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Noticing Various Events

September 9, 2010 in Blogs

Twice each week I announce the publication of a new temporal anomalies article at The Examiner.  Today’s entry discusses the ramifications of using time travel to bring future winning lottery numbers to the past and so win the lottery.  Is it cheating?  Is it possible?  Henry does it, as we examine in The Time Traveler’s Wife part 10:  make your own luck.

I also sent out notice today of the annual Valdron stockholder’s meeting to all stockholders whose e-mail addresses were finally delivered to me yesterday by our previous secretary.  The list is woefully incomplete, because many of our stockholders have never given us their electronic addresses and never notified us that they required surface mail notifications of meetings.  If you are a stockholder and you do not receive notice of the meeting (which will be held next Saturday, September 18th), please drop me a note somehow somewhere with your e-mail address so I can get the details to you.

In other news, I’ve nearly finished another installment in the Adapting series, but I am thinking to delay its publication.  The problem is that it would be three science fiction settings out of three articles, which really bucks the odds given that most of the books in the batch I was given were fantasy.  I have done a lot of work on one of those fantasy books, so I’m thinking that I will resequence the articles to bring this magic and pirates story out first, and then return to the futuristic planetary uprising almost completed.  That decision is not final, however, at least until I see how much work I have to do on the fantasy book once I’ve compiled my notes.

That should keep one of us busy–unfortunately, it’s probably me, but if you’ve got time to read the time travel articles, I would appreciate that.  Since I’ve started the series on The Time Traveler’s Wife I’ve been beating the average for Arts & Entertainment writers, and that in itself is encouraging quite apart from the slight increase in income it represents.  Hopefully if I manage to get Hot Tub Time Machine ready to go when this one is finished I’ll keep up the numbers.

–M. J. Young

Now It’s a Series

June 30, 2010 in Blogs

With the release of the third article in the Adapting series, it now covers two books, and can be said to be more than one two-part article.  This one, Adapting Stasheff’s Escape Velocity, is I think considerably longer than the last, but this is because the book offers a wider variety of potential settings plus a driving plot into which a player character could easily be drawn.

It was part of a flurry of typing I did yesterday, trying to catch up notes to articles.  I’m concerned about the fact that none of that work was on the temporal anomalies materials, the only online articles for which I am currently paid; that, though, is my own fault, as I could have put the time into those, or into fixing the problems that prevent me from collecting on my articles here (bad links on M. J. Young Net disqualify me from Google Ads registration, but it’s such a massive site it’s daunting to attempt to track them all).  It also concerns me because I have deadlines to meet on those and not on these; but then, finishing this article, starting the organization of the next, and getting the notes started on yet another is a good shot in the arm for the series, so I should be more encouraged.

It doesn’t help that I’m tired.  I was up at the 9-5 Equivalent of three this morning–that’s nine o’clock for you regular nine-to-fivers, but since it’s six hours before the three-to-eleven shift starts, it’s terribly early for me.  I had to be up so that an air conditioning repairman could give me the news to give my wife, that the central air repair will cost about ten times as much as she thought the high end might be.  Then when I thought I was going to get a bit more sleep, there was another interruption, so I’m running on coffee, of which I really ought to go get another refill.  Fortunately, today is cooler, and the computer is running a bit more stable.  (I also had the bright idea of placing one of those two liter soda bottle racks under it to get better circulation, but I don’t know whether that’s really a contributing factor or not.)

So with that, let me see if I can get focused enough to remember what else I’m supposed to do today.

–M. J. Young

Adapting Stasheff’s Escape Velocity

June 30, 2010 in Articles

The interstellar democracy is on the cusp of collapsing into a totalitarian dictatorship, and members of the LORDS party are all too eager to place themselves at the head of the new regime which they will bring about by promises of efficiency in government.  One man has proof of the plans of those involved, but because of their maneuverings he is in no position to deliver it to the chief executive Louhi Kulvero (called Secretary-General in the early chapters but later Executive Secretary; it appears to be an error in the writing, not intended to indicate a change in the title).  He seeks someone willing to accept the mission of carrying the message from the outer extremes of human space to Earth itself, and to find a way to deliver it.

This government, the IDE (Interstellar Dominion Electorate), has stood for about five centuries, but will not stand for another.

Like our first article in this Adapting series, this article looks at a book which came to me bound with another, the first of two parts of To the Magic Born by Christopher Stasheff, but was originally published under its own title, Escape Velocity.  It happens that I am adapting the second book in that volume in great detail as I run it for a player, and I anticipate learning much about that book from that run, although it may be a while before it appears in this series.  Meanwhile, the first volume is also interesting, and has potential as a game story.  Further, although in a very real sense this book is the prequel to that, they are so completely separated from each other that the only characters in both–a several thousand year old computer and a ghost–do not remember their involvements in the critical events of the first that lead to the setting in the second.  Reading this discussion will not interfere with playing that world.

The book provides a sort of race and chase plot through several interesting settings; a player character could be introduced at any of several points along the way and could move with the main characters or fall into the developing sidestories of those other worlds.  The author uses several mnemonic tools including drug names and twists on names of famous people and turns on words; those the referee spots will be helpful for him, but those which are obscure are not worth learning.

We’ll start with a quick overview of the major characters.  They are distinguished as “major” by virtue of the fact that they appear in multiple “acts” of our story; other important characters appear in one part of the story and then vanish.  The plot itself will be divided into “Acts”, which will be our way of moving the characters from one point to another.

