From the article archive
Haiiiii-YA! Preview
A-I Games, an Ohio-based company, is pleased to announce the imminent release of its flagship game, Haiiiii-Ya! Inspired by fighting anime video games and shows like Mortal Kombat and Street Fighter, Haiiiii-Ya! is designed to be fast, furious, and very silly. Two to six players take the parts of the opponents, seeking to vanquish the others so that they may acquire more Chi, which allows the characters to grow in both Rank and Power. Character generation generally takes less than twenty minutes, and a complete combat may be finished in an hour or less. Physically, Haiiiii-Ya! will be a 64 page saddle- stitched, digest- sized volume with a one-color cover evocative of manga.
Haiiiii-Ya! will be available in a limited number of retail outlets, and via mail-order, starting March 3, 2001. Interested parties may purchase copies of the game for $7.95 U.S. domestic ppd (check, money order or paypal (Bradley McDevitt) only). International orders, please add $2.00 for additional postage and handling. Contact information may be found at the end of this message. Wholesale inquiries may be made to the email address below.
"Haiiiii-Ya! is a very open-ended game system that can be played in an hour or a week, depending on what kind of game you are looking for. As an anime combat game, I would give it an 8 or 9 out of 10."
--Edward Henry, Haiiiii-Ya! playtester
Contact Information
A-I Games c/o
Bradley K. McDevitt
313 North Main Street, Apt. 5
Bowling Green, Ohio 43402
Email: bkm_iv@hotmail.com
About the Author
Bradley K. McDevitt (Brad to his friends) is a nearly lifelong Ohio resident, and has been fascinated by role-playing games for much of that time. A graduate of Bowling Green State University, Brad backed into the professional end of the gaming hobby when a local company was looking for an artist for their first role-playing game. In 1989, he made a splash in the hobby with It Came From the Late, Late, Late Show, which he both wrote and illustrated. A year later, He pulled the same writer/artist trick with the horror game NightLife, which anticipated White Wolf Games' popular World of Darkness by almost a year.
1n 1993-1995, Brad spent time working for Game Designers' Workshop, where he illustrated most of the Traveller: the New Era books, along with the Challenge, Dark Conspiracy, Twilight: 2000, and Dangerous Journeys. Since departing GDW, Brad's art has been a common sight in the industry, with frequent appearances in FASA's Batteletech books, Shadis magazine, and TSR's Dragon and Dungeon magazines.
Outside of the industry, Brad has done art for organizations like Sigma Phi Epsilon Fraternity and Toledo Storm Hockey Club.
