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Yet Again

January 20, 2011 in Blogs

Eric Ashley has again written an interesting bit of game fiction, Interval, describing the actions of four characters around the campfire in anticipation of a morning orc raid.  If it strikes you as odd, that’s because it was in part written as a pedagogy toward me, to show me how I might include some of the supposed “jewels” that I from time to time spill on the forum in my novels.  His character Melanie is a thinly veiled copy of my Lauren Elizabeth Meyers Hastings, one of the stars of my book Verse Three, Chapter One and the character whose story ties together the first three books of the series (the second and third as yet unpublished for many stupid reasons).  The parentheticals about inserting various “jewels” are supposed to show me how I would include some of the tidbits I’ve mentioned elsewhere within the context of a story.  I recognize some of the references, but admit that I am at a loss in trying to identify others.  I’ve commented on the idea there, which I think is a solid idea that needs a lot of work on my part to make real.

Meanwhile, my own writing remains focused on those temporal anomalies articles at The Examiner, with today’s Premonition part 10:  the third trip providing a history in which finally Bridgette collides with the glass door.

I had a busy day yesterday and am attempting to catch up for it today, but we’ll see what we see.

–M. J. Young

In re:  Richard H. Jones:  Time Travel and Harry Potter

January 7, 2010 in Reviews

I am pleased and a bit flattered to receive and to read Richard H. Jones’ book, Time Travel and Harry Potter:  Time-Turning in the Prisoner of Azkaban and its Place in Time-Travel Fiction.  For one thing, Jones argues rather strenuously for a version of replacement theory, rejecting both the fixed time and the divergent dimension theories advocated by many physicists.  For another, it happens that he cites Temporal Anomalies in Harry Potter and the Prisoner of Azkaban, naming this author both in the bibliography and in the text.  I received a copy of the book because of my contribution in making that available to him, and my promise to review it was incidental.

Jones is to be commended for the scope of his coverage.  He admits that prior to reading the third book of the Harry Potter series he knew neither the physics nor the philosophy of time travel and had no interest in the subject, yet his work introduces many of the prominent names in both fields.  He attacks the determinism of fixed time theorists and the absurdity of infinitely diverging dimensions.  He recognizes the critical element in the Azkaban problem, which is how Harry manages to survive the dementor attack so as to be able to travel back and save himself from it.  Further, he provides a plausible solution to this problem.  Overall, it is a commendable book.

However, I hesitate to recommend it.

The work meanders to a significant degree.  Having dealt with a particular aspect of the problem, he returns to it later to give much the same arguments again, leaving the reader with the feeling that that has already been covered.  It clearly has been forged from the debates arising on fan forums and web sites, where Potter fans attempt to explain time travel based on “how time really works” (something of which I might be accused, but that my notion of how time really works is consistent with Jones’).  Thus the feeling that he is repeating himself may arise from the fact that in such forums one usually does.  Yet in saying what it already said–mostly that the “Potterverse” has a malleable history–it fails to say what we most want to know.

What he covers inadequately is his own explanation for how the problem is resolved, what he calls the Patronus Paradox.  He provides a solution for Harry’s survival, suggesting that Dumbledore saw the dementors on the grounds, drove them away, and then made a secret trip with Harry back one hour, explained the situation, and had Harry cast the patronus that saved his counterpart; then Dumbledore obliviated Harry’s memory, put him to sleep, and dropped him back in the hospital wing to awaken in time to make the trip with Hermione.  What Jones fails to explain is why Dumbledore follows this elaborate plan–taking the evident risk that Harry might not save himself–after having himself resolved the problem.  Certainly if I consider it long enough I can devise possible explanations, what matters is that Jones does not offer one, supposing that the fact that it could have happened this way makes it unnecessary to justify it doing so.  However, it is not an impossible scenario, and for my part I had decided (without thorough examination) that the book’s version was not resolvable.  His solution works; he fails in making it credible.

Jones also at times fails to grasp, or at least to convey a full grasp of, the nuances of the concepts and authors he is discussing.  At one point he says that there is no “grandfather paradox” in Potter because Rowling created the world such that such a paradox could not exist.  However, a “grandfather paradox” is a description of a temporal problem in which a future effect has a past cause which undoes the future effect.  One might as well say that addition does not exist in a particular fictional universe because the author never says it does–there will still be circumstances in which objects are combined with objects to create a greater number of objects, even if the author never calls it addition and the characters never consider the matter.  The book does include such paradoxes in the comment that some time travelers have killed their alternate selves.  What matters is how such problems are resolved, not whether they exist.  Jones proposes a (somewhat dubious and awkward) solution not found in the text, but does not realize that he is attempting to resolve a paradox he has already claimed does not exist.

