Tag Archive | "Nearside Project"

The Fading

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NOTE: The Fading is the third installment in a five part series of fiction based on The Nearside Project. Taken as a whole, these five stories are known as The Thirteenth Hour.


* * * * *


“Chaos must have passed in front of God’s eyes

in just this way before the creation.”


Nikos Kazantzakis (1961)


Earth9, 23rd August, 1993.


It was a hot sticky night in the mid-west, the mosquitoes were busy spiking Jock’s tee-shirt, trying their damnedest to get at the blood that lay beyond. His sweat ran in a multitude of trickles, collecting in the small of his back, serving to accentuate his feelings of anticipation. He was certain he was onto something, all his careful planning was coming to fruition. He felt the by now familiar churning feeling in his gut. Although it was very faint he was certain that he was drawing close. He’d been travelling now for over two days systematically checking every building with a factor of thirteen along Blue Springs, Kansas City, Missouri. He finally revelled in the implication of his nausea.


Jock was a reporter for an underground group of what were termed ‘Nearsiders’, they called themselves G.A.N.T. (Group Against Nearsiders Threat). He gathered information on the Nearside and posted reports to the journal for all and sundry concerned to read. As the journal was electronic the information would appear on the Internet - a new fledgling information superhighway. Of course the government were attempting to trace where the information was coming from but they hadn’t copped onto the fact that it was posted through electronic ‘broken rooms’ in the information superhighway itself and of course, this made the bulletins impossible to trace.


Before him lay a house that could only be described as big- he wasn’t sure how big, though only big houses had driveways to these proportions. Its number was 169 …so it was true! The Nearside also operated in factors of thirteen! Glancing around for watchers he moved silently across the heavy air. When he was certain of his solitude he approached the closed gate, he’d had too many close shaves with government agents in the past, although they were not onto him - yet. Walking along the ten foot wall he searched for his path to reveal itself, it was as though he was being beckoned by some supernatural will, the Nearside had a way of working its puppets.


Following the wall he arrived at a corner and proceeded up off the footpath into dense undergrowth. The scent of leaves brushed his face and soon the smell of rotting humus surrounded him. Bushes pressed closer, he cursed as every twig snapped beneath his feet, the arms of undergrowth scraped at his face, pulling him back. It was as though nature herself was willing him to remain, to go no nearer. As he proceeded deeper into the undergrowth nature gave up and the boughs began to thicken, the space between them widening.


Above him the tendrils of the evergreen bush were stretching upwards they seemed to reach almost to the top of the wall. A three foot gap between the bush and the edge of the wall presented itself to him invitingly. It was as though the bush shunned the wall. To the rational mind in the interests of security they had been cut back by a more mundane power. He shook his head and focused upon the task ahead, feeling the kick of adrenaline. Before he could think about it anymore he was looking over the wall from his new vantage point.


The branch swayed uneasily under his weight as he prepared to jump the gap to the wall. Kicking downwards, the branch yielded beneath him, he failed to gain any height, although he made it to the wall …just. The air hissed from his lungs as the wall lunged toward his chin. His arms were firmly braced on the wall, his hands trapped between his chin and the wall. He slowly eased himself up, and a blast of musty air assailed his senses as he regarded the darkness before him. Waiting for a moment to catch his breath he strained himself to view the other side. There were some trees before him. As he began to breathe easier, he considered with relief that he would at least have cover to aid in his initial reconnaissance of the house.


Bracing himself with the same gritty determination that had saw him through college into the football team, and subsequently into University, he closed his eyes and jumped. Later he was to reflect on these events wandering if it was closing his eyes or actually jumping that was the mistake. Before the ground met him in a manner that suggested that it was only five feet down he was almost encased in thorns. His attempted roll stopped abruptly as the thorns began to tear every piece of clothing he had. Cursing he painfully stood up, half of the undergrowth decided to follow him. Gathering his fury he surged out of the undergrowth and into the relative safety of the trees, relative because in the process of doing so he almost left himself blind. The branches tore at his face and he quickly realised that the trees he was entering were evergreens.


The reconnaissance mission wasn’t to take as long as he imagined, the house appeared to be empty, although the alarm indicator light was clearly visible. Noting the tugging at his stomach lining he was certain that there must be a broken room here, not only this but the tugging had an urgency, time was short. He casually picked up a moss covered brick and moved to the front of the house. Like most houses in this part of the country it was almost entirely made of wood, the only bricked area being the lower five feet of each wall. He walked to the nearest window, noted where the latch was and then smashed it unceremoniously. At once he was assailed by the combined noise of the alarm and the strong scent of lavender. Hurriedly he opened the window and hoisted himself inside.


