Game Ideas Un limited: Advances
Those who think science fiction is something different in kind from playing in a futuristic setting may find this game an interesting approach to creating real issues in the genre.
Game Ideas Un limited: Cold
There are more dangers in the world than those which threaten with obvious violence. Sometimes the subtle threat is the one that kills.
Game Ideas Un limited: Discrimination
Not about racism or sexism, but a consideration of the cognitive processes of finding similarities and differences between objects and ideas, this article also serves as the quarterly review of all that has been covered…
Game Ideas Un limited: Escape
In another adventure design approach, the series considers how to give chase, such that the excitement of play comes from trying to outrun the danger.
Game Ideas Un limited: Flying Cars
The consideration of one futuristic technology presents thoughts on the inherent problems in designing a future setting.
Game Ideas Un limited: Fortuitous
The information I needed for an article dropped into my lap. How often does that happen? How often should it?
Game Ideas Un limited: Futures
We deal with change--both in our lives and in our game worlds.
Game Ideas Un limited: Happy
Coming back to the question of why we roleplay, this article turns to the particular question of whether we would pretend to be someone else if we were happy with who we really are.
Game Ideas Un limited: Legacy
Everyone wants to leave his mark on the world after he's left it behind. There are many ways to do this. Which of these motivate your player characters?
Game Ideas Un limited: Niche
New game designs sometimes tackle genres and ideas with seemingly limited appeal. What is the motivation for such narrowly focused games, and have they any hope of success?
Game Ideas Un limited: Obsolete
We may once have been experts in our fields, but how much has been added since then that we somehow missed? Our characters may achieve a level of expertise in what they do, but will progress leave them behind at some…
Game Ideas Un limited: Stumble
Some players won't run games because they're afraid of making mistakes. Here's some advice on how to handle that part of it, in the hope that more players will run more games, and those of us who are usually behind the…
Game Ideas Un limited: Survival
Another basic approach to adventure design considers the realities of human survival, and how to turn this into an in-game challenge.