There is at least a chance of positioning the verser as the main character in the story as written, although the referee is able to do otherwise and still put the verser in the primary story.  As a convict on a prison planet placed there by administrative fiat by an angered military superior, Dar Mandra has good reason to want to get away from the planet Wolmar and go see the wonders and comforts of the nearly fully urban Earth (where there are still a few parks, such as the Rockies, but most of it is city and most of the people are bored and trapped in their place in the universe, according to Samantha “Sam” Bine who fled the place).  Dar has some basic computer skills, is a low-level professional teacher trained to mid professional level as an army pilot with extensive knowledge of the army’s quartermaster’s office systems–how to get what you need delivered where you want it.  Only the piloting skill is put to use, but he is the logical choice for keeping the plot on track.  He also has some wilderness stealth skills which are used at one point, but are not particularly prominent.

Dar’s first role is to introduce Sam to Wolmar, so as to shift her understanding from seeing it as a settlement of conscripted colonists (the prisoners) stealing the world from the established native settlers (the Wolman, human descendants of an earlier “back to nature” group) to a place of hope with a growing democracy and unity with a developing unified economy.  He works for “Cholly” ostensibly as a trader, but surreptitiously as a teacher bringing the natives an understanding of philosophy, technology, science, economics, politics, and other fields of study.  He enlisted in the army and became a space tug pilot, then was assigned to quartermaster corps, where he attempted to correct an intentional mistake and got administratively routed to prison entirely by the manipulation of red tape and alteration of computer records.  Described as slim, Dark Egyptian skin color, he was a pilot, then stock clerk, then studied data processing, promoted to corporal, and knows all codes for all army platoons and naval ships.  He is given the temporary name “Ardham Rod” (“Dar Mandra” reversed by sound) by Cholly when disguised on Wolmar, and is later dubbed Perry “Pa” Tetic, given the position of commercializing scripts, by Tod when they are masquerading as a film crew in Act V.  He is trained in hand-to-hand and disarming techniques, and in wilderness stealth skills.

Samantha Bine, known as Sam, was an experienced clerk in the Bureau of Otherworldly Affairs (BOA) who dropped out to join the leading “non-comformist” faction of the universe, the “Humes”.  As a Hume, she shaved her head and wore the least flattering dull flannel outfit possible, which causes her to conform to all the other non-comformists in the universe.  As Cholly explains at one point, non-comformists dating back to the English Puritans have always been more unified in their conformity to each other than are the members of that society to which they refuse to conform.  It gives her the advantage that other Humes will recognize her and will provide assistance even at significant risk to themselves against the “outsiders” that comprise the law, govermnent, and society.  She also matters because she is psionically gifted, referred to in the story as a “telepath” but using several distinct abilities.  She never reveals them.  Those with whom she travels are so completely unware of her gifts that when their adversaries broadcast accusations that there is a dangerous telepath traveling in their group the group writes it off as propaganda intended to bend opinion against them.

At various moments in the book, Sam might project thought.  She understands how to operate ship communications, and is notable for her sleight of hand skills when she rifles luggage and removes credentials unperceived.  She also picks a primitive combination lock after “listening” for sound outside, finds path through a pitch black labyrinth, anticipates traffic in halls and avoids occupied cells, and picks a second lock in total darkness.  Cholly gives her the temporary name “Enid Mas” (which is “Sam Bine” reversed by spelling) when she is disguised on Wolmar.  She is dubbed Unit Manager Ori Snipe during the film company ruse, and ultimately becomes Lady Loguire.

There is a major villain, Canis Destinus, who appears in the first act but who remains on the edges of the story and is not named until considerably later.  He begins as ostensibly an Aide to Bhelabher, described as rat-faced or fox-faced.  We gradually learn that he is half cousin (son of father’s half-brother) to Father Marco, and is working for IDE Secretary for Internal Security, a LORDS party member.

In the third act, three more major characters join the cast.  The most important of these is Tod Tambourin, also known as Whitey the Wino.  No one knows Whitey is Tod except his companions–the outer rim people know Whitey the drunken entertainer, while those in the Terran region know Tod, Poet Laureate of the Terran Sphere.  He is described as a lean, short, aging man who looks as hard as a meteor and merry as a comet, with stark white hair, eyes so light blue they are almost colorless, skin weathered and toughened but with a bleached look.  Dar’s first impression of him is of a skinny pincer-like hand, and he limps when rushing.  According to grandaughter Lona, he would come between a man and his wife only if he had the chance.  On stage he plays a flat keyboard which he otherwise keeps under his tunic.  He is a brilliant writer and good singer, and also reasonably skilled in fisticuffs.  To escape Falsaff he buys a surface-to-surface navy surplus scout ship, christening it “Ray of Hope”.  It is later destroyed.  He mentions at one point that he was once an engineer, so he has some understanding of ships and ship systems.  Being quite wealthy, he buys another ship in Act IV with cash in his pockets.

The most significant of the three characters to join the cast in Act III is Lona, whose last name is never given but is probably also Tambourin as she is Tod’s grandaughter.  He insists that she call him “Uncle”, which she is quite content to do once everyone within earshot knows the truth of their relationship, because of a commitment to honesty in the little things.  Described from Dar’s perspective as the body of Venus outlined by a flowing sleeveless calf-length gown that clung to every curve, high smooth brow, delicate eyebrows, large wide-set eyes heavily lidded, small tip-tilted nose, mouth with a hint of a smile, tawny hair rippling to her waist, with a singing voice as sweet as spring and clear as a fountain, she also has piloting skill and skill with nearly any machine, particularly if it has electronic parts.  She is dubbed Fulva Volpes, Assistant Director and Director of Editing, when her grandfather is creating a cover story.  The planetoid Maxima, a dead world filled with extremely wealthy computer and robotics experts, sounds like heaven to her.

