Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Articles from 2004

Browse the surviving writing from this year.

January 16, 2004
Article archive

Game Ideas Un limited: Prestige

Sometimes our characters are motivated by the search for treasure; yet there may be a greater motivation for adventure, not so readily measured.

February 20, 2004
Article archive

Game Ideas Un limited: Reset

As our free quarterly review glances back at the past twelve articles, we consider the virtues of erasing events and starting the game over, and the virtues of saving the changes for the next game.

June 4, 2004
Article archive

Game Ideas Un limited: Resources

Your antagonists have to be able to plan to some degree, but also to improvise, and you have to remember that they aren't unlimited in what they can do even when you as the referee are.

February 27, 2004
Article archive

Game Ideas Un limited: Societies

Do the needs of the many outweigh the needs of the one, or is it the other way around? The answer to that question tells you a lot about your character's values.

July 16, 2004
Article archive

Game Ideas Un limited: Types

In my dream, I saw some I knew yet didn't know, some I didn't know yet knew, some I knew and knew, and yet some I didn't know nor know; and I knew that knowing and not knowing were part of who these characters were, and…

October 15, 2004
Article archive

Game Ideas Un limited: Wars

Picking up from our consideration of how to generate mass troops for Hordes , we consider some shortcuts for making mass combat run more smoothly in play.

January 23, 2004
Article archive

Paladin

This little piece of fiction takes its inspiration from M. J. Young's "Game Ideas UnLimited: Freedom." A young paladin wrestles with a difficult decision that she's made.

May 8, 2004
Article archive

Remember Me, Part 2

The continuing adventures of the verser spy. This time, she travels to the Sahara to help pick up a new arrival to the world.