Tag Archive | "music"

Musical Dominion

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It slipped my mind yesterday that I had accomplished something, of a sort. I have been making practice cuts of the Collision repertoire, and I finished a song (I Use to Think) and forwarded it to the drummer last night; I finished another, Free, this afternoon, partly because I’d started it before I I finished the other one, and partly because I’ve become rather facile at the midi composing software so I can crank them out pretty quickly. They’re not supposed to be particularly good, only reasonably accurate representations of the arrangements we’re doing so the band members can figure out their parts and work with a recording.

We also had a decent rehearsal tonight, with Baxter, Brittany, Adam, and me. As of tonight we have learned six of the eighteen songs, and we have tentatively agreed on seventeen of them which means there’s one slot left to fill in the repertoire. That’s a milestone, I think.

I’ve also e-mailed the text of that next book, Do You Trust Me?, to a couple of people whose opinions I respect, to get some preliminary feedback before I go to print. Now I’m going to have to practice patience while I await their responses.

Meanwhile, it’s all put me behind a bit behind tonight, so I’d better turn my attention to catching up.

–M. J. Young

Preparing to Give Thanks

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I would not say that I now have everything in the house that I will need for Thanksgiving dinner; however, given that I reached Eatmore a mere hour before closing and they had already stopped giving out tickets for service at the meat department, I am impressed with the fact that I got everything I could get there, including the filet. (I have mentioned here before that I can no longer eat turkey, for many years my favorite meal, but that I am consoled in that whenever we prepare a turkey for a holiday we also prepare a filet mignon for those of us–which means me–who cannot eat turkey, and I graciously share my consolation dish with everyone else.) Yes, the filet is a rather expensive cut of meat, but on the other hand Eatmore sells its meat considerably more cheaply than most other stores, so I’m not unhappy with the expense as part of the holiday feast. Two packed oversized shopping carts later, which entirely filled the trunk and much of the back seat of the Saturn, and I’m not worried about what we’re going to eat for a few weeks.

Baxter got waylaid by life yesterday, and so did not make it to our intended Collision rehearsal; however, Adam and I went over some of the music, and I’m comfortable that he now knows the first song. This is very encouraging, since he started learning the bass guitar earlier this year or late last year, and mostly set it aside for quite a few months, so I was concerned as to how well he was going to do. I’ve tried to arrange things to some degree to favor easier bass parts earlier in the learning process, so he’ll have the opportunity to get better at the instrument while learning the songs, and when we get to the tough ones maybe he’ll be ready for them. I’ve also been writing up the sheets for the songs, and assuming Brittany can handle the vocals I’m ready. I still have not had the opportunity to meet her, and more importantly to hear the lie of her voice, but we’ll get there.

I’ve probably got more to do than I can think, at the moment, but I’m going to start thinking and see how far it gets me.

–M. J. Young

Four to Six to Nine

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I pushed through the end of my work yesterday, because I knew that I was being called upon to do a longish errand. I underestimated how long. I must express gratitude to my wife, who undertook a number of errands–including getting an oil change on the new car we had promised to get as soon as possible–so that I could focus on my work.

The errand was ostensibly to take a son to visit his girlfriend, who is rather demanding and petulant when he is not there even though he tends to be there more than here and has more things he can only accomplish here than there. However, she indicated that if he did not arrive last night she would not come here for Thanksgiving (I’m assuming that since he did arrive, she will come, and that perhaps her reason was more to do with the fact that she will be catching a ride with his brother, whom she does not really know so well). Thus, after numerous delays on everyone’s part, somewhere around nine last night we pulled out of the driveway. It is two hours up and two hours back, although since I would never push the old cars faster than fifty and the new one seems to be able to handle the posted sixty-five on the major roads I expected to shave a bit off that. We lost that bit going up, though, to pit stops along the way. It was after eleven when we reached College Avenue, and almost eleven thirty when we began the return trek.