The third character to join in act three is Father Marco Rice, Order of St. Vicoden of Cathode (O.S.V.), an order whose members are all engineers or scientists in addition to being priests, and who carry a small yellow-handled screwdriver in the breast pocket as a symbol of their order.  He demonstrates skills at physical crowd control, blocking people out of a fight; it is implied that he would be able to fix the important parts of a computer-operated spaceship, but his precise skills are never discussed.  He is described as a little stout, which is relatively slender given that on Falstaff where he meets them most of the people are incredibly fat.  He is later dubbed Coburn Helith, research & script development, when Tod is creating his film crew cover story.

The final major character is Fess, or that’s what Lona calls him.  He is the robotic brain controlling the second spaceship they purchase, from an asteroid miner.  Properly he is designated FCC651919, but Lona wants to be able to call him something that establishes a rapport between them, and “Fess” is her choice for how to pronounce the three-letter opening acronym, which stands for Faithful Cybernetic Companion.  Fess cannot resist accuracy in mathematics.  Its prime overriding instruction is the sanctity of human life, and it otherwise obeys its owner completely.  Fess suffered damage to a capacitor in an accident.  A circuitbreaker bypass was installed, which shuts down all systems when stressed.  Designed on Maxima as a brain for a humaoid robot, when he joins the team he is running a “burro boat”, a rather maneuverable but relatively slow utility craft with practical tools on the exterior.  His previous owner is discussed in Act IV.

Maxima, a planetoid in Sirius’ asteroid belt, makes computers and robots.  It has no atmosphere, no trees or grass, but is all rocks and dust.  It is said that there is nothing to do but design and build computers, which are the best in the galaxy, and laze in luxury with three robots per person and the computer people all very rich from the industry.  It is also 8.7 light years from Terra, which Lona regards close enough for weekend excursions if desired.  Fess was designed and built there.

Act I:  Wolmar

The planet Wolmar is an army prison planet, very like eighteenth century Australia in space.  It has a 28 hour day, so noon is at 14:00.  Some years back, General Shackler, an army psychiatrist, was sent to serve as Governor, effectively warden of the planet.  However, the planet was not uninhabited; there existed other humans, descendants of a long-past back-to-nature settlement.  They opposed the presence of the prisoners.  Shackler decided that running it as a prison was not going to be the best approach, particularly given that he was anticipating the fall of the central government which would cut off support from the outside.  Thus in a skillfully plotted string of moves he removed the prison guards, allowed the prison population to degenerate into gang warfare, waited for the locally indigenous Wolmans to attack to force the gangs to unite for their defense, advised the prisoners as to battle strategy (the warden’s secure quarters had high-tech surveillance gear to give him a view of events), and when the dust settled accepted when they voted him to the position of governor of their new budding democracy.  He has since been guiding them in the building of a government and working toward peace with the Wolmans.

Part of that peace includes that the war continues, but in an orderly and relatively safe fashion.  Battles are scheduled for 8:00 AM and 2:00 PM, 8 hours apart, and soldiers from the prisoner’s city compound meet outside the walls with attackers from the Wolman tribes, everyone taking a chalk stick and fighting a combat in which to be marked with chalk is to be removed from the fight to the sidelines, where refreshments are served and the prisoners and Wolmans chat and get to know each other.  When the battle is declared finished by the commanding officers of both sides, a cash settlement is made based on the number of men each side has marked of the other, and individuals also pay out of pocket to the opposing warriors who marked them.

Trade is conducted by traders like Dar who are actually teachers.  They casually mention technological products, but they don’t sell the products–they sell the manuals and the parts, and let the Wolmans learn how to build their own and so learn how they work.  It is all done quite cordially.  This work is mostly overseen by Charles T. “Cholly” Barman, one of the most famous educators and educational theorists in the galaxy formerly at the University of Luna whose proposals that educators shouldn’t teach in classrooms but one-on-one in life situations in which they have cover jobs made him enough powerful enemies that he fled from assassins and was invited by General Shackler to hide and work here.  Sam Bine is not the only person in the story who recognizes his name when it is mentioned.  Cholly works as the bartender in the local tavern, discussing anything that will educate his customers, such as Descartes.

Cholly also runs the Wolmar Pharmaceutical Trading Company Inc, which trades materials requisitioned from off-world for “pipeweed”, a tubular grass-like plant that contains chemicals useful in the manufacture of certain valued drugs.  His experience includes working with a theatrical company, from which he acquired and learned to use some superior theatrical make-up which he uses to disguise Dar and Sam so they won’t be recognized by Bhelabher’s people.

Sam arrives on Wolmar expecting to see how the natives are being oppressed by the evil settlers, and is quickly impressed.  She then gives Dar the bad news, that someone named the Honorable Vincent Bhelabher has been sent to replace Shackler.  Bhelabher is a bureaucrat, formerly head of the BOA, whose move here is being couched as a promotion but might also be an effort to remove him from local access, because he has knowledge of the planned coup.

Cholly insists that this information not be delivered to Shackler, to preserve his ability to deny knowledge of it.  Instead, Sam and Dar set up a phony customs office with the help of a Wolman shaman of the Sars tribe, a known mind reader, who uses the name Reverend Haldane for the sting but is not otherwise identified.  During that customs inspection, the trio is able to cause all of the credentials and orders carried by Bhelabher’s group to become lost, putting Shackler and Bhelabher in the awkward position of having to send to Earth for confirmation of his claimed appointment.  However, Shackler’s work so impresses Bhelabher that he resigns his appointment and takes a job in information management in Shackler’s local government.  He needs someone to carry his resignation back to earth.  (Hyperspace makes faster than light travel possible, but not faster than light radio, so hand-delivered communications are necessary even when the communications are electronic in form.)  He also needs that person to alert the government to the conspiracy.

