In re: Cry of the Icemark
My son dropped this fantasy novel in my lap, and since I had to read it anyway and it did strike my in several ways, I decided to share those thoughts here as a review.
Move Over Mr. Zombie, Part I
The beginning of a multi-part series where we discuss how to take your PA world from B-movie camp to realistic scenario.
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testing
World A Week: Derailed Trey
In which the verser works for passage on a Siberian freight mag-lev.
World A Week: Evansdale
In which the verser goes to an ordinary town.
World A Week: Evansdale II
In which the verser fences, and plays chicken.
World A Week: Evansdale III
In which the verser prepares with magic.
World A Week: Evansdale IV
In which the verser is beaten up.
World A Week: Fantasy
In which the verser can't do magic in a world of wizards and gods.
World A Week: Gather
In which the verser introduces new versers to the Multiverse, and gets a tan.
World A Week: Gather II
In which the verser is occasio asks questions.
World A Week: Hardshell
In which the verser crawls into a shell.
World A Week: Immigration
In which the verser enters The City.
World A Week: Immigration Finale
In which the verser attends a party in chains.
World A Week: Immigration Quad
In which the verser participates in a barn-raising.
World A Week: Immigration Too
In which the verser hacks up a problem.
World A Week: Immigration Trey
In which the verser discovers conspiracies.
World A Week: Jericho
In which the verser sleeps and reads.
World A Week: Jericho Quad
In which the verser discusses evolution with radioactive mutants.
World A Week: Jericho Redux
In which the verser does touristy things.
World A Week: Jericho Trey
In which the verser threatens a tiger.
World A Week: Killshot
In which the verser is found in a locked room with a dead man. WARNING: Murder mystery, dead body, examination of such, and so forth.
World A Week: Killshot Doubletap
In which the verser unveils the murderer.
