenantly Confer New Abilities M15@4
1@3 Teleport Creature In, she should be willing, and tagged, so all that is needed is a good roll. Use full body, saying Words Forcefull: Bring ________ to me, for 60 seconds, should be 10 doublings of a normal 6 second cast time. Walking around in a circle wide enough for the creature and belongings to come with M13@7
2@1 Create Activation/Deactivation Device M15@5
2@1 Create Active on Condition Device M15@7
2@1 Create Active When Worn/Held Device M15@8
2@1 Create Always Active Device M15@9
2@1 Achieve Temportal Effects M15@10
2@1 Manipulate Scriff 15@10
2@1 Do Anything M15@10Body:
3@1 Increased Auditory Perception B0@4
3@1 Increased Balance B0@4
3@1 Climb B0@6
3@1 Escape B0@6
3@1 Hide B0@6
3@1 Stealth B0@6
3@1 Pilfer B0@8
3@1 Jimmy Door B0@8
3@1 Awareness B0@0
3@1 Pick Locks B3@4
3@1 Dash B3@4
3@1 Sprint B3@5
3@1 Run B3@6
3@1 Marathon B3@7
3@1 Ground-based Rolling B4@1
3@1 Ground-based Tumbling B4@2
3@1 Tumble from Erect Position B4@3
3@1 Tumble to Erect Position B4@4
3@1 Handsprings B4@5
3@1 Cartwheels B4@5
3@1 Fall Shock Absorption B4@6
3@1 Blow Shock Absorption B4@7
3@1 Evasive Tumbling B4@8
3@1 Aggressive Tumbling B4@9
2@10 Reaching Jumps B5@1
2@10 Low Obstacles B5@1
2@10 Low Single Hurdle B5@2
2@10 High Jumps B5@3
2@10 Long Jumps B5@3
2@10 Multiple Hurdles B5@4
2@10 Pole Assisted Jumping B5@5
2@10 Great Jump B5@6
2@10 Steerable Jumping B5@7
2@10 Balance Beam Walking B6@1
2@10 Stilts & Springs B6@1
2@10 Ride Bicycle B6@1
2@10 Balance Beam Contact Stunts B6@2
2@10 Bars & Ropes Hanging/Moving/Swinging B6@2
2@10 Juggling and other Balancing B6@3
2@10 Assisted Flips B6@3
2@10 Bars & Ropes Contact Stunts B6@3
2@10 Balance Beam Non-contact Stunts B6@4
2@10 Tightrope Walking B6@4
2@10 Bicycle Vehicle Stints B6@4
2@10 Bars Non-Contact Stunts B6@5
2@10 Tightrope Contact Stunts B6@5
2@10 Balance Beam Speed B6@6
2@10 Bicycle Rider Stunts B6@6
2@10 Rope & Trapeze Transfer B6@6
2@10 Flips B6@7
2@10 Non-contact Tight-Rope Stunts B6@7
2@10 Tightrope Speed 6@8
2@10 Flagpole Stunts 6@8
2@19 Immobility B6@9
3@10 Katana B7@1
2@10 Lightsabre B7@1
2@10 Fast Draw Katana B7@1
2@10 Fast Draw Lightsabre B7@1
3@9 Cut Through Air open a gate to the Between requiresKatana of superior quality B7@1
3@6 Black Kenjutsu fast aggressive weapon-dependent 2x attack modifier +15 offensive sm +10 damage B7@1
2@10 Teren'ta Peascus, Slow agressive, weapon-dependant. -15 defensive sm, +5 offensive sm, +20 damage mod B7@1
2@10 Teren'ta Bitz, Fast defensive, weapon-adverse, RF 3, +5 defensive sm, +5 offensive sm, -10 dam mod.) B7@1
2@10 Rear Kick B7@1
2@10 Fake B7@2
2@10 Fighting Blind B7@2
2@10 Panoramic Awareness B7@2
2@10 Kick Object Away B7@2 tactical
2@10 Solid Punch, B7@3 intensified damage: damaging, standard attack success required, -10 sit-mod.
2@10 Power Punch, B7@3 intensified damage dangerous, lethal against objects, only attack in minute against objects, limit of two attacks in the minute against creatures, standard attack success required if used against creatures or armor, attack on weapon if used against weapon, automatic breakage on failed d100 relative success density check.
2@10 Whirling Dervish B7@3 intensified damage attack does base damage to all targets within ten feet on a successful untargeted skill check; character may not make any other attacks in the minute, nor use any maneuvers that cost an attack or require the use of a weapon; the skill may not be used if there are fewer than three targets within ten feet, and the user cannot discriminate targets.
2@10 Foot Sweep B7@3
2@10 Spinning Kick B7@3
2@10 Focused Push B7@3
2@10 Power Throw B7@3
2@10 Body Slam B7@3
2@10 Head Slam B7@3
2@10 Spinning Kick B7@3
2@10 Crushing Grasp B7@3
2@10 Momentum Casting B7@3
2@10 Axe Kick B7@3
2@10 Leaping Kick, intensified damage: dangerous, 5' run required, standard attack success roll, failure is fall for annoying damage. B7@3
2@10 Missile Escape B7@4
2@10 Following Finger B7@4
2@10 Muscle Blocking B7@4
2@10 Seize Weapon B7@5
2@10 Parrying Blade B7@5 advanced parrying uses one attack and one weapon for the full minute (that weapon may not be used for any other purpose in this minute if the roll is successful) to parry all martial attacks in that minute, RS=SM
2@10 Weapon Breaker B7@5 follows rules for disarming attacks
2@10 Disarm weaponless B7@5
2@10 Immobilizer B7@5
2@10 Improvised Cloth Weapon B7@6
2@10 Choking Grasp B7@7
2@10 Limb Twister B7@7
2@10 Paralyzing Strike B7@7
2@10 Pain Inflicter B7@7
2@10 Stunning Strike B7@7
2@10 Blinding Strike B7@7
2@10 Untouching Push B7@8
2@10 Remote Strike B7@9
2@10 Control Resistance B7@9
2@10 Resist Slowing B7@9
3@5 Ninja movements RS = -SM P8@0
2@5 Alert Rest B10@2Equipment:
Armor: CVR-3 CV -98, Complete Environmental Battle Armor (EBA) suitable for use in space and other hostile environments, Chemically coated to be laser resistant; lasers do 1/2 damage, includes helmet with removable face plate and a tinted, light sensitive visor, a short range tactical radio is also built into helmet. Range is 4 miles (6.4 km), computer controlled life support system with humidifier, internal cooling and temperature control, gas filtering and artificial circulation system, with an independent oxygen supply for use in low oxygen or polluted environments. The system can supply oxygen to the wearer for up to eight hours maximum. The system automatically engages when necessary, insulated, high temperature resistant weave of nylon, synthetic fibers, and metal mesh that is fire resistant up to 300 degrees centigrade. Normal fires do no damage, but plasma and nuclear fires have full effect, radiation-shielded, includes utility belt/holster.
Armor: Cyclone VR-101p Shadow Dancer, -98 CV (not added to CVR-3) Motercycle Mode, Max Speed 124mph, 40 mph flying or increase walking speed by 25%. 6'9" tall or long, this model has 10 Plasma Mini Missiles Range (4 on arms, 6 on left side of chest) 100/200/400/800, Fatal 10/Lethal20/Damaging30, Reflex Cannon on right part of chest Fatal, RF 15, 100/200/400/800, Unlimited shots, draws from protoculture cell, can punch holes in force fields
Weapons:
Armor: Black Ninja suit, adapt to your form to appear loose fitting to conceal your abilities, is resistant to freezing, fire, magic, grounds electricity very well, spreads out kinetic forces, and can't be cut or pierced by any means, makes it easier to hide in just about any shadow, no matter how little difference there is between the brighter spot and the shadow
Katana of superior quality, base lethal +DC
Lightsabre (Duty), Purple Blade: (base annoying damage +fatal rider, RF1)
Lightsabre (Honor), Yellow Blade: (base annoying damage +fatal rider, RF1)
Katana: Steel 4@2, dangerous, white sheaf
Wakizashi: Steel 4@2 dangerous, black sheaf
Type 3E Evo Phaser: RF10, Lethal (Can be dialed down or up in strength), Normal Pulse Firing, Continuous Beam, or Wide Area Effect. Lethal consumes one charge of power pack (95 charges), Stun which is Lethal DC with damage translating to penality on Resistance check, Vaporize bumps base damage to Fatal, but consumes 10 charges. Has Magnetic Mounts, Tricoder Functions for 10,000 meters for heat, movement and living creatures, assisted targeting, built in 6x sight and night vision capability, magentic side points. 100/200/400/800/1600.
2x Springfield XD-45's, 13+1 Magazine, RF10, damaging, night sights
10 magazines extra, 1k rounds in bricks.
