If you ask me for fantasy, you'll probably wind up with Dancing Princess, NagaWorld, Bah Ke'gehn, or Dungeons & Dragons, and if you're thinking of Labyrinth or The Dark Crystal or Narnia--MJ
This quote by MJ got me to thinking systematically about design as I occasionally do.
This only applies to Fantasy, not urban fantasy either. We'll try to keep this limited.
Let's create three categories: Examples in fiction, the sub-genre, the world setting.
Example:
D20 games and RA Salvatore/ D&D subgenre / I've written Greenwood Forest setting.
Cinderella/ Fairy Tales/ MJ's done The Dancing Princesses and I've done Grim Forest, at least partially.
LOTR, Belgariad, and lots of others/ Epic Fantasy/ I think we need a world for this slot.
Nine Princes in Amber/ Wit and Wine Fantasy/ Isle of Lakraine by moi.
HMMMM/ Socially Aware Fantasy--4th Age Fantasy in Tolkien's scheme/ Orc Rising
Okay, lets hit the pause...I want more brainstorming than an official list....What are the types of fantasy? What are some of my favorite fantasy novels?
Deeds of Paksennarrion is excellent. 4th Age of Man stuff.
Belgariad is fun. Its Heroic Party of Questers stuff.
Narnia.
Just read Sanctuary which is a Thieve's World novel. Its a world of racial prejudgice, big city life, sudden and crazy death via magic, monstrous deities, and weak and paling demigods of good...its heroic fantasy.--Closest thing I have to it is Tower of Rhodes, but not really. You need a nasty, gritty city filled with ancient surprise for this. Rhodes might have th elatter, but Rhodes is suffused with romantic optimism.
Eternal Champion by Moorcock--You're cursed to be an immortal warrior with a bad attitude, a permanent hangover, and a soul-sucking vampire blade, and see lots of your friends die as you wander the Multiverse fighting in senseless wars first on one side and then the other. In ways, Multiverser itself is the superior replacement for this Myth.
King Arthur's tales.
Also Roland's tales.
Christopher Stasheff wrote the inspiration for City-state of Haston.
Conan. Sword and Sorcery.
Deryni. Is it magic or is it psi? Very medieval. And medieval is different than D&D.
I'm sure there are lots more.
Now to grab one that interests me--King Arthur's tales.
If you were to make this a Multiverser world...you could simply change a few things,a nd run with it. You could make a more realistic setting and suppose that Arthur was a Saxon war-chief with a nice steel blade. Or you could have Arthur as a Roman general....the last Roman in Britain...there is a movie out now dealing with something like that...the Last Legion. I hear its terrible.
But, I'd really rather file down more than the serial numbers. What is Arthur's tale essentially about? Might in the service of right, and your personal evil will destroy your land, and the efforts of a small group to impose order and justice on chaos and evil with interpersonal conflicts and a bit of magic and fighting on the way.
The good guys are....Magi on the Hero's Path. Stealing a bit from another idea of mine...Magi must choose one of three courses...1)Renounce their powers. 2)The Hero's Path which is difficult, unsteady, tricky, and perilous. 3)Become a monster quite literally....many magi who chose this route think they did not, they thought they had fooled fate, but in the end, They Chose Poorly. And this is where the dragons, giants, and other hideous beasts come from.
If you survive the Hero's Path, you will be great in Heaven and Earth. Others may enter Heaven by the skin of their teeth, but when you enter in, songs will be sung. Still, a Hero is wary of Pride. He still will throw himself down before the Maker in awe. But then he will be raised up to a place higher than the deva, and given charge of stars.
But the very power and majesty that a Hero Magi gathers makes him vulnerable to tripping and falling, and once he has fallen, he can be extremely dangerous.
Some heroes pause on the path...they take a vacation of a decade or a century. These play the role of the Lady of the Lake, and offer advice to younger still striving Heroes.
In the Isle of the Tribes, there are many different magi of no great power. Each one is infested with Pride. None will bow to another, not even to save their own people's lives. There is no cooperation between villages because each Magi is more concerned with getting to his benefit today, they are Selfish and Short-sighted.
Some of the more talented Magi make war on others to increase their territory, but in the end, they only destroy. Food is burnt by war, and eaten up by warriors. And more taxes are raised for more war. Ambition rides the shoulders of talented magi like a cruel-eyed Hawk with no pity for the common farmer.
In this land, there is an Armsmaster. He has no magic, or so he claims. And yet, he's bested many great Magi with his sword. And then he comes upon a dying king-magi who has fled from a battle. This King is great in power, but not great enough. He carries with him his infant for his enemy has sunk to the point where they would seek out his child to slay him. But he dies now. But upon seeing the Armsmaster, he makes a deal.
"Take my son. Raise him as your own. Teach him your wisdom. Teach him mine. Make him the greatest magi who ever lived, a war wizard non pareil so that he may create a world where children are not hunted by armed men."
The Armsmaster is moved by this vision and complies.
Twenty years later...the war wizard shows up,a nd starts to kick in heads. Things have gotten truly terrible in the land. Poverty is everywhere. Many magi have truly become the monsters they werein spirit, they have become that in flesh, and have left for the Wilds. But day by day, teh Wilds spread.
I'm not sure where to stick the verser...possibly make him the Armsmaster or the guy the king sees...
Eric