This week’s column was supposed to be about genre. You know, picking a genre for your game that’s expansive enough to fit a wide audience so you can actually make money in this little hobby of ours.
But then things came up.
Those of you who check out rpg.net on a regular basis may know what I’m talking about.
I wigged out.
Lost my temper.
Made an ass of myself.
But before we go too far in that direction, let’s talk about one aspect of game design you never consider until it’s far too late.
Let’s talk about reviews.
First off, I never read reviews.
At least, until recently, I never read reviews.
The reason is simple. I don’t like the assumption that I need someone else telling me what to like.
And, let’s face it, that’s the whole purpose of a review. “Should you buy this? Yes or no?” That’s the game.
Of course, it’s a lot of fun encouraging other folks to go out and buy something that you really liked. When I was working at SHADIS, I had a lot of fun reviewing games under many different pseudonyms. The SHADIS policy was simple: “If you can’t find something good to say, don’t say anything at all.” The worst kind of review in SHADIS was not finding it in the pages of the magazine. That meant we couldn’t find anyone in the office to write a positive review.
Unfortunately, not everyone agrees with that policy. In fact, if we want to be honest with each other, which I think we do, it’s a whole lot more fun writing a bad review than a good one.
Trust me.
It’s a whole lot of fun to trash a book/game/movie/TV show. Tear it down, smash it up, stomp on it, pull out it’s heart and eat it for breakfast. That’s what some people think a review is for: getting their jollies off pissing in somebody else’s Cheerios.
Well, I’m here to let you know that is not what reviews are for.
I could talk to you ‘till I was plaid in the face about the difference between a good reviewer or a bad reviewer. Instead, I’ll show you the difference.
Right here, I’m making history.
I’m going to review 7th Sea.
My own game.
In fact, I’m reviewing it twice.
A bad review and a good review.
I don’t think anyone’s ever done this before. I may be wrong, but then again, it doesn’t matter. The whole point here is to show you what a reviewer’s job is. To show you the difference.
So…
On your mark…
Get set…
Go!
A REVIEW OF THE 7TH SEA PLAYERS’ GUIDE
by J. Jerome Wick
We’ve heard a lot about the 7th Sea roleplaying game over the last few months. Designed by the same people who made the L5R CCG and RPG and the Doomtown CCG, 7th Sea has a lot to live up to.
Unfortunately, it doesn’t stand up to the hype.
The game comes in two books — a Players’ Guide and a Game Masters’ Guide. This means you have to shell out $60 in order to play this game. In the atmosphere of Cheap Ass Games and Baron Munchausen, this isn’t a good choice for AEG. It demands a great deal on their customers and delivers little.
7th Sea takes place in a world called Théah. Don’t let them fool you. It’s Europe. They’ve just changed a few of the names and faces, but it’s Europe. Instead of creating a new world to discover or presenting us with a world we’re familiar with, they’ve done a little of both, amounting to a lot of nothing. And, the world section of the book is pitifully small. You don’t know anything about the world of Théah after reading the first chapter. All you know is that it’s supposed to be a lot like Europe, only different. However, AEG promises to deliver more in “Nation Sourcebooks”, a familiar scam to those who have been in the gaming industry as long as I have. I for one am sick of roleplaying game companies using this tactic. If you want to present us with a roleplaying game — a $60 roleplaying game — give us what we need in the basic books.
The rules for the game are presented in the same AEG fashion: “If you don’t like it, don’t use it.” This translates into: “We didn’t playtest this, so it’s probably broken and you’re going to need to make up your own fixes.” The 7th Sea system is based on the system AEG used for L5R and it has the same problems. It uses only d10s (a steal from White Wolf), involves a Trait + Skill mechanic (another steal from White Wolf) and a Target Number resolution system (a third steal from White Wolf). It also uses something called “Raises”, a trick I never understood, so I won’t comment on that aspect of the game system.
Character generation is complicated, the pages you need are spread out all across one hundred pages and they reflect AEG’s fascist attempt at telling us how to roleplay. One of the best examples is the Faith Advantage. When you read it, you’ll know what I mean.