He didn’t have time to adjust, although in retrospect he ought to have at least allowed his eyes grow accustomed to the darker interior of the house. Moving quickly forward he stumbled into a chair, the scraping noise of its legs across the wooden floor upsetting the by now familiar rhythm of the alarm. He paused for some time, closing his eyes, taking a deep breath he gathered his composure. He guessed that he had about ten minutes before the security company arrived. Gingerly he picked his way around the shadows in his path and moved to the door, turning the handle in anticipation he shoved his shoulder into the door. To his horror the door did not consent to open.


His composure disintegrated, in panic he made his way back to the window and jumped into the facade. Rushing to the front door, he brought the full force of the brick in his hand to bear on the small pane of glass. He withdrew a pace and fed his arm through the gap, into the blackness, he found the latch. The door opened abruptly inwards, tripping on the threshold he was dragged inwards by the force of his own weight, he winced in pain as shards of glass bit into his arm.


Removing his arm from the door he rounded on the hallway, quickly taking in his surroundings he looked for the area with the greatest concentration of doors. A wide stairwell spun upwards to his left, with the hallway continuing toward the back of the house. Without hesitating he grabbed the first door handle, it moved as expected, catching his breath, he pushed, the door grinned back at him. Slamming his fist into the door in frustration, he then proceeded to frantically check each door along the hall. He couldn’t imagine that he could be so stupid, the doors were all locked.


The blood rose to his head, beginning to feel dizzy he wiped the now frothing sweat from his brow and tried the final door in the corridor, it remained frozen in its frame. He screamed in anger at his failure and beat his fist in fury against the door’s solid surface. Spinning around he was up the stairs in a flash, a light to his left caught his eye as he ran past the front door. Surely a car couldn’t be here so soon it had only been about four minutes!


Reaching the top of the stairs the nausea swept over him, he collapsed to his knees. Something moved over his flesh its tendrils taunted the sweat on his brow, curled around his ears and it seemed, enveloped him in a frame of terror. He opened his mouth trying to scream but the thing, whatever it was entered and froze his vocal cords, he felt it probe his being, licking his emotions, taunting everything he was, as if it was searching for something.


Suddenly he could see himself, he was suspended in space, only able to watch helplessly as everything that appeared to make him human was slowly teased away. When the last shred of humanity was torn from his figure a primordial scream escaped his throat. With the fury of a whirlwind he exploded into the corridor on all fours and dived through a simmering in the crackling air.

The Long Game

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NOTE: The Long Game is the first installment in a five part series of fiction based on The Nearside Project. Taken as a whole, these five stories are known as The Thirteenth Hour.


* * * * *


Earth1 12th October 1996

Belfast


Kelsey wiped the blood from his eyes. Used his free hand, right hand still holding the Ruger. Still holding it steady and pointed at Doctor Wolfe’s head.


His eyes were stinging. These doctor types were tougher than they looked, sneaky with it. Got all those amiable bedside mannerisms to lull your sense. Just so they can smack you with their medical bags.


Okay. Hurry things along.


Doctor Wolfe, sprawling and struggling in the doorway where Kelsey’s snap kick to the knee had sent him. He didn’t look too chirpy now.


“Money,” said Wolfe.


Kelsey’s ears kept buzzing, like something inside his skull was knocking itself out to escape. He tried to focus his attention. Managed a quizzical look.


“I can give you money. Anything. I. Just. Don’t.”


“Look, Doc,” Kelsey really didn’t have time for this. He shifted closer, not very steady on his feet, jammed the revolver’s barrel hard against Wolfe’s ear. Could feel the man trembling, cornered rat heartbeat making the gun shudder in sympathy. “I don’t want your money.”


Wolfe’s eyes went wide, like he caught a glimpse of something dark and dangerous. Something too close.


Got to bring it down, thought Kelsey.


He eased off the pressure on the trigger. Lowered the hammer slow and gentle. It made an all too solid metallic click. Coffin catches closing overhead. Held the weapon down low at his side. Tried his best non-threatening pose. Armed, blood-spattered nutjob in the underground car park `round midnight. He hoped the Doc was reassured.


“I’m here to change your life,” Kelsey stopped, realised that sounded final. Tried a wry smile. “First. We’ve got to have a little talk.”

 


Earth2 , 10th October 1996

Belfast


He was almost killed by a magpie in the Botanic Gardens.


