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Monsters in Space

By Author not recovered
March 18, 2006 · 3 minute read

I could go and drag out the Space Monsters from my Doom of the Mech Empire setting, after all, the whole evil alien empire uses combat space monsters.

But I shan't.  For one, those are jumpgate capable monsters, and fairly specific, and for two, they are also different from the usual Bump Into Something Wandering in Deep Space monster we are familiar with from Star Trek.

What does a creature need? Energy, and matter, and room.

The most obvious energy source in space is the stars.  You can assume a space seed scenario with a low-energy object hibernating away the centuries, until it contacts an energy source, and sprouts.

Or, some larger creature that is able to subsist on starlight.

Or even some creature, like a bristlecone pine that requires vast heat. Some such creature that usually lives in a star for example, but might become active when the fusion drive of an interstellar rocket races over it.

Of course, there are others, such as things that derive their energy directly from gravity, or even more impressively from the quantum foam of reality.  We won't get into those now.

Our creature needs matter, and in deep space, where such encounters seem to come, there's a distinct lack of this.  So the ship is a wonderful thing, it can be converted into a new creature if the creature can absorb it, and then it either gives birth, or it splits in mitosis.

Of course, this makes one wonder why the creature is so far out in space. After all, an asteroid belt would have plentiful supply of matter.

Two, no three answers come back. One, the Belt is full of other space monsters who eat our predator for lunch. Two, the Belt is full of space monsters like ours, and ours is a rogue bull elephant, not able to fight for its share so it waylays ships which are easier to fight. Of course, both those answers imply a large quantity of space monsters...which would be an interesting setting.  Third, gravity is damaging to the creature.  Being as close in to a star as an asteroid belt would be fatal.

This could be because they are impossibly delicate, or some part of them is.  Perhaps their 'nervous system' sheathed in armour is very delicate, once the armor is breached. And there is no way to isolate the nerves from the gravity of a star.

Room doesn't seem to be a problem. There's plenty of room (unless you're going with the Hordes of Space Monsters in the Belt theory).

So, lets examine a few basic archetypes you could use for the monster.

A spore that grows like an ever-spreading weed, or a fungus.  It could develop more intelligence the further it spreads.

Also, a spider with a spider-web.  A spider with a lightyears long web, and it depends on the movement of the ship to draw it to it after the sticky webs contact the hull.

Or a trapdoor spider with a lair in hyperspace it jumps out of, and launches itself at the ship.

Another could be some small horde of gigantic bombardier like beetles.  They rocket in a swarm to the ship, and begin eating. And if you blow one up, it explodes for substantial damage.  If you don't they breed, and eat more.

You can also do space octopi, crystals that drain energy and multiply, amorphous gas clouds, and intelligent black holes...

Well, enough for now.

 

Recovered from the Gaming Outpost database backup. Original wording is preserved; damaged punctuation and presentation markup have been repaired. Historical links without a local match point to the Internet Archive.

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