Feng Shui

Posted on 17 December 1999

My good friend Graveyard Greg sent me this remake of a classic RPG. If you want to read a review on it, then go someplace else. I am going to give you my P.O.V. of FENG SHUI.

FENG SHUI was originally released in 1996 by Daedalus Entertainment, Inc. But then something bad happened, and FENG SHUI lost. All was dark for this poor RPG, until Atlas Games came and rescued it from the brink of extinction! Hooray! Now, FENG SHUI is back with a brand new cover, layout, and art. In fact, they added the character types like Journalist, Magic Cop, and the Thief from a previous supplement, and your old favorites (like Karate Cop, Ghost, and Old Master) are still here, ready to kick some butt!

The background behind FENG SHUI is this: A secret war is being waged. The bad guys range from eunuch sorcerers from Ancient China to cyber-demonic scientists from the future. They all want the same thing–the power of FENG SHUI. Whoever controls this power can reshape history so that they are in control, and always have been in control.

History, you see, is flexible. It changes on a whim, and unless you have safeguards, you’ll never question the changes. New York could become a dynasty of China, and you wouldn’t blink.

Fortunately, the one thing that stands in the way of these evil powers are the PCs–and they aren’t just anyone! They are secret warriors, ready to save the world or die trying! They’re going to need every trick in the book (and then some) in order to succeed, too. From Gun Schticks to Fu Powers to Spellcasting, they have the skills to perform the butt kicking the world so desperately needs!

The system of FENG SHUI is so simple, you’ll be ready to play in minute. It uses two 6 sided dice. One die is positive, the other negative. Roll them together (and reroll 6s), and the result is either a positive or negative number that you add or subtract to your skill number. The higher, the better, folks! If you meet or exceed the Difficulty–Huzzah! If not, uh oh…

The things that modify the DN depend on how detailed you describe your action, or “stunt”. Just saying “I waste him with my uzi!” is ho hum. If you say “I spray the mook with hot lead, causing him to fall on his comrades” is far better. The GM rewards creativity, so remember that valuable advice!

The rulebook alone can offer you many a fine game session. I had the extreme pleasure of playing FENG SHUI through many adventures. The thought of having more supplements being released warms this gamer’s heart…

So Lock and Load, Secret Warrior. Your destiny awaits on the field of battle, because FENG SHUI is the game for Action Movie Roleplaying. Accept no substitutes!

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Lost to the Ages - who has written 434 posts on The Gaming Outpost.


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