One of the elements that role-playing games and computer games have in common is that product based on a movie license is rarely any good. A few examples of well used licenses exist, don’t get me wrong, and when it works it really works, but more often, the end result is well below par and sells on the strength of the license along which was the reason for purchasing it in the first place.
An exception to this in the role-playing industry was West End Games’ (WEG) Star Wars RPG.
WEG’s interpretation of the Star Wars Universe into an RPG has for many years been the best of example of how to work a costly film license. It was also regularly voted the best introductory RPG due to its simple system and identifiable setting. Whilst some credit has to be given to LucasFilm for the effort they place in maintaining the integrity of any Star Wars licensed product, WEG did an excellent job. The system was quick and simple, and allowed the heroic nature of the Star Wars movies to be simulated perfectly. We may take this sort of system for granted now, but when WEG released Star Wars, very few simple, elegant and heroic systems existed. The many sourcebooks for the system were always of a very high quality, and worked as excellent knowledge works on the Star Wars setting whether you had the role-playing game or not.
It was a much-loved game, for a much-loved setting, but WEG lost the license, and it marked the end of an era in Star Wars role-playing. Now, unlike the Star Trek license, the Star Wars license has been awarded to a new company quickly, and a new era begins…
Wizards of the Coast is the Microsoft of the role-playing industry, and I do not mean this as an insult, or to suggest they should be hauled into court on anti-competition charges, but just as a way to describe their size and influence, and the fact they are the only ones with the strength and power to lead the hobby into a brighter, and bigger future. The fact that they are now owned by Hasbro, a company that is a household name, with ability to get games out of the back street on onto mainstream shelves further increases the potential in Wizards of the Coast.
As the majority of you will know, Wizards of the Coast now own the Star Wars license.
Wizards of the Coast should do two things with this gem they have purchased (for a lucrative amount of money no doubt): Get the system right, and use it as a vehicle to get a role-playing game on the shelves of mainstream stores, and out of the gaming store frequented only by people who are already gamers!
The system to choose is simple, and it is the only choice that I believe exists from all perspectives, marketing wise it works and it is also a solid system that would work really well for the Star Wars universe.
I believe the SAGA system should be the vehicle for the new Star Wars RPG.
First, from a role-playing standpoint it is an elegant system that works, and the basis of the system reads like it was designed for a Star Wars role-playing game, being fast, simple, dramatic and leaving the GM time to weave an epic and mythical story, full of the imagery of the Star Wars universe. The D6 system was fast, but not as fast as SAGA, the rolling and adding up of five D6’s was a trial, and I liked the system. The goals of the SAGA system, ease of use, player involvement in the drama, flexibility and the removal of micromanagement from the GM’s tasks are all things that should present in a new Star Wars system
Still sceptical?
Okay, putting the controversial nature of the SAGA system aside, and thinking of it from a marketing point of view: I want the new Star Wars game to be in a neat box, marketed as an adventure game (it is a naming difference that annoys purists slightly but I can live with it) and placed prominently next to all those collectable card games that sell so well. The Star Wars card games sell by the truckload, and they are in a lot more mainstream shops than role-playing games. These are shops that computer gamers visit (a horde of potential role-players, believe me), young kids hooked on card games, and the mothers of potential role-players who play card games. This is where the cards come in, it makes the game less alien to all those perusing the racks of cards, we know they are just a rule mechanic and possess advantages (and disadvantages) over dice or whatever else you choose to use, but to the people perusing those cards it is a vital known quality that may make him just pick up that box. It is Star Wars. It is a card game. It is not an alien concept, at least while it is in the box on that shelf. The buyer might discover how different it is when he gets it home, but he has it at home and since it has all the romance and adventure of Star Wars calling to him from the pages he may just play it - and to do that he needs players…
Nobody loses, and hopefully we extend our hobby as a result.
This is why I have high hopes for the new Star Wars license and what Wizards of the Coast may do with it, as I think it is more important to the role-playing industry than the third edition of Dungeons and Dragons. The Dungeons and Dragons name will never penetrate the mainstream market, and while we follow its development avidly out of interest of what Wizards of the Coast may do to a game with such a history, it is also this very history that will tie the game to the traditional role-playing market alone. The Star Wars game is different, the very fact it is a piece of Star Wars merchandise gives it a badge that has enough mainstream credibility to move it out of the normal role-playing marketplace. If given the right marketing spin, and a system that is simple and appeals to the masses (and that is SAGA) then this could be the game that we see, if not alongside every copy of Monopoly, than at least alongside those collectable cards.
I hope Wizards of the Coast get it right, as I believe it possible to have the new Star Wars game be a good role-playing game, and a mass-market product. I am not sure any other role-playing game stands the chance of achieving it. A Star Wars game, with Wizards of the Coast and Hasbro behind it, does. I wish them luck.