Bhelabher’s conspiracy includes the Electors Boundbridge and Satrap, one of whom is Minster of the Exchequer (we are never told which one), and a General Forcemain.  A set of memorized numbers calls up a file of hacked documents from the electors which proves the conspiracy; Dar is to deliver the file information to the Secretary-General.  He and Sam are given credentials, cash, and the promise of a return trip to Wolmar if they want it.  Dar is eager to see the luxuries of Earth, but Sam is reluctant to go until promised the return passage.

There are several good possible entry points for a verser.  He could arrive just before Shackler, finding himself on a prison planet whether within the compound or just outside.  He could watch the dismantling of the artillery and departure of the guards, the collapse into anarchy and then the tribalism of the gang collectives, the attack of the Wolmans that led to the arming of the prisoners by the gang leaders and their revolt against those gang leaders, then their election of Shacklerr and the beginnings of their constitutional democracy.  Alternatively, he could arrive after the developmental phase and be introduced to the backstory much as Sam is.

It would be easiest for the verser if he arrives in plain view of Shackler or Cholly, giving credibility to his claim that he is not a prisoner.  He could still maintain this claim based on the absence of records concerning him.  It will be most difficult if he arrives simultaneously with a prison transport.

Once Shackler recognizes that the verser does not belong there, he will offer to provide paperwork and transportation off-planet.  This provides an opportunity to send him with Dar and Sam.  It will also mark him as one of the telepath suspects, whether he leaves as part of their mission or simply travels on the same transport.

If the verser stays on Wolmar when Dar leaves, over the next year they will receive news of the telepath conspiracy and the shift to totalitarianism, and then transports will cease.  Shackler will establish contacts to resume private shipping for the import/export business, and Wolmar will settle into a democracy.

Act II:  First Flight

The hyperspace leg of the journey from Haldane IV to Wolmar took Sam a week and a half by freighter, but the return trip is made in a courier ship in only five days.  What Sam and Dar don’t know is that Canis has stranded the assigned pilot on Wolmar and is flying their ship into trouble.  They emerge from hyperspace and are ambushed by pirates.  They escape in a life boat with limited capability, but Dar flies it adequately to hide in the asteroid field in which the pirates had been hiding until police arrive, destroy the pirates, and rescue them in response to their distress signal.  It is at this point that Dar learns that Haldane IV is known locally as Falstaff; the police are local to that planet.

If the verser did not start on Wolmar and so depart with this ship, he could verse in here.  Since Dar and Sam know themselves to be the only passengers, he will have to explain his presence to them.  The pilot won’t check and the robotic stewards won’t care.  His explanation might be significant, though.  If they believe he might be psionic, he may eventually become the scapegoat if Dar reveals this.  (Sam probably won’t, in protecting telepaths like herself generally, but Dar does not reveal her as a telepath simply because he does not know.)

From that point forward, the verser will be marked as one of the telepaths.  Canis Destinus knows that two passengers left Wolmar but three were rescued by Falstaff police, and that to him will mean that telepaths are more powerful and more numerous than feared.

Act III:  Falstaff

Once rescued, Dar and Sam are delivered to the planet Haldane IV, which is known to those who live there as Falstaff.  Iron and all metals are rare, nails are cash, and wood, rare on many planets, is used for construction.  Everyone here is very fat, and all eat sausages constantly.

It is while waiting in a bar here that Dar and Sam meet Father Marco, then Ted Tambourin and Lona.  Dar falls for Lona immediately, much to Sam’s displeasure, but when Sam realizes that Whitey the Wino is Ted Tambourin, she becomes very interested in him.

Canis has by this time raised a police force of his own, which raids the bar during a staged brawl shortly after our quintet become acquainted.  They fight their way out, slipping through a basement crawlway into a brothel where the good Father has ministered, then in fresh clothes into the street where they are separated.  Sam and Dar escape the police mostly due to the help of some thugs who then take them prisoner to see Thalvar Sard.  These thugs would want also to capture the verser, if he came here.

Thalvar Sard is also known as The Syndic, head of the House of Houses, the leading crime syndicate in the galaxy, which happens to be headquartered not on Terra where everyone expects but here on Haldane IV where there are very few radios (due to the shortage of metal) and easily compromised police and authorities.  He has heard the rumors that one of them is a telepath, and at this point he figures it has to be one of these who just arrived from elsewhere.  He wants whichever one is the telepath to work for him; both deny any knowledge of telepathy, and he holds them prisoner.  It is at this point that Sam exercises her gifts in getting them out of their underground cells into the wilderness, and Dar gets them back to the city.

Sard, the Syndic, will be content to enlist either telepath, but would probably prefer to eliminate any suspected telepath who does not work for him.  He will not know how many are telepaths, but will not take chances.  He is not above making false promises to achieve his objectives, however.

The city is not particularly safe, because it’s crawling with police looking for them.  At this point, Sam takes advantage of her identity as a Hume and connects with the local Humes, who find it outrageous that the establishment is persecuting them and wonderful that they’re going to break the coming coup with their information.  One of them provides a hiding place for them.

They are discovered there by Myles “My” Croft (one of those mnemonics), mayor of Haskerville, by far largest town on Haldane IV thus making him de facto governor of the planet.  He is too fat to stand, and so rides in a hover chair.  He exhibits strong deductive reasoning, by which he locates them.  He also reasons that the best way to get Canis Destinus and his outside police force off his planet is to get Dar and Sam off first.  He thus sells that surplus scout ship to Tod, who is interested in fleeing the scene as well.  He would want the verser to leave, too, if he can find him; he at least wants Destinus to believe that any telepaths have escaped and fled.

If the verser initially arrives on Falstaff (verses in there), it might be tricky connecting him to the main story.  The best hooks are to introduce him early to either Father Marco or the Tambourins, and have him present for the fight and flight.  Other creative alternatives are plausible, but none are likely to draw him into the story.

