Name Harry Smith
a.k.a. Lucianos Northfire - A numerologically agreeable name, used only by witches and gods.
John O'Sevens, Minister of Information - Used only online.
John Caldwell Sevenwind, in Mary Piper Alpha
Attributes
Persuasion 1@9
Charisma 1@10
Animal Magnetism 1@6
Strength 1@5
Stamina 1@9
Resistance 1@6
Density 1@1
Flexibility 1@3
Agility 2@2
Hand/Eye 1@9
Intellect 2@3
Intuition 1@7
Education Level 2@2
Will Power 1@9
Averaged Attributes
Ranged Strike Value 1@8
Martial Strike Value 1@7
Target Value 1@7
Damage Value 1@6
Best Relevant Attributes
Tech 2@3
Psi 1@9
Mag 2@3
Bod 2@2
Bias
Tech
Psi 5@1
Mag 3@1
Bod 7@7
Weaknesses
Thin blood, caffeine addiction, Phobias for heights and bees/wasps
Description
6'1", 260#, Current Hair Style: Short, Facial Hair: Rogue's Goatee, Markings: Left earring
Skills
Name Harry Smith
Tech
2@5 Knots T2@1
1@1 Wash Clothes with Washboard T2@1
1@6 Peg and Nail Carpentry T2@2
1@8 Use Standard Hand Tools T3@X
1@5 Operate Small Boat T3@1
1@4 Pilot Ship T3@1
1@2 Operate Sails T3@1
1@3 Mortar/Cement Stonework T3@3
1@6 Operate Sextant/Astrolabe T6@1
1@8 Use Drafting Tools T6@1
1@5 Use Magnetic Compass T6@1
1@10 Use Telescope T6@2 +2
1@8 Medical Diagnosis T7@0
1@10 First Aid/CPR T7@1
1@5 Robotics (Function Machine) Tech 12@4
Psi
Familiarity: some random pirate
2@5 English Writing Psi 0@0
1@5 Make/Use Maps P0@0
1@1 Durnmist Security Whistle M0@0
1@5 Preaching P0@1
1@2 Empathy P1@1
1@2 Read Intended Combat Movement P1@1 +RS/10 SM on all combat attacks and defenses
1@1 Read Surface Thoughts P1@1
1@1 Reliable Read Surface Thoughts P1@1 one minute of concentration with closed eyes gives +32SM to read minds attempt
1@10 Heightened Awareness of Surroundings P3@1 enables user to know general layout of buildings or other structures, locations of entrances and exits, and other information, without searching.
1@5 Heightened Awareness (Accuracy) P 3@1
1@9 TK Pulse P4@1
1@7 Telescopic Vision P5@1
1@5 Night Vision P5@1
1@1 Bloodhound Olfaction P5@1 (reduces other senses)
1@1 Extended Night Vision P5@1 one minute of concentration with closed eyes gives clear vision in anything better than absolute darkness for RSx10 minutes
1@1 Reliable Bloodhound Olfaction P5@1 (reduces other senses) one minute of concentration with eyes closed and deep rhythmic breathing +32SM
1@5 Kiai P8@0 posturing shout intended to intimidate opponent, RS/10 penalty on opponent's next action or defense, will power save RS=S/D/N
Mag
1@8 Renaissance Music M0@0
1@7 Irish Bamboo Flute M0@0
1@2 History (Sardic) M 0@0,
2@1 Philosophy Mag 0@0
2@5 Storytelling M0@1
1@1 Galva Native Dance M0@2
2@6 Witchcraft Mag 1@0
1@8 Consecrate Holy Ground M+1@1 creates consecrated circle 8 feet in diameter, 2:00:00 TF, lengthy appropriate words calling the four corners, calling upon Njordr, god of the sea, to bless the space, Odin, in his capacity as god of wisdom, to guide the casting, and Freya, goddess of magic and patron of sorcerers, to lend strength and valor, with my sword Soulmourn in right hand, sound matters, in English, concentration not interrupted during casting, and limited so that if I permanently leave the place the circle will be rendered useless; add that five minute calling the corners and invoking the gods must be said inside the space before it can be used for casting, +32SM
1@10 Activate (Existing) Holy Ground M+1@1 5:00TF calling four corners by element and position, declaring purpose to work magic, say "Hail to the guardians of the watchtowers of the east. Keepers of water, the rolling ocean, I call to you. Hail to the guardians of the watchtowers of the south. Keepers of air, the rushing gales, I call to you. Hail to the guardians of the watchtowers of the west. Keepers of earth, the eternal mountains, I call to you. Hail to the guardians of the watchtowers of the north. Keepers of fire, the glory of dawn, I call to you. It is my purpose in this space to work magic. I humbly ask that I be allowed to use this gift, given me by the gods and shaped by my will and theirs. Odin, my patron, grant me wisdom, that I be rightly guided in this space. Freya, queen of all sorcerers, grant me power, your will and mine be one. Njordr, lord of the sea, keep steady this holy space, and look favorably on us as we go." Turn to each corner in turn, stand or sit with hands hip-height, palms open while declaring purpose, then with arms open while invoking the gods, skills which do not require holy ground to cast are bonused RS/20 if cast on activated holy ground, +28SM +2