He has much the same problem with block universe theory, failing to understand that for adherents of this theory the experience of history is akin to constructing a tile mosaic:  the order in which the pieces are placed is not relevant, only whether in the finished product they provide the complete picture.  I fully support his objections to that conception of time, and I agree that the story told in Azkaban does not fit it, but at least I understand it.  His arguments on this lack cogency because they fail to recognize the nature of the position.

It appears, too, that he misunderstands my own discussion of the film version, saying that I claim four “previous trips” akin to his own proposed previous trip by Dumbledore.  My proposal is, rather, that the one trip that is made by Hermione changes history from an original through two intermediate variant forms (in which Harry joins her at the end of the first altered history to participate in the remaining ones) to a final version shown in the film.  There are no erased and forgotten trips, merely erased and forgotten histories arising from the changes which impact the one trip.  His guesses about what would happen if someone failed to make a trip in the second history he already made in the first also seem to miss the complexities of the problem; his theory of time is not coherent.  This is the more unfortunate, because those incoherencies are mostly about peripheral matters–Hermoine’s self-duplication for classes during the school year, the casual mention that some time travelers have killed their alternate selves–which can be resolved otherwise.  (For example, if the Ministry of Magic is aware before the moment of departure that a time traveler killed his former self, it would be reasonably plausible to nest a second trip within the first which prevents the incident, provided that such trip also inform the Ministry of the necessity of making that trip.)  it is sloppy around the periphery, giving poor answers to the minor questions which spoil its interesting idea for the major ones, and failing to give adequate support for the solution it proposes to the major problem.

There are the usual number of typos for a first edition paperback, and the one image (a chart reminiscent of my own turned ninety degrees) might have been of better quality, but the book was an easy read and easy on the eyes.  I enjoyed it, mostly from the fact that I agreed with so much of it.

In re:  Third Eye Shut

July 19, 2008 in Reviews

Call it a promise to a friend.  I became aware that Jim Aubuchon, whose book Heartstone I reviewed a couple years ago, was looking for someone to review his graphic novel Third Eye Shut.  I had enjoyed Heartstone and was looking forward to the sequel, so I offered to look at this and he sent me a copy.  I put it near the top of my reading list, and soon had the opportunity to get through it.

That was when I realized I was out of my element, and in several ways.

The most obvious is that I am not an aficionado of graphic novels.  It is not quite that I have not read them since they were called comic books.  I did read one by another friend, C. J. Henderson.  However, I still think of them as comic books.  I did not find C. J.’s graphic novel to be on par with his other books.[1]  I realize even comic books need to be taken seriously within the rules of their own genre, but my limited exposure makes it difficult to identify those rules.

Then there is the additional problem that the story is, at least to my eyes, clearly allegorical, but I know that I am missing bits of the allegory.  Aubuchon’s background includes an extensive understanding of occult practices which I lack.  Even the title, Third Eye Shut, is a reference to an occult concept of opening a third eye to see spiritual things.  The story asserts that to the degree our third eyes are open we are blinded by the illusion created by the enemy, and it is only by closing our third eye against that illusion that we can see reality as it truly is.  The spirits we see when we open our third eye to the spirit world are intent on deceiving us, and so the more we open that eye the less clearly we see reality.

In the end, though, on my first reading I could not find the point.  The story made a significant issue about how important the young heroine Amber is to the plans of “The Leader”.  However, we never see her do anything successfully.  She rejects the Third Eye Open teaching, learns to close her third eye, and sees the world as it really is, and then goes into training to fight with the forces of The Leader against the evil of “The Warlord”.  Next she is part of a failed mission to save her family, and then she attempts to rescue another of The Leader’s warriors from the fortress of The Warlord, and gets captured and is held prisoner for a long time until others rescue her, The Warlord is defeated, and she renews her promise to fight against The Warlord in other cities around the world–presumably in the next issue.  She never actually succeeds at anything that matters.

I was having trouble understanding the point.

I set aside the book, read something else, and after several months picked it up afresh.

To risk a pun, the second reading was a real eye-opener to me.  I realized that this was the point.  Amber is important not because she is going to bring down The Warlord or accomplish great tasks herself, but because when she fails and is captured she becomes the reason for the rest of the forces of The Leader to mobilize and destroy The Warlord’s fortress to set her free.  She is not the heroine in the traditional sense of the one who wins the victory, but in the sense of the one who inspires others to win the victory because she is in need.  In an excellent display of understanding of spiritual battles, Aubuchon has given his heroine the role we all take, the failure who needs salvation, for whom heaven is mobilized to deliver us.

