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Digressions and Divergings

February 2, 2012 in Blogs

As the groundhog seeks and probably finds his shadow, telling us that there are six more weeks of winter rather than, as my father often observes, a month and a half, I am nearing the end of the present Examiner temporal anomalies series, posting Blackadder Back & Forth part 12:  divergence, which tries, unsuccessfully, to find a version of multiple dimension theory that will give us the results we find in the film.  Meanwhile, my mind wanders to several other subjects.

One of those is a silly bit that ought to be written somewhere.  It is said in the Multiverser Referee’s Rules, in the appendix describing a few characters, it says, “Most famous of the Alchemist’s equipment quirks is his pockets.  There is a 60% chance of any small object being found in them.”  This past weekend that statement got a shot of adrenaline.  As you perhaps know, the Alchemist, also known as the Architect, is my original game persona.  I was at a birthday party this weekend, and there came a moment when we began opening presents.  As the first of the wrappings was removed, the child’s mother was for a moment holding the trash, and I said I thought I could help with that.  I promptly pulled a full-sized intact thirty-three gallon black plastic trash bag from my pocket and handed it to her, which was then used for the remainder of the day to collect party trash.

It would be reasonable for you to wonder why I had a trash bag in my pocket, and perhaps I ought to let you wonder, but it might help your understanding of this mysterious character if I offer the explanation.  I had used such a bag to transport several presents on the long journey in the car, to keep them contained, clean, and intact in the rear, and to carry them inside.  Once they were inside, I removed them from the bag and was left holding, well, the bag.  Not seeing any good place for it and not wishing to turn a useful object into trash, I balled it up and stuffed it in my jeans pocket, where it remained for an hour or two until it was needed.  That, then, is how those objects wind up in his (or my) pockets.

On another note, a week from tomorrow we have a Collision rehearsal, the first of the new year.    I’ve talked with the drummer and expect everyone to be there, and even wrote up an extra brass part for an experiment.

My brain is rattling through several other matters, but they don’t matter, so I’ll move forward.

–M. J. Young

Keeping Informed

July 29, 2011 in Blogs

Yesterday I did manage to upload the latest Examiner temporal article, Next part 2:  information, and to make the first wave of announcements to that effect, before taking someone to the emergency room.  It wasn’t really an emergency, since the accident occurred three days before; but it did involve a broken bone, and in my experience small breaks tend to go unrecognized and untreated sometimes for days at a time, because everyone assumes that the pain will get better soon enough, and gee, I couldn’t really have broken a bone, could I?

(My registered nurse wife is still embarrassed about the time she took my son to the emergency room telling him fine, we’d get a doctor to tell him it wasn’t broken, and the clerk at the sign-in desk took one look at him and said, “Yeah, that’s broken, all right.”  Even if you’ve got the medical training, broken bones are easy to miss if you don’t work with them all the time.)

And as a friend recently said, I’ve never been in and out of an E.R. in less than four hours.  And, after treatment, it was time to get a bite to eat, which left me with about half an hour to prep for rehearsal including selecting and printing the music for Sunday somewhat hurriedly, plus dropping off prescriptions on the way to the rehearsal, and trying to cover a lot of ground at the rehearsal (which was scheduled a bit late, mercifully, because the facilities were being used this week by Vacation Bible School past our usual start time), and by the time I got home I was feeling rather sick and pushed to get a very little bit finished before collapsing in bed.  So I didn’t get this posted, for which I apologize.

The new article looks at the issue of information traveling from the future to the past, and how it might or might not create an anomaly.  It also offers a solution that is not time travel to explain the precognitive abilities of the central character in the film–one which, I admit, is the way it’s done for psionic precognition in Multiverser, so I’m rather fond of it.  That, though, is not the reason I prefer it for the movie.  I just don’t like the way things work–or don’t work–otherwise.

Turning my attention elsewhere, I did manage to keep up on some of Eric Ashley’s contributions to the site, although I’m reading some even as I write this to get entirely up to speed.  As anticipated, Practise Bits:  Pressure 2 continues the story from the one mentioned last time, bringing in an investigator to examine the scene of the supposed accident on behalf of the insurance company.  The story continues further in Practise Bits:  Pressure 3, in which the investigator hits the kind of setback that makes him believe there’s something he doesn’t yet know.  Practise Bits:  Steam has an interdimensional travel serving as a feudal lord and introducing steam power to his demesne.  Finally, Practise Bits:  Club, presenting a brief stay in a bleak world ended by a dramatic departure.

