World idea: Human Gates
This was partially inspired by the strategy game Sword Of The Stars, which shows off the effects of various types of FTL drives on setting by having 6 races with distinct ones, and the superiority of sublight ships to otherwise equal ships that must make room for FTL drives. It got me thinking about the idea of a setting shaped by the nature of FTL technology.
It requires serious fleshing out at the moment, and hopefully some way for grand politics to end up involving the verser. Preferably more ways than just a massive trans-gate war with an alien race.
General concept: Humanity has expanded to the stars, ruled by the military dictatorship of the Earth Defense Force and centering on a network of massive gates, built by humans at vast expense and each taking decades and the metal content of entire planets to construct. In addition to the immense gates, FTL is possible with hyperdrive, but ships must dedicate a large percentage of their mass to the drive system and require massive quantities of fuel. The mass requirement for hyperdrive means intra-system sublight ships are immensely more powerful than comparable FTL ships and combines with higher technology to give the EDF an entirely insurmountable edge when defending gates against human rebels and alien invasions. However, beyond the immensely secure gateworlds lie systems which are less safe but also more free. The EDF is not so oppressive that people flee the gateworlds whenever they have the opportunity, but many choose to live on other worlds, feeling that freedom is more important than security. The EDF permits those who make that choice to do so freely, feeling that it is better for “romanticists” to live as they choose than to force them to remain and risk igniting a civil war. The EDF could probably win any civil war, as patriotism among fleet recruits is high, and people working on starship weaponry are screened for loyalty, but the Commander In Chief would rather avoid that.
I’m planning to try to hit a very particular note with the oppressiveness of the EDF. It needs to be high enough that a noticeable chunk of the population will want to leave to get away from it to an extent, though mostly not going totally beyond control and protection. However, it needs to be low enough for a majority to want to live in gate systems or systems only moderately less controlled than gate systems. It’s perfectly fine if you don’t end up wanting to live there, but you should probably be able to imagine people accepting it.
I’ll eventually want to actually write up more about the fleet and what ship weapons exist, but at the moment I only know that I want the EDF to include medium warships that, due to technological advantage, can nearly go toe-to-toe with enemy dreadnoughts. The EDF will also be building ever more powerful dreadnoughts, and already have a plentiful supply of them. This is actually mainly born out of not wanting to abruptly be unpleasantly surprised by the hypothetical firepower of alien gate empires, but most people with clearances below top secret figure it’s just wanting shiny new toys to look impressive.
8 types of systems. Note: the EDF itself divides worlds into these categories and officially acknowledges the less controlled nature of the outer worlds, though not the ruthlessness of systems with gates under construction
Gate system- massive population, industry. Heavily fortified by giant sublight-only capital ships, main base for all fleet elements in the area. Absolutely no interstellar black market, EDF searches every ship entering. Minimal crime, always swiftly punished. EDF surveillance is omnipresent. No attack has ever succeeded, few even try anymore, the sublight ships are nearly twice as powerful as equal-sized FTL warships, equally fast in normal space if not faster, instant reinforcement from every other gate system, massive orbital forts all protect the planets in the system and the gate.
Gate under construction- huge military presence of most powerful FTL ships, massive industry strip-mining planets. All industry focused on building more fortifications and the gigantic gate, military protecting only the gate and mining operations. Local civilian population highly variable, from none to a few billion. Potentially not very happy, but military controls orbitals and does not tolerate rebellion. Even complete obliteration of a planetary population considered acceptable in order to protect the gate
Core- no gate, but still high population(5-12 billion, generally) and industry. EDF enforces laws, generally always a large fleet presence, but not the hundreds of warships present in a gate system. Black market exists, though the EDF attempts to crack down on it. Rarely successfully attacked, but it has happened. Still generally considered safe from bombardment, minimal violent crime, though not as low as gate systems.
Frontier- population varies, generally single-digit billions, sometimes high hundred millions. Industry highly variable, not as high as core. Military presence not constant, but always a small garrison in-system and on-planet. Calls for assistance answered by available fleet forces, but not a high priority, loss of these worlds to outside attack is not frequent, but it does happen and EDF command doesn’t lose too much sleep over it.
Rim- Population highly variable, though always over 100 million. No permanent EDF forces unless serving as a fleet base for a higher strategic purpose, and generally end up promoted to frontier or core in those cases. EDF forces do move through them, but generally EDF law is only enforced in sight of it’s soldiers. The planets are largely self-governened and generally have to rely on their own forces for protection. Calls for reinforcements might eventually be answered, but generally not in time if at all. Total conquest of a rim world by an outside power is far more common than with inner worlds, but the constant surveillance and oppression of a core world is entirely absent.
Uncontrolled: Planets inhabited by humans that are completely outside the influence, protection, and aid of the EDF. No set guidelines. However, none of them posses a gate. Attempting to construct one would be virtual suicide for any planet that attempts it. The EDF will not permit any other human organization to possess a gate, and creating one would provide a conduit for home fleet to attack. EDF forces only enter uncontrolled systems to build a new gate, to take control of the system and integrate it into a higher category (generally rim, at first), or to hunt down someone who has been foolish enough to anger them. Local forces generally cannot resist a major EDF fleet, and even ones that can rarely dare.
Alien: Catch-all category for alien controlled worlds. They vary widely in population, industrialization, and military power, as well as level of control by the government. Some of them are parts of larger empires, though none so far encountered can truly threaten a gate system. A number of alien worlds are conquered frontier or rim worlds. A small number are former core worlds, though many conquests of core worlds are short-lived.
Alien Gate: None directly encountered by the EDF, but some outer worlds have detected signs of one or more active gate systems other than the human one. None are in range at present, but the EDF is already making preparations for a war of defense or conquest over a gate network. All data relating to them is highly classified. Alien gate worlds that might be reached soon are extremely similar to human gate worlds in general aspects, though the oppressiveness of the government varies. No other race close enough to matter has fought a trans-gate war. The extent to which they are preparing to fight one varies. Technology relative to the EDF also varies, but Is on about the same level. The EDF and all aliens so far encountered know none of this.