All of which is to fail to speak of the experience of the novel itself, which is certainly worth recognition.  Aubuchon weaves realities seamlessly.  The little old retired missionary widow across the street is also the powerful armored warrior when you can see the reality.  The apartment where Amber lives with her useless boyfriend is simultaneously a cell within The Warlord’s fortress.  The messages in television, advertising, school, and elsewhere are all ultimately about rejecting The Leader once the veneer of appearances is removed.  It is in many ways reminiscent of a master of the blending of realities, Charles Williams,[2] as city streets become battlefields against the invisible enemy using the invisible weapons.  Kudos to Rob Ewing, Atlantis Studios, Noval Hernawan, and Oscar Yanez for illustrations which captured this blending of worlds.  However, with the changing of artists, some of the characters were a bit inconsistent in appearance such that I once or twice had to check who was speaking.  Amber’s hair color and sometimes her facial structure changes according to who is rendering her, and some of the minor characters when they recur in subsequent chapters are only clearly identified by being named in the dialogue.  The lettering is always legibile, and although there were a couple of errors in the spelling these were rare and minor; overall it is an excellent book in that regard, for which again Atlantis Studios and also Khari Sampson, KJ Media, and Terminus Media share credit.

Overall, I wish to commend Jim for his very clever story and insightful execution, creating a fantasy world in the midst of our own, in which warriors combining elements of swords & sorcery, mecha, and video game are hidden from most of us by the illusion we call reality.  It is an excellent book.

_____

1  The Things That Are Not There is an excellent fantasy horror novel from him.

2  Descent Into Hell is probably his best in this area.

Like Writer’s Block

April 17, 2008 in Blogs

I stare at the screen wondering what to type.  It is very like writer’s block; I do not know what to say.

Of course, it isn’t really writer’s block.  The reason I don’t know what to type is that I was here late last night and am back again early this afternoon, and nothing has happened in the interim.  Of course, it’s not true that nothing has happened.  I got a phone call last night telling me that the Game Ideas Unlimited Volume 1 books would be arriving today (according to tracking information)–and lo, as I am typing the crunch of truck breaks out front alerts me to the arrival. I have now seen copies, and they look good, so assuming I make it, they should be with me at Ubercon.

While I’m on the subject of Game Ideas Unlimited, let me call attention to the next in the series, Screen Wrap.

I did not actually get to bed early–I did, but not early enough–and so I am already tired from a somewhat early start intended to manage anticipated disruptions which have already occurred.  Let me press forward, in the hope that I can finish before I am again too tired.

–M. J. Young

Not a Milestone

April 15, 2008 in Blogs

Not every day can be a milestone.  In the past week I’ve seen two books finalized and made available for purchase–Faith and Gaming yesterday and Game Ideas Unlimited Volume 1 over the weekend.  I have done a bit of announcing of these books here and there, although there are probably a few more places where I ought to announce them.  I should also get them added to the web sites–but today is Tuesday, always busy, so it is unlikely that these tasks will be completed just yet.

We’ll see how it progresses.

Saved Some Travel Time

April 14, 2008 in Blogs

At the end of last week I received word that someone about two hours away needed a ride here by midweek, and it was agreed that I would pick him up on Monday, that is, today, after taking care of my mother-in-law’s shopping trip.  To some degree I scrambled my day, so that I could make sure people were fed and get a fair amount of the work done before making what was to be a six hour errand.  It did not all work exactly according to plan, but I had finished the first half of it and was about to make the last jump when I got word that there had been a change at his end, that complications had arisen and he was not certain he could make it and would make other arrangements.

I’ll confess that I was disappointed but also relieved.  He is a big help when he is here, but I was already tired and knew I had much to do still–particularly since the final front cover for the Faith and Gaming book had arrived in the e-mail, and I was going to have to deal with formatting and uploading files to finish that book.

That book is now available.  It is in a sort of pre-release form–only because the next formal step is to set up a distribution package, which means adding an ISBN, which means editing that onto the title page of the book and uploading the edited text and losing a few days of availability while everything is put in place–a few days I cannot afford if I am to have copies for Ubercon.  So I am ordering my copies for that (not too many, but enough to have available), and when I get a chance to clear my head I’ll take the next step.

That means copies ordered now will be different from those ordered in a couple weeks, as they won’t have the International Standard Book Number or barcode on them.  I know some people like having those unusual copies.  Of course, it also means I’ve not seen them and don’t know how they actually look, but that’s part of the charm.

Much to do.  Let me get to it.

–M. J. Young

Old Ideas New

April 13, 2008 in Blogs

I have just come from the directors meeting, where it was agreed to release Game Ideas Unlimited Volume 1 at the price of $18.95.  You can view and purchase it at the new CafePress storefront created specifically to host these books.  The plan is to have some in hand at Ubercon, although of course with the time getting close there’s no guarantee that we will.  I should mention that this joins our two other CafePress storefronts.  The one we have promoted to some degree is known as the Valdron store, which sports T-shirts, mugs, and other paraphernalia including the dice poster.  The other is the NagaWorld store, which features the nerf-like creatures of NagaWorld but also has the poster based on the cover of the novel.