Kel Tec: PLR 16 5.56 Short Carbine, 30+1 Magazine, RF10, dangerous, 2x red dot sight, sling, muzzle flash suppressor, extra plastic sheaf for pistol grip underneath barrel
10 magazines extra, 1k rounds in bricks
1 Maverick 7+1 20 inch pump shotgun, with pistol grip and folding stock, sling
2 30 round Bandoleers and 1k rounds in boxes
DPMS 18 inch chrome barreled Panther .308 Rifle, 20+1 magazine, RF10, lethal, bipod, 4x10 scope, Custom Pistol Grip and Adjustable Stock, sling
6 magazines extra, 500 rounds in bricks
Leather Duster (split back trench coat)
Black T Shirt with Decepticon Symbol on it
Glasses, with transitions lenses
Motorola Droid X
Blackberry Bold (Work Phone)
Wallet empty: Credit Cards, ID, Licence to Carry in Florida and PA
Belt
Carpenter’s Jeans
Heavy Hooded Sweatshirt
Black Kevlar lines Leather Gloves
1 multipurpose tool on belt
1 swiss pocket army knife on belt
Boots, Leather Steel Toed
Tactical Vest with pockets and pouches
Double Shoulder Holster for two guns and one mag under each arm
80 GB Ipod
32 GB Creative MP3 Player with all my music
MSI GX 780 Laptop and AC Adapter in Backpack
All my hackmaster items on a PDF DVD: Hackmaster Complete RPG, books, modules, class guides (they give indepth of both divine, and arcane magic, thief and fighter skills +styles)
Many Sets of real gem and plastic polyhedrial dice
Calculator (Solor and Battery Powered)
Large Duffle Bag
1 Tent
1 Sleeping Bag
1 Bottle of Penicillin
1 Bottle of Rad X pills
3 Deoderant Sticks
1 Folding brush/mirror combo
1 Toothbrush
1 Tube of Toothpaste
1 Box of dental floss
1 Bottle of Hydrogen Peroxide
1 Bottle of Isopropyl Alcohol
1 Box of Band Aid Bandages
1 4 roll pack of Toliet Paper
1 Bath Towel
1 Washcloth
1 Mach 3 razer, with 10 refill packs
1 Bottle of Salon Shampoo and conditioner
1 3 pack of Irish Spring soap
1 Maglight 4 D Cell Flashlight
1 Panasonic FZ-30 camera with extra battery and charger
8 pounds of light clothing (three full changes)
Computer repair kit (small screwdrivers, wrenches, and pliers)
1 Ball of Twine (100 foot)
1 Roll of Industrial Strength Ductape
6 Cases of Ramen Noodles
1 1 1/2 Gallon Jug of Deer Park Water
Qt. Water Bottle, full
Pack long matches
Hand pumped water filtration tubeTue Oct 5 2010 8:22 am # -
Updated above.
Tue Oct 5 2010 1:12 pm # -
Name Adam Micheal Keller
a.k.a. Jhiaxus (Online handle)
Jhiaxus, Disciple of Odin – Rapp Torre
Jhiaxus, Elder of the Black NinjaAttributes
Persuasion 2@8
Charisma 1@9
Animal Magnetism 2@3
Strength 3@7
Stamina 3@5
Resistance 3@10
Density 3@10
Flexibility 2@1
Agility 3@10
Hand/Eye 3@10
Intellect 2@6
Intuition 3@10
Education Level 2@1
Will Power 3@1Averaged Attributes
Ranged Strike Value 3@10 ~ Hand/Eye+Intuition/2
Martial Strike Value 3@9~ Strength+Hand/Eye+Intuition/3
Target Value 3@10 ~ Density, Agility, Intuition
Damage Value 3@7 ~ Density, Will Power, Resistance, StaminaBest Relevant Attributes
Tech 3@10 ~ Intellect, Intuition, Ed level
Psi 3@10 ~ Persuasion, Intuition, Will Power
Mag 3@10 ~ An Mag, Intellect, Intuition
Bod 3@10 ~ Strength, Agility, Will PowerBias
Tech 11@5
Psi 13@10
Mag 15@10
Bod 15@7Weaknesses: None
Description: skin very pale, 6'2", 195 lbs. dark brown hair, and blue eyes. Big boned build, scar on index finger knuckle, scar below knee, no piercings, tattoos, birthmarks: one at neck, freckles. a few small scars.
Tech:
1@10 Shoot Pistol
1@10 Shoot Shotgun
1@10 Shoot Rifle
1@10 Sword
3@1 Computer Security T11@2
3@1 Computer Software/Hardware Programming T11@4
3@1 Build Computer T11@5Psi:
2@1 Training P0@1
2@1 Teaching P0@1
3@1 Read Minds P1@1
3@1 Empathy P1@1
3@1 Telepathy to Humans P1@3
3@1 Suggestion P1@4
3@1 Telepathy to Humanoids P1@5
3@1 Telepathy to Animals P1@6
3@1 Summoning P1@8
3@10 Mangekyo Sharingan: Allows control of Other Worldly Dimentional Creatures with Tails. Overuse without Eternal Mangekyo Sharingan will cause user to eventually go blind. P1@9.
3@1 Thought Concealment P2@1
3@1 Thought Repitition P2@2
3@1 Blank Mind P2@4
3@1 Clouded Mind P2@6
3@1 Doublethought P2@8
3@1 Eject P2@9
3@10 Sharingan: Tomoe Chakra Sight, Allows the user to see, and differentiate Chakra Flow and Type +40 SM. P3@1
3@1 Heightened Awareness P3@1
3@1 Detect Life P3@1
3@1 Detect Thought P3@1
3@1 Detect Direction P3@2
3@1 Detect Disguise P3@3
3@1 Detect Awareness P3@4
3@1 Detect Poison P3@5
3@1 Clairaudience P3@5
3@1 Detect Invisibility P3@6
3@1 Clairvoyance P3@6
3@1 Detect Enemy P3@7
3@1 Clairolfaction P3@7
3@1 Detect Psionics P3@10
3@1 Detect Magic P3@10
3@1 Sensory Presence P3@10
3@10 Eternal Mangekyo Sharingan: Haste, +40SM P4@1
2@10 Single Telekinetic Pulse P4@1
2@10 Simple Telekinetic Applications P4@2
2@10 Heavy Object Telekinesis P4@3
2@10 Telekinesis of Obscured Objects P4@3
2@10 High Velocity Telekinesis P4@4
2@10 Delicate Telekinesis P4@5
2@10 Neutral Buoyacy Telekinesis P4@6
2@10 Telekinesis of Multiple Objects P4@7
2@10 Liquid Telekinesis P4@7
1@2 TK Fly P4@10
1@4 Exist Perpetually Without Sleep P5@0
3@10 Sharingan: Tomoe Know Ability, Allows the ninja to recognize the nature and effects of a power, ability or style to prepare +40 SM. P5@1
3@10 Sharingan: Tomoe Perfect Copy, Allows the user to record, and improve any technique he has seen +40 SM. He will still need to learn and practice the technique, but will have a 3@10 example and a 2@1 Training/Teaching for that learning. P5@1
2@10 Hightened Sensation P5@1
2@10 Immunity to External Damage P5@2
2@10 Hightened Attributes P5@2
2@10 Resist Pain P5@2
2@10 Immunity to Internal Damage P5@4
2@10 Adaptation P5@4
2@10 Density Variations P5@5
2@10 Size Variations P5@6
2@10 Alter Body Chemestry P5@6
2@10 Alter Appearance P5@7
2@10 Suspended Animations P5@7
2@10 Shape Changing and Morphing P5@9
2@10 Transparency P5@9
3@10 Eye Replacement P6@1
1@3 Reduce Aging P6@10
1@3 Suspend Time In External Organ P6@10
2@10 Dissipate Energy P7@1
2@10 Control Energy Source P7@2
2@10 Alter Gravity P7@3
3@10 Mangekyo Sharingan: Amaterasu, a ninjutsu which creates virtually-inextinguishable black flames at the user's focal point that continue to burn until the target is reduced to ash. The ability can further be augmented to add Shape Transformation to the flames, and even extinguish them. Fatal to Start, Black Flame. Overuse without Eternal Mangekyo Sharingan will cause user to eventually go blind. P7@4
2@10 Pyrogenesis P7@4
2@10 Cryogenesis P7@4
2@10 Redirect Energy P7@6
2@10 Zero Gravity P7@7
2@10 Redefine Energy P7@8
2@10 Store Energy 7@9
3@10 Sharingan: Izanagi. Using Izanagi, the user can warp reality for a short amount of time, changing reality into illusion and illusion into reality. However, this technique has been dubbed kinjutsu, because use of it causes the user to go blind. P7@10 Warp Reality, Illusion to Reality/Reality to Illusion, will go blind if user doesn't possess: Eternal Mangekyo Sharingan, +40 SM, P7@10
2@10 Redirect Gravity P7@10
2@5 Interrupt Thought P8@1
2@5 Create Insanity (30 minute TF, 15 for professional level)
2@5 Stimulate Pain P8@4 (RS = S/D/N, RF = 1/3, 1/2 for professional level)
3@10 Eternal Mangekyo Sharingan: Mirror Release, which strengthens his Tsukuyomi to the point where he can trap others in his genjutsu without making eye contact. Stimulate Negative Emotions with a ability to alter perception of time user was under influence, to months or years depending on RS, eye contact is not needed, and is not penalized. P8@5
3@10 Mangekyo Sharingan: Tsukuyomi, an extremely powerful genjutsu that allowed him to torture opponents for what seemed like days in a matter of seconds, with the ability to alter perception of time user was under influence, to months or years depending on RS, Overuse without Eternal Mangekyo Sharingan will cause user to eventually go blind. P8@5
2@5 Analyze Chemestry P9@1
2@5 Weaken Object P9@1
2@5 Strenthen Object P9@2
2@5 Soften Object P9@2
2@5 Harden Object P9@3
2@5 Lessen Chemical Property P9@3
2@5 Heighten Chemical Property P9@4
2@5 Neutralize Chemical P9@4
2@5 Duplicate Chemical P9@5
2@5 Create Antidote P9@6
2@5 Create Known Liquid or Gas P9@7
2@5 Alter Chemical Properties P9@8
2@5 Transmute Solids P9@9
2@5 Disintegrate P9@10
2@5 Force Shield 10@1 (fixed to character, +30 CV, RS = seconds, minutes for professional level)
2@5 Induce Pain P10@1 (range 20:40:80:120:+5/6)
2@5 Telekinetic Fist P10@4 (damaging, +DC for proressional, 5:10:20:30:+10/3)
2@5 Telekinetic Slice P10@6 (dangerous, +DC for professional level, 5:10:20:30:+10/3) 2@5 Telekinetic Chop P10@7 (dangerous, +DC for professional level, 5:10:20:30:+10/3) 2@5 Telekinetic Bullet P10@8 (-10 SM, lethal damage +DC for professional level 5:10:20:30:+10/5)
2@5 Telekinetic Snatch P10@8 (Comparative BRA vs. BRA RS) 2@5 Telekinetic Grasp (lethal damage, fatal for professional, RF1/2, 1 for professional, range 5:10:20:30:+10/3), 2@5 Suffocate P10@9 (RS = S/D/N 2:4:8:12:+25/3)
2@5 Telekinetic Tear P10@10 (Base lethal, fatal for professional level, RF 1/2, 1 for professional level, 2:4:8:12:+25/3)
2@5 Event Awareness P11@1
2@5 Perceive Cause P11@6
2@1 Danger Sense 12@1 (Successful roll negates suprise)