This took longer than I’d intended, but I think I am well enough tonight to look at the forum posts, at least.

–M. J. Young

Of Endings That Are Transitions

March 21, 2011 in Blogs

I have had a very strange and disjointed couple of months.  It’s not that I have been entirely unproductive–I managed to get past a very long hold-up on the novels, inching the story of the fourth forward and finding ways to do things I couldn’t in both main story threads.  I also put some work into another major Valdron project involving Multiverser, and I’ve managed to get ahead on the Examiner temporal anomalies articles by almost an entire movie–as today’s entry, TimeCrimes part 13:  stabilizing, finishes the work on that film I have a theory article ready for Thursday and a completed series to begin on Monday and another series very near completion to follow that.  However, somehow having the recuperating surgical patient in the house has disrupted life in strange ways, and now that recuperation is complete I’m hoping to get back to those parts of my work that have been sidelined for an unreasonably long time.

You’d think that I had been the patient; however, when I was the patient I usually managed to stay atop most of the work, if memory serves.

So things are now going to return to abnormal around here, I trust, and that means I’ve some catching up to do.

Thanks to all for your patience.

–M. J. Young

Adapting Bujold’s Shards of Honor

May 25, 2010 in Articles

In a previous article I introduced the concept for his series, in which I will consider books I have read and how to adapt them for use in games.  The first of these books has fallen into place somewhat randomly, as it was the book I had just finished reading when the idea was presented.  I do not expect future installments to be any more orderly.

The book was originally published as Shards of Honor by Lois McMaster Bujold, one of several books the author has written in her science fiction universe.  The copy I have is bound with a later title in the same series, the Hugo Award-winning Barrayar, under the collective title Cordelia’s Honor, which continues the story for the characters.  This analysis will address the first book as a stand-alone.

The challenge with this book is it is very much about the relationship between the protagonist and another major character, officers in the space fleets of two planets not exactly at war with each other but definitely on opposing sides of a conflict.  Circumstances force them together and they fall in love with each other, and the book shifts from the clash of enemy alien cultures akin to Enemy Mine to the star-crossed lovers of Romeo and Juliet, ultimately resolving with their marriage.  All this, though, is against a backdrop of political infighting and interplanetary war, which is where the external story lies.  The question is how to get the player character involved, and given the peculiarities of the story it would be extraordinarily difficult to replace either of the major characters with the player character.  There is, however, another way.

To get there, we need to establish the major events on a timeline.

The timeline begins with the fact that the government of Barrayar is planning an assault on Escobar, and in preparation for that they have stashed a supply cache on a planet that happens to be near several jump points to other planetary systems.  The government of Beta is unaware of the Barrayaran presence on the planet, and sends a scientific survey team to scout it and begin the process of cataloguing its life forms and features.  The Betan mission, under the leadership of Commander Cordelia Naismith, is camped on the planet.

Their presence as a survey team poses a threat to the intended surprise attack by the Barrayarans, and so a ship commanded by Captain Aral Vorkosigan has the job of eliminating the intruders by whatever means will prevent word of the Barrayaran presence from reaching Escobar.  Captain Vorkosigan leads a force to attack the Betans on the ground.  Unfortunately for him, certain factions see this as the perfect opportunity to execute a long-intended mutiny, stun and kill the captain and abandon his on the planet’s surface, framing the Betans.

It seems that the Betan survey teams are equipped only with stunners.  The Barrayarans have much more powerful weapons, but if they wish to get away with the mutiny they can’t use their weapons against their own captain, in case a later inquiry finds his body.

At the moment of the attack, Commander Naismith is out of camp with her geologist Dubauer on a survey.  Her first officer manages to draw fire to give the rest of the team time to board their ship and launch.  She hears the ruckus and rushes back to camp, too late to see the fight or join her crew, but she finds her first officer killed by nerve disruptor and gets a message to her second officer that he is to rush back home and report what happened–her ship can outrun but not outfight the Barrayarans.  She then sees a Barrayaran soldier, Sargeant Bothari, who fires a nerve disrupter at her.  Her geologist pushes her out of the way down a ravine, taking the shot himself but knocking her unconscious.

Bothari, who is a bit of a sociopath, was instructed to disembowel Vorkosigan to make it look like Betan work, but Vorkosigan is not only a captain and a former admiral, he is also a member of one of the noble houses of Barrayar.  Bothari would not lift his hand against the man without better cause.  Thus Aral Vorkosigan was stranded, but not executed.

