You are browsing the archive for Game Ideas Unlimited.

Like Writer’s Block

April 17, 2008 in Blogs

I stare at the screen wondering what to type.  It is very like writer’s block; I do not know what to say.

Of course, it isn’t really writer’s block.  The reason I don’t know what to type is that I was here late last night and am back again early this afternoon, and nothing has happened in the interim.  Of course, it’s not true that nothing has happened.  I got a phone call last night telling me that the Game Ideas Unlimited Volume 1 books would be arriving today (according to tracking information)–and lo, as I am typing the crunch of truck breaks out front alerts me to the arrival. I have now seen copies, and they look good, so assuming I make it, they should be with me at Ubercon.

While I’m on the subject of Game Ideas Unlimited, let me call attention to the next in the series, Screen Wrap.

I did not actually get to bed early–I did, but not early enough–and so I am already tired from a somewhat early start intended to manage anticipated disruptions which have already occurred.  Let me press forward, in the hope that I can finish before I am again too tired.

–M. J. Young

Not a Milestone

April 15, 2008 in Blogs

Not every day can be a milestone.  In the past week I’ve seen two books finalized and made available for purchase–Faith and Gaming yesterday and Game Ideas Unlimited Volume 1 over the weekend.  I have done a bit of announcing of these books here and there, although there are probably a few more places where I ought to announce them.  I should also get them added to the web sites–but today is Tuesday, always busy, so it is unlikely that these tasks will be completed just yet.

We’ll see how it progresses.

Old Ideas New

April 13, 2008 in Blogs

I have just come from the directors meeting, where it was agreed to release Game Ideas Unlimited Volume 1 at the price of $18.95.  You can view and purchase it at the new CafePress storefront created specifically to host these books.  The plan is to have some in hand at Ubercon, although of course with the time getting close there’s no guarantee that we will.  I should mention that this joins our two other CafePress storefronts.  The one we have promoted to some degree is known as the Valdron store, which sports T-shirts, mugs, and other paraphernalia including the dice poster.  The other is the NagaWorld store, which features the nerf-like creatures of NagaWorld but also has the poster based on the cover of the novel.

So the book is available for those who wish to have the first two months of the series in a convenient portable format.

–M. J. Young

Formatted Documents Ported

April 11, 2008 in Blogs

You probably have to be a geek to laugh at the title of this blog entry; that’s all right, because I had to be a geek to think it was clever.

As of last night, the PDF (Portable Document Format) files for the new books, Game Ideas Unlimited Volume 1 and Faith and Gaming, were completed and uploaded to their respective printers.  That means that the first of those is complete, but that we the directors, meeting this weekend, will have to agree on the price.  As to the latter, I’ve agreed on the price, but do not yet have the cover art; this has been promised for early next week, so I might just have these ready for Ubercon, as hoped.

On another front, the Collision concert has been postponed a week.  This was a decision made by the organizers, who apparently had overlooked a conflict with a local high school play.  Fortunately, we’re all good with that date, and pleased to have the extra rehearsal time–we might even be able to do three songs instead of just two.

I’ve much to do tonight, so I’d better move to doing it.

–M. J. Young

On Various Fronts

April 10, 2008 in Blogs

Although I cannot claim much progress yesterday, I can mention that there is progress happening.  The cover for the first Game Ideas Unlimited book has already been uploaded, apart from the spine which I am assured will be simple once the text is uploaded.  I’ve received some rather promising drafts of a cover for the Faith and Gaming book, as well, produced by a young lady (transactions mediated by her father)–although they are having technical difficulties getting her hand-drawn artwork to scan right.  So the books are moving closer to completion despite the fact that I’m not making much progress on them.

Meanwhile, I was invited to sing at a church coffeehouse, a sort of talent show setting where they have many different sorts of performers sharing the stage.  I in turn passed the invitation along to Collision, and tonight’s rehearsal will be preparatory for a two-song first gig.  I was concerned that I had not heard back from Brittany, our vocalist/rhythm guitarist, but lead guitarist Baxter tells me that she’s very excited about this.  Bass guitarist Adam, meanwhile, is rather nervous–it will be his first public performance, and although he quite well knows the two songs we’ll be doing, he’s still worried about making mistakes.  I suppose it will be after Saturday night’s show that he will decide whether he really does want to be in a band or not, as it will be his first experience of the real point of it all.