3@10 Sharingan: Tomoe Danger Sense, The Sharingan slows down perception of time, to allow user to act much quicker than humanly possible, allowing for chances for what seems to be the impossible +40 SM. P12@1
3@10 Mangekyo Sharingan: Kamui to send a target to another dimension. The attack requires considerable effort to aim precisely and leaves the user significantly drained. This technique has a finite amount of times per day that can be used as it draws a lot of power. P13@10Mag:
3@1 Curse/Remove Curse M1@8
3@1 Spell Immunities/Protections M1@9
3@1 Prevent/Remove Impurities M3@1
3@1 Lock or Hold M3@4
3@1 Release Lock or Hold M3@4
1@3 Transmute to Same State Eyes M3@7
3@1 Enter Solid M3@9
3@1 Darkness M4@1
3@1 Cause Precipation M4@5
3@1 Call Lightning M4@7
3@1 Dispel Magic M4@8
3@1 Manipulate Blast M4@9
2@10 Invisibility 5@8
2@10 Shields Against Magic M5@9
2@10 Shields Against Psionics M5@9
2@10 Detect Traps M7@1
2@10 Scrying M7@2
2@10 Translations M7@4
2@10 Detect Invisibiles M7@10
2@5 Create Light M9@1
2@5 Create Fire M9@2
2@5 Create Cold M9@6
2@5 Create Lightning M9@7
2@5 Block Magic M9@8
2@5 Create Blast M9@9
2@5 Energy Creation NOS M9@10
2@5 Short Teleportive Hop M12@1
2@5 Teleport Object Out M12@2
2@5 Teleport Object In M12@3
2@5 Teleport Self Out M12@4
2@5 Teleport Self In M12@5
2@5 TK Fly M12@7
2@5 Teleport to Offworld M12@9
2@5 Teleport from Offworld M12@10
2@1 Create Golem 13@10
2@1 Create Foci 15@1
2@1 Create Active by Caprice Device M15@2
2@1 Permenantly Alter Normal Abilities 15@3
2@1 Create Complex Activation Device M15@3
2@1 Permenantly Confer New Abilities M15@4
1@3 Teleport Creature In, she should be willing, and tagged, so all that is needed is a good roll. Use full body, saying Words Forcefull: Bring ________ to me, for 60 seconds, should be 10 doublings of a normal 6 second cast time. Walking around in a circle wide enough for the creature and belongings to come with M13@7
2@1 Create Activation/Deactivation Device M15@5
2@1 Create Active on Condition Device M15@7
2@1 Create Active When Worn/Held Device M15@8
2@1 Create Always Active Device M15@9
2@1 Achieve Temportal Effects M15@10
2@1 Manipulate Scriff 15@10
2@1 Do Anything M15@10Body:
3@1 Increased Auditory Perception B0@4
3@1 Increased Balance B0@4
3@1 Climb B0@6
3@1 Escape B0@6
3@1 Hide B0@6
3@1 Stealth B0@6
3@1 Pilfer B0@8
3@1 Jimmy Door B0@8
3@1 Awareness B0@0
3@1 Pick Locks B3@4
3@1 Dash B3@4
3@1 Sprint B3@5
3@1 Run B3@6
3@1 Marathon B3@7
3@1 Ground-based Rolling B4@1
3@1 Ground-based Tumbling B4@2
3@1 Tumble from Erect Position B4@3
3@1 Tumble to Erect Position B4@4
3@1 Handsprings B4@5
3@1 Cartwheels B4@5
3@1 Fall Shock Absorption B4@6
3@1 Blow Shock Absorption B4@7
3@1 Evasive Tumbling B4@8
3@1 Aggressive Tumbling B4@9
2@10 Reaching Jumps B5@1
2@10 Low Obstacles B5@1
2@10 Low Single Hurdle B5@2
2@10 High Jumps B5@3
2@10 Long Jumps B5@3
2@10 Multiple Hurdles B5@4
2@10 Pole Assisted Jumping B5@5
2@10 Great Jump B5@6
2@10 Steerable Jumping B5@7
2@10 Balance Beam Walking B6@1
2@10 Stilts & Springs B6@1
2@10 Ride Bicycle B6@1
2@10 Balance Beam Contact Stunts B6@2
2@10 Bars & Ropes Hanging/Moving/Swinging B6@2
2@10 Juggling and other Balancing B6@3
2@10 Assisted Flips B6@3
2@10 Bars & Ropes Contact Stunts B6@3
2@10 Balance Beam Non-contact Stunts B6@4
2@10 Tightrope Walking B6@4
2@10 Bicycle Vehicle Stints B6@4
2@10 Bars Non-Contact Stunts B6@5
2@10 Tightrope Contact Stunts B6@5
2@10 Balance Beam Speed B6@6
2@10 Bicycle Rider Stunts B6@6
2@10 Rope & Trapeze Transfer B6@6
2@10 Flips B6@7
2@10 Non-contact Tight-Rope Stunts B6@7
2@10 Tightrope Speed 6@8
2@10 Flagpole Stunts 6@8
2@19 Immobility B6@9
3@10 Katana B7@1
2@10 Lightsabre B7@1
3@10 Fast Draw Katana B7@1
2@10 Fast Draw Lightsabre B7@1
3@10 Cut Through Air open a gate to the Between requiresKatana of superior quality B7@1
3@10 Black Kenjutsu fast aggressive weapon-dependent 2x attack modifier +15 offensive sm +10 damage B7@1
2@10 Teren'ta Peascus, Slow agressive, weapon-dependant. -15 defensive sm, +5 offensive sm, +20 damage mod B7@1
2@10 Teren'ta Bitz, Fast defensive, weapon-adverse, RF 3, +5 defensive sm, +5 offensive sm, -10 dam mod.) B7@1
2@10 Rear Kick B7@1
2@10 Fake B7@2
2@10 Fighting Blind B7@2
2@10 Panoramic Awareness B7@2
2@10 Kick Object Away B7@2 tactical
2@10 Solid Punch, B7@3 intensified damage: damaging, standard attack success required, -10 sit-mod.
2@10 Power Punch, B7@3 intensified damage dangerous, lethal against objects, only attack in minute against objects, limit of two attacks in the minute against creatures, standard attack success required if used against creatures or armor, attack on weapon if used against weapon, automatic breakage on failed d100 relative success density check.
2@10 Whirling Dervish B7@3 intensified damage attack does base damage to all targets within ten feet on a successful untargeted skill check; character may not make any other attacks in the minute, nor use any maneuvers that cost an attack or require the use of a weapon; the skill may not be used if there are fewer than three targets within ten feet, and the user cannot discriminate targets.
2@10 Foot Sweep B7@3
2@10 Spinning Kick B7@3
2@10 Focused Push B7@3
2@10 Power Throw B7@3
2@10 Body Slam B7@3
2@10 Head Slam B7@3
2@10 Spinning Kick B7@3
2@10 Crushing Grasp B7@3
2@10 Momentum Casting B7@3
2@10 Axe Kick B7@3
2@10 Leaping Kick, intensified damage: dangerous, 5' run required, standard attack success roll, failure is fall for annoying damage. B7@3
2@10 Missile Escape B7@4
2@10 Following Finger B7@4
2@10 Muscle Blocking B7@4
2@10 Seize Weapon B7@5
2@10 Parrying Blade B7@5 advanced parrying uses one attack and one weapon for the full minute (that weapon may not be used for any other purpose in this minute if the roll is successful) to parry all martial attacks in that minute, RS=SM
2@10 Weapon Breaker B7@5 follows rules for disarming attacks
2@10 Disarm weaponless B7@5
2@10 Immobilizer B7@5
2@10 Improvised Cloth Weapon B7@6
3@10 Super Saiyan Energy Manipulation B7@7
2@10 Choking Grasp B7@7
2@10 Limb Twister B7@7
2@10 Paralyzing Strike B7@7
2@10 Pain Inflicter B7@7
2@10 Stunning Strike B7@7
2@10 Blinding Strike B7@7
2@10 Untouching Push B7@8
2@10 Remote Strike B7@9
2@10 Control Resistance B7@9
2@10 Resist Slowing B7@9
3@10 Ninja movements RS = -SM P8@0
3@10 Appear as Known Animate (1@1 Create Shadow Clone, rs/10: 1 clone B9@7) for the creation and a B14@5 Independent Total Body Linking to Specific Phylum for the cooperation (3@10 Coordinate Shadow Clones B14@7) -- this is the way Imidge taught you to do it. Effectively, each of your "clones" are an extension of your body, can think and feel independently, and are your equal in averaged attributes; however, for purpose of damage calculation, your clones all have a 0@1 damage value and no cover value, and when they die they disappear. B9@7
2@5 Alert Rest B10@2
3@10 1@1 Mangekyo Sharingan: Susanoo, which allows the user to summon a massive ethereal warrior. This entity fights on behalf of the summoner and shields him from all attacks, rendering the summoner essentially invincible. A skilled user can partially manifest Susanoo to fit the situation, such as using a ribcage for defense or manifesting only an arm to interact with his surroundings. Sounds like a B11@ General Absolute Physical Immunity for the defense and a P10@X abilities for it's attacks. Overuse without Eternal Mangekyo Sharingan will cause user to eventually go blind. B11@10
3@10 Coordinate Shadow Clones B14@7
3@10 Eternal Mangekyo Sharingan: Flash Phasing B15@7Equipment:
Armor: Black Ninja suit -99cv, adapt to your form to appear loose fitting to conceal your abilities, is resistant to freezing, fire, magic, grounds electricity very well, spreads out kinetic forces, and can't be cut or pierced by any means, makes it easier to hide in just about any shadow, no matter how little difference there is between the brighter spot and the shadow
Weapons:
Katana of superior quality, base lethal +DC
Tonfu x2 of superior quality, base lethal +DC
War Fans x2 of superior quality, base lethal +DC
Nunchucks x2 of superior quality, base lethal +DC
Naginata of superior quality, base lethal +DC
Sais x2 of superior quality, base lethal +DC
Staff of superior quality, base lethal +DC
Shuriken (x50) of superior quality, base dangerous +DC
Kunei (x30) of superior quality, base lethal +DC
Lightsabre (Duty), Purple Blade: (base annoying damage +fatal rider, RF1)
Lightsabre (Honor), Yellow Blade: (base annoying damage +fatal rider, RF1)
Type 3E Evo Phaser: RF10, Lethal (Can be dialed down or up in strength), Normal Pulse Firing, Continuous Beam, or Wide Area Effect. Lethal consumes one charge of power pack (95 charges), Stun which is Lethal DC with damage translating to penality on Resistance check, Vaporize bumps base damage to Fatal, but consumes 10 charges. Has Magnetic Mounts, Tricoder Functions for 10,000 meters for heat, movement and living creatures, assisted targeting, built in 6x sight and night vision capability, magentic side points. 100/200/400/800/1600.