Naismith awakens to find herself stranded with her severely injured geologist and the captain of the Barrayaran ship, who has all the weapons.  The camp has been reduced to slag; they are lucky to get any rations at all from the stores (they get a case of each of dehydrated oatmeal and bleu cheese salad dressing).  Captain Vorkosigan suggests that their only hope is to make the trek across the wilderness to what he calls a supply cache his people have on the planet, and he expects to take her as his prisoner but knows that he is going to have to work with her to get there.  She agrees to give her parole (that is, her promise not to attempt to escape) on the two conditions, first that they take her wounded geologist with them, and second that she be permitted first to bury her dead first officer.

They cover about forty kilometers per day for five days, and are at one point attacked by carnivores.  Along the way they bond.  Reaching the supply depot, Vorkosigan takes command, arrests those whom he believes to be complicitous in the mutiny, and retakes his own ship.  Koudelka appears here as the guard Vorkosigan can trust.  Securing the cache, which is much more a full-scale fleet depot, they then return to the ship.

He asks her to marry him before they leave the planet, but gives her time to think about it; she doesn’t answer at this point.

It is significant that at one point Bothari is assigned to guard and protect Naismith.  She treats him well, and he responds well to her treatment.

There are additional complications on the ship, in which Vorkosigan’s crew is still dealing with mutineers who have control of engineering and Naismith’s crew have managed surreptitiously to dock and board in a rescue effort.  Naismith manages formally to withdraw her parole, cleverly to defeat the mutineers to return full control of the Barrayaran ship to Vorkosigan, and surprisingly to escape with her crew.  End, part one.

Part two begins when the Barrayarans attack Escobar.  Now Commodore Aral Vorkosigan is not in charge of the attack, but has been given the position of organizing any necessary retreat.  Now Captain Cordelia Naismith is commander of a decoy ship, a small craft that has a top secret image projector that will cause enemy ships to detect and see a much larger battle cruiser nearby.  Her job is to come through the jump gate and lure the enemy after her so that Betan transport ships can deliver new equipment to the Escobar fleet, the plasma mirror field that reflects Barrayaran energy weapon attacks to hit their own ships.

There is a significant layer of political intrigue at this point.  Prince Serg Vorbarra’s father, the Barrayaran Emperor Ezar Vorbarra, has recognized that his son is not fit to lead the empire, and has determined that Serg and the war-hungry Admiral Vorhalas must be eliminated.  The purpose of the war from the Emperor’s point of view is to get these two men killed, leaving his grandson as heir to the throne; once that happens, Vorkosigan is supposed to return the fleet to base.  Before all of this happens, however, Cordelia Naismith’s ship is captured, and she is held prisoner.

Vorkosigan does not know this.  Vice-Admiral Vorrutyer is a sick pervert who regularly tortures and rapes female prisoners, and unaware of her identity he has her brought to his quarters.  He begins his torture by commanding his lackey to rape her; but the lackey is Bothari, and he recognizes her as Vorkosigan’s woman, who treated him well previously.  He thus refuses to harm her, and when Vorrutyer decides to assault her himself, Bothari executes him.  Vorkosigan arrives seconds later, figures out what happened, protects both Bothari and Naismith and reports the unexplained attack.  The ship is being searched, and Vorkosigan is under house arrest pending investigation, but the war continues and the Emperor’s plan works effectively, putting Vorkosigan in charge.  Naismith is moved to the brig and returned to Beta via Escobar in a prisoner exchange.  At first she is hailed as the hero who executed Vorrutyer and defeated the butcher Vorkosigan, and when she objects that they have everything wrong she is subjected to treatment to counter the brainwashing to which she was supposedly subjected.  She manages to escape and get to Barrayar, where she finally marries now Admiral Aral Vorkosigan, retired.  In the denoument, Vorkosigan is pressed by the Emperor into agreeing to act as regent for the four-year-old prince who will inherit the throne upon his imminent death, making Naismith Lady Cordelia Vorkosigan.

That’s the outline.  There are many side stories, including infants in artificial uterine devices (one of whom is Bothari’s), injury to Koudelka, the interaction of several other key characters, the fauna of the unnamed planet on which the story starts, all of which would require attention; I recommend that anyone intending to run this story read the book and have a copy handy for reference.  On the other hand, the plot just outlined may be sufficient to run something like the story for a verser.

The obvious starting point is that the verser will arrive on Vorkosigan’s ship shortly before the attack on the Betan exploratory team.  He will land in a secluded area moments before two men enter to discuss their planned mutiny.  Bothari should not be one of them, but they might mention their intent to order him to do the actual killing, one probably assuring the other that the sociopathic Bothari is reliable because he enjoys killing.

