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Just Another Day

September 30, 2000 in Articles


Just another day in this Hell on Earth.


I rode towards Junkyard, the fuel gauge skimming the bottom o’ E. No
sign of bandits, but if the monsters don’t getcha, the human ones do.
Before the war, you could get from Sacramento all the way to Ol’ Salt
Lake City – that’s Junkyard now for all o’ you who haven’t been paying
attention for the past thirteen years, in a couple o’ hours. Not
anymore. Go any faster than twenty and you’re askin’ to fall into a
pothole the size o’ Missouri.


Ridin’ along, mindin’ my business, when I saw the birds. Now, I know,
they’re just birds, but NOTHIN’S “just birds” in this world no more.
It’s a sign o’ trouble, those little black birds circlin’ around. Birds
don’t just circle for no reason. They only circle when there’s
somethin’ to circle around, usually a buncha people that got shot up.


This time, it was Doomsayers.


How come I can never just go from one place to another and have nothin’
go wrong on the trip? Is it too much to ask for a nice, leisurely trip,
when I don’t have to shoot nobody or worry ’bout how many people I have
to kill to get from one freakin’ city to another? ‘Cause the world’s
gone straight to hell, that’s why.


Could see the smoke risin’ up from the city not long after I first
noticed the birds. I pulled out my trusty binocs – the right lens is
broken, but the left one works fine. Maybe when I get to Junkyard I can
get someone to fix it – and chewed on a Jerky Treat while I looked the
place over.


Big skull, hangin’ over the town, looked like a nuke fer sure. Now,
there’s nothin’ I hate more than indescriminant nuking. I mean, it
totally destroys the scavengin’ possibilities, and we’ve gotta make do
with what we can find. So if there’s any Doomsayers out there readin’
this, relax that nukin’ finger and kill people like a civilized person.
I mean, we’ve gotta rebuild the world, right? And if ya keep blowin’ it
all to hell it’s gonna be damn tough to do.


There might still be people there though, so I had to check it out.
It’s gonna kill me someday, but I feel I’ve gotta make the world a
better place or somethin’. There’s enough people tryin’ to take over,
or just blow everythin’ up, someone’s gotta work the other way.


I was hopin’ to stay the night in that town, “New Hope” they called it.
Well, don’t look much like there’s any hope there any more, so I checked
my shotgun. Both barrels loaded, plus five spare shells I traded for at
the last town. SA Sidearm – check. And a crowbar in case things got
messy. I ditched the bike off the road a bit, and snuck towards town -
it was gettin’ dark, so I figured I could crawl up ’til I could see the
whites o’ their eyes, or whatever color the muties had. I ducked behind
a wooden fence and looked around.


The Doomies were stayin’ in town, looked like. Three greenrobes, with
what looked like a pair o’ three year olds – if you grow your three year
olds ten feet tall. Grundies. One o’ Silas’ crew was a girl, looked
pretty normal. One was a guy around seven feet tall that looked like a
duck. He had these flaps o’ skin runnin’ down his side. Weird. The
other was wrapped all up in bandages. He looked like their leader.


With luck, the greenrobes spent most of their juice “pacifying” the
town. They were probably hangin’ out tryin’ to regain their mojo before
finishin’ off the townspeople an’ returning home to do whatever it is
bad guys do when they’re not doin’ bad guy stuff. Three doomsayers,
and two grundies. If I did this right, I could pull it off, if luck’s
on my side…


I double-tapped at the mummified one, and he spun and went down,
bleedin’ and squealin’. That’s when everythin’ started happenin’ at
once. The girl pulled out an SMG and sprayed the wall I was hidin’
behind, taggin’ me in the left arm, as the duck came waddlin’ my way.
The two grundies looked around, startled by the noise, lookin’ to the
girl for directions.


She was pointin’ my way, so I started sneakin’ down along the fence,
holdin’ the blood in. Three gunshots rang out behind me. I froze a
second, but I wasn’t dead, so they must’ve missed. Lookin’ back, I saw
the ugliest thing I ever seen. A six foot tall cockroach in a bad
suit. Dunno where the Reckoners thought that one up from, but it musta
been a SERIOUSLY bad dream. There was another girl, maybe fifteen, with
messy blonde hair and an SA Sidearm. She cut it down from behind as it
was sneakin’ up. Remind me to thank her later…


I don’t rightly remember exactly how it happened next, but I took the
duck down with both barrels from my shotgun as he started glowin’. I
knew that was bad news, and it had to end right quick. I ducked back
’round the fence and almost ran right into the other greenrobe. Now, I
couldn’t rightly shoot a lady, so with my good arm I whacked her one
across the noggin with the crowbar, and said goodnight. One of the
grundies sat down an’ started cryin’, an’ the other ran an’ hid.