Sorcery, on the other hand, is the worst part of the game. You have one hundred points to spend on your character and in order to be a Sorcerer, you have to spend 40 of those points, making sorcerers absolutely useless in game play. I haven’t played the game yet to say for sure, but when compared to all the other stuff you can buy at character creation, it sure looks that way to me.
Finally, there’s the “Player” section. This is where the All-Mighty John Wick tells us how to be a Good Little Player. He tells us not to min-max our characters (duh!), not to cause interparty conflict (duh again!) and to think of the other players when we make our characters. The fact that characters are called “Heroes” is enough to show you how pretentious Mr. Wick thinks he is.
7th Sea isn’t a bad game, but it isn’t a good game either. You don’t lean anything from the book about the world, the game system takes up over one hundred pages (a vast change from L5R, and one I don’t like at all) and it force-feeds you John Wick’s opinions about roleplaying. AEG better start looking for a new Game Designer, because they just lost a customer with this game.
Not too shabby, huh?
I should do this for a living.
In fact, I did!
But enough of that. Writing scathing reviews are easy. Taking them apart and analyzing them is even easier. But why should I take apart my own review? Let’s take apart someone else’s? How about that?
I’d like to use one of the reviews from rpg.net. Unfortunately, that would be breaking copyright laws. Instead, I’ll give you the address for it:
http://rpg.net/news+reviews/reviews/rev_1836.html
and you can read the thing for yourself. Then, come back here, and we’ll talk about it. Don’t worry, I’m not going anywhere.
All done? Well, then, let’s talk.
First off, he lists the authors as “Jennifer Wick and John Wick”. That ain’t the case. Right there on the spine it says “Wick Wick Wilson”. That’s intentional. You think he even saw that?
Then, there’s the typos.
There’s “arrrived”, “pages,just”, “turmiol”, “academis”, and “and and”. All in the span of less than 900 words. Not bad. You’d think a reviewer could spend the five seconds it takes to spell check his review, don’t you?
Anyway, here are a few more observations for you to consider.
He talks about “lackluster effort” put forth in the game. This is something I’ve never been able to understand. How does he know how much effort went into this game? The truth is, he doesn’t.
If AEG used the Palladium or White Wolf format for this book it would’ve only been about one hundred pages
Can you smell the agenda here? Obviously, our humble reviewer is a White Wolf/Palladium fan. In fact, check out his reviews of White Wolf/Palladium products. All of them rank up in 4/5 and 5/5. His average point spread for such a review is, in fact, 4.77/5 for such products. He comments on the “poor format”, but then never tells you what the format is. That’s not an isolated incident.
Now, I realized before I got into 7th Sea that it would be based on Europe during the 17th century and would share many ideas, but I had no idea that AEG was so unoriginal as to copy and paste a European History book and simply change the names and call the world Theah
We didn’t call it Theah, we called it “Théah”. But that’s nit-picking. Not that you’d ever find nit-picking in an rpg review, now would you?
Again, he makes claims but never backs them up. He never gives examples. He could have said he thought the Fate Witches were boring. He could have said the Guilder didn’t make sense to him. He could have said he didn’t like an Elizabeth-like character in a Restoration setting. He could have said that El Vago looked too much like Zorro for his taste. Instead, he rambles on about how boring it is without ever telling you what bored him. Bad reviewer! Bad!
system are both done very nicely.
So, we did something right. I’m glad. Unfortunately, he’s got the same problem here. He tells you what he likes without telling you why. So, if you pick up our book, decide you love the world and hate the system, you know who to blame.
seemed too mundane for this action packed/cinematic setting. With the exception of Porte(Dimension Magic) and to a lesser degree Laerdom(Rune Magic)it seemed to a bit bland and tasteless.