1@8 Consecrate Holy Ground M+1@1 creates consecrated area of 300 square feet, 2:00:00 TF, lengthy appropriate words calling the four corners, calling upon Njordr, god of the sea, to bless the space, Odin, in his capacity as god of wisdom, to guide the casting, and Freya, goddess of magic and patron of sorcerers, to lend strength and valor, with my sword Soulmourn in right hand, sound matters, in English, concentration not interrupted during casting, and limited so that if I am dismissed from the Mary Piper the circle will be rendered useless; add that five minute calling the corners and invoking the gods must be said inside the space before it can be used for casting, -3SM
1@1 Sanctify large area of ground M+1@1 walk, kneel at four corners, singing praises and giving thanks to the gods, invoking them (Heimdall the Guardian, Thor who protects travelers, Odin who sees all, and Freya who guides sorcerers), and pacing the entire perimeter of the area. Appropriate words spoken aloud in English so the sound matters, 8 hours casting time, my named-unique sword in hand, walking and kneeling, sacrifice six uncut emeralds, casting the husks of the spent emeralds away ground must be activated to use +95SM
1@2 Bonus Strike M1@2 0:06 whispered prayer "Thor guide me. Put strength in my hands and rage in my heart, to defend my friends and break my enemies" while holding intended weapon in weapon hand RS/10 minute duration RS/10 bonus to attacks with weapon +6SM
1@2 Defensive Bonus M+1@2 penalize all incoming attacks by RS/10 for one minute, TF 0:06, say "Thor protect me", -5SM, +10 if prayed before/while engaging in a risky action in honorable combat (for +5SM total)
1@3 Reduce Attack Success M+1@2 say "Thor Protect Me" sword in hand during battle, RF1 Duration RS/4 penalizes incoming attacks RS/10 +0SM
1@1 Double Battle Blessing Mass Combat Bonuses M+1@2 16:01:00 casting time plus maintenance time, sacrificing 30 uncut emeralds, speaking words invoking Thor, god of Rage; Sif the Golden Haired, goddess of tactical combat; Njordr, god of the sea; and Heimdall who guards the gates inside an activated holy ground, pacing the area, named unique sword in hand, with five armed men on deck for the casting, may be broken after sixteen hours leaving a one minute completion, after which everyone in the affected area who fights to defend the holy ground RSx2 SM on all attacks and defenses, for as long as the caster continues to pray, sing songs of battle, and otherwise maintain the spell, +32 SM
1@2 Triple Battle Blessing Mass Combat Bonuses M+1@2 0:30:00 casting time speaking words invoking Thor, god of Rage; Sif the Golden Haired, goddess of tactical combat; kneeling; must sacrifice one gold coin per person to be affected; must conclude with two sword flourishes (skill checks) and the spilling of a drop of the caster's blood sacrificed to Freya god of healing; everyone in the affected area who fights with caster RSx2 SM on all attacks and defenses, for as long as the caster continues to pray, sing songs of battle, and otherwise maintain the spell, and will feel no pain from injuries, stamina checks appropriate to maintain spell while fighting, +20SM
1@10 Influence Luck M1@5
1@2 Limited Damage Repair M+2@1 TF 20 minutes, must be lying in his own bed, it must be night, must have his hands folded, appropriate words which, base fatal, +83 SM
1@1 "Lay on Hands" - Limited Damage Repair M 2@1 TF 10 minutes, laying hands on a person injured without malice, kneeling, counts as whole-body involvement, appropriate words spoken including invoking Freya to heal him. Requires sacrifice of an appropriate amount of local currency to pay a medic for similar treatment. +57SM
1@5 Remove Fatigue M+2@1 must be lying supine in bed within an activated casting circle (holy ground) appropriate words spoken quietly but sound matters, invoking Tyr god of duty and valor, Thor god of strength, and Hugin and Munin symbols of vigilance, removing fatigue, 1:00:00TF reinvigorates such that caster will function normally for forty-seven hours after casting before feeling the fatigue of a normal day's work, +91SM.