I will not blame my wife for the next, because in truth I was thinking of suggesting it; however, she initiated the decision without consulting me. Our eldest and his wife (whom we considered our daughter before she was our daughter-in-law) had just moved into their own apartment. There is a rather complicated background here. He had gotten a job that required him to train in Delaware, and so had moved in with her at her mother’s house; then two unexpected things happened: her mother was killed in a car accident, and his job wound up being in Delaware instead of back here. In order to keep the house, they struck a deal with the mother’s boyfriend, who moved into the house and took over a certain amount of management, including putting his name on the lease. Then the older sister moved in, with her boyfriend and her baby and her expected, and the house became rather crowded; at about the same time, our son got a promotion that moved him to another office, which also is not here but happens to be in this state, so he was commuting over an hour each way. The combination of the extended commute and the crowded home prompted them to reorganize, find a job for her up that way, enlist the assistance of yet another of our sons to move in and help with expenses (something he never did here, but he just turned eighteen), and get an apartment.

They moved yesterday. We had too much else to do to help them, but some of the young men who have stayed with us and/or befriended our sons over the years leant a truck, a driver, and some strong arms and backs.

This long story leads back to our drive home. It happens that when we were less than halfway back, we would be passing within a few miles of this new apartment; it happens that they, like us, keep odd hours, and would probably be awake. We called to suggest that as long as we were up this way anyway, we might stop in around twelve thirty to see the place. Oh, guess what–they haven’t eaten and have no food in the new place. We’ll take them out to eat.

Getting to the apartment was easy enough, even simple; we took the seventy-five cent tour, the dollar tour not being available.* Then we climbed in our car and drove out to the highway to find an all-night diner and get some food. We were only about two or three towns away from the diner where my wife and I had our rehearsal dinner, so we went there.

It was closed.

In fact, everything was closed. We drove around for hours looking for a place that was open. We asked a guy in an all night gas station/convenience store, who sent us to a night club and grill, that was closed. We asked the night manager of a twenty-four hour Walgreens drug store, who sent us to a Denny’s twenty minutes away–which had already locked the doors. I was beginning to feel the absurdity of the situation. We live in the boondocks, miles from any major roads, but I can find half a dozen places to eat at any time of night. They live within five miles of the New Jersey Turnpike, Interstate 295, and three other federal or state highways, one of them a mere block away. You can almost smell Philadelphia from their balcony. We spent at least an hour driving around, and had to fill up the gas tank which might otherwise have gotten us home. Eventually I suggested that I knew of a twenty-four hour diner in the next county, the one my mother-in-law frequents.

It was after four by the time we had finished eating, and it was fifteen minutes in the wrong direction to take them home. I pulled into the driveway after five thirty, and while my wife went to bed so she could work tonight, I stayed up to get the youngest to school and then drive one of our houseguests to the hospital for a seven thirty surgical appointment. He was told that it would take four to six hours, so I kept the phone near the bed while I tried to nap starting at eight, ignoring all the calls which woke me which were not about him but answering one from his doctor around ten thirty telling me that he would be released around one, and another from someone else at the hospital saying it would be between one fifteen and one thirty. I pulled myself back out of bed around twelve thirty, set up the coffee but didn’t have any, and drove out to get him (it’s about twenty minutes to that hospital). Then I drove my wife to work, and finally started my new day around three thirty.

I’ve managed to get supper in the oven, and am planning to get to church tonight, but we’ll see how all that goes.

The truck was not finished today. The mechanic is so overworked, he says he’s hoping he can persuade one of his people to come in on Saturday to get some of the projects completed, so it might be back tomorrow–or not, there’s no knowing.