This is the paragraph that really caught my attention. In essence, it reads “I didn’t like this.” Well, good for you. I’m glad you didn’t like it. How does that inform the reader? What are you telling the reader? You didn’t like it. Well, I didn’t like Wild, Wild West. Does that mean a few million people shouldn’t spend a few million dollars to see it? I also don’t like Star Trek, Babylon 5, Disney’s Tarzan, Disney’s Inspector Gadget, The Runaway Bride and Ultimate Soldier: The Return. Does that mean I have a moral obligation to tell other people not to see them? That’s a question we’ll answer at the end of this little tirade, so stay with me.
By the way, did you figure out which part of the sorcery stuff was tasteless? I thought about it all day and couldn’t figure it out. Maybe if he told us… but nah! That would make things too easy.
The mechanics for 7th Sea is a variant of the Legend of the Five Rings RPG system. L5R had a very deadly system so 7th Sea has changed the wound system around and has made it harder for you to die and has also introduced Drama Dice… The villains also get drama dice to use against the player character and this can be tons of fun.
Tons of fun. How do they work? After reading that paragraph, I still have no idea. Even when he likes something we did, he still fails to tell you why he liked it.
Once you get passed the boring setting you really do have a good game… If anything sells the amazing pencil work of Palladium/L5R artist Ramon Perez … For the first time you can say that AEG has thought with their wallet with little care for the gamer.
This last paragraph really chaffs my hide. Again with the boring setting. He mentions “Palladium artist Ramon Perez” — another give-away to his tastes in games — and says that 7th Sea could have been one book. He’s right. It could have been one book. One five hundred and fifty-five page book that cost $55 in order for us to make even a smidgen of profit on it (see Episode One for further details). And then, at the end, he makes his value judgment. We thought with our wallets with little care for our customers.
Let me ask you a personal question. If you designed 7th Sea, how would you take that comment? Would you shrug if off? Or would you do something about it? You get one guess what my choice was.
Style: 3 (Average)
Substance: 2 (Sparse)
Now this raises an interesting question. All through his review, he said the world was “boring” but the system was cool. But here, he lists the “style” being better than the substance. Now, wouldn’t you think the world would be the style and the rules would be the substance? After all, you can’t play the game without the rules, right? You can make up the world on your own. Or is it that you can make up the rules on your own and use somebody else’s world? I forget these days.
Now, look at those two reviews.
Do either of them tell you anything about the game?
Not really.
You do know one thing, however. You know what they think of the game.
And isn’t that the whole purpose of a review? Isn’t it?
Or…
Is a reviewer supposed to show you how the game system works, and fill you in on the details of the world? Isn’t the reviewer supposed to go into in-depth discussions about the system’s strengths and weaknesses, how they work in certain situations, what they accommodate for and what they lack?
Isn’t the reviewer supposed to be objective?
(I’m gonna say that one again.)
Isn’t the reviewer supposed to be objective?
Here’s an example:
As a gamer, I like to play Heroes. I do not want to roleplay anyone from the world of Unknown Armies. Does that make it a bad game? Hell, no. It’s one of the best games on the market. It’s smart, witty and damn clever in places. It’s also very icky, and every time I try to read it, it makes me want to take a bleach bath.
Just because I don’t want to play it doesn’t make it a bad game. My subjective tastes have nothing to do with the game’s design, layout, format or objective. In fact, I sympathize with its objective. Many of the things Tynes and Stolze are doing with Unknown Armies are the same things we’re doing with 7th Sea. We’re just going about them from different directions.
So, now you’re asking yourself, “How the hell is John going to make this relate to game design?”
Easy.
When you sit down to design your own game, there’s only one person in the world you can make happy.
That’s yourself.
Thinking you can make anyone else happy with your game will lead you down the dark path of disappointment and depression.
Trust me. I just got back from there and my hands are sore and bleeding from the demons who tried to keep me from coming back.
And, the sad fact of the matter is, at the end of the day, you’ll never be satisfied with what you’ve done.
I’m not satisfied with 7th Sea. There’s a lot I would have liked to have done with the books, but I just didn’t have the time or energy. But we’ll talk about all of that in Part Two of this little discussion.
That’s when I’ll review 7th Sea for real.
Put your coats on.
It’s a hard rain that’s gonna fall.