World A Week: Hardscrabble
In which the verser becomes sherriff of a town that does not need one.
World A Week: Hermit
In which the verser meets the last man in the world.
World A Week: Hyperactive
In which the verser gloomily wonders if it is ethical to administer Ritalin to a whole planet.
World A Week: Lakraine
In which the verser is prophesied.
World A Week: Menlo Park
In which the verser goes to a gather world in which dozens of versers congregate at Menlo Park. The article is now finished. "Ten Minutes" will be next week.
World A Week: Moments in Time, Part Two
In which the verser continues to drift through the layers of the genetic memory of the Psi Lords.
World A Week: Moments In Time; Part One
In which the verser watches the Earth die and the Psi Lord empire be born.
World A Week: More Lying Dreams
In which the verser preaches nightmare if he can find his congregation.
World A Week: Nearly Perfect
In which the verser tries not to mess up a world fresh and new.
World A Week: Restless
In which the verser asks for a break.
World A Week: Risk
In which the verser learns about a life without limits.
World A WeeK: Staying
In which the verser stays in a world more than ten hours.
World A Week: Ten Minutes
In which the verser sits down in a cafeteria at Menlo Park, and asks twenty versers what was the quickest time they got "versed out" of their then current world. (OOC: This is useful for the referee with a PC…
World A Week: tHe EDgE oF MaDNesS CaFE'
In which the verser visits one of the least popular destinations in the Multiverse.
World A Week: The Last Dinosaur
In which the verser strives to defend the Last Megacorp from the horde of cyberpunks as a world totters into a Dark Age.
World a Week: The Owners of Dreams
In which the verser discovers some signs of reality amidst a dream.
World A Week: The Pantheon of Versers, Pt. One
In which the verser meets a fellow and trades stories by the plasma furnace.
World A Week: The Pantheon of Versers, Pt. Two
In which the verser hears an admittedly unreliable history of the Pantheon from his chance-met companion by the plasma furnace.
World A Week: Tools of the Canis; An Addendum
The Addendum covers what tools a smart dog could make and use.
World A Week: Two-fisted Action
In which the verser engages in high adventure.
World A Week?
A hard-nosed conservative visits a world of Socialism, and says "I like it."
World A Week?: Chillblains
Ah-ah-ahchoo!
World As Story: Do Not Person the Starships
Why should Science Fiction GM's stick to one solar system? This is an expansion of a previous article.
Writing Practice, 01/14/2002
Pets, and other threats to sanity
Writing Practice, 01/15/2002
What kind of idiot lets the players win?
Writing Practice, 01/18/2002
Options, the fine art of allowing adventuring choice in an RPG.
Writing Practice, 01/21/2002
What should a player know?
Writing Practice, 01/23/2002
First, read Ryan Rank's article just below this one, then return for more advice on how to scare your players.
Writing Practice, 01/29/2002
Gods, and a bit about The Wolf Folk Sea
Writing Practice, 01/31/2002
Atlantl, a History Part One: Arrival By special guest, Aeros Aristophanes