Kelsey was sitting alone on slabs of ice, staring out across a chill emptiness of leafless trees and tumbles of jagged bushes. Here and there a glowering figure, shuffling and shivering through the midmorning glooms. Everything was slow and silent. Breath steaming off as he thought about things.


The one thing. All that ever mattered.


Caught sight of a black white flicker and flash. Looked up as the bird hop skip stepped from the snowpeak rooftop of the Tropical Ravine. It dropped. Wings spreading wide. Black white green blue, and straight for his head.


Banking sharp left inches from his face, landing dead stop on a nearby wooden railing. A single magpie. Turning in circles on its perch. Peering at him.


Oh, you know, said the magpie. For Sorrow?


Kelsey watched it. “You’re just taking the piss, aren’t you?”


The magpie simply smiled.


* * * * *


“And what of Lieutenant Kelsey. Will he make it?”


“I should think so, Sir. There’s every chance.”


“You’ve given him some time?”


“As you suggested, Sir. He’s headed back to his home town. Relative quiet there at present. I should think he will manage all right. Put it behind him. Move forward.”


“I hope so, Dawson. He’s a good man. And of course one understands his feelings…”


“We all do, Sir. The War has damaged everyone.”


* * * * *


Kelsey was not insane. He was single minded. Dedicated and cold focused on his goal. Not quite mad. Not yet.


Here he sat in the bleak midwinter, with the dead and dying landscape all around a perfect barometer of his mood, while an alien army ravaged the world.


He had better things to do at the moment. Other battles to be fought.


Start by thinking positive, he decided.


His daughter Beck was lost. As if she had wandered off to the Woolworth’s toy department, while he was prowling Household Goods. That was the way to look at it. Lost.


Not dead. Not trapped in the K`thari cattle pens. Misplaced. That was all.


If only he had kept her from the army, she would be safe. Kelsey shook his head. He should have argued stronger. Couldn’t think of anything to say to stop her joining up. The human race was being crucified. They needed everyone, and Beck had dreamed of this forever. It was the fire in her soul. Without the heart and courage that took her to the front-line, she could be with him now. Just wouldn’t be the same.


Kelsey remembered her, years gone. Still a child and racing around her grandparents` sprawling townhouse. That awkward age flurry of long blonde hair and clumsy limbs. Trapped in a maze of antique artefacts and bric-a-brac trash.


Every day brought a new disaster. Another toy mutilated in destructive testing gone astray. A different ornament consigned to splintered oblivion.


Few items survived the onslaught. Beck’s all time favourite, untouched by her chaotic play, was a cheap ceramic tableau of some peninsular engagement. Two rough figures standing on a badly moulded rutted farm track. The mediocre wash of paint long worn faint by Beck’s loving clutches.


She could stare at it for hours.


Kelsey’s dad called it boot-sale rubbish. Thought of controlling Beck’s antics by threatening to dispose of it, if she did not for heavens sake calm down and take more care. He only tried that once. The despair in Beck’s eyes was too great a shock. From then the vulgar piece took up favoured ornament status, a new position in the centre of the mantel. Always in view, safe from harm.


The Soldier’s Daughter Carrying His Musket.


Beck said that was cool. Ever so.


Stood there in the dark panel hallway one morning. Grubby clothes, scuffed shoes and gathering up the cold seriousness of all her nine years.


“When the war starts, Father, you’ll be sure to let me help you. Won’t you?”


Kelsey frowned and sagely shook his head, because parents know best.


“I don’t really imagine there will be another war, Rebecca.”


So maybe she knew something even then, and now the reality was science fiction nightmares walking tall. Walking the world.


An alien force was biting deep into eastern Europe. A ragged all nations army strung itself out across the low countries, testing and skirmishing, waiting for a Zero Hour that never came.


And Beck was gone.

Interview: Stephen J Herron

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Graveyard Greg: Who are you?

Unknown Stranger: I’m Stephen J Herron, of Belfast, Northern Ireland, born in 1970, a man who thought that Lidsville was a deeply buried
childhood trauma until I found the
theme tune on the internet recently. I also have an English degree I keep forgetting about.

GG: One must never forget the degrees!

What’s your claim to fame in the Gaming Industry?

Herron: Creator / Publisher of The Nearside Project, wrote the Belfast / Northern
Ireland material that appears in Court of All Kings by White Wolf- the
creator of the official WoD setting for Northern Ireland and my home town.
Oh, and the Belfast Child novel that I wrote and which appears online at
http://www.moonlit-trod.com/

GG: Favorite drink?

