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Interview: George Vasilakos

January 19, 2000 in Articles


Graveyard Greg: Who are you?

Unknown Zombie: I’m George Vasilakos, head Zombie Lord over at Eden Studios —
Artist/Designer/Dad.

GG: How did you get into the Gaming Industry?

GV: I started a gaming store after I finished art school. When a few of my
customers and friends formed a gaming company to make the Battlelords CCG,
they needed a graphic designer and art director (and some money). So I jumped
feet first into a small gaming company with big dreams called New Millennium
Entertainment.

The company didn’t do to well with Battlelords, but its second game
Conspiracy X did nicely. When NME went under, I aquired the rights to
Conspiracy X, found some investors, closed my store and started Eden Studios.

GG: I remember Battlelords…and speaking of gaming credits…

Give us your Gaming Industry credits–past and present!

GV: I co-authored D&D with Gary Gygax . . . before I came along it was called
Dungeons and Gophers . . . I set the bonehead straight and the rest is
history.

GG: Tell me you’re kidding.

GV: Just kidding . . . aside from running Eden Studios, I’ve done all the graphic
design and art direction on the Conspiracy X line, the layout and covers for
the WitchCraft line, and some freelance art for Pinnacle’s Hell On Earth RPG.
I also designed the Abduction non-collectible card game.

GG: Are you the Pumpkin King?

GV: No. I’m a mild mannered game designer/artist.

GG: Right now everyone is slavering for the newest RPG coming soon from Eden
Studios–ALL FLESH MUST BE EATEN. Sounds gross! Mind telling the uninformed
about the concept behind this creepy game?

GV: Unlike most traditional RPGs out there, ALL FLESH MUST BE EATEN doesn’t have
one set campign setting or world background. You are presented with numerous
“Deadworlds,” each with a unigue setting and reason why the dead are walking
about. This style of presentation allows gamers to play in any genre,
background, theme or manner they wish. Play a serious survival game, a campy
comedy horror game, a heavy supernatural game, a lighter, more “real” world
game — it’s up to you.

To me, the core of this game is the idea of being trapped and having to deal
with mindless smelly zombies and their insatiable hunger. It’s a game about
survival horror . . . did I mention I used to run a game store?

GG: How did the title come to exist?

GV: Well Christopher Shy, cover artist and co-concept creator of ALL FLESH MUST
BE EATEN, gets the credit for the final title. I was dying when he suddenly
spewed out the name. A game with a name like that is a guaranteed sell, I
thought to myself.

GG: I…see.

Were there other titles in consideration? If so, name a few!

GV:

  • ERNEST vs THE ZOMBIES
  • EAT THIS FANBOY
  • CORPSE: THE ROTTING
  • ZOMBIE: THE SLAVERING
  • SOCK MONKEYS MARCH ON BROADWAY

As you can see, they just didn’t seem to have the same impact as ALL FLESH
MUST BE EATEN.

GG: You got that right!

Favorite Zombie music?

GV: Brittany Spears. Nine Inch Nails comes a close second.

GG: Did you do all of the writing for All Flesh?

GV: Heck no. I came up with most of the concepts and found people who are good at
writing to “flesh” it out. Richard Dakan gets first credit as he worked up my
admittedly sketchy descriptions for the various “Deadworlds” and zombie
creation. The game mechanics credits go to CJ Carella since we are using his
Unisystem, the same rules used for WitchCraft and Armageddon. The flavor text
and short stories get attributed to Albert Bruno III, a very talented horror
writer and old buddy of mine. The book also has a nice Forward by Shane
(Deadlands) Hensley about Zombies. Finally, there’s Alex Jurkat, my partner
in crime over here at Eden. As head editor at Eden, he cleans up everyones
writing, fills in the gaps and transitions, and organizes it all into a
polished product. That said, ALL FLESH MUST BE EATEN does contain my first
attempt at writing. I wrote the introduction chapter.

GG: Favorite Zombie food?

GV: Brittany Spears. Mexican food . . . behold the power of cheese and the All
Flesh Must Be Eaten Chocolate Bar. Yum.

GG: How did you come up with this crazy game, anyway?