2x Springfield XD-45's, 13+1 Magazine, RF10, damaging, night sights
10 magazines extra, 1k rounds in bricks.
Kel Tec: PLR 16 5.56 Short Carbine, 30+1 Magazine, RF10, dangerous, 2x red dot sight, sling, muzzle flash suppressor, extra plastic sheaf for pistol grip underneath barrel
10 magazines extra, 1k rounds in bricks
1 Maverick 7+1 20 inch pump shotgun, with pistol grip and folding stock, sling
2 30 round Bandoleers and 1k rounds in boxes
DPMS 18 inch chrome barreled Panther .308 Rifle, 20+1 magazine, RF10, lethal, bipod, 4x10 scope, Custom Pistol Grip and Adjustable Stock, sling
6 magazines extra, 500 rounds in bricks
Leather Duster (split back trench coat)
Black T Shirt with Decepticon Symbol on it
Glasses, with transitions lenses
Motorola Droid X
Blackberry Bold (Work Phone)
Wallet empty: Credit Cards, ID, Licence to Carry in Florida and PA
Belt
Carpenter’s Jeans
Heavy Hooded Sweatshirt
Black Kevlar lines Leather Gloves
1 multipurpose tool on belt
1 swiss pocket army knife on belt
Boots, Leather Steel Toed
Tactical Vest with pockets and pouches
Double Shoulder Holster for two guns and one mag under each arm
80 GB Ipod
32 GB Creative MP3 Player with all my music
MSI GX 780 Laptop and AC Adapter in Backpack
All my hackmaster items on a PDF DVD: Hackmaster Complete RPG, books, modules, class guides (they give indepth of both divine, and arcane magic, thief and fighter skills +styles)
Many Sets of real gem and plastic polyhedrial dice
Calculator (Solor and Battery Powered)
Large Duffle Bag
1 Tent
1 Sleeping Bag
1 Bottle of Penicillin
1 Bottle of Rad X pills
3 Deoderant Sticks
1 Folding brush/mirror combo
1 Toothbrush
1 Tube of Toothpaste
1 Box of dental floss
1 Bottle of Hydrogen Peroxide
1 Bottle of Isopropyl Alcohol
1 Box of Band Aid Bandages
1 4 roll pack of Toliet Paper
1 Bath Towel
1 Washcloth
1 Mach 3 razer, with 10 refill packs
1 Bottle of Salon Shampoo and conditioner
1 3 pack of Irish Spring soap
1 Maglight 4 D Cell Flashlight
1 Panasonic FZ-30 camera with extra battery and charger
8 pounds of light clothing (three full changes)
Computer repair kit (small screwdrivers, wrenches, and pliers)
1 Ball of Twine (100 foot)
1 Roll of Industrial Strength Ductape
6 Cases of Ramen Noodles
1 1 1/2 Gallon Jug of Deer Park Water
Qt. Water Bottle, full
Pack long matches
Hand pumped water filtration tube
Box with Fan, Made to trap Magical Being in it
Helm with electrodes and needles, to upload skills and download them into someone else
Box to increase Density
Pouch that creates infinite pouches, and anything put it in is produced infinitelySat Oct 16 2010 2:57 am # -
^Updated Above
Tue Oct 19 2010 2:43 am # -
Name Adam Micheal Keller
a.k.a. Jhiaxus (Online handle)
Jhiaxus, Disciple of Odin – Rapp Torre
Jhiaxus, Elder of the Black Ninja
Jhiaxus Keiharuki, of the Clan KeiharukiAttributes
Persuasion 2@8
Charisma 1@9
Animal Magnetism 2@3
Strength 3@7
Stamina 3@5
Resistance 3@10
Density 3@10
Flexibility 2@1
Agility 3@10
Hand/Eye 3@10
Intellect 2@6
Intuition 3@10
Education Level 2@1
Will Power 3@1Averaged Attributes
Ranged Strike Value 3@10 ~ Hand/Eye+Intuition/2
Martial Strike Value 3@9~ Strength+Hand/Eye+Intuition/3
Target Value 3@10 ~ Density, Agility, Intuition
Damage Value 3@7 ~ Density, Will Power, Resistance, StaminaBest Relevant Attributes
Tech 3@10 ~ Intellect, Intuition, Ed level
Psi 3@10 ~ Persuasion, Intuition, Will Power
Mag 3@10 ~ An Mag, Intellect, Intuition
Bod 3@10 ~ Strength, Agility, Will PowerBias
Tech 11@5
Psi 13@10
Mag 15@10
Bod 15@7Weaknesses: None
Description: skin very pale, 6'2", 195 lbs. dark brown hair, and blue eyes. Big boned build, scar on index finger knuckle, scar below knee, no piercings, tattoos, birthmarks: one at neck, freckles. a few small scars.
Tech:
1@10 Shoot Pistol
1@10 Shoot Shotgun
1@10 Shoot Rifle
1@10 Sword
3@1 Computer Security T11@2
3@1 Computer Software/Hardware Programming T11@4
3@1 Build Computer T11@5Psi:
3@10 Training P0@1
3@10 Teaching P0@1
3@1 Read Minds P1@1
3@1 Empathy P1@1
3@1 Telepathy to Humans P1@3
3@1 Suggestion P1@4
3@1 Telepathy to Humanoids P1@5
3@1 Telepathy to Animals P1@6
3@1 Summoning P1@8
3@10 Mangekyo Sharingan: Allows control of Other Worldly Dimentional Creatures with Tails. Overuse without Eternal Mangekyo Sharingan will cause user to eventually go blind. P1@9.
3@1 Thought Concealment P2@1
3@1 Thought Repitition P2@2
3@1 Blank Mind P2@4
3@1 Clouded Mind P2@6
3@1 Doublethought P2@8
3@1 Eject P2@9
3@10 Sharingan: Tomoe Chakra Sight, Allows the user to see, and differentiate Chakra Flow and Type +40 SM. P3@1
3@1 Heightened Awareness P3@1
3@1 Detect Life P3@1
3@1 Detect Thought P3@1
3@1 Detect Direction P3@2
3@1 Detect Disguise P3@3
3@1 Detect Awareness P3@4
3@1 Detect Poison P3@5
3@1 Clairaudience P3@5
3@1 Detect Invisibility P3@6
3@1 Clairvoyance P3@6
3@1 Detect Enemy P3@7
3@1 Clairolfaction P3@7
3@1 Detect Psionics P3@10
3@1 Detect Magic P3@10
3@1 Sensory Presence P3@10
3@10 Eternal Mangekyo Sharingan: Haste, +40SM P4@1
2@10 Single Telekinetic Pulse P4@1
2@10 Simple Telekinetic Applications P4@2
2@10 Heavy Object Telekinesis P4@3
2@10 Telekinesis of Obscured Objects P4@3
2@10 High Velocity Telekinesis P4@4
2@10 Delicate Telekinesis P4@5
2@10 Neutral Buoyacy Telekinesis P4@6
2@10 Telekinesis of Multiple Objects P4@7
2@10 Liquid Telekinesis P4@7
1@2 TK Fly P4@10
1@4 Exist Perpetually Without Sleep P5@0
3@10 Sharingan: Tomoe Know Ability, Allows the ninja to recognize the nature and effects of a power, ability or style to prepare +40 SM. P5@1
3@10 Sharingan: Tomoe Perfect Copy, Allows the user to record, and improve any technique he has seen +40 SM. He will still need to learn and practice the technique, but will have a 3@10 example and a 2@1 Training/Teaching for that learning. P5@1
2@10 Hightened Sensation P5@1
2@10 Immunity to External Damage P5@2
2@10 Hightened Attributes P5@2
2@10 Resist Pain P5@2
2@10 Immunity to Internal Damage P5@4
2@10 Adaptation P5@4
2@10 Density Variations P5@5
2@10 Size Variations P5@6
2@10 Alter Body Chemestry P5@6
2@10 Alter Appearance P5@7
2@10 Suspended Animations P5@7
2@10 Shape Changing and Morphing P5@9
2@10 Transparency P5@9
3@10 Eye Replacement P6@1
1@3 Reduce Aging P6@10
1@3 Suspend Time In External Organ P6@10
2@10 Dissipate Energy P7@1
2@10 Control Energy Source P7@2
2@10 Alter Gravity P7@3
3@10 Mangekyo Sharingan: Amaterasu, a ninjutsu which creates virtually-inextinguishable black flames at the user's focal point that continue to burn until the target is reduced to ash. The ability can further be augmented to add Shape Transformation to the flames, and even extinguish them. Fatal to Start, Black Flame. Overuse without Eternal Mangekyo Sharingan will cause user to eventually go blind. P7@4
2@10 Pyrogenesis P7@4
2@10 Cryogenesis P7@4
2@10 Redirect Energy P7@6
2@10 Zero Gravity P7@7
2@10 Redefine Energy P7@8
2@10 Store Energy 7@9
3@10 Sharingan: Izanagi. Using Izanagi, the user can warp reality for a short amount of time, changing reality into illusion and illusion into reality. However, this technique has been dubbed kinjutsu, because use of it causes the user to go blind. P7@10 Warp Reality, Illusion to Reality/Reality to Illusion, will go blind if user doesn't possess: Eternal Mangekyo Sharingan, +40 SM, P7@10
2@10 Redirect Gravity P7@10
2@5 Interrupt Thought P8@1
2@5 Create Insanity (30 minute TF, 15 for professional level)
2@5 Stimulate Pain P8@4 (RS = S/D/N, RF = 1/3, 1/2 for professional level)