I did get a slice of about half an hour yesterday evening, while waiting for everyone else to be ready to begin this trip, during which I played through seven of the twelve songs Collision will be doing. I’d like to steal a bit of time tonight to do the other five, but I’d also like to write up the sheets for them and do a million other things, so that’s not likely to happen. Also, in a slice of time that was just the wrong size to really do much of anything useful, I started (and later finished) a draft for what might be a new Faith and Gaming article, about whether it’s inappropriate to care about fictional characters or be upset if they die. I don’t have time to figure out how to upload it, or even to download the new page format (the Christian Gamers Guild got a new webmaster a year ago who has moved and redesigned the site), but maybe I’ll get to it eventually.

Speaking of getting to things, I’d better check on dinner.

–M. J. Young

New Music Plans

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It was back in August that I mentioned the transition to a new band, Collision. It might be thought that nothing has happened in that vein, since nothing has been mentioned. I would have preferred for more to have happened, but that does not mean nothing has happened. We found a drummer, Kevin, and talked about other personnel. Our vision included adding another male vocalist and a female vocalist, one of whom played the guitar, and we had even identified someone for the female slot, but were having trouble catching up with her.

As it happens, though, as of this afternoon Baxter (our lead guitar player) caught up with Brittany, who would love to play rhythm guitar and sing with us. We were going to get together this afternoon, but something came up on my end and something else on Baxter’s end, so we’ve put it off to Saturday evening, and he will see if Brittany is available for that time slot. This changes things–I had decided to stop trying to create the band I want and instead work with the band I have, and had put a lot of thought into repertoire for a four-piece with one vocal; now I’ll have to rethink things for a five-piece with two vocals, but at least she’s a guitar player, so I don’t have to worry about making sure she has something to sing on every song.

I’d like to say that I accomplished all sorts of things last night, but all I can claim is that I did laundry and slept. I’m plowing through the unfinished work from yesterday along with the fresh work for today (well, I’ve not yet gotten to yesterday’s stuff, which is all forum posts, but I’ve gotten through part of today already). I’ll be moving forward as I can.

See you on the forums.

–M. J. Young

My North Wall

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  I’m looking for world ideas.  I’m always coming back to that.  I’ve got books to write, games to run.  For every idea someone promises to prepare for publication, I need another one lined up in case it doesn’t come through.  So I’m looking for world ideas much of the time.

  Right now I happen to be looking for them in my office.  But they’re here–you just have to know how to look.

  The room is a mess.  I’d like to tell you that it’s because I’m still moving in, and I could get away with that as it is true.  For the last couple of years I’ve had office materials in two places, and everything from one of them is here–but the other houses two file cabinets and many boxes of books and papers which will have to find a place here.  But the truth is that I’m a messy sort of person, and have been so since I was very young.  I read an article thirty years ago that mentioned that creative people preferred a degree of clutter, and I’ve armed myself with that as a defense ever since.  I’ve a pretty good idea in which of these piles to look for anything from world maps to bank statements.  Still, I should put some of this away.

  Across the room I see four mugs on top of a cabinet.  The cabinet will eventually house some of those books and papers.  I’ve never done a world about corporations and businesses; but who would want to play in such a place?  The mugs are of more interest to me.  The first was a Christmas present from one of my kids; it’s one of those Coca-cola™ mugs with the playful polar bears on it.  I’ve done an ice age world; it should be published soon.  My second son has written a sketch of a world with intelligent animals and dumb humans–not really an original idea; Jonathan Swift did a good job with that, but it has potential.  I don’t see combining the two ideas, at least not at present.  And those bears would make for a bit of comic relief, but not a world.

  The second mug has been mine for a long time.  I’ve had my coffee in it at late night games for as long as I can remember, took it with me when I was teaching cub scouts, and keep it in my room so that no one will break it.  I’m surprised it’s lasted so long.  It’s got a Magellan age map on it, and says Captain.  I don’t think I’ve done a good swashbuckler yet–a merchant sailing adventure of that period, yes, but I could do something on the order of Captain Blood, where the pirates are the misunderstood heroes.