GV: That’s a funny story actually . . . see I was on a “date” with a transexual
Vietnamese escort when I happened to spot Tom Hanks across the alley from me.
I said to my companion, “Hey that’s Tom Hanks!” Thing is he/she didn’t
understand a word of English and when he/she tried to speak with her mouth
full, it sounded like “Zombie games are the next big thing.” Who was I to
argue!

But seriously . . . I think AFMBE been something every gamer has wanted. I
know I’ve wanted a game like this since the first time I saw DAWN OF THE
DEAD. Once Resident Evil came out and brought those damn zombies back into
the light, it was only a matter of time before we saw a paper and pencil
roleplaying game based on zombie survival horror. I remember sitting in front
of my TV playing Resident Evil 2 coming up with initial designs for the game.
Someone had to do it and take the blame. So blame me.

GG: What is the best zombie movie you’ve ever seen?

GV: Titanic.

GG: Oooooooookay.

Worst zombie movie you’ve ever seen?

GV: The Brittany Spears Story.

GG: …

In your opinion, what makes zombies so scary?

GV: They look human but they’re not . . .
They cannot be reasoned with . . .
They have no jobs, no desires, no hopes . . .
They smell bad . . .
They are ruled by their undying hunger for more . . . more . . . more.

(Did I mention I used to run a game store that sold collectible card games?)

GG: Yes, you did.

The dead have risen from their graves! It’s time for CELEBRITY DEATHMATCH!

Waiting at the 3rd tombstone is John Kovalic, creator of DORK TOWER. His
opponent is none other than JOLLY BLACKBURN, creator of KNIGHTS OF THE
DINNER TABLE. Both are famous for making people drop dead with laughter, but
the one who loses tonight will be fresh meat for the undead! Who wins, and
how do they achieve victory? (NOTE: Be as creative and funny as possible.
You want to add some cameos, go right ahead!)

GV: Well, first John “draws” a large black marker, and pens a Muskrat Pokemon
called Dorkachew. Then, Jolly dives behind a conveniently placed dinner table
and whips out a John Wick Gaming Voard. “No fair!” cries John. Suddenly a
battle beyond description ensues between the John Wick Voard and the
Dorkachew.

Awed by the spectacle, no one hears the shambling of a hoarde of zombies as
they enter the arena. Flesh is ripped from the bone as John and Jolly try to
escape. Stabbing at the undead with art tools, but to no avail, they cannot
stop them. It gets ugly really quick and no one is laughing.

When the dust settles and the blood dries, the only thing left “alive” are
the zombies.

GG: Shameless plug time! You can find your very own Gaming Voard at http://voard.tripod.com/Voard.htm

What kind of supplements can we expect for All Flesh Must Be Eaten?

GV: Pending any Y2K complications here at Eden, we hope to release Enter the
Zombie shortly after the mainbook’s release. This book strives to open whole
new vistas for your zombies-gaming enjoyment. It includes everything
necessary to bring together the thrills of Hong Kong action films and good
old fashioned flesh-eating excitement. This book will have detailed rules on
how to play martial arts zombies. It also introduces four new campaign
settings inspired by John Woo movies, Big Trouble in Little China and Mortal
Kombat. It should be a nice little book.

We are also working on Zombie Master Screen with a 48-page insert that will
come with new archtypes, equipment and an intro adventure. Finally, we have a
a pulp setting campaign sourcebook for AFMBE, currently entitled Pulp Zombie.
This book will introduce various magics and settings set in the 30s and 40s.

GG: Any last words before we send you back to your grave?

GV: Yes, I keep seeing posts and groanings that the gaming industry’s salad days
are behind us. That paper and pencil and dice are going to be replaced by the
modem, the internet and the graphics card.

I don’t believe that. I believe that the gaming industry is headed for a
shining new Renaissance, and new age of creative freedom.

And I believe that the gaming Voard (http://voard.tripod.com/Voard.htm) will
be the bridge that brings us to this new Golden Age.

Remember . . . all flesh must be eaten.

GG: …sometimes I wonder where I dig up these interviewees…

Interview: C.J. Carella

November 29, 1999 in Articles

Graveyard Greg: Who are you?

Unknown Stranger: The name’s C.J. Carella. I’ve been writing and designing games since the late
’80s.

GG: Name some writing credits of the past and present.

