Soliant is a beautiful world where telepathy enables friends to remain in contact on far sides of the planet, and telekinesis enables the mightiest works of construction. And the great Knights Energon bend raw energy to their will in accordance with the dictates of He Who Is Truth, and the Rules of Prudence worked out over the last thousand years for psi-masters.
Dultigur, on the opposite side of the solar system, in the exact counter position to Soliant, is an ugly place. There is no tradition, no ancient rights guaranteed by the goodness of the Truthful One. Everyone is an atomized individual under the eyes of the Watching Ones, and used as bio-energy to sustain the Movers, and all of this to sustain the glory of the Arms of Energy, and of the Great Being of Power.
The principal psionic powers are telepathy, telekinesis, and energy manipulation. Other powers less than energy manipulation are possible, but far less frequent. On Soliant, any with the Healing Talent join the Healer's Guild. On Dultigur, any with the talent of bending body join the Research and Development Group where they can learn new methods of altering humans to become less than, and more than human at the same time, or work for Dr. Tortic in the Pain Rehabilitation Citizenship Program.
Soliant and Dultigur are at war with each other. This typically entails sending TK maneuvered asteroid fortresses around the sun at each other. Collossal battles in space ensue as fortress meets fortress. Telekinetics strive to rip apart the others' fort, or throw him into the sun. Telepaths read secrets, and spread confusion. And the Captain of such a fortress must be an energy manipulator. He can be a Knight Energron or an Arm of Energy.
Soliant is a near utopia, a constituional monarchy, and Dultigur is a power-mad dictatorship. Soliant believes in Truth and Justice and Tradition and Beauty. Dultigur believes in Power and in following the Party Line until that changes, and then following it slavishly then. Soliant has a hierarchy of nobility (that may be entered by deeds of especial virtue), and Dultigur claims to be wholly free and instead this freedom is the chance for the powerful to do as they will to those without power.
Both sides have low technology, stopping above transmitting electricity. Dams are built of huge rocks moved by TK. TK moves iron ore in a giant bucket to the vat where a Knight Energon channels enough heat into the vat to turn ore into steel.
Without much of modern industry, they are able to build giant dams, and space fortresses. But most houses are simple stone walls with a nice layout, lit by electricity, and with running water. However, TV, computers, automobiles, airplanes and a thousand and one other things are not known.
The Soliant people enjoy their powers, and the chance to serve the Truthful One, and the King. The Dultigur would not be much of a threat, but they are insanely aggressive. They spend one of every four drachmas they make to buy weapons, and arm troops.
Soliant is healthful and beautiful. Dultigur reeks of pollution and of escaped war gasses. They've been fighting ever since Soliant discovered Dultigur seventeen years ago.