This puts the verser in a position of being a stowaway with information valuable to the captain.  It is unlikely to change anything, really.  If he contacts the captain, the captain will probably put him in the brig for safekeeping and lead the ground operation anyway; he has the awkward position that he can’t arrest senior officers for plotting a mutiny based on the word of a stowaway, but if he attempts to catch them in the act they may succeed all the same.  He can’t really take the stowaway with him, because on the one hand he can’t be certain the stowaway is not part of the plot, and on the other hand if the stowaway is present on the ground he makes too good a scapegoat for the mutineers to ignore.  Once the mutiny is successful, he will be questioned by first officer and acting captain Korabik Gottyan and political officer Radnov, attempting to learn which planetary government managed to smuggle him aboard and how it was done.  They might attempt to use a powerful truth drug to obtain the information from him, but his answers will undoubtedly confuse them.  When Vorkosigan returns, he will release the verser and question him in a more civilized fashion, and probably offer him a job.

If the verser is caught by the consipritors before he reaches the captain leaves the ship, they might decide to use him as a scapegoat.  The plan would be to kill the captain and frame the verser for the murder.  This seriously disrupts the story if it happens, but the captain is quite aware of the danger of mutiny and who is likely to be involved, so he will not be unprotected at any time.  It would be a very messy assassination, since they will have to deliver the verser to the scene before investigations begin, and kill any witnesses who could contradict their story.

If the verser hides on the ship through the events of the landing, he will have to stay hidden for a long time, at least until Cordelia’s rescue if he can find a way to escape with her crew, or possibly longer.  If at some point he escapes to one of the planets, the referee will have to play it by ear from there.

The alternate entry point is on the planet itself, probably setting his arrival at the point at which both Vorkosigan and Naismith are unconscious, the camp has been reduced to slag, and both landing parties have left.  The verser will have to explain himself somehow, as both captains would realize this was not a member of either crew (if only because he is out of uniform), but an extra hand on the journey would be welcome, and he could attach himself to either of the main characters if they all get through alive.  This requires more detailed information about the indigenous life of the planet, but makes more of the book’s adventure useful.  The interactions of the third character, though, will have to be carefully considered, as it is unlikely that Vorkosigan will be able completely to disarm the typical verser (we tend to carry some surprising weapons), particularly if the verser is already conscious when he revives.  On the other hand, if the verser arrives unconcious, Vorkosigan probably will have seen him arrive (stage one unconsciousness is brief), and will want an explanation for that sudden materialization.

In general, the plot tells you what will happen if the verser does not impact the story.  To the degree that the verser becomes involved, he derails aspects of it.  His direct involvement can be tracked by skill and attribute checks; his indirect involvement falls to general effects rolls.  The story reforms to the degree that he changes it, but remains the same where he does not.

The tech bias is clearly a high 14@, with interstellar travel a commonplace technology but no evidence of interdimensional work.  Although there are some unusual creatures on the first planet, nothing is outside the norm for earth normal body.  There is no evidence of psionics or magic in the book, but a low level high intensity bias in either or both of these would give the player character some options to make him exceptional, particularly if his tech and bod skills are not extraordinary.

Overall, tying the verser to Vorkosigan is the best play.  Naismith is the center of the action in the books, but her movements would prevent an unexplained outsider from tagging along.  Vorkosigan is in a position to name his own staff, and if the verser gets his approval he will remain connected to the story well into the next book.

The next book is a different problem, for a different article.

Live from Vineland

October 18, 2009 in Blogs

I feel that I ought to post this, even though I don’t feel I have time.  I’m a bit beat from yesterday’s seven-hour game session, in which seven players created very varied characters with some interesting skills and then interacted in the Tropical Island world that I use for opening at demos, and taught each other a range of new skills before versing out to different worlds.  It was a tough run, and I had that familiar feeling of being a bit out of my depth, a bit slow in my responses–but my impression is that it was enjoyed by all, and I’m contemplating another run.

It has, however, left me rather spent today; and the inclusion in my schedule of a three hour wild goose chase hasn’t helped.  So I’m behind on everything, and expecting tomorrow to be derailed a bit as well.