  The third mug was another gift, an “I love you” mug from one of my younger sons.  It’s really very Valentines and Lace.  I remember playing in a game in which my character fell in love with a non-player character; and I remember running a game in which one of the players went actively seeking a wife.  Come to think of it, there have been a lot of romantic interludes over the years, from the time Marsonian rescued Lemunda the Lovely to the time Chris married Olivia in The Dancing Princess and Bill asked Blake’s 7’s Cali to be his bride.  But I’ve never tried to do a setting in which romance was the focus.  I’ll have to give that more thought.

  The fourth mug is navy blue, almost black, slightly marbled.  I bought this one for myself, because I really liked the color.  From here, it’s just a dark mug on top of the cabinet–hardly a fount of inspiration.  Yet it immediately reminds me of Tristan’s Labyrinth, an underground maze with no exits and no lights.  Darkness can be an important element in a setting.  A world entirely in darkness presents its own challenges.  Of course, as with the labyrinth, the creatures who are native to that world would not rely on sight, or at least not in the same sense as we do.  It would only be interesting if the player characters come from another world, one in which light is abundant, and have to negotiate the darkness.  In Tristan’s Labyrinth there were walls, and if you had no light you could navigate by feel through the darkness.  Perhaps I could do darkness again, this time without walls.

  There is a window fan tossed up on the cabinet behind the mugs.  I just finished an underground world with giant exhaust fans providing circulation, so that’s the first thing it brings to mind.  Is there something else I can do with fans?  I vaguely recall some underwater science fiction piece in which huge impellers drew water into conduits.  An underwater setting has special problems, although you can do it sort of like the Mars of Total Recall, limited biosphere containments on the ocean floor.

  The TV is next to the cabinet; it’s on top of my son’s dresser, which is in here until I can get the extra hardware to put his bunk bed together in his room.  The dresser itself has an almost colonial look to it, suggesting a foray into an historic game.  The juxtaposition with the television and VCR stacked on top creates an impression of an eclectic technology, a world in which the old and the new coexist; and I wonder whether they do so in harmony or tension.

  There is a painting tossed up on the wall behind the TV, partly obscured.  It landed here because it had to go somewhere, and there was a nail in the wall there.  It was a wedding gift from the artist, Bernice Wurst; I’m told she is one of New Jersey’s outstanding artists today, but I still think of her as the lady who lived around the corner and had coffee with my mother once in a while.  And I always remember the Halloween night when she came to the door convincingly made up as a Chinese waiter.  (At ten years old, I did not recognize her; but my mother didn’t either, and thought she was a boy, so it was a convincing disguise.)  But none of that is in the picture, as useful as it might be.

  The painting is a still life, flowers in a vase.  I’m not a florist, but they look to me like mums, mostly in orange and yellow, with a splash of red and leaves in several shades of green down to almost brown.  It’s the sort of painting style which is somewhere between realism and impressionism–I see carnations, but if I look more carefully I realize that there are no petals in the puffs, just splashed on highlights and paint texturing.  In another context some of them would be popcorn balls or cotton candy.  And there is something very strange about this picture.  It hung on our walls for years; and then one day my wife asked if that leprechaun had always been sitting in the middle of it.  I looked and looked, and finally I saw the profile of a pink and white face, the brown hair and sideburns, the green-suited body with arms and legs, seated on one of the flowers as on an ottoman.  I had never seen him before; but now he is the first thing that catches my eye whenever I see the picture.  I suspect that you would not see him the first time you looked at the picture; but that if once you saw him he would be obvious.

  As I think about that hidden leprechaun, it reminds me that you can often hide things in plain sight; misdirection is one of the best tools for building suspense.

  I once ran some early episodes of Blake’s 7 as a Multiverser game.  One of them has a wonderful piece of misdirection that worked like a charm.  The crew boards a spaceship that seems to be in distress, finds the crew drugged and the pilot dead.  They begin sorting through the disorder, and find that the pilot scrawled something with his blood on a piece of panel.  In preparing for the game, I carefully etched the awkward wavy lines to a blank sheet of unlined paper.  This became my piece of panel.  I pulled it out and looked at it, and in character read off the squiggles as a number while handing it to the player, asking his character whether that meant anything to him.  It did not.  The adventure continues, the player has that sheet of paper with that number on it the entire time, and he tries to solve the mystery–who killed the pilot, and placed the gas in the ventilation system?  Why did they do it?

