Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

M. J. Young

198 recovered pieces under this original byline.

23 Jan
Wayback recovery

A Bad Start

It happens sometimes–something hits me early in the day that throws me off balance and derails everything I’m trying to do, so I can’t get started. It just happens that today was a rather bad day for it to happen. I had…

26 Sep
Wayback recovery

Almost Nothing, Much

After I posted yesterday’s Blogless Lepolt entry, I decided to finish the page of materials by Eric Ashley–not that I used many of his links, but that I got him linked. I posted the new pages, so if you visit the…

12 Oct
Wayback recovery

An Open Invitation

I’m running very late tonight, and still have running to do. That trip to take my mother-in-law to the bank yesterday had to be done today, and then got extended with an extra hour north (and that through traffic) to…

16 Oct
Wayback recovery

Death of a Character

This actually is not a gamer topic; it’s just a gamer title. The character is not imaginary, but neither is it someone over whom you ought to shed any tears. I will not be asking for a moment of silence. My wife is an…

23 Aug
Wayback recovery

Did Anyone Get the Number of That Alarm Clock?

I don’t suspect that I would get much sympathy for having my alarm ring before eight this morning. That’s just not early by most standards, and even if I observe that it was after midnight that I got back from the long…

7 Oct
Wayback recovery

Finishing the Wrong Project

The next book in my independently-published Christian book series is tentatively entitled Do You Trust Me?. I had started it in parallel with the current Quick Word radio show series on faith, but the two lines had…

January 14, 2005
Article archive

Game Ideas Un limited: Advances

Those who think science fiction is something different in kind from playing in a futuristic setting may find this game an interesting approach to creating real issues in the genre.

July 23, 2004
Article archive

Game Ideas Un limited: Antagonists

This hopes to be the first of a new sporadic series of looks at designing the core of an adventure. This first approach focuses on the enemy, building the adventure around what he is expected to do, rather than around…

September 24, 2004
Article archive

Game Ideas Un limited: Architecture

What do the buildings in our imagined cities and towns look like? There were practical reasons why ancient places looked like they did, and understanding some of these can give character to different parts of the world.

July 18, 2003
Article archive

Game Ideas Un limited: Bad Ideas

Fulfilling a promise made in an article long ago, the series considers how to decide what ideas are not worth the effort to bring them to fruition.

November 7, 2003
Article archive

Game Ideas Un limited: Beneficence

The promised foray into questions of alignment tackles what it means to be good , finding confusion in two uses of the word and clarifying it in a way that offers better heroes and better villains.

September 6, 2002
Article archive

Game Ideas Un limited: Bits

It may be a crazy idea, but it works: include interesting details in your games that don't have any particular meaning at the moment, and use them later when the opportunity arises.

February 14, 2003
Article archive

Game Ideas Un limited: Can't

One overlooked aspect of our characters, who are so often detailed in terms of their abilities, is the consideration of their inabilities.

June 7, 2002
Article archive

Game Ideas Un limited: Cash

Money has taken many different forms over the millennia; it may be helpful in approaching our games to consider what form it takes in our worlds.

December 24, 2004
Article archive

Game Ideas Un limited: Character

Let's talk about that piece of paper with that odd name, impossible biographical data, and strange numbers on it. Why do we call that a character ?