If he remains on Falstaff, it will be similar to Wolmar.  Mayor Croft is anticipating the fall of the democracy, and expects to become de facto ruler here when his metal-poor wood-rich planet is divorced from the rest of the galaxy.  He has ships adequate to maintain some interplanetary trade, and knows how to manage his highly corrput society and the major crime syndicate that operates from it.  It is something of a seedy planet, with most illegal pleasures easily obtained.  It is evident that the overall obesity here is due to the diet, which includes the near constant consumption of sausages, and the verser who is not attentive will gain weight.

Act IV:  Second Flight

The now quintet (sextet if the verser has joined them) does not quite escape Falstaff cleanly, and when they enter the Terran system they are soon pursued by police ships seeking to kill or capture the dangerous telepath aboard.  They take significant damage, hide again in an asteroid field, and send out another distress signal.  Fess picks up the signal, and following his protocol brings the burro boat to their rescue.  The burro boat features a bachelor’s decor and a locker room scent, but has room and the necessary amenities.

Fess’ owner, an old asteroid miner, is never named.  He opposes the rescue, and is still arguing about it when he discovers that the crew of the stranded ship are all aboard his ship.  Tod bargains to buy his boat, and the miner accepts the deal thinking he got the better end of it, given the problems with Fess’ overloads.  He then sends word to Ceres City that he has been boarded by people who might be the criminals the police are seeking.  In exchange, Tod strands him in his own asteroid bunker with only an emergency beacon, and heads for Luna.

The verser could arrive aboard Ray of Hope (the escape ship).  The group would suspect him to be a stowaway and likely spy for one of the three factions they are fleeing (Mayor Croft, Syndic Sard, or Canis Destinus), and might threaten to space him if he can’t explain himself.  Assuming he gets through that, he will have time to win their confidence.  Failing that, he might be stranded with the miner.

He could arrive on the burro boat during the rescue.  This has interesting possibilities, because the miner would assume he came with the rescued, and the group would assume he was with the miner.  Fess would know, though, that he arrived by unknown means separately.  He would offer this information if asked, or if it became obviously relevant.  Fess would hold the data as “unexplained”, but a roll should be made to determine whether the explanation causes an overload shutdown.

He could arrive after the miner is stranded, which eliminates the possibility that they would strand them together but otherwise puts him in much the same position.

Act V:  Luna and Terra

Because Terra, that is, Earth, is so overcrowded, only ferry ships from Luna are permitted to land on it; thus the sextet come to Luna, the Moon.  There they begin building a plan to reach the Executive Secretary.

It begins by contacting Mr. David Stroganoff of Occidental Productions Inc.  He is a major studio executive who wishes he could educate the masses, but the masses want entertainment and expect that education ought to be dull.  Tod, who is a friend of his who has long resisted the pressure to go commercial, gives him a brilliant show script, and they quickly have things moving toward a vid production that will include an interview with the Executive Secretary.  This is still on Luna, where all the vid production companies have relocated for space.

Horatio Bocello, richest man on Terra, patron of the arts and especially Tambourin’s work, happens to own a controling interest in the production company, and so heard his friend Tod was on Luna, and phoned.  Tod and his other friends call him “Cello”.  He is described as a devout Catholic, tall and skinny with a thin long-jawed boney face with receeding iron-gray hairline, blade of a nose, burning eyes.  Sam is immediately struck by him.  Horatio believes there is no point in sex without love.  He plays Duke Horatio Loguire in their medieval reenactments, and becomes the same when they leave.

Before they reach earth, the Honorable Kasi Pohyola, Chairman of the LORDS party and Majority Leader in the Assembly of Electors of the Interstellar Dominions, is calling for an end to legal protections that protect telepaths (such as protection from unlawful search and seizure or the protections of due process and the requirement of probable cause and need for arrest warrants), and for the removal of the Executive Secretary Louhi Kulvero who is not acting aggressively enough to curtail legal protections in the effort to capture these dangerous telepaths.  The argument is put forward that since a telepath has made it all the way to Terra, he must have had help from other telepaths, and therefore there must be thousands of them throughout the galaxy working together against ordinary people.  Dar is stunned that such nonsense would be believed, but it is obviously building paranoia in the common people, all of whom are fearful that their thoughts might be being read.

Dar and Tod go alone to the meeting with the Executive Secretary, who is described as tall, white hair, craggy handsome face, dressed in modest coveralls.  Dar delivers the information exactly as it was given to him.  The secretary springs a trap and arrests them, and uses this to have himself voted emergency powers and the title Executive Director.  He has no interest in preserving democracy, but only in ensuring that when it collapses into a dictatorship he will be the dictator.

However, there is a genuine fear of telepaths underlying all this, and Dar is interrogated under heavily disorienting sensory stimuli to get him to reveal that he is the telepath or knows who the telepath is.  Since he doesn’t, he does’t crack.

Horatio Bocello arranges his rescue, sending in Father Marco with false credentials and two “torturers” from his medieval group, who in the pretense of taking him to where the real torture machines are located manage to bundle him into a car and get him to the ferry where Bocello and hundreds of emigres are waiting to flee to Luna and beyond.  The only one specifically identified is named Markone, who is also Baron of Ruddigore.  They also take Stroganoff.

Once on Luna, Sam joins Horatio and company.  Stroganoff hitches a ride with a promise that he can be dropped off at Wolmar, where he is eager to meet Cholly Barman.  Tod, Lona, and Dar reunite with Fess and head to Maxima, where Lona expects to be very happy becoming very rich using her computer talents, and she and Dar expect to change their names to d’Armand.  We know from the sequel that they did, had children, and kept Fess as a family heirloom for centuries.