  But those squiggles aren’t numbers; they’re letters.  They spell the name of the killer.  As soon as someone points that out, it’s obvious–but because I told him what number it was, the player only saw the number, no matter how many times he looked at it. He was trying to figure out what the number meant, not what the squiggles meant.

  There’s a speaker in the corner, part of the last bit of musical equipment I ever bought, a P.A. system. I had my computer running through it a while ago, and the audio feed from the VCR still does.  There are a lot of good stories you can do in the music world, but you have to start with a character who is a musician.  In Sliders, Rembrandt Brown was in a world where his other self was a huge success (and in an irony that probably rang deeply with a lot more than musicians, his success was credited to the fact that he went left where our Rembrandt went right).  My Multiverser player character also met a self who had become a star.  Not every character, not every player, is right for such a story.  But it reminds me that some of the best stories are built on the lives of the players, the “might have beens” that they missed, and an exploration of what that could have meant.

  I’ve finished one wall.  There were quite a few ideas there, if you knew how to see them.  I’ve got three more walls I could do, and more things in the middle of the room.  The house has seven rooms and a hall upstairs, three or four (depending on how you count them) downstairs, so I could find many more ideas here.  I could keep going.

  But I think I’ll let you look at your walls instead.

  Next week, something different.

—–

M. Joseph Young is co-author of Multiverser and Vice President for Development at Valdron Inc.  His many contributions to online literature are indexed for convenience, and he looks forward to discussing these things by e-mail or on our Gaming Outpost forums.

Music in Gaming

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An often-ignored aspect of role-playing is the music that’s playing in the
background, and that’s often because it’s not actually there. While lack
of background noise can be conducive to roleplaying at some times, and
indeed switching around between CDs and cassettes can be extraordinarily
distracting to a GM, music remains a fundamental part of storytelling, and
the right music can change a game from “what we do on Wednesdays” to “the
story we’re all collectively writing.”

The first trick to use is one stolen from movies and *gasp* CRPGs - get
together with your players and decide on theme music for each character.
This helps a lot in character definition, and when one character comes into
focus, that music helps keep things that way. You can also use this as a
prelude to bringing back an NPC, as having his theme music playing just
before he walks in adds a touch of drama to the scene.

Oddly, this is greatly useful in online games and PBEMs. In a
non-face-to-face setting, naming tracks and themes can help a good deal in
setting a mood; a description of the room the characters are in needs aural
atmosphere as well as visual and tactile surroundings.

The second trick is avoiding the oldies-but-goodies. When you’re in
combat, high-speed pulsing backbeat heavy metal may be appropriate, but
it’s so clichéd it’s disgusting. Try some Holst - Mars works - or perhaps
the Rites of Spring. Combat music doesn’t have to be fast-paced; what it
has to be is forceful. On the other hand, you can use music like Vivaldi’s
“Spring” or the Skaters’ Waltz to make the combat more surreal; this often
works well in fantasy games due to the already-alien nature of the game,
and dark-and-gritty games because of the contrast it provides.

The third trick - related strongly to the second, actually - is using the
soundtrack to either lead your players on or throw them off. Building mood
is extremely appropriate, and the right kind of music might be enough to
convince players and characters that although everything seems fine,
Something’s Not Quite Right Here.

On the flip side, you can use your CDs and tapes to your advantage, “crying
wolf” with tense, pulsing music when nothing’s actually happening. It’s a
psychological trick, and often only good for use on players - but if you’re
a sadistic GM, it’s a lot of fun.

Free Trader EDG, who is way too tired to be writing something like this,
signing off.

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