Our youngest houseguest has an appointment this afternoon, and almost as soon as he arrives home from school I’ll be leaving to take him there.  Meanwhile, with dinner to prepare and a rehearsal slated, I’m doing my best to complete as much as I can in the gaps.

–M. J. Young

Inching Forward

April 9, 2008 in Blogs

I have gotten a bit closer to the goal of releasing Game Ideas Unlimited in time for Ubercon X.  This afternoon in a few stolen minutes I managed to work through a few more of the hoops in the software interaction between the two programs.  I am not yet there, but if tonight’s game does not run late I might be able to get the rest done–and if it does, I might have to cancel a game session or something to finish it.

That’s because tomorrow is looking rather crowded; but I’ll talk about tomorrow then.

Thanks go to one of our lurkers for his assistance in this.

–M. J. Young

Software Acrobatics

April 7, 2008 in Blogs

I’m still working on those two books, Faith and Gaming and Game Ideas Unlimited Volume 1.  The problem presently is that the new Adobe Acrobat program, while it probably works much better than the one I was using, does not work the same as the one I was using, and I’ve not been able to figure out how to make it do what I want it to do.

It has to do with font embedding and paper size, both of which have to be right, and different for each document.  There are two ways to move a Word document into Portable Document Format–one by opening Word and exporting it, the other by opening Acrobat and importing it.  These have different requirements, different controls, and different default settings.

The printer that will be handling Game Ideas Unlimited requires that the pages be an unusual size–what they call Comic Book Size–and that the files be kept small by embedding all the fonts needed but no others.  If I work from Acrobat, it will import the file exactly as it appears, automatically setting the page size to match the settings in Word–but I cannot get it to embed any fonts at all.  This is particularly frustrating, because it is evident that were I able to get it to embed all the fonts, I could then remove all the fonts I do not wish to have embedded; but with no fonts embedded, I cannot add them.

If, however, I work from Word, it asks me to select a paper size for the target document, from a list of paper sizes that have not dimensions but names–things like A2 and Legal.  I know what those are, but I do not know even a tenth of the document names, and I do not know which one would be right for the “comic book” dimensions I’m using.  Nor have I been able to find a listing anywhere of what size each of those names indicates.  I do have control over font embedding from that end, but I’ve not worked out how to get the right paper size.

So I’m racing against the clock, and the artist, who has already uploaded the cover images (and I’ve not had time to review them, but I trust him on this), needs the PDF completed and uploaded so he can get the spine dimensions and finish that; but the clock keeps me running in other directions, too.  My mother-in-law had to take her social security check to the bank today, which means I had to be there early enough to do that before taking her shopping; I also had to fix dinner, because the man who loves to cook for us is now cooking for someone else for the present.  I don’t mind doing it, but it is time consuming.

So here I am, the night slipping away and no extra time in it, trying to finish today’s work and be ready for tomorrow’s, letting you know that I am trying to have those books ready by the end of the month, but it’s going to be a challenge.

–M. J. Young

The Hour Not Lost

April 6, 2008 in Blogs

I awoke today and looked at the bedside clock, the one with numbers large enough that even I can read it without my glasses, as long as I’m somewhere on the bed.  It told me that there wasn’t much time before my wife would be getting ready for work, so I’d better hurry if I wanted to use the bathroom.  I pulled myself upright, and grabbed my watch–which gave me an entirely different view of the matter, telling me that I had plenty of time to get coffee and get organized before her alarm would ring.

Of course, her alarm is in that other clock, the one with the considerably later time on it.  However, I realized, impressively quickly given how foggy I still was otherwise, that the bedside clock had compensated automatically for the change for Daylight Savings Time which was not to be this weekend, because we did it several weeks back.

I was working on moving both new books toward publication when I hit a snag.  I had both publisher sites open, because I figured I could upload Game Ideas Unlimited:  Volume I to the one site while uploading Faith and Gaming to the other.  The former is with a printer who has done merchandise for us in the past, but never books, so I was fighting my way through there process and very pleased finally to have come to the place where I could upload the text.  I had not to that point done the conversion to portable document format (PDF), but that’s a relatively quick fix.  After all, I’ve had Adobe Acrobat Professional 4.0 on my computer for most of a decade, and never had any serious problems with it.

