I received this from a friend of the forum, by e-mail:
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As best I can tell, Kurt’s last post is at http://gamingoutpost.com/discussions/topic/merrye-olde-kurt/page/8. (The end post says that the thread will continue in the new forum, but if it did, I can’t find it.) The last four pages of that have Kyler as referee.
Kurt did get a job bookkeeping for the shire reeve; he’s spying for the Merry Men, hoping to sneak out information on the tax schedule and the supplies expected, and possibly to map the castle itself. Recently, a knight named Sir Gee of Gisbourne has been sent to find the bandits, and a castle servant named Phil has been following him when he leaves the castle. Today (in game), Sir Gee asked for his input on where the bandits are likely to be hiding, and he proposed that he could best help by talking to the Saxon peasants to find a way to improve their lives, as they will stop hiding the bandits if they think the authorities are on their side. The reeve agreed to this, but Kurt believes he is suspected and intends to leave quickly.
Kurt has picked up P0@0 French 1@1 and is using 1@10 Old English 0@0 (partly derived from existing English skill, partly practiced); he also had a 1@9 Teaching P0@1 skill established from prior experience.
If Kurt is following his usual pattern, he has only 3 copper coins on his person; he has more in his room at the castle, about 530 copper coins if I’m counting right. This is from his salary after expenses. I’m not sure where the rest of his equipment is. He also has a scroll stating that he is on official business in the name of the King to enrich the community.
Right now, he is in a bar with Reina, his contact. He believes they should both flee tomorrow.
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I don’t know anything about Reina, but if you give me a bit of info I’ll play her from here, and we’ll see where it goes. (I did not read the posts on the other thread, but I might yet do so if time is better next time.)
–M. J. Young