BRAWL
BRAWL is a real-rime card game about quick reflexes and quick thinking, played with different character decks. Each deck represents all the tricks, strengths, and flaws of one character, and each character needs one…
Chat: Steve Long
This is the edited transcript of the Steve Long chat session/open interview held right here on The Gaming Outpost. It's quite lengthy, but there are lots of great questions and just as many answers.
Chez Geek
oday's review deals with a neat card game from Steve Jackson Games entitled Chez Geek--a game where the object is to be the first to reach your personal Slack Goal, so let's see just how it's done.
Conspiracy X
Conspiracy X, a roleplaying game that makes the X-Files look like the Teletubbies. Why? Because in the world of Conspiracy X, the Greys are just the tip of the iceberg.
Exodus
Everything you know about Saurians is correct, but you don't know everything about them.
Interview: C.J. Carella
Armageddon is a game of war, myth and horror (cool, uh?). An Antichrist/Lovecraftian-style figure has taken over half the world, and WWIII is in full rage.
Interview: Caias Brian Ward
I was born on a mountaintop in Tennessee, I kilt myself a b'ar when I was only three... no, wait, that was Davy Crockett. He was the King of the Wild Frontier, you know?
Interview: Chris Pramas
I am Chris Pramas, writer, game designer, and punk. I survived a boxcutter to the neck in NYC, so I'm pretty sure I can make it through this interview.
Interview: David Edelstein
By Graveyard Greg - "Go. Chess never interested me that much, but GO fascinates me. I've always wanted to become good at it, and I've never had the time."
Interview: Gareth-Michael Skarka
Gotta love 'em. On the surface, cheesy melodrama--but with some fairly complex social lessons and morals. All that, plus lightning kicks and thousand-palm strikes, too! How can you beat that?
Interview: George Vasilakos
I co-authored D&D with Gary Gygax . . . before I came along it was called Dungeons and Gophers . . . I set the bonehead straight and the rest is history. Just kidding . . . aside from running Eden Studios, I've done all…
Interview: Greg Stolze
My first big design was a TCG for Wizards which they liked, but never published. No, you haven't ever seen it. They still have it, and it's being worked on by Top Men. After that, I wrote a couple of board games, and…