It’s a bit late for the verser to enter here, unless the referee wants to use the fall of the democracy as a setting.  In that case, the character should hear Pohyola’s speech, with its fear of telepaths and push toward curtailment of all legal impediments to a police state.  From there, it’s mere days until the Executive Secretary announces what amounts to martial law and an open telepath witch hunt.  Whether on crowded Terra or environmentally enclosed Luna, he’ll have to hide and survive, or escape to the other planets.  This would be so, too, if he comes with the party and stays behind.

He could go with Dar, Lona, Tod, and Fess to Maxima, but unless he has remarkable computer or robotics skills he is unlikely to do well there.  If he hitches a ride with Horatio to Wolmar with Stroganoff, that will put him back in that scenario, detailed in Act I.

He could travel with Horatio’s people to create Grammarye, a medieval kingdom.  The sequel tells us that they succeed, and that Duke and Lady Loguire have descendants.  However, it must be made clear to him that going there means having his memory wiped and replaced with a false identity, and that it is not clear how or whether he could recover his lost knowledge.  The sequel, A Warlock In Spite of Himself, offers significant insight into Grammarye, despite being set centuries later.  That, though, is another article.

Putting Things Together

June 10, 2010 in Blogs

This morning–what is early for those of us in the three to eleven world, but wouldn’t sound so much so for those on an earlier shift (the Nine-Five Equivalent was about three in the morning)–an alarm clock began sounding.  The son whose alarm it was being away for the night, it kept sounding.  It did not disturb me, but it put the dog in a tizzy, so I was forced to find the noise and attempt to divine the controls on an unfamiliar clock CD/radio to silence it.  Then I took the dog out, and prepared to return to bed–and the thing started blaring again.  This time I think I deduced the operation sufficiently to deactivate the alarm system (without smashing the device), but by that time I figured I was up, might as well start the coffee and the work.  So here I am, ahead of schedule and thinking I might even manage to swim a bit as part of my birthday celebration, assuming I get through everything else all right.

Everything else is well underway.  Today’s Examiner temporal anomalies article has been posted and announced; The Lake House part 4:  reconstruction sketches an initial history of the critical events that must have happened to bring everything to Daley Plaza, where the magic starts the time travel.

I have also finished the copious notes I was taking on the book I’m using for an online game, and turned my attention to the next Adapting series article, another complicated sci fi political piece that has some promise but requires broad backgrounding.  I don’t expect to have it done this week, and I’ve a few other projects needing attention as well.

So here’s hoping that the celebration today of yesterday’s birthday will come together before I collapse from lack of sleep.

–M. J. Young

A Good Day to Adapt

May 25, 2010 in Blogs

It is Tuesday, which no longer has the crushing workload it once had and so commended itself as an opportunity to do a bit extra.  I had drafted the second article in the Adapting series, the first which actually does any adapting, and so after a bit more cleanup and expansion than I had envisioned I posted it, Adapting Bujold’s Shards of Honor, which occasions announcing it here first and elsewhere momentarily.  This particular adaptation focuses on the string of events that comprise the plot, and how to connect a verser character to so complex a story without necessarily derailing it completely.  That is not what all of the stories will do, but seemed the critical question in this one; hopefully most referees can adapt most of the technological and body skills found in the story, and if not, well, we can talk about them more in the forum (follow the link for Discussion Forums if you don’t know where they are).

The moment I posted it, I went back to the main page and actually looked at it instead of simply clicking through it as I so often do and must have done today and perhaps yesterday, and noticed that yesterday Eric “Tadeusz” Ashley launched a new series himself, a serial novel cleverly named Cereal Novel.  I have already opened the article but not yet read it, but I’ve read his work before and his fiction is good and worth reading, so sight unseen I will ask site fans to support him by reading Cereal Novel:  You Elsewhen, the first chapter of what I’m sure is a promising new story.

I’ve also been doing a bit of music.  Baxter, my primary partner in Collision, came to me Sunday night and asked if we could cover a song.  I told him he knows how I feel about covers, but since maybe you don’t I’ll tell you how I feel about them (but don’t get me started on tracks).  If you’re going to do a song someone else has made popular, you are going to be compared to the original, and almost certainly at a disadvantage.  You should only do them if one of three things is true:

  1. You can do it so much better than the original that the comparison has to make you look good, or
  2. You can do it so completely differently from the original that it becomes apples and oranges and no one would try to compare the two, or
  3. You have an audience who will never have heard the original and so can’t make the comparison.

The first and third are both unlikely when working with a popular song in your own genre, so if I’m going to cover a song I go for the second.  In this case, though, it was a very unusual challenge.  See, the song is a “worship song”, and although “worship” doesn’t really mean that, “worship song” generally means a quiet gentle song through which deep emotions are expressed (where “praise song” generally means a fast, exciting song, although not as consistently).  Collision is a rock band; quiet gentle songs are not really our medium, but it is the worship aspect of this song that particularly caught his ear and I had to arrange it for a rock band without losing the worship aspect entirely, while still making it significantly different from the original.  Then, to complicate the challenge, right now our “rock band” is generally represented by us, that is, two acoustic guitars and one voice, and so I have to convert a worship song into a rock rendition and then adapt the rock rendition for an acoustic set.  When I realized it, I smiled sardonically.

And yesterday, as I was driving two hours with company and two hours without and had about five minutes in the middle to pick up a guitar amd make certain that what I was hearing in my head matched what my fingers were able to do, I wrote that arrangement.  Late last night and earlier today I put a bit of time into putting it “on paper”–actually, using a midi interfacing program to generate the two guitar and one vocal parts, play them back for myself and Baxter, and print sheet music on them.  Computers are wonderful; it probably would have taken me all day to do the papers by hand and a week to record it with a reel-to-reel deck by doubletracking.  Bax thinks he likes it, although he’s going to want to try actually playing the parts live before he commits.

