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Krik

By Mitch Albala
September 2, 2000 · 3 minute read

Name: Krik
Ht: 5' 9"
Wt: 95 kg
Hair: Black dreads
Age: 20

Appearance: A heavyset scarred young man with chalk white skin and pitch black hair. When this is out of his face, where one would expect eyes are only patches of smooth, fractionally darker skin. His hands show the callouses of a manual labourer. Normally wearing tough pants or overalls and boots. He moves with complete assurance no matter what the conditions.

Race: Hypocthonian

Racial Details:
The hypocthonians were once human colonists taken in by the promise of cheap mining claims and farms on planet "Vertheim". Dumped there without communications or much equipment they discovered the the bitter irony of the name. The surface was a barren wasteland of ice storms and only in the deeps caves warmed by geothermal energy could a scant few survive, sustained and mutated by the cave fungi native to the planet.

There they have become completely adapted to their new environment as their arrival has faded into legend. Toughened by battle with the sinister insectile predators of the deeps. Their eyes have become vestigial spots, sensitive only to gross movements annd their skin has become chalk white down where the only light comes from hot rock in the deepest caves and bioluminescent hunting worms. As this has occured they have developed acute hearing and mild ESP abilities giving them a sense of their environment and any living things around them.

The planet has since come under the sway of the Thaolin empire whose mining interests capture hypocthonians for use as labour in their facilities there or on other planets or as gladiators in the arenas.

Background:
Krik was born to a family guarding the borders of his clan's territory. He grew to maturity fighting off the great worms and scuttling maneaters until a Thaolin slaving party took him (at great cost) as part of a consignment. Initially put into the mines as a driller where he learned the basics of machine operation.

There his stubbornness and prowess brought him to the attention of the overseer, an inveterate gambler who hoped to both make money and get rid of a troublesome slave by sending him to he arena. It was as a gladiator that Krik polished his skills as a fighter for the next two years, learning the basics of modern weaponry as well as honing his spacial senses.

While being transported for a festival on another planet, pirates took the freighter and he impressed them to the extent that instead of selling him, they invited him to join them. Since then he has worked as a crewman and on their hidden asteroid mines. All the while learning and looking for a way out to gather help and equipment to get back and aid his home planet.

Skills
Mining & associated equipment use
Armed & unarmed combat
Stealth
Ship crewing
ESP (as detailed above)
Underground survival
Hunting
Driving (land)

Krik is trying to learn to pilot but being effectively blind is having difficulty. He is also becoming an effective tactical leader.

Gear:
- Laser drill. This is also a highly destructive, if unwieldy close to medium range weapon.
- Heavy pistol
- Khukri
- Speeder trike. This is a powerful all terrain vehicle that Krik has started to race.

He tends only to wear a pair of tough boots and pants, but, having no concept of colour the results are sometimes.....unfortunate.

Recovered from the Gaming Outpost database backup. Original wording is preserved; damaged punctuation and presentation markup have been repaired. Historical links without a local match point to the Internet Archive.

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