CJ: You may know me from such books as GURPS Martial Arts and GURPS Voodoo for
Steve Jackson games, and assorted projects for Palladium Books (R).

GG: Which is better, Star Trek or Star Wars?

CJ: Depends: Original Series, Next Gen, DS9, or Voyager?
DS9 is the best of the lot.

GG: How did you get into the Gaming Industry?

CJ: Was a regular gamer and game master. One day, I jotted some GURPS rules and
submitted them to Roleplayer (small magazine run by SJGames). I got a sale,
got a book offer shortly afterwards, liked the fame and fortune . I’ve
managed to make a living of gaming writing for a few years, which I guess
makes me a pro.

GG: Favorite Midnight Snack?

CJ: Cold pizza.

GG: What is Witchcraft all about? Please tell me it’s not a MAGE clone!

CJ: Not any more than Mage is a clone of Beyond the Supernatural (tm, R, etc.).
Witchcraft is a modern day dark fantasy game. A Reckoning (the apocalypse on
steroids) is on its way, and it’s up to the few who know about it to stop it.
You have mages, you have psychics, you have saint-like “holy warrior” types.
The cosmology is less esoteric than Mage, in my humble opinion (not that it
makes it better, just different).

GG: Have you seen DOGMA yet?

CJ: Not yet.

GG: Speaking of angel-related themes, what is ARMAGEDDON all about? Please tell
me it’s not an IN NOMINE clone, and when the heck is it coming out?

CJ: Armageddon is a game of war, myth and horror (cool, uh?). An
Antichrist/Lovecraftian-style figure has taken over half the world, and WWIII
is in full rage. You have angels (and demons) fighting a common enemy, pagan
gods and their avatars walking the Earth, and assorted other characters,
supernatural and mundane, fighting for the survival of all reality. One of
the themes of the game is that angels and demons both thought they would be
the ones fighting the final war, and then something even worse came out left
field and took over.

GG: If you had to be reincarnated as any animal, what would it be?

CJ: A cat. They are the rightful rulers of humankind, after all.

GG: How do you come up with all these neat settings?

CJ: Twisted imagination, I guess.

GG: How much research goes into a product like, say, ARMAGEDDON?

CJ: Anything between three to six months of research, both fiction and
nonfiction. Then I pick whatever fits the theme of the game, ignore or twist
the rest, make up another good chunk, and then I’m ready to go.

GG: If you could make a prequel to any movie, what would it be?

CJ: Star Wars. Didn’t like the one they did make…

GG: What’s the future of gaming looking like in your humble opinion?

CJ: We live in interesting times. I was rather pessimistic for a while, but I
think we are over the worst troubles. There has been a big shakedown among
publishing companies, distributors and retailers, but I think it has been
beneficial for the industry as a whole — natural selection and all that. And
product quality is really improving. When I see books like Aberrant and the
Star Trek RPGs, I feel good about where the industry is headed.

GG: Time for everyone’s favorite question, the CELEBRITY DEATHMATCH question!
Waiting in one corner is none other than Jolly Blackburn of KNIGHTS OF THE
DINNER TABLE fame! But looking to score some good hits is Sandy Petersen,
co-author of CALL OF CTHULHU RPG. Who would win, and how?

CJ: That’s a tough one. Blackburn is a wildman, and he sure knows how to put the
hurtin’ on a gamer, but Petersen is more experienced, and who knows what
darkness lurks in the mind of someone who dealt with Things Man Was Not Meant
to Know? If the stars are right, I think Petersen will reveal himself as an
Avatar of Nyarlathotep and open a can of Outer God whoopass upon Blackburn.
I’d have to consult my copy of De Vermiis Mysteriis and look at the calendar
for that, though.

GG: Any advice for the future writers out there, sir?

CJ: If you discourage easily, you ain’t gonna make it. Be stubborn and arrogant
around your friends, relatives and other people who wish you stopped wasting
time writing gaming material. Do not be stubborn and arrogant when dealing
with editors, for they are a superstitious and cowardly lot, and they shall
smack you around. Oh, and read the freaking writer’s guidelines.

GG: Thanks for your time, CJ! Any last requests before we slap the chains on you and make you write some more?

CJ: Pikachu is an avatar of Yog-Soggoth. Beware of Pikachu.

GG: Everyone knows that, CJ!