Everythin’ went dark as I passed out, I guess I took a worse hit than I
thought. The grundies ran off after a while, and I woke up bein’ cared
for by a couple o’ the townsfolk. They gave a gallon o’ spook juice and
three days o’ canned dog food in thanks for savin’ their skins. In the
mornin’ it was off to Junkyard…


Just another day tryin’ to survive in this little place we call Hell on
Earth…

Interview: George Vasilakos

January 19, 2000 in Articles


Graveyard Greg: Who are you?

Unknown Zombie: I’m George Vasilakos, head Zombie Lord over at Eden Studios —
Artist/Designer/Dad.

GG: How did you get into the Gaming Industry?

GV: I started a gaming store after I finished art school. When a few of my
customers and friends formed a gaming company to make the Battlelords CCG,
they needed a graphic designer and art director (and some money). So I jumped
feet first into a small gaming company with big dreams called New Millennium
Entertainment.

The company didn’t do to well with Battlelords, but its second game
Conspiracy X did nicely. When NME went under, I aquired the rights to
Conspiracy X, found some investors, closed my store and started Eden Studios.

GG: I remember Battlelords…and speaking of gaming credits…

Give us your Gaming Industry credits–past and present!

GV: I co-authored D&D with Gary Gygax . . . before I came along it was called
Dungeons and Gophers . . . I set the bonehead straight and the rest is
history.

GG: Tell me you’re kidding.

GV: Just kidding . . . aside from running Eden Studios, I’ve done all the graphic
design and art direction on the Conspiracy X line, the layout and covers for
the WitchCraft line, and some freelance art for Pinnacle’s Hell On Earth RPG.
I also designed the Abduction non-collectible card game.

GG: Are you the Pumpkin King?

GV: No. I’m a mild mannered game designer/artist.

GG: Right now everyone is slavering for the newest RPG coming soon from Eden
Studios–ALL FLESH MUST BE EATEN. Sounds gross! Mind telling the uninformed
about the concept behind this creepy game?

GV: Unlike most traditional RPGs out there, ALL FLESH MUST BE EATEN doesn’t have
one set campign setting or world background. You are presented with numerous
“Deadworlds,” each with a unigue setting and reason why the dead are walking
about. This style of presentation allows gamers to play in any genre,
background, theme or manner they wish. Play a serious survival game, a campy
comedy horror game, a heavy supernatural game, a lighter, more “real” world
game — it’s up to you.

To me, the core of this game is the idea of being trapped and having to deal
with mindless smelly zombies and their insatiable hunger. It’s a game about
survival horror . . . did I mention I used to run a game store?

GG: How did the title come to exist?

GV: Well Christopher Shy, cover artist and co-concept creator of ALL FLESH MUST
BE EATEN, gets the credit for the final title. I was dying when he suddenly
spewed out the name. A game with a name like that is a guaranteed sell, I
thought to myself.

GG: I…see.

Were there other titles in consideration? If so, name a few!

GV:

  • ERNEST vs THE ZOMBIES
  • EAT THIS FANBOY
  • CORPSE: THE ROTTING
  • ZOMBIE: THE SLAVERING
  • SOCK MONKEYS MARCH ON BROADWAY

As you can see, they just didn’t seem to have the same impact as ALL FLESH
MUST BE EATEN.

GG: You got that right!

Favorite Zombie music?

GV: Brittany Spears. Nine Inch Nails comes a close second.

GG: Did you do all of the writing for All Flesh?

GV: Heck no. I came up with most of the concepts and found people who are good at
writing to “flesh” it out. Richard Dakan gets first credit as he worked up my
admittedly sketchy descriptions for the various “Deadworlds” and zombie
creation. The game mechanics credits go to CJ Carella since we are using his
Unisystem, the same rules used for WitchCraft and Armageddon. The flavor text
and short stories get attributed to Albert Bruno III, a very talented horror
writer and old buddy of mine. The book also has a nice Forward by Shane
(Deadlands) Hensley about Zombies. Finally, there’s Alex Jurkat, my partner
in crime over here at Eden. As head editor at Eden, he cleans up everyones
writing, fills in the gaps and transitions, and organizes it all into a
polished product. That said, ALL FLESH MUST BE EATEN does contain my first
attempt at writing. I wrote the introduction chapter.