–M. J. Young

Bending Back toward Primer

October 8, 2009 in Blogs

While I am perhaps somewhat frantically attempting to put together an analysis of Bender’s Big Score for the temporal anomalies series at The Examiner, I am posting articles that have been awaiting attention as answers to questions raised about Primer.  This morning I had the awkward moment of discovering that the one I had intended to post today was not quite finished, so I had to put a bit of time into getting it into shape at something of the last minute.  I also looked at a few other such articles in anticipation of using them possibly next week, although my preference is very strongly to finish the Futurama materials and get them posted.  Primer starts arguments, which is probably good for traffic and thus for my budget, but it’s not so good for my digestion.

Today’s installment is Primer Question 2:  Aaron’s future plans.  I already know that Tim Sham disagrees with me on this, but his analysis is problematic, and I’ve said so publicly already and so eventually will have to write that article which explains why.

Meanwhile, I’m pretty swamped, and have more things to do.  We’ve got a live demo scheduled for Saturday the 17th in Vineland, and already it looks like we’ll have more players than we can easily juggle, but that’s got to be good, right?

Right.  But apparently I also have to train a new assistant.

–M. J. Young

Valdron Business

September 27, 2009 in Blogs

Today was the annual stockholders meeting of Valdron Inc, at which directors are chosen.  I would tell you more about it, but it’s mostly boring business stuff.  I can say that among the discussions was the possibility that I would start running regular (probably weekly) live Multiverser games at a new game store in the next town, probably about half an hour from here (yes, down here we have big towns).  We also made an attempt to get some organization and motivation going on several of the ongoing projects, but I’m not going to detail those here.

In other news, I have begun working on an analysis of Bender’s Big Score for the Examiner Temporal Anomalies articles.  Although it was crass and irreverent, it was not intolerable and actually might be an interesting piece to analyze.  It will take a few viewings, though, as the construction is very convoluted.

–M. J. Young

Medicinal Editing

May 11, 2009 in Blogs

It would be a breach of the privacy of members of my family for me to say more than that I have had to spend extended time at two different hospitals in recent days.  Indeed, I do not really have the time to write this now, as I ought to be visiting those people again–but I am awaiting a call from a doctor concerning one, so I have to stay near the phone anyway.

One advantage of sitting in waiting rooms is that one has the opportunity to read–or to edit, provided one has had the foresight to carry materials to read and edit.  I did have this foresight, and so managed to complete a pass through The Third Book of Worlds.  Unfortunately, I found numerous spots that are going to require me to work here in my office or with rule book and papers in hand–calculating how to make stats work on NPCs and monsters, expanding the magical abilities of elves and orc shamans, and other detail work that makes these things so time-consuming.  However, progress has been made.

I also finished a final read-through edit of Do You Trust Me?.  Most of the corrections are simple punctuation oversights in the footnotes, but there are a few items that mattered.  I will have to update my copies and upload the corrections, but there are some rather more pressing matters at hand, which should be obvious.

So I have not been completely inactive during this time; I just have been using what time I could as well as I could elsewhere.

–M. J. Young

Article Aflame

April 13, 2009 in Blogs

I mentioned a few days back having written an article about creating horror scenarios.  I said I would have to locate the site that had asked me for something.  It proved not to be that difficult–I had flagged the e-mail and kept it in my inbox, from back in August when I received it.  The site, Flames Rising, was apparently pleased to receive it, and got my contribution on the site within hours of my sending of it to them, under the title Multiverser Horror.  The article covers some of the principles I used in developing such scenarios as The Web, Post-Sympathetic Man, and the three worlds in Multiverser Triple Play:  Horror.  There is a system for posting comments there, but of course I’m always willing to discuss my articles from anywhere on the forum here at Gaming Outpost.

Things are still incredibly hectic to the level of insane here, but I’m doing my best to manage them.

–M. J. Young

Mom Was Right

February 16, 2009 in Blogs

My mother is always telling me how encouraging it is to receive thank you notes in response to gifts and kindness.  I suppose that I always knew she was right.  I always drop thank-you e-mails to people who compliment my web sites, and feel good when they do.  I got a couple of unexpected thank yous, though.  Since I posted the review In re:  Lai Wan:  Tales of the Dreamwalker, I got a thank you from author C. J. Henderson, and today another from Marietta Publishing founder and one of the book’s co-authors Bruce Gehweiler.  Bruce, incidentally, has spoken of plans to start a new company in the Christian book and media field, and I’m hoping he will tell me more about it.

I’ve also had a brief visit with E. R. Jones, who before retiring from involvement in Multiverser years ago left me the notes for a horror world he hoped we would publish, The Web.  I handed him a copy of the form in which it currently exists, and he seemed pleased with it and promised to drop me an e-mail if he thought of anything that needed to be covered with it.

–M. J. Young