3@10 Eternal Mangekyo Sharingan: Mirror Release, which strengthens his Tsukuyomi to the point where he can trap others in his genjutsu without making eye contact. Stimulate Negative Emotions with a ability to alter perception of time user was under influence, to months or years depending on RS, eye contact is not needed, and is not penalized. P8@5
3@10 Mangekyo Sharingan: Tsukuyomi, an extremely powerful genjutsu that allowed him to torture opponents for what seemed like days in a matter of seconds, with the ability to alter perception of time user was under influence, to months or years depending on RS, Overuse without Eternal Mangekyo Sharingan will cause user to eventually go blind. P8@5
2@5 Analyze Chemestry P9@1
2@5 Weaken Object P9@1
2@5 Strenthen Object P9@2
2@5 Soften Object P9@2
2@5 Harden Object P9@3
2@5 Lessen Chemical Property P9@3
2@5 Heighten Chemical Property P9@4
2@5 Neutralize Chemical P9@4
2@5 Duplicate Chemical P9@5
2@5 Create Antidote P9@6
2@5 Create Known Liquid or Gas P9@7
2@5 Alter Chemical Properties P9@8
2@9 Transmute Solids P9@9
2@5 Disintegrate P9@10
2@5 Force Shield P10@1 (fixed to character, +30 CV, RS = seconds, minutes for professional level)
2@5 Induce Pain P10@1 (range 20:40:80:120:+5/6)
2@5 Telekinetic Fist P10@4 (damaging, +DC for proressional, 5:10:20:30:+10/3)
2@5 Telekinetic Slice P10@6 (dangerous, +DC for professional level, 5:10:20:30:+10/3) 2@5 Telekinetic Chop P10@7 (dangerous, +DC for professional level, 5:10:20:30:+10/3) 2@5 Telekinetic Bullet P10@8 (-10 SM, lethal damage +DC for professional level 5:10:20:30:+10/5)
2@5 Telekinetic Snatch P10@8 (Comparative BRA vs. BRA RS) 2@5 Telekinetic Grasp (lethal damage, fatal for professional, RF1/2, 1 for professional, range 5:10:20:30:+10/3), 2@5 Suffocate P10@9 (RS = S/D/N 2:4:8:12:+25/3)
2@5 Telekinetic Tear P10@10 (Base lethal, fatal for professional level, RF 1/2, 1 for professional level, 2:4:8:12:+25/3)
2@5 Event Awareness P11@1
2@5 Perceive Cause P11@6
2@1 Danger Sense 12@1 (Successful roll negates suprise)
3@10 Sharingan: Tomoe Danger Sense, The Sharingan slows down perception of time, to allow user to act much quicker than humanly possible, allowing for chances for what seems to be the impossible +40 SM. P12@1
3@10 Mangekyo Sharingan: Kamui to send a target to another dimension. The attack requires considerable effort to aim precisely and leaves the user significantly drained. This technique has a finite amount of times per day that can be used as it draws a lot of power. P13@10Mag:
3@1 Curse/Remove Curse M1@8
3@1 Spell Immunities/Protections M1@9
3@1 Prevent/Remove Impurities M3@1
3@1 Lock or Hold M3@4
3@1 Release Lock or Hold M3@4
1@3 Transmute to Same State Eyes M3@7
3@1 Enter Solid M3@9
3@1 Darkness M4@1
3@1 Cause Precipation M4@5
3@1 Call Lightning M4@7
3@1 Dispel Magic M4@8
3@1 Manipulate Blast M4@9
2@10 Invisibility 5@8
2@10 Shields Against Magic M5@9
2@10 Shields Against Psionics M5@9
2@10 Detect Traps M7@1
2@10 Scrying M7@2
2@10 Translations M7@4
2@10 Detect Invisibiles M7@10
2@5 Create Light M9@1
2@5 Create Fire M9@2
2@5 Create Cold M9@6
2@5 Create Lightning M9@7
2@5 Block Magic M9@8
2@5 Create Blast M9@9
2@5 Energy Creation NOS M9@10
2@5 Short Teleportive Hop M12@1
2@5 Teleport Object Out M12@2
2@5 Teleport Object In M12@3
2@5 Teleport Self Out M12@4
2@5 Teleport Self In M12@5
2@5 TK Fly M12@7
2@5 Teleport to Offworld M12@9
2@5 Teleport from Offworld M12@10
2@1 Create Golem 13@10
2@1 Create Foci 15@1
2@1 Create Active by Caprice Device M15@2
2@1 Permenantly Alter Normal Abilities 15@3
2@1 Create Complex Activation Device M15@3
2@1 Permenantly Confer New Abilities M15@4
1@3 Teleport Creature In, she should be willing, and tagged, so all that is needed is a good roll. Use full body, saying Words Forcefull: Bring ________ to me, for 60 seconds, should be 10 doublings of a normal 6 second cast time. Walking around in a circle wide enough for the creature and belongings to come with M13@7
2@1 Create Activation/Deactivation Device M15@5
2@1 Create Active on Condition Device M15@7
2@1 Create Active When Worn/Held Device M15@8
2@1 Create Always Active Device M15@9
2@1 Achieve Temportal Effects M15@10
2@1 Manipulate Scriff 15@10
2@1 Do Anything M15@10Body:
3@1 Awareness B0@0
3@10 Dragon Manipulate Object Claw B0@1
3@10 Dragon Manipulate Object Bite B0@1
3@1 Increased Auditory Perception B0@4
3@1 Increased Balance B0@4
3@1 Climb B0@6
3@1 Escape B0@6
3@1 Hide B0@6
3@1 Stealth B0@6
3@1 Pilfer B0@8
3@1 Jimmy Door B0@8
3@10 Dragon Manipulate Object Tail Sitting B1@0
3@10 Dragon Swimming B1@1
3@10 Dragon Rise to All Limbs B1@1
3@10 Dragon Multilegged Crawl B1@3
3@10 Dragon Stand Erect B2@1
3@10 Dragon Walk at Walking Speeds, 8 mph B2@4
3@10 Dragon Foul Legged Run 16 mph B3@1
3@10 Dragon Jog 12mph B3@1
3@1 Pick Locks B3@4
3@1 Dash B3@4
3@10 Dragon Dash B3@4
3@10 Dragon Sprint B3@5
3@1 Sprint B3@5
3@1 Run B3@6
3@10 Dragon Run 16mph B3@6
3@1 Marathon B3@7
3@10 Dragon Run at Traffic Speeds 36mph B3@8
3@1 Ground-based Rolling B4@1
3@1 Ground-based Tumbling B4@2
3@1 Tumble from Erect Position B4@3
3@1 Tumble to Erect Position B4@4
3@1 Handsprings B4@5
3@1 Cartwheels B4@5
3@1 Fall Shock Absorption B4@6
3@1 Blow Shock Absorption B4@7
3@10 Dragon Blow Shock Absorption B4@7
3@1 Evasive Tumbling B4@8
3@1 Aggressive Tumbling B4@9
2@10 Reaching Jumps B5@1
2@10 Low Obstacles B5@1
3@10 Dragon Jump B5@1
2@10 Low Single Hurdle B5@2
2@10 High Jumps B5@3
2@10 Long Jumps B5@3
2@10 Multiple Hurdles B5@4
2@10 Pole Assisted Jumping B5@5
2@10 Great Jump B5@6
3@10 Dragon Great Jump B5@6
2@10 Steerable Jumping B5@7
2@10 Balance Beam Walking B6@1
2@10 Stilts & Springs B6@1
2@10 Ride Bicycle B6@1
2@10 Balance Beam Contact Stunts B6@2
2@10 Bars & Ropes Hanging/Moving/Swinging B6@2
2@10 Juggling and other Balancing B6@3
2@10 Assisted Flips B6@3
2@10 Bars & Ropes Contact Stunts B6@3
2@10 Balance Beam Non-contact Stunts B6@4
2@10 Tightrope Walking B6@4
2@10 Bicycle Vehicle Stints B6@4
2@10 Bars Non-Contact Stunts B6@5
2@10 Tightrope Contact Stunts B6@5
2@10 Balance Beam Speed B6@6
2@10 Bicycle Rider Stunts B6@6
2@10 Rope & Trapeze Transfer B6@6
2@10 Flips B6@7
2@10 Non-contact Tight-Rope Stunts B6@7
2@10 Tightrope Speed 6@8
2@10 Flagpole Stunts 6@8
2@19 Immobility B6@9
3@10 Katana B7@1
2@10 Lightsabre B7@1
3@10 Fast Draw Katana B7@1
2@10 Fast Draw Lightsabre B7@1
3@10 Cut Through Air open a gate to the Between requiresKatana of superior quality B7@1
3@10 Black Kenjutsu fast aggressive weapon-dependent 2x attack modifier +15 offensive sm +10 damage B7@1
2@10 Teren'ta Peascus, Slow agressive, weapon-dependant. -15 defensive sm, +5 offensive sm, +20 damage mod B7@1
2@10 Teren'ta Bitz, Fast defensive, weapon-adverse, RF 3, +5 defensive sm, +5 offensive sm, -10 dam mod.) B7@1
2@10 Rear Kick B7@1
2@10 Fake B7@2
2@10 Fighting Blind B7@2
2@10 Panoramic Awareness B7@2
2@10 Kick Object Away B7@2 tactical
2@10 Solid Punch, B7@3 intensified damage: damaging, standard attack success required, -10 sit-mod.
2@10 Power Punch, B7@3 intensified damage dangerous, lethal against objects, only attack in minute against objects, limit of two attacks in the minute against creatures, standard attack success required if used against creatures or armor, attack on weapon if used against weapon, automatic breakage on failed d100 relative success density check.
2@10 Whirling Dervish B7@3 intensified damage attack does base damage to all targets within ten feet on a successful untargeted skill check; character may not make any other attacks in the minute, nor use any maneuvers that cost an attack or require the use of a weapon; the skill may not be used if there are fewer than three targets within ten feet, and the user cannot discriminate targets.
