Interview: Steve Long
September 7, 1999 in Articles
Graveyard Greg: Hey, who are you?
Unknown Stranger: I’m Steve Long, Line Developer for Last Unicorn’s STAR TREK: DEEP SPACE NINE ROLEPLAYING GAME game line and occasional freelance game writer.
GG: Oh yeah. You’re the guy who’s written a lot of stuff. Care to give us your credentials–past, present, and future?
Long: Oh, let’s see, things I’ve written. I got my start in the industry with Hero Games, for whom I wrote DARK CHAMPIONS, swiftly followed by JUSTICE NOT LAW, AN EYE FOR AN EYE, THE ULTIMATE MARTIAL ARTIST, THE ULTIMATE MENTALIST, and WATCHERS OF THE DRAGON. I recently finished for Hero the long-awaited Fifth Edition of the HERO System, which I am eagerly waiting to see on the shelves. Other Hero books I currently have on tap are revising THE ULTIMATE MARTIAL ARTIST, THE ULTIMATE SKILL, THE ULTIMATE WEAPON, THE ULTIMATE ARMOR, and a revised JUSTICE INC.
The next company I worked for after that was White Wolf. For them I’ve done part or all of DESTINY’S PRICE, WORLD OF DARKNESS: COMBAT, KINDRED OF THE EAST COMPANION, TECHNOCRACY PLAYER’S GUIDE, ABERRANT, and the forthcoming PROJECT UTOPIA.
After I became a full-time game writer (see next question), I began working for lots of other companies, doing whole books or parts of books. In the past two years I’ve worked for Pinnacle Entertainment Group (LAW DOGS, TALES O’ TERROR: 1877, BRAINBURNERS, BACK EAST: THE SOUTH, and the forthcoming SOUTH O’ THE BORDER), Chameleon Eclectic (the now-defunct WORLD MILITARY SOURCEBOOK for Millennium’s End and bits and pieces for some B5 RPG books that also never saw print), XID Creative (the forthcoming BOOK OF WIRD), and some others.
However, these days, most of my work is for Last Unicorn Games, either writing for various books or my duties as DS9 RPG Line Developer. Since they started publishing Trek books, they’ve only come out with a couple that I haven’t been involved in somehow; likewise for their forthcoming DUNE RPG line. I really enjoy working with the LUG guys and am looking forward to putting out some tremendously cool products in the near future.
GG: Is it true you were a lawyer? How did you go from being a lawyer to a gaming writer?
Long: I’m a licensed attorney. I practiced for four years before quitting to take up game writing full-time. I came to find out that the law was not for me — too stressful in too many ways — and decided to follow my dream of writing. Fortunately, through hard work and a bit of luck, I’ve managed to become successful at it.
GG: What’s the last good movie you saw?
Long: THE MATRIX. It’s the only really enjoyable movie I’ve seen this year so far (and even it had flaws). Frankly, the website for BLAIR WITCH PROJECT is more exciting and interesting than every other movie I’ve seen this year, including SW:TPM. I’m incredibly picky when it comes to movies and books.
GG: This one might get you in a world of hurt, so I’ll phrase it in the safest way possible: Which is your favorite gaming company (besides Last Unicorn Games) to write for?
Long: I couldn’t possibly confine it to just one. Besides LUG, I’d have to say Hero Games, because they have the best rules and give me the most creative freedom; and Pinnacle, because they have this awesome little Western sandbox I get to play around in.
GG: In your opinion, what is the best game out there right now?
Long: The HERO System. Always has been, and as far as I can see, always will be. If I were Grand High Poobah of the World, all gamers would use it (even over systems I’ve designed myself). It’s the only one that lets you do *anything* you want. All other game systems are incredibly limited by comparison.
GG: If you had the power, what would you do to make the Gaming Industry even better?
Long: Hmmmm, that’s a toughie. Advertise and market itself better, probably. That, of course, requires money — which, sadly, the industry lacks.
GG: What’s the deal with Starburst hard candy?
Long: They’re molded from Martians’ armpit excretions.
GG: Are we allowed to say excretions? (pause) I guess we can get away with it! Steve, you have just been given 1 million dollars to produce your own RPG. What would the game be about?
Long: About me putting a million bucks in my bank account and keeping it.
Seriously, my first love has always been modern-day action games. I’d love to do an awesome modern-day action game. They never seem to do well — but I’d love to roll the dice and try to break that trend.
GG: Favorite Midnight Snack food?
Long: Chili Cheese Snacks, a culinary delight of my own invention.
GG: Yummy! You’ll have to bring the receipe to GenCon. Is Advanced Dungeons and Dragons an old dinosaur ready to die horribly?
Long: Not at all. It’s still immensely popular and the Big Daddy o’ gaming. Like any other 25-year-old product, it shows its age compared to more recent games using more “state of the art” design (whatever that means), but it’s certainly not ready to die horribly. Heck, I’m excited about a lot of they upcoming products.
GG: Good. A lot of us grew up playing D&D, but OK, it’s Celebrity Deathmatch Time! We have Steve Jackson, Greg Stolze (of Unknown Armies fame), and Peter Adkison (prez of WoTC). Who would win, and how?
Long: Greg, because he’s sickest. Steve, because he’s orneriest. Peter, because he has the biggest stick.
GG: No clear-cut winner, eh? What games are you looking forward to?
Long: Well, I already mentioned HERO System Fifth Edition.
The DS9 RPG core rulebook. The DUNE RPG core rulebook. Some things on the horizon from White Wolf that I can’t talk about yet. More Delta Green wickedness. Future DEADLANDS supplements. Return to White Plume Mountain.
I could go on and on. I love this hobby; I’m incredibly lucky to get paid to do work I enjoy so much.
GG: Any closing remarks, Mister Long? Maybe something to encourage the future gaming writers out there?
Long: The best advice I can give is: learn how to write well! Rules design is not that difficult and is often the easiest part of game writing. Writing well is difficult; you need to learn how, and then practice.
GG: Thanks for your time, Steve Long! Best wishes to your continuing success.
Long: Thanks! Likewise to you, Greg; good luck with
GG: Now, now, Steve–that is a secret!
P.S.: Let me know if you have any other questions, or follow-ups. I love talking about myself.