This thread will continue Paul’s game from the old new forum, last seen in a href=http://gamingoutpost.com/discussions/topic/riddle-me-hiss-paul-soldiers-on>this thread. I’m reposting his latest live-play summary here:
“We set off toward Temken, South of here. Around dusk, the girl pointed out a willow tree that had branches that reached the ground, and we set up camp there. As I build a fire and cooked some of the food I brought along, we began asking each other questions. She revealed she was travelling to Temken for “Asylum,” and indicates that she knows people there that look out for each other, and will look after her as well. In response to a question from her that I come from “Elsewhere,” and that I “haven’t travelled much…here.” She was incredulous that I had not heard of Temken, and asked if I could even read. I responded “Yes, in three languages.” I used magic to enlarge the flame once the tender caught (the spell took two tries). I cooked dinner, set up my tent, and diminished the flame to conserve wood before going to sleep.”
It was actually a wayward pine, which creates the effect of a conical, evergreen tent, but the rest of this is fine. Before we get started, Paul, could you remind me of the sleeping arrangements? There’s no snow under the pine, but there is snow on the ground generally, which suggests cold.
Here, I’ll also repost an earlier paragraph containing a helpful on-person equipment summary:
“One day, the wizard presented me with a map and compass that he was relieved I knew how to use. He charged me with going on an errand he was unwilling to do himself. There is a girl travelling in the wilderness that he believes to be lost, and I am to venture out and ensure her safety. Taking with me food and water, a candle, flint, steel, matches, a bell, my new blanket, the map and compass, my sleeping bag, staff, gloves, jacket, a pair of extra socks, a tent, and a pocket knife, I venture out into the newly fallen snow.”