2@10 Foot Sweep B7@3
2@10 Spinning Kick B7@3
2@10 Focused Push B7@3
2@10 Power Throw B7@3
2@10 Body Slam B7@3
2@10 Head Slam B7@3
2@10 Spinning Kick B7@3
2@10 Crushing Grasp B7@3
2@10 Momentum Casting B7@3
3@10 Dragon Tail Slap Lethal B7@3
3@10 Dragon Bite Lethal B7@3
3@10 Dragon Body Block, Lethal B7@3
2@10 Axe Kick B7@3
2@10 Leaping Kick, intensified damage: dangerous, 5' run required, standard attack success roll, failure is fall for annoying damage. B7@3
2@10 Missile Escape B7@4
2@10 Following Finger B7@4
2@10 Muscle Blocking B7@4
2@10 Seize Weapon B7@5
2@10 Parrying Blade B7@5 advanced parrying uses one attack and one weapon for the full minute (that weapon may not be used for any other purpose in this minute if the roll is successful) to parry all martial attacks in that minute, RS=SM
2@10 Weapon Breaker B7@5 follows rules for disarming attacks
2@10 Disarm weaponless B7@5
2@10 Immobilizer B7@5
2@10 Improvised Cloth Weapon B7@6
3@10 Super Saiyan Energy Manipulation B7@7
2@10 Choking Grasp B7@7
2@10 Limb Twister B7@7
2@10 Paralyzing Strike B7@7
2@10 Pain Inflicter B7@7
2@10 Stunning Strike B7@7
2@10 Blinding Strike B7@7
3@10 Dragon Wing Buffet B7@7
3@10 Dragon Fear Aura B7@7
3@10 Dragon Toughness 51% CV Bonus B7@7
3@10 Dragon Irradiation, deals base annoying damage every minute to everyone in a 100' radius, resistance check s/d/n to avoid radiation poisoning, and also irradiates anything you touch. B7@7
3@10 Dragon Radioactive Fire Cone, 30' Wide at end, 60' Long, Fatal, Radiation Sickness/Death 60' B7@7
2@10 Untouching Push B7@8
2@10 Remote Strike B7@9
2@10 Control Resistance B7@9
2@10 Resist Slowing B7@9
3@10 Dragon Resistance Psionics B7@9
3@10 Dragon Resistance Magic B7@9
3@10 Ninja movements RS = -SM P8@0
3@10 Appear as Known Animate (1@1 Create Shadow Clone, rs/10: 1 clone B9@7) for the creation and a B14@5 Independent Total Body Linking to Specific Phylum for the cooperation (3@10 Coordinate Shadow Clones B14@7) -- this is the way Imidge taught you to do it. Effectively, each of your "clones" are an extension of your body, can think and feel independently, and are your equal in averaged attributes; however, for purpose of damage calculation, your clones all have a 0@1 damage value and no cover value, and when they die they disappear. B9@7
3@10 Dragon Slowed Descent B8@1
3@10 Dragon Steerable Glide B8@2
3@10 Dragon Winged Flight 24mph B8@4
3@10 Dragon Fly at Traffic Speeds 48mph B8@6
Exist Perpetually Without Sleep B10@0
3@10 Alert Rest B10@2
3@10 Dragon Automatic Healing B10@5
3@10 1@1 Mangekyo Sharingan: Susanoo, which allows the user to summon a massive ethereal warrior. This entity fights on behalf of the summoner and shields him from all attacks, rendering the summoner essentially invincible. A skilled user can partially manifest Susanoo to fit the situation, such as using a ribcage for defense or manifesting only an arm to interact with his surroundings. Sounds like a B11@ General Absolute Physical Immunity for the defense and a P10@X abilities for it's attacks. Overuse without Eternal Mangekyo Sharingan will cause user to eventually go blind. B11@10
3@10 Dragon Invulnerability to Radiation B12@6.
3@10 Morph to Same Race, +20 to go back to base form B13@1
3@10 Morph to Any Life Form, +20 to go back to base form B13@1
3@10 Coordinate Shadow Clones B14@7
3@10 Eternal Mangekyo Sharingan: Flash Phasing B15@7Equipment:
Armor: Black Ninja suit -99cv, adapt to your form to appear loose fitting to conceal your abilities, is resistant to freezing, fire, magic, grounds electricity very well, spreads out kinetic forces, and can't be cut or pierced by any means, makes it easier to hide in just about any shadow, no matter how little difference there is between the brighter spot and the shadow
Headband Leaf Village
Weapons:
Katana of superior quality, base lethal +DC
Tonfu x2 of superior quality, base lethal +DC
War Fans x2 of superior quality, base lethal +DC
Nunchucks x2 of superior quality, base lethal +DC
Naginata of superior quality, base lethal +DC
Sais x2 of superior quality, base lethal +DC
Staff of superior quality, base lethal +DC
Shuriken (x50) of superior quality, base dangerous +DC
Kunei (x30) of superior quality, base lethal +DC
Lightsabre (Duty), Purple Blade: (base annoying damage +fatal rider, RF1)
Lightsabre (Honor), Yellow Blade: (base annoying damage +fatal rider, RF1)
Type 3E Evo Phaser: RF10, Lethal (Can be dialed down or up in strength), Normal Pulse Firing, Continuous Beam, or Wide Area Effect. Lethal consumes one charge of power pack (95 charges), Stun which is Lethal DC with damage translating to penality on Resistance check, Vaporize bumps base damage to Fatal, but consumes 10 charges. Has Magnetic Mounts, Tricoder Functions for 10,000 meters for heat, movement and living creatures, assisted targeting, built in 6x sight and night vision capability, magentic side points. 100/200/400/800/1600.
2x Springfield XD-45's, 13+1 Magazine, RF10, damaging, night sights
10 magazines extra, 1k rounds in bricks.
Kel Tec: PLR 16 5.56 Short Carbine, 30+1 Magazine, RF10, dangerous, 2x red dot sight, sling, muzzle flash suppressor, extra plastic sheaf for pistol grip underneath barrel
10 magazines extra, 1k rounds in bricks
1 Maverick 7+1 20 inch pump shotgun, with pistol grip and folding stock, sling
2 30 round Bandoleers and 1k rounds in boxes
DPMS 18 inch chrome barreled Panther .308 Rifle, 20+1 magazine, RF10, lethal, bipod, 4x10 scope, Custom Pistol Grip and Adjustable Stock, sling
6 magazines extra, 500 rounds in bricks
Leather Duster (split back trench coat)
Black T Shirt with Decepticon Symbol on it
Glasses, with transitions lenses
Motorola Droid X
Blackberry Bold (Work Phone)
Wallet empty: Credit Cards, ID, Licence to Carry in Florida and PA
Belt
Carpenter’s Jeans
Heavy Hooded Sweatshirt
Black Kevlar lines Leather Gloves
1 multipurpose tool on belt
1 swiss pocket army knife on belt
Boots, Leather Steel Toed
Tactical Vest with pockets and pouches
Double Shoulder Holster for two guns and one mag under each arm
80 GB Ipod
32 GB Creative MP3 Player with all my music
MSI GX 780 Laptop and AC Adapter in Backpack
All my hackmaster items on a PDF DVD: Hackmaster Complete RPG, books, modules, class guides (they give indepth of both divine, and arcane magic, thief and fighter skills +styles)
Many Sets of real gem and plastic polyhedrial dice
Calculator (Solor and Battery Powered)
Large Duffle Bag
1 Tent
1 Sleeping Bag
1 Bottle of Penicillin
1 Bottle of Rad X pills
3 Deoderant Sticks
1 Folding brush/mirror combo
1 Toothbrush
1 Tube of Toothpaste
1 Box of dental floss
1 Bottle of Hydrogen Peroxide
1 Bottle of Isopropyl Alcohol
1 Box of Band Aid Bandages
1 4 roll pack of Toliet Paper
1 Bath Towel
1 Washcloth
1 Mach 3 razer, with 10 refill packs
1 Bottle of Salon Shampoo and conditioner
1 3 pack of Irish Spring soap
1 Maglight 4 D Cell Flashlight
1 Panasonic FZ-30 camera with extra battery and charger
8 pounds of light clothing (three full changes)
Computer repair kit (small screwdrivers, wrenches, and pliers)
1 Ball of Twine (100 foot)
1 Roll of Industrial Strength Ductape
6 Cases of Ramen Noodles
1 1 1/2 Gallon Jug of Deer Park Water
Qt. Water Bottle, full
Pack long matches
Hand pumped water filtration tube
Box with Fan, Made to trap Magical Being in it
Helm with electrodes and needles, to upload skills and download them into someone else
Box to increase Density
Pouch that creates infinite pouches, and anything put it in is produced infinitely
Pouch of Infinite HoldingStage 2
Teren Dakt'l’s Training House
Syatan FanilfSun Oct 31 2010 5:48 pm # -
Valera
A.K.A. Val
Valera Keiharuki of Clan KeiharukiAttributes
2@3 Persuasion
2@3 Charisma
2@1 Animal Magnetism
2@5 Strength
2@5 Stamina
2@5 Resistance
2@1 Density
2@1 Flexibility
2@5 Agility
2@5 Hand/Eye
2@5 Intellect
2@3 Intuition
2@1 Education Level
2@3 Will PowerAveraged Attributes
Ranged Strike Value 2@4 ~ Hand/Eye+Intuition/2
Martial Strike Value 2@4 ~ Strength+Hand/Eye+Intuition/3
Target Value 2@3 ~ Density, Agility, Intuition
Damage Value 3@7 ~ Density, Will Power, Resistance, StaminaBest Relevant Attributes
Tech 2@5 ~ Intellect, Intuition, Ed level
Psi 2@3 ~ Persuasion, Intuition, Will Power
Mag 2@5 ~ An Mag, Intellect, Intuition
Bod 2@4 ~ Strength, Agility, Will PowerBias:
Tech 14@1
Body 14@7
Magic 0@0
Psi 9@10Weaknesses: None
Description: 5'10, 145lbs Black Raven Hair, Red Highlights, 2 feet long, Green Eyes, Athletic, Curvy, Always a smirk on her face.
