Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Articles from 2005

Browse the surviving writing from this year.

January 14, 2005
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Game Ideas Un limited: Advances

Those who think science fiction is something different in kind from playing in a futuristic setting may find this game an interesting approach to creating real issues in the genre.

January 21, 2005
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Game Ideas Un limited: Cold

There are more dangers in the world than those which threaten with obvious violence. Sometimes the subtle threat is the one that kills.

February 18, 2005
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Game Ideas Un limited: Discrimination

Not about racism or sexism, but a consideration of the cognitive processes of finding similarities and differences between objects and ideas, this article also serves as the quarterly review of all that has been covered…

January 28, 2005
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Game Ideas Un limited: Escape

In another adventure design approach, the series considers how to give chase, such that the excitement of play comes from trying to outrun the danger.

February 11, 2005
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Game Ideas Un limited: Happy

Coming back to the question of why we roleplay, this article turns to the particular question of whether we would pretend to be someone else if we were happy with who we really are.

January 7, 2005
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Game Ideas Un limited: Legacy

Everyone wants to leave his mark on the world after he's left it behind. There are many ways to do this. Which of these motivate your player characters?

February 25, 2005
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Game Ideas Un limited: Niche

New game designs sometimes tackle genres and ideas with seemingly limited appeal. What is the motivation for such narrowly focused games, and have they any hope of success?

April 1, 2005
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Game Ideas Un limited: Obsolete

We may once have been experts in our fields, but how much has been added since then that we somehow missed? Our characters may achieve a level of expertise in what they do, but will progress leave them behind at some…

March 18, 2005
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Game Ideas Un limited: Stumble

Some players won't run games because they're afraid of making mistakes. Here's some advice on how to handle that part of it, in the hope that more players will run more games, and those of us who are usually behind the…