I really am better at music than all this other stuff.  Ah, well, at least I can do the other stuff, too.

–M. J. Young

Adapting Bujold’s Shards of Honor

May 25, 2010 in Articles

In a previous article I introduced the concept for his series, in which I will consider books I have read and how to adapt them for use in games.  The first of these books has fallen into place somewhat randomly, as it was the book I had just finished reading when the idea was presented.  I do not expect future installments to be any more orderly.

The book was originally published as Shards of Honor by Lois McMaster Bujold, one of several books the author has written in her science fiction universe.  The copy I have is bound with a later title in the same series, the Hugo Award-winning Barrayar, under the collective title Cordelia’s Honor, which continues the story for the characters.  This analysis will address the first book as a stand-alone.

The challenge with this book is it is very much about the relationship between the protagonist and another major character, officers in the space fleets of two planets not exactly at war with each other but definitely on opposing sides of a conflict.  Circumstances force them together and they fall in love with each other, and the book shifts from the clash of enemy alien cultures akin to Enemy Mine to the star-crossed lovers of Romeo and Juliet, ultimately resolving with their marriage.  All this, though, is against a backdrop of political infighting and interplanetary war, which is where the external story lies.  The question is how to get the player character involved, and given the peculiarities of the story it would be extraordinarily difficult to replace either of the major characters with the player character.  There is, however, another way.

To get there, we need to establish the major events on a timeline.

The timeline begins with the fact that the government of Barrayar is planning an assault on Escobar, and in preparation for that they have stashed a supply cache on a planet that happens to be near several jump points to other planetary systems.  The government of Beta is unaware of the Barrayaran presence on the planet, and sends a scientific survey team to scout it and begin the process of cataloguing its life forms and features.  The Betan mission, under the leadership of Commander Cordelia Naismith, is camped on the planet.

Their presence as a survey team poses a threat to the intended surprise attack by the Barrayarans, and so a ship commanded by Captain Aral Vorkosigan has the job of eliminating the intruders by whatever means will prevent word of the Barrayaran presence from reaching Escobar.  Captain Vorkosigan leads a force to attack the Betans on the ground.  Unfortunately for him, certain factions see this as the perfect opportunity to execute a long-intended mutiny, stun and kill the captain and abandon his on the planet’s surface, framing the Betans.

It seems that the Betan survey teams are equipped only with stunners.  The Barrayarans have much more powerful weapons, but if they wish to get away with the mutiny they can’t use their weapons against their own captain, in case a later inquiry finds his body.

At the moment of the attack, Commander Naismith is out of camp with her geologist Dubauer on a survey.  Her first officer manages to draw fire to give the rest of the team time to board their ship and launch.  She hears the ruckus and rushes back to camp, too late to see the fight or join her crew, but she finds her first officer killed by nerve disruptor and gets a message to her second officer that he is to rush back home and report what happened–her ship can outrun but not outfight the Barrayarans.  She then sees a Barrayaran soldier, Sargeant Bothari, who fires a nerve disrupter at her.  Her geologist pushes her out of the way down a ravine, taking the shot himself but knocking her unconscious.

Bothari, who is a bit of a sociopath, was instructed to disembowel Vorkosigan to make it look like Betan work, but Vorkosigan is not only a captain and a former admiral, he is also a member of one of the noble houses of Barrayar.  Bothari would not lift his hand against the man without better cause.  Thus Aral Vorkosigan was stranded, but not executed.

Naismith awakens to find herself stranded with her severely injured geologist and the captain of the Barrayaran ship, who has all the weapons.  The camp has been reduced to slag; they are lucky to get any rations at all from the stores (they get a case of each of dehydrated oatmeal and bleu cheese salad dressing).  Captain Vorkosigan suggests that their only hope is to make the trek across the wilderness to what he calls a supply cache his people have on the planet, and he expects to take her as his prisoner but knows that he is going to have to work with her to get there.  She agrees to give her parole (that is, her promise not to attempt to escape) on the two conditions, first that they take her wounded geologist with them, and second that she be permitted first to bury her dead first officer.

They cover about forty kilometers per day for five days, and are at one point attacked by carnivores.  Along the way they bond.  Reaching the supply depot, Vorkosigan takes command, arrests those whom he believes to be complicitous in the mutiny, and retakes his own ship.  Koudelka appears here as the guard Vorkosigan can trust.  Securing the cache, which is much more a full-scale fleet depot, they then return to the ship.

He asks her to marry him before they leave the planet, but gives her time to think about it; she doesn’t answer at this point.

It is significant that at one point Bothari is assigned to guard and protect Naismith.  She treats him well, and he responds well to her treatment.

There are additional complications on the ship, in which Vorkosigan’s crew is still dealing with mutineers who have control of engineering and Naismith’s crew have managed surreptitiously to dock and board in a rescue effort.  Naismith manages formally to withdraw her parole, cleverly to defeat the mutineers to return full control of the Barrayaran ship to Vorkosigan, and surprisingly to escape with her crew.  End, part one.

Part two begins when the Barrayarans attack Escobar.  Now Commodore Aral Vorkosigan is not in charge of the attack, but has been given the position of organizing any necessary retreat.  Now Captain Cordelia Naismith is commander of a decoy ship, a small craft that has a top secret image projector that will cause enemy ships to detect and see a much larger battle cruiser nearby.  Her job is to come through the jump gate and lure the enemy after her so that Betan transport ships can deliver new equipment to the Escobar fleet, the plasma mirror field that reflects Barrayaran energy weapon attacks to hit their own ships.