Tech
3@1 General Science 14@1Psi
2@10 Hightened Sensation P5@1
2@10 Immunity to External Damage P5@2
2@10 Hightened Attributes P5@2
2@10 Resist Pain P5@2
2@10 Immunity to Internal Damage P5@4
2@10 Adaptation P5@4
2@10 Density Variations P5@5
2@10 Size Variations P5@6
2@10 Alter Body Chemestry P5@6
2@10 Alter Appearance P5@7
2@10 Suspended Animations P5@7
2@10 Shape Changing and Morphing P5@9
2@10 Transparency P5@9
2@10 Dissipate Energy P7@1
2@10 Control Energy Source P7@2
2@10 Alter Gravity P7@3
2@10 Pyrogenesis/Cryogenesis P7@4
2@10 Redirect Energy P7@6
2@10 Zero Gravity P7@7
2@10 Redefine Energy P7@8
2@10 Store Energy 7@9
2@10 Redirect Gravity P7@10
2@5 Analyze Chemestry P9@1
2@5 Weaken Object P9@1
2@5 Strenthen Object P9@2
2@5 Soften Object P9@2
2@5 Harden Object P9@3
2@5 Lessen Chemical Property P9@3
2@5 Heighten Chemical Property P9@4
2@5 Neutralize Chemical P9@4
2@5 Duplicate Chemical P9@5
2@5 Create Antidote P9@6
2@5 Create Known Liquid or Gas P9@7
2@5 Alter Chemical Properties P9@8
2@5 Transmute Solids P9@9
2@5 Disintegrate P9@10Mag
Bod
3@10 Awareness B0@0
3@10 Increased Balance B0@4
3@10 Climb B0@6
3@10 Escape B0@6
3@10 Hide B0@6
3@10 Stealth B0@6
3@10 Pilfer B0@8
3@10 Pick Locks B3@4
2@1 Dash B3@4
2@1 Sprint B3@5
2@1 Run B3@6
2@1 Marathon B3@7
3@1 Ground-based Rolling B4@1
3@1 Ground-based Tumbling B4@2
3@1 Tumble from Erect Position B4@3
3@1 Tumble to Erect Position B4@4
3@1 Handsprings B4@5
3@1 Cartwheels B4@5
3@1 Fall Shock Absorption B4@6
3@1 Blow Shock Absorption B4@7
3@1 Evasive Tumbling B4@8
3@1 Aggressive Tumbling B4@9
3@1 Reaching Jumps B5@1
3@10 Great Jump B5@6
2@1 Balance Beam Walking B6@1
2@1 Balance Beam Contact Stunts B6@2
2@1 Bars & Ropes Hanging/Moving/Swinging B6@2
2@1 Juggling and other Balancing B6@3
2@1 Assisted Flips B6@3
2@1 Bars & Ropes Contact Stunts B6@3
2@1 Balance Beam Non-contact Stunts B6@4
2@1 Tightrope Walking B6@4
2@1 Bars Non-Contact Stunts B6@5
2@1 Tightrope Contact Stunts B6@5
2@1 Balance Beam Speed B6@6
2@1 Rope & Trapeze Transfer B6@6
2@1 Flips B6@7
2@1 Non-contact Tight-Rope Stunts B6@7
2@1 Tightrope Speed 6@8
2@1 Flagpole Stunts 6@8
2@1 Immobility B6@9
3@10 Ninja-Tu B7@1
3@10 Ninja Bow B7@1
3@10 Kunei B7@1
3@10 Fast Draw Ninja-Tu B7@1
3@10 Fast Draw Ninja Bow B7@1
3@10 Fast Draw Kunei B7@1
3@10 Ninjitsu Weapon Dependant, Fast Aggressive Style, RF 3, Def +10, Attack +10, Damage +10
3@10 Katana B7@1
2@10 Lightsabre B7@1
3@1 Teren'ta Peascus, Slow agressive, weapon-dependant. -15 defensive sm, +5 offensive sm, +20 damage mod B7@1
3@1 Teren'ta Bitz, Fast defensive, weapon-adverse, RF 3, +5 defensive sm, +5 offensive sm, -10 dam mod.) B7@1
2@10 Rear Kick B7@1
2@10 Fake B7@2
2@10 Fighting Blind B7@2
2@10 Panoramic Awareness B7@2
2@10 Kick Object Away B7@2 tactical
2@10 Solid Punch, B7@3 intensified damage: damaging, standard attack success required, -10 sit-mod.
2@10 Power Punch, B7@3 intensified damage dangerous, lethal against objects, only attack in minute against objects, limit of two attacks in the minute against creatures, standard attack success required if used against creatures or armor, attack on weapon if used against weapon, automatic breakage on failed d100 relative success density check.
2@10 Whirling Dervish B7@3 intensified damage attack does base damage to all targets within ten feet on a successful untargeted skill check; character may not make any other attacks in the minute, nor use any maneuvers that cost an attack or require the use of a weapon; the skill may not be used if there are fewer than three targets within ten feet, and the user cannot discriminate targets.
2@10 Foot Sweep B7@3
2@10 Spinning Kick B7@3
2@10 Focused Push B7@3
2@10 Power Throw B7@3
2@10 Body Slam B7@3
2@10 Head Slam B7@3
2@10 Spinning Kick B7@3
2@10 Crushing Grasp B7@3
2@10 Momentum Casting B7@3
2@10 Axe Kick B7@3
2@10 Leaping Kick, intensified damage: dangerous, 5' run required, standard attack success roll, failure is fall for annoying damage. B7@3
2@10 Missile Escape B7@4
2@10 Following Finger B7@4
2@10 Muscle Blocking B7@4
2@10 Seize Weapon B7@5
2@10 Parrying Blade B7@5 advanced parrying uses one attack and one weapon for the full minute (that weapon may not be used for any other purpose in this minute if the roll is successful) to parry all martial attacks in that minute, RS=SM
2@10 Weapon Breaker B7@5 follows rules for disarming attacks
2@10 Disarm weaponless B7@5
2@10 Immobilizer B7@5
2@10 Improvised Cloth Weapon B7@6
2@10 Choking Grasp B7@7
2@10 Limb Twister B7@7
2@10 Paralyzing Strike B7@7
2@10 Pain Inflicter B7@7
2@10 Stunning Strike B7@7
2@10 Blinding Strike B7@7
2@10 Untouching Push B7@8
2@10 Remote Strike B7@9
2@10 Control Resistance B7@9
2@10 Resist Slowing B7@9
3@10 Ninja movements RS = -SM P8@0
calculation, your clones all have a 0@1 damage value and no cover value, and when they die they disappear. B9@7
3@10 Alert Rest B10@2
3@10 Appear as Known Animate (1@1 Create Shadow Clone, rs/10: 1 clone B9@7) for the creation and a B14@5 Independent Total Body Linking to Specific Phylum for the cooperation (3@10 Coordinate Shadow Clones B14@7). This is the way Imidge taught you to do it. Effectively, each of your "clones" are an extension of your body, can think and feel independently, and are your equal in averaged attributes; however, for purpose of damage
3@10 Coordinate Shadow Clones B14@7Equipment:
MOM: Interface, Skullcap: Records and Trains wearer on what is seen.
Armor: CVR-3 CV -98, Complete Environmental Battle Armor (EBA) suitable for use in space and other hostile environments, Chemically coated to be laser resistant; lasers do 1/2 damage, includes helmet with removable face plate and a tinted, light sensitive visor, a short range tactical radio is also built into helmet. Range is 4 miles (6.4 km), computer controlled life support system with humidifier, internal cooling and temperature control, gas filtering and artificial circulation system, with an independent oxygen supply for use in low oxygen or polluted environments. The system can supply oxygen to the wearer for up to eight hours maximum. The system automatically engages when necessary, insulated, high temperature resistant weave of nylon, synthetic fibers, and metal mesh that is fire resistant up to 300 degrees centigrade. Normal fires do no damage, but plasma and nuclear fires have full effect, radiation-shielded, includes utility belt/holster.
Armor: Cyclone VR-101p Shadow Dancer, -98 CV (not added to CVR-3) Motercycle Mode, Max Speed 124mph, 40 mph flying or increase walking speed by 25%. 6'9" tall or long, this model has 10 Plasma Mini Missiles Range (4 on arms, 6 on left side of chest) 100/200/400/800, Fatal 10/Lethal20/Damaging30, Reflex Cannon on right part of chest Fatal, RF 15, 100/200/400/800, Unlimited shots, draws from protoculture cell, can punch holes in force fieldsWeapons:
Ninja-Tu: Steel 4@2, Dangerous RF1
Ninja Bow: Damaging, RF4, 60/120/180
Lightsabre (Dedication), Green Blade: (base annoying damage +fatal rider, RF1)
Lightsabre (Compassion), Silver Blade: (base annoying damage +fatal rider, RF1)
Katana: Steel 4@2, dangerous, white sheaf
Wakizashi: Steel 4@2 dangerous, black sheaf
Type 3E Evo Phaser: RF10, Lethal (Can be dialed down or up in strength), Normal Pulse Firing, Continuous Beam, or Wide Area Effect. Lethal consumes one charge of power pack (95 charges), Stun which is Lethal DC with damage translating to penality on Resistance check, Vaporize bumps base damage to Fatal, but consumes 10 charges. Has Magnetic Mounts, Tricoder Functions for 10,000 meters for heat, movement and living creatures, assisted targeting, built in 6x sight and night vision capability, magentic side points. 100/200/400/800/1600.
2x Springfield XD-45's, 13+1 Magazine, RF10, damaging, night sights
10 magazines extra, 1k rounds in bricks.