However, I encountered my first serious problem with it.  It is not Adobe’s fault, but MicroSoft’s.  It seems that when we made the change to the new operating system, it failed to recognize the Acrobat software as printers.  If you have an Acrobat writer on your computer, it shows up as several different types of printer drivers, which permit you rather simply to hit “print” and turn just about anything you can print into the universal portable document format.  However, those options were absent from my system.

Nor does MicroSoft make it easy to move printer drivers around.  Obviously, the drivers are still on my computer, in the printers folder on the old hard drive; however, the printers folder apparently is not called that, and I could not find it.

Mercifully, I had to drive someone home last night a “fur piece”, about eighty miles each way, which put me in the neighborhood of our friend and treasurer Adam Keller, who owns a disused copy of a newer version of the software (he has purchased a yet newer version for his own use, so this was an unused license).  I will be upgrading later this afternoon or early this evening, which hopefully will resolve this problem in plenty of time.

So I have much to do, but hopefully enough time in which to do it.

–M. J. Young

Too Fuzzy to Name

April 4, 2008 in Blogs

I’ve been a bit fuzzy all day, to the point of being on the edge of a headache.  I think it’s because it was still on the early side last night when my wife suggested I put in something I would like to watch (she’s been watching ballet instructional videos of late, because she’s been offered an opportunity to teach a class in ballet as exercise at a local dance academy), so I put in the next of the Columbo episodes I bought some time back, and then stayed awake to watch it this time.  (I fell asleep last time, and am still wondering how that one went.)  So my sleep is more than usually disrupted.

We hit a setback on the publication of Game Ideas Unlimited:  Volume I.  It seems the print service we intend to use is forcing us to choose between keeping the 8.5×11 page size we wanted but using a spiral binding, or reformating everything for a 6.625×10.5 comic book size to have it perfect bound.  We’ve opted for the latter, so I have a lot of reworking to do to fix all the internal page references and make sure the fonts look good and are consistent throughout.

I was wrong about the directors meeting; it’s not until next weekend.  That gives me a bit more time to get the book together, but a bit less to get the printing and delivery done.

I think I was doing some work on the Gaming Outpost archives last night, but the days are starting to blur.  I’ve a son who needs to get back to his work address tonight, and a friend who needs to be delivered to Pennsylvania tomorrow night, and I’m not certain whether I’m going to be able to combine those trips, or whether someone else will manage one of them, or just how that’s going to work.

I’ve not heard back on the job application.  I’m guessing that means either they were so overwhelmed with applicants that they’ve let their response time slip, or they’ve filled the job.

So let’s wrap up the night and see what happens next.

–M. J. Young

Simplified

April 3, 2008 in Blogs

I was actually so far along as to be backing out of the drive last night, on my way to bring home a son when my wife rushed outside and relieved me of that task.  Thus I was granted a bit of extra time, during which I put some into the proofreading of the new Game Ideas Unlimited:  Volume I and some into updating the Gaming Outpost archives, which I consider to be in part precursor to working on the next volume in the series, although I am admittedly doing much more than I need to do for that.  (After all, Aaron and company have always done much more than they needed to do for us, and it’s good to be able to return the favor, even though friendships are not about balance sheets.)

We are all working frantically toward the completion of this book.  I’ve asked four people for input on the cover design (quite apart from having asked everyone here), and three of them have answered, but I’m thinking that the fourth will help settle matters to a significant degree.  We have a directors meeting Sunday, and we hope to know what the cost per copy to us will be by that time, so that we can have copies in hand at Ubercon X at the end of the month–the last weekend of the month, for anyone who is in the area and hadn’t caught the dates.

Thus it is promising that I’ve gotten a bit of an early start, as I might just get a chunk of stuff completed before the day ends.

It comes to mind that last Thursday I delayed pointing to the next article in the old series because I’d promised to do that on Friday, and then everything fell apart bouncing it into a very tight Sunday.  To avoid such a complication this week, I’m going to point to the next article in the series now, Game Ideas Unlimited:  Transmats, and set up a thread in the forum for comments and thoughts on it.  I’ll see you there.

–M. J. Young