There is a significant layer of political intrigue at this point.  Prince Serg Vorbarra’s father, the Barrayaran Emperor Ezar Vorbarra, has recognized that his son is not fit to lead the empire, and has determined that Serg and the war-hungry Admiral Vorhalas must be eliminated.  The purpose of the war from the Emperor’s point of view is to get these two men killed, leaving his grandson as heir to the throne; once that happens, Vorkosigan is supposed to return the fleet to base.  Before all of this happens, however, Cordelia Naismith’s ship is captured, and she is held prisoner.

Vorkosigan does not know this.  Vice-Admiral Vorrutyer is a sick pervert who regularly tortures and rapes female prisoners, and unaware of her identity he has her brought to his quarters.  He begins his torture by commanding his lackey to rape her; but the lackey is Bothari, and he recognizes her as Vorkosigan’s woman, who treated him well previously.  He thus refuses to harm her, and when Vorrutyer decides to assault her himself, Bothari executes him.  Vorkosigan arrives seconds later, figures out what happened, protects both Bothari and Naismith and reports the unexplained attack.  The ship is being searched, and Vorkosigan is under house arrest pending investigation, but the war continues and the Emperor’s plan works effectively, putting Vorkosigan in charge.  Naismith is moved to the brig and returned to Beta via Escobar in a prisoner exchange.  At first she is hailed as the hero who executed Vorrutyer and defeated the butcher Vorkosigan, and when she objects that they have everything wrong she is subjected to treatment to counter the brainwashing to which she was supposedly subjected.  She manages to escape and get to Barrayar, where she finally marries now Admiral Aral Vorkosigan, retired.  In the denoument, Vorkosigan is pressed by the Emperor into agreeing to act as regent for the four-year-old prince who will inherit the throne upon his imminent death, making Naismith Lady Cordelia Vorkosigan.

That’s the outline.  There are many side stories, including infants in artificial uterine devices (one of whom is Bothari’s), injury to Koudelka, the interaction of several other key characters, the fauna of the unnamed planet on which the story starts, all of which would require attention; I recommend that anyone intending to run this story read the book and have a copy handy for reference.  On the other hand, the plot just outlined may be sufficient to run something like the story for a verser.

The obvious starting point is that the verser will arrive on Vorkosigan’s ship shortly before the attack on the Betan exploratory team.  He will land in a secluded area moments before two men enter to discuss their planned mutiny.  Bothari should not be one of them, but they might mention their intent to order him to do the actual killing, one probably assuring the other that the sociopathic Bothari is reliable because he enjoys killing.

This puts the verser in a position of being a stowaway with information valuable to the captain.  It is unlikely to change anything, really.  If he contacts the captain, the captain will probably put him in the brig for safekeeping and lead the ground operation anyway; he has the awkward position that he can’t arrest senior officers for plotting a mutiny based on the word of a stowaway, but if he attempts to catch them in the act they may succeed all the same.  He can’t really take the stowaway with him, because on the one hand he can’t be certain the stowaway is not part of the plot, and on the other hand if the stowaway is present on the ground he makes too good a scapegoat for the mutineers to ignore.  Once the mutiny is successful, he will be questioned by first officer and acting captain Korabik Gottyan and political officer Radnov, attempting to learn which planetary government managed to smuggle him aboard and how it was done.  They might attempt to use a powerful truth drug to obtain the information from him, but his answers will undoubtedly confuse them.  When Vorkosigan returns, he will release the verser and question him in a more civilized fashion, and probably offer him a job.

If the verser is caught by the consipritors before he reaches the captain leaves the ship, they might decide to use him as a scapegoat.  The plan would be to kill the captain and frame the verser for the murder.  This seriously disrupts the story if it happens, but the captain is quite aware of the danger of mutiny and who is likely to be involved, so he will not be unprotected at any time.  It would be a very messy assassination, since they will have to deliver the verser to the scene before investigations begin, and kill any witnesses who could contradict their story.

If the verser hides on the ship through the events of the landing, he will have to stay hidden for a long time, at least until Cordelia’s rescue if he can find a way to escape with her crew, or possibly longer.  If at some point he escapes to one of the planets, the referee will have to play it by ear from there.

The alternate entry point is on the planet itself, probably setting his arrival at the point at which both Vorkosigan and Naismith are unconscious, the camp has been reduced to slag, and both landing parties have left.  The verser will have to explain himself somehow, as both captains would realize this was not a member of either crew (if only because he is out of uniform), but an extra hand on the journey would be welcome, and he could attach himself to either of the main characters if they all get through alive.  This requires more detailed information about the indigenous life of the planet, but makes more of the book’s adventure useful.  The interactions of the third character, though, will have to be carefully considered, as it is unlikely that Vorkosigan will be able completely to disarm the typical verser (we tend to carry some surprising weapons), particularly if the verser is already conscious when he revives.  On the other hand, if the verser arrives unconcious, Vorkosigan probably will have seen him arrive (stage one unconsciousness is brief), and will want an explanation for that sudden materialization.

In general, the plot tells you what will happen if the verser does not impact the story.  To the degree that the verser becomes involved, he derails aspects of it.  His direct involvement can be tracked by skill and attribute checks; his indirect involvement falls to general effects rolls.  The story reforms to the degree that he changes it, but remains the same where he does not.

The tech bias is clearly a high 14@, with interstellar travel a commonplace technology but no evidence of interdimensional work.  Although there are some unusual creatures on the first planet, nothing is outside the norm for earth normal body.  There is no evidence of psionics or magic in the book, but a low level high intensity bias in either or both of these would give the player character some options to make him exceptional, particularly if his tech and bod skills are not extraordinary.

Overall, tying the verser to Vorkosigan is the best play.  Naismith is the center of the action in the books, but her movements would prevent an unexplained outsider from tagging along.  Vorkosigan is in a position to name his own staff, and if the verser gets his approval he will remain connected to the story well into the next book.

The next book is a different problem, for a different article.