GG: Favorite Zombie food?

GV: Brittany Spears. Mexican food . . . behold the power of cheese and the All
Flesh Must Be Eaten Chocolate Bar. Yum.

GG: How did you come up with this crazy game, anyway?

GV: That’s a funny story actually . . . see I was on a “date” with a transexual
Vietnamese escort when I happened to spot Tom Hanks across the alley from me.
I said to my companion, “Hey that’s Tom Hanks!” Thing is he/she didn’t
understand a word of English and when he/she tried to speak with her mouth
full, it sounded like “Zombie games are the next big thing.” Who was I to
argue!

But seriously . . . I think AFMBE been something every gamer has wanted. I
know I’ve wanted a game like this since the first time I saw DAWN OF THE
DEAD. Once Resident Evil came out and brought those damn zombies back into
the light, it was only a matter of time before we saw a paper and pencil
roleplaying game based on zombie survival horror. I remember sitting in front
of my TV playing Resident Evil 2 coming up with initial designs for the game.
Someone had to do it and take the blame. So blame me.

GG: What is the best zombie movie you’ve ever seen?

GV: Titanic.

GG: Oooooooookay.

Worst zombie movie you’ve ever seen?

GV: The Brittany Spears Story.

GG: …

In your opinion, what makes zombies so scary?

GV: They look human but they’re not . . .
They cannot be reasoned with . . .
They have no jobs, no desires, no hopes . . .
They smell bad . . .
They are ruled by their undying hunger for more . . . more . . . more.

(Did I mention I used to run a game store that sold collectible card games?)

GG: Yes, you did.

The dead have risen from their graves! It’s time for CELEBRITY DEATHMATCH!

Waiting at the 3rd tombstone is John Kovalic, creator of DORK TOWER. His
opponent is none other than JOLLY BLACKBURN, creator of KNIGHTS OF THE
DINNER TABLE. Both are famous for making people drop dead with laughter, but
the one who loses tonight will be fresh meat for the undead! Who wins, and
how do they achieve victory? (NOTE: Be as creative and funny as possible.
You want to add some cameos, go right ahead!)

GV: Well, first John “draws” a large black marker, and pens a Muskrat Pokemon
called Dorkachew. Then, Jolly dives behind a conveniently placed dinner table
and whips out a John Wick Gaming Voard. “No fair!” cries John. Suddenly a
battle beyond description ensues between the John Wick Voard and the
Dorkachew.

Awed by the spectacle, no one hears the shambling of a hoarde of zombies as
they enter the arena. Flesh is ripped from the bone as John and Jolly try to
escape. Stabbing at the undead with art tools, but to no avail, they cannot
stop them. It gets ugly really quick and no one is laughing.

When the dust settles and the blood dries, the only thing left “alive” are
the zombies.

GG: Shameless plug time! You can find your very own Gaming Voard at http://voard.tripod.com/Voard.htm

What kind of supplements can we expect for All Flesh Must Be Eaten?

GV: Pending any Y2K complications here at Eden, we hope to release Enter the
Zombie shortly after the mainbook’s release. This book strives to open whole
new vistas for your zombies-gaming enjoyment. It includes everything
necessary to bring together the thrills of Hong Kong action films and good
old fashioned flesh-eating excitement. This book will have detailed rules on
how to play martial arts zombies. It also introduces four new campaign
settings inspired by John Woo movies, Big Trouble in Little China and Mortal
Kombat. It should be a nice little book.

We are also working on Zombie Master Screen with a 48-page insert that will
come with new archtypes, equipment and an intro adventure. Finally, we have a
a pulp setting campaign sourcebook for AFMBE, currently entitled Pulp Zombie.
This book will introduce various magics and settings set in the 30s and 40s.

GG: Any last words before we send you back to your grave?

GV: Yes, I keep seeing posts and groanings that the gaming industry’s salad days
are behind us. That paper and pencil and dice are going to be replaced by the
modem, the internet and the graphics card.

I don’t believe that. I believe that the gaming industry is headed for a
shining new Renaissance, and new age of creative freedom.

And I believe that the gaming Voard (http://voard.tripod.com/Voard.htm) will
be the bridge that brings us to this new Golden Age.

Remember . . . all flesh must be eaten.

GG: …sometimes I wonder where I dig up these interviewees…