1@1 Remove Fatigue M+2@1 must be kneeling or sitting with both hands folded on my specific named-unique sword within an activated casting circle (holy ground) appropriate words spoken quietly but sound matters, invoking Tyr god of duty and valor, Thor god of strength, and Hugin and Munin symbols of vigilance, removing fatigue, ending with a flourish that requires a successful check of smallsword fencing skill to execute, specifically cutting a Jera rune in the air with a flick of the wrist, requires one uncut emerald sacrificed for each person other than the caster affected by the spell, 1:00:00TF reinvigorates such that all within holy ground will function normally for forty-seven hours after casting before feeling the fatigue of a normal day's work, +90SM.
1@1 Cure Wounds M+2@1 limited damge repair lethal base, must touch victim, TF 20:00, invokes Freya, sacrifices any flower (destroyed in the casting), keeps his left eye closed while invoking Odin, plus Hel and Baldur, kneeling beside the victim, sound matters, must be spoken forcefully (as a stage actor) while looking into a manufactured portable polished reflective surface such as a mirror or sword blade, rest required immediately after use, +90 SM
1@2 Induce Alertness M+2@1 remove fatigue variant 30:00 TF removes fatigue from all within 30', speak appropriate words sotto voce, one eye closed for Odin, left hand on sword for Thor, right hand on heart for Baldur, and single gold piece in right palm for Loki, destroyed in the process, only works when vigilance is significant and caster is aware of that significance, must be night or local equivalent thereof, +30SM
1@4 Freshen M+3@1, will purify food and drink or restore other materials to a desired previous state of freshness or purity, sit in activated holy ground for 1:00:00 TF while invoking Hel, Baldur, and Heimdall, saying "Restore what was, for the good of all, that what once passed may all the sooner come again," +74SM
1@1 Remove Impurities--delayed M+3@1 5:00:00TF plus trigger action, pace circle around holy ground, sword in hand, successful (skill check) sword swish, other hand upraised, left eye covered, sacrifice six emeralds and one flower, invoking Odin, Thor, and Frey. After any length of time, another individual may touch the holy ground and speak the Latin word "Novitas", causing all food products within the holy ground to be restored to freshness, +189SM
1@2 Purify Minerals M+3@1, 1:00:00 TF, affects all objects of defined class (gems, mineral ore) in the the area of the holy ground, vital sound as caster speaks appropriate words invoking each of Odin, Thor, and Loki, and asking them to remove the impurities from this stone, reducing it to a more useful form, kneeling in the circle, swishing an othala rune with sword (requiring a skill check), one eye closed in honor of Odin, sword in hand in honor of Thor, +99SM
Bod
1@8 Limb-assisted Swimming B1@2
1@1 Climb (Rigging) B1@3
2@1 Smallsword Duelling Bod 7@1 fast aggressive weapon-dependent +15 att SM -5 def SM att x2 +1
1@6 Military Hand-to-Hand Combat (specialty in disarming maneuvers) Bod 7@1
2@1 Use Smallsword B7@1 +1
1@3 Pistol Gunslinging B7@1
1@8 Feint B7@2 tactical untargeted skill check, success adds +RS to next attack, failure bonuses next opponent attack +RF
1@10 Double Lunge B7@3 leveraged attack base dangerous, two hops on the left foot driving the momentum into a sword thrust from at least six but not more than twelve feet, limited to two one other attack in the minute. +1
1@6 Kick to the Groin B7@7 incapacitation, base dangerous damage plus target save vs stamina or collapse for RS/5 minutes, +15 to next opponent attack(s)
1@1 Divert Attack B7@8 cause auto-injury, character parries such that the attacker's blow is diverted to attack another opponent, -10 if the attackers blow is diverted against himself, skill is rolled as attack against weapon (TV=[user's SAL+MSV+weapon's density]/3), if successful opponent's attack is rolled normally against chosen adjacent character, uses two attacks at least one of those of the sword used.
Equipment
Brown Tunic
Black Jeans and Sneakers
Green Plaid Boxers
Wallet - Three forms of ID, $20 US cash, photos, credit card
20 Dice, various sizes
Irish bamboo flute, in D
Red-Bladed smallsword, meteoric iron, nicknamed "SoulMourn", dangerous
Swordbelt and Scabbard
Jedi-style black cloak, cotton twill, heavily waterproofed
Wide-brimmed black hat
Red and black metal-framed hiking backpack
Hatchet, Rope, and 10 locking carabiners
Three five-subject notebooks, 2 boxes of pens, book on Native American crafts, Army Survival Handbook
Extra clothes (three sets)
$50 in gold dollar coins
2 4-packs of Amp
Cutlass of Quality RF1 damaging +DC+1
Pistol, flintlock, base damaging, 3':6':12':24':+25/6' with new holster, cherry grip, longer and narrower than standard pirate weapons.
Stage 2
World List Tropical Island