Harry has privately requested that I pick up his game from where we left off in November of 2010, when he versed out and went to Adam’s care. While I don’t want to make that a common practice (I’ve plenty of new players even now) I enjoy Harry’s games usually and want to bring him back. I’ve even thought of an interesting concept to start a new world, but I’ve got the additional problem that Arabella is going with him but she’s not closer than a few city blocks from him at the moment, so I’ve got to think through how to launch them–and him at stage 2, her at stage 1, to complicate it. But I’ll start with him, then address posts from Kurt, John 4, and Michael.
There’s a lot to do, including character sheets for my returning player and his spouse, but I think I’m good. Harry versed out from the now archived forum in Harry’s Game, in the midst of a fire, and failed a flex check so he’s still at stage 2.
Kurt wants to thumb through Tuck’s book of prayers, but we’ll cover that after we’ve finished seeing to the villagers.
On a roll of 23, I don’t have to worry too much about John 4‘s ability to start a fire–anyone who has experience as a Boy Scout is probably at least a low-level professional at this. I am adding 2@3 Simple Fire Skills Package Tech 1@X. This convenience listing incorporates at the stated SAL these skills: T1@1 Basic Fire Skills Package, T1@2 Ignite Fire from Spark, T1@2 Operate Lighter, T1@2 Ignite Fire from Friction, T1@2 Operate Match, T1@3 Torch, T1@4 Ignite Fire from Light, T1@6 Ignite Fire from Electrical Current. The Basic Fire Skills Package contains Maintain Solid Fuel Fire, Transfer Fire, Contain Fire, and Extinguish Fire, all of which are T1@1 skills. He rolls 86 on using the compass, and even though I’ll make the use of the compass 2@3 Use Compass T6@2 it’s not going to work, and that’s going to answer a question for me as to whether compasses work here.
I’m also waiting for what James does next, who is absent today.
Michael rolls another difficult persuasion check with a roll of 14+10=24. He has a 2@1 persuasion, but given that he has psionically calmed his target I’m going to call that a success.
I think I’m done with the games.
–M. J. Young