Kel Tec: PLR 16 5.56 Short Carbine, 30+1 Magazine, RF10, dangerous, 2x red dot sight, sling, muzzle flash suppressor, extra plastic sheaf for pistol grip underneath barrel
10 magazines extra, 1k rounds in bricks
1 Maverick 7+1 20 inch pump shotgun, with pistol grip and folding stock, sling
2 30 round Bandoleers and 1k rounds in boxes
DPMS 18 inch chrome barreled Panther .308 Rifle, 20+1 magazine, RF10, lethal, bipod, 4x10 scope, Custom Pistol Grip and Adjustable Stock, sling
6 magazines extra, 500 rounds in bricksLeather Duster (split back trench coat)
Ninja Garb
Black T Shirt with Decepticon Symbol on it
Wallet empty:
Belt
Carpenter’s Jeans
Heavy Hooded Sweatshirt
Black Kevlar lined Leather Gloves
1 multipurpose tool on belt
1 swiss pocket army knife on belt
Boots, Leather Steel Toed
Calculator (Solor and Battery Powered)
Large Duffle Bag
1 Tent
1 Sleeping Bag
1 Bottle of Penicillin
1 Bottle of Rad X pills
3 Deoderant Sticks
1 Folding brush/mirror combo
1 Toothbrush
1 Tube of Toothpaste
1 Box of dental floss
1 Bottle of Hydrogen Peroxide
1 Bottle of Isopropyl Alcohol
1 Box of Band Aid Bandages
1 4 roll pack of Toliet Paper
1 Bath Towel
1 Washcloth
1 Mach 3 razer, with 10 refill packs
1 Bottle of Salon Shampoo and conditioner
1 3 pack of Irish Spring soap
1 Maglight 4 D Cell Flashlight
8 pounds of light clothing (three full changes)
Computer repair kit (small screwdrivers, wrenches, and pliers)
1 Ball of Twine (100 foot)
1 Roll of Industrial Strength Ductape
6 Cases of Ramen Noodles
1 1 1/2 Gallon Jug of Deer Park Water
Qt. Water Bottle, full
Pack long matches
Hand pumped water filtration tubeStage 2
World:
Most Dangerous Game
Sherwood Forest
Dark Honor Alpha
Syatan FanilfSun Oct 31 2010 5:53 pm # -
Name: Ru Tan Ya
a.k.a. Fizgig: Male Form
Tani – Jhiaxus’s Nickname
Tan Keiharuki of Clan KeiharukiAttributes
Persuasion 2@3
Charisma 2@6
Animal Magnetism 2@10
Strength 2@9
Stamina 3@6
Resistance 2@5
Density 1@5
Flexibility 2@7
Agility 3@8
Hand/Eye 3@6
Intellect 2@6
Intuition 3@7
Education Level 2@1
Will Power 3@4Averaged Attributes
Ranged Strike Value 3@7 ~ Hand/Eye+Intuition/2
Martial Strike Value 3@6~ Strength+Hand/Eye+Intuition/3
Target Value 2@10 ~ Density, Agility, Intuition
Damage Value 2@8 ~ Density, Will Power, Resistance, StaminaBest Relevant Attributes
Tech 3@7 ~ Intellect, Intuition, Ed level
Psi 3@7 ~ Persuasion, Intuition, Will Power
Mag 3@7 ~ An Mag, Intellect, Intuition
Bod 3@8 ~ Strength, Agility, Will PowerBias
Tech 11@5
Psi 13@10
Mag 15@10
Bod 15@7Weaknesses: None
Description: 5’0” 90 lbs, Shoulder Length Purple Hair, Purple Eyes
Tech:
Psi:
Mag:
Body:
3@1 Increased Auditory Perception B0@4
3@1 Increased Balance B0@4
3@10 Climb B0@6
3@10 Escape B0@6
3@10 Hide B0@6
3@10 Stealth B0@6
3@10 Pilfer B0@8
3@10 Jimmy Door B0@8
3@10 Awareness B0@0
3@1 Pick Locks B3@4
3@1 Dash B3@4
3@1 Sprint B3@5
3@1 Run B3@6
3@1 Marathon B3@7
3@1 Ground-based Rolling B4@1
3@1 Ground-based Tumbling B4@2
3@10 Tumble from Erect Position B4@3
3@10 Tumble to Erect Position B4@4
3@10 Handsprings B4@5
3@1 Cartwheels B4@5
3@10 Fall Shock Absorption B4@6
3@10 Blow Shock Absorption B4@7
3@10 Evasive Tumbling B4@8
3@10 Aggressive Tumbling B4@9
2@10 Reaching Jumps B5@1
2@10 Low Obstacles B5@1
2@10 Low Single Hurdle B5@2
2@10 High Jumps B5@3
2@10 Long Jumps B5@3
2@10 Multiple Hurdles B5@4
2@10 Pole Assisted Jumping B5@5
3@10 Great Jump B5@6
2@10 Steerable Jumping B5@7
2@10 Balance Beam Walking B6@1
2@10 Stilts & Springs B6@1
2@10 Ride Bicycle B6@1
3@10 Balance Beam Contact Stunts B6@2
3@10 Bars & Ropes Hanging/Moving/Swinging B6@2
3@10 Juggling and other Balancing B6@3
2@10 Assisted Flips B6@3
2@10 Bars & Ropes Contact Stunts B6@3
2@10 Balance Beam Non-contact Stunts B6@4
3@10 Tightrope Walking B6@4
2@10 Bicycle Vehicle Stints B6@4
3@10 Bars Non-Contact Stunts B6@5
3@10 Tightrope Contact Stunts B6@5
2@10 Balance Beam Speed B6@6
2@10 Bicycle Rider Stunts B6@6
3@1 Rope & Trapeze Transfer B6@6
3@10 Flips B6@7
2@10 Non-contact Tight-Rope Stunts B6@7
3@10 Tightrope Speed 6@8
3@10 Flagpole Stunts 6@8
3@10 Immobility B6@9
3@10 Katana B7@1
3@10 Dagger with Chains B7@1
3@10 Fast Draw Katana B7@1
3@10 Fast Draw Dagger with Chains B7@1
3@10 Cut Through Air open a gate to the Between requires Katana of superior quality B7@1
3@10 Black Kenjutsu fast aggressive weapon-dependent 2x attack modifier +15 offensive sm +10 damage B7@1
B7@1
3@10 Rear Kick B7@1
3@10 Fake B7@2
3@10 Fighting Blind B7@2
3@10 Panoramic Awareness B7@2
2@10 Kick Object Away B7@2 tactical
3@10 Solid Punch, B7@3 intensified damage: damaging, standard attack success required, -10 sit-mod.
3@10 Power Punch, B7@3 intensified damage dangerous, lethal against objects, only attack in minute against objects, limit of two attacks in the minute against creatures, standard attack success required if used against creatures or armor, attack on weapon if used against weapon, automatic breakage on failed d100 relative success density check.
3@10 Whirling Dervish B7@3 intensified damage attack does base damage to all targets within ten feet on a successful untargeted skill check; character may not make any other attacks in the minute, nor use any maneuvers that cost an attack or require the use of a weapon; the skill may not be used if there are fewer than three targets within ten feet, and the user cannot discriminate targets.
3@10 Foot Sweep B7@3
3@10 Spinning Kick B7@3
3@10 Focused Push B7@3
3@10 Power Throw B7@3
3@1 Body Slam B7@3
3@1 Head Slam B7@3
3@10 Spinning Kick B7@3
3@10 Crushing Grasp B7@3
3@10 Momentum Casting B7@3
3@10 Axe Kick B7@3
3@10 Leaping Kick, intensified damage: dangerous, 5' run required, standard attack success roll, failure is fall for annoying damage. B7@3
3@1 Following Finger B7@4
3@10 Attack Analysis -5 sm to opponent attacks for the combat B7@4
3@10 Avoid Martial Attacks RS=SM penalty to opponent attacks for the round, uses no attack B7@4
3@10 Avoid Ranged Attacks, sm penalty for bullets, energy weapons, and other extremely fast projectiles, otherwise as above but for ranged attacks B7@4
3@10 Seize Weapon B7@5
3@10 Parrying Blade B7@5 advanced parrying uses one attack and one weapon for the full minute (that weapon may not be used for any other purpose in this minute if the roll is successful) to parry all martial attacks in that minute, RS=SM
3@10 Barehanded Parrying RS=SM penalty to opponent attacks for the round at the cost of one attack B7@5
3@10 Weapon Breaker B7@5 follows rules for disarming attacks
3@10 Disarm weaponless B7@5
2@10 Immobilizer B7@5
2@10 Improvised Cloth Weapon B7@6
3@1 Choking Grasp B7@7
3@1 Limb Twister B7@7
3@1 Paralyzing Strike B7@7
3@1 Pain Inflicter B7@7
3@1 Stunning Strike B7@7
3@1 Blinding Strike B7@7
3@10 Defense Analysis +5 sm to user's attacks B7@7
3@10 Cause Auto-injury untargeted successful roll deals style level damage to an attacking opponent, uses two attacks (rf=1/2) B7@8
3@10 Untouching Push B7@8
3@10 Remote Strike B7@9
3@10 Control Resistance B7@9
3@10 Resist Slowing B7@9
3@10 Ninja movements RS = -SM P8@0
3@10 Appear as Known Animate (1@1 Create Shadow Clone, rs/10: 1 clone B9@7) for the creation and a B14@5 Independent Total Body Linking to Specific Phylum for the cooperation (3@10 Coordinate Shadow Clones B14@7) -- this is the way Imidge taught you to do it. Effectively, each of your "clones" are an extension of your body, can think and feel independently, and are your equal in averaged attributes; however, for purpose of damage calculation, your clones all have a 0@1 damage value and no cover value, and when they die they disappear. B9@7
3@10 Exist Perpetually Without Sleep B10@0
3@1 Alert Rest B10@2
3@10 Morph to Same Race, +20 to go back to base form B13@1
3@10 Morph to Any Life Form, +20 to go back to base form B13@1
3@10 Coordinate Shadow Clones B14@7Equipment:
Armor: Black Ninja suit -99cv, adapt to your form to appear loose fitting to conceal your abilities, is resistant to freezing, fire, magic, grounds electricity very well, spreads out kinetic forces, and can't be cut or pierced by any means, makes it easier to hide in just about any shadow, no matter how little difference there is between the brighter spot and the shadowWeapons:
Daggers with Chains of superior quality, base lethal +DCSun Oct 31 2010 5:56 pm # -
I don't know what Tan's physical attributes increased to since you posted them the first time, I don't know her dragon abilities, or her skills, so didn't put them either.
Sun Oct 31 2010 5:58 pm #
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