Herron: Vanilla Milk Shakes.

GG: Quick, name your gaming credits–past and present!

Additional Material, Court of All Kings, Creator, Writer, Editor of The
Nearside Project, and all the other stuff sitting on my hard disk waiting to
escape.

GG: When do Irish Eyes smile?

Herron: When they’re watching South Park.

GG: When did you know you were in the Gaming Industry?

Herron: When I got an email from Ian Lemke at White Wolf and Nicky Rea and Jackie
Cassada saying that yes, I could provide my material for Court of All Kings.

GG: As of this moment, you are going to be publishing a 2nd edition of “The Nearside Project”. For those who haven’t read the intro (and shame on you
if you haven’t!), would you mind telling us about this game?

Herron: It’s about this world and 12 other variations of it that co-exist, called
the Nearside. Only some people with a particular ‘problem’ called Hind Brain
disorder can travel between these worlds. All the others came into existance
at the same point in time, just after 1pm on August 13th 1989. On one world,
an asteroid smashed into the Sahara, on another aliens invaded, and on
another magic suddenly came into existance. There’s a reason behind all of
this, which is what the Nearsiders, those who can travel, will discover.

GG: How did “The Nearside Project” come to be?

Herron: I had written 90% of an RPG based on X-COM, a PC game from 1994 written by
Mythos Games in England. I phoned them up one day and asked them if I could
do an RPG based on their game. They said sure, but I got distracted. The
Nearside itself is based upon some concepts for a series of short stories
that I came up with in 1991 or 1992. I’d been (and still do) use Nearside as
a handle on the net, especially when playing Half Life : Counterstrike.

I came up initially with only about a half dozen world concepts… in the
first edition, I left some empty for gamers to make up their own. Then a guy
called Barry Gibson persuaded me to develop the game further, and to deepen
the ideas behind the Big Picture. This was happening at the same time as I
was converting the original percentage system of Nearside 1 into a d10
system for what I was calling The Fantasy Engine (a fantasy system) so it
all came together.

Second Edition (in a basic photocopied book form) was actually released (I
did about a dozen copies !) at Q-Con in Belfast in 1998, but I consider that
to have been a preview release. The game has been refined further since
then, and if I do release it on the net, I’ll be able to put a ton of extra
stuff in, because I won’t have to worry about the physical size of the thing!

I have to mention Colin Sinclair, the main co-writer of the Project. He
provided a couple of the Variations, and is the other part of Nearside
Games. But I do most of the work, and he’d be the first to admit that.

GG: You are trapped on a tropical island, and you could only bring THREE games with you (we assume you have people there too–gotta have someone to play with!). What games would you take, and why?

Herron: 1) The Pokemon card game: it’s fun and simple.
2) The Nearside Project: Well, I’d have plenty of time to play-test it.
3) SLA Industries: I could look at the art for hours, and the game is so
well written, and is the best kept secret in gamedom.

GG: I didn’t expect POKEMON–gotta catch them all!

What will be in the future for Nearside Games?

Herron: I hope to publish the game online for free, or as shareware or something.
I’d like to support it more, and with my possible relocation to the US (due
to marriage, I hope !) then I’d try and get into the market here. But in the
end, it’s not for money, it’s a love thing.

GG: Word association time! I’m going to say a word, and you say the first thing that pops into your mind: Tyrant

Herron: Eye ? As in Eye Tyrant ? My AD&D past revealed…

GG: Spooky!

Speaking of which, it’s time for CELEBRITY DEATHMATCH! Your opponents are GARY GYGAX of D&D Fame! Waiting to battle him is DAVE ARNESON of D&D Fame! There can be only one, so who emerges victorious, and how?

Herron: Dave Arneson grabs Gary Gygax hard behind the ears, and smashes his head
repeated into a corner post screaming: “Cyborg Commando !!! Cyborg Commando !!!”

Gary knows he’s done a bad thing and doesn’t resist.

Repeat til fade.

In the end, Dave Arneson relents, but his mercy just gives Gary Gygax time
to commit another horror: Dangerous Journeys II.

GG: With all due respect to Gygax–NOOOOOOOOOO!!!

“I want to write for Nearside Games”–what would your company’s reply be to that statement?

Herron: Bemused silence, followed by a big grin. Maybe a scary one.

GG: Spooky!

Any final words for our readers?

Herron: Support any and all RPG companies, big and small. Without players, it’s meaningless.

GG: Wise words from the Irish–you read it here first!

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