So the book is available for those who wish to have the first two months of the series in a convenient portable format.

–M. J. Young

Formatted Documents Ported

April 11, 2008 in Blogs

You probably have to be a geek to laugh at the title of this blog entry; that’s all right, because I had to be a geek to think it was clever.

As of last night, the PDF (Portable Document Format) files for the new books, Game Ideas Unlimited Volume 1 and Faith and Gaming, were completed and uploaded to their respective printers.  That means that the first of those is complete, but that we the directors, meeting this weekend, will have to agree on the price.  As to the latter, I’ve agreed on the price, but do not yet have the cover art; this has been promised for early next week, so I might just have these ready for Ubercon, as hoped.

On another front, the Collision concert has been postponed a week.  This was a decision made by the organizers, who apparently had overlooked a conflict with a local high school play.  Fortunately, we’re all good with that date, and pleased to have the extra rehearsal time–we might even be able to do three songs instead of just two.

I’ve much to do tonight, so I’d better move to doing it.

–M. J. Young

On Various Fronts

April 10, 2008 in Blogs

Although I cannot claim much progress yesterday, I can mention that there is progress happening.  The cover for the first Game Ideas Unlimited book has already been uploaded, apart from the spine which I am assured will be simple once the text is uploaded.  I’ve received some rather promising drafts of a cover for the Faith and Gaming book, as well, produced by a young lady (transactions mediated by her father)–although they are having technical difficulties getting her hand-drawn artwork to scan right.  So the books are moving closer to completion despite the fact that I’m not making much progress on them.

Meanwhile, I was invited to sing at a church coffeehouse, a sort of talent show setting where they have many different sorts of performers sharing the stage.  I in turn passed the invitation along to Collision, and tonight’s rehearsal will be preparatory for a two-song first gig.  I was concerned that I had not heard back from Brittany, our vocalist/rhythm guitarist, but lead guitarist Baxter tells me that she’s very excited about this.  Bass guitarist Adam, meanwhile, is rather nervous–it will be his first public performance, and although he quite well knows the two songs we’ll be doing, he’s still worried about making mistakes.  I suppose it will be after Saturday night’s show that he will decide whether he really does want to be in a band or not, as it will be his first experience of the real point of it all.

Our youngest houseguest has an appointment this afternoon, and almost as soon as he arrives home from school I’ll be leaving to take him there.  Meanwhile, with dinner to prepare and a rehearsal slated, I’m doing my best to complete as much as I can in the gaps.

–M. J. Young

Software Acrobatics

April 7, 2008 in Blogs

I’m still working on those two books, Faith and Gaming and Game Ideas Unlimited Volume 1.  The problem presently is that the new Adobe Acrobat program, while it probably works much better than the one I was using, does not work the same as the one I was using, and I’ve not been able to figure out how to make it do what I want it to do.

It has to do with font embedding and paper size, both of which have to be right, and different for each document.  There are two ways to move a Word document into Portable Document Format–one by opening Word and exporting it, the other by opening Acrobat and importing it.  These have different requirements, different controls, and different default settings.

The printer that will be handling Game Ideas Unlimited requires that the pages be an unusual size–what they call Comic Book Size–and that the files be kept small by embedding all the fonts needed but no others.  If I work from Acrobat, it will import the file exactly as it appears, automatically setting the page size to match the settings in Word–but I cannot get it to embed any fonts at all.  This is particularly frustrating, because it is evident that were I able to get it to embed all the fonts, I could then remove all the fonts I do not wish to have embedded; but with no fonts embedded, I cannot add them.

If, however, I work from Word, it asks me to select a paper size for the target document, from a list of paper sizes that have not dimensions but names–things like A2 and Legal.  I know what those are, but I do not know even a tenth of the document names, and I do not know which one would be right for the “comic book” dimensions I’m using.  Nor have I been able to find a listing anywhere of what size each of those names indicates.  I do have control over font embedding from that end, but I’ve not worked out how to get the right paper size.

So I’m racing against the clock, and the artist, who has already uploaded the cover images (and I’ve not had time to review them, but I trust him on this), needs the PDF completed and uploaded so he can get the spine dimensions and finish that; but the clock keeps me running in other directions, too.  My mother-in-law had to take her social security check to the bank today, which means I had to be there early enough to do that before taking her shopping; I also had to fix dinner, because the man who loves to cook for us is now cooking for someone else for the present.  I don’t mind doing it, but it is time consuming.

So here I am, the night slipping away and no extra time in it, trying to finish today’s work and be ready for tomorrow’s, letting you know that I am trying to have those books ready by the end of the month, but it’s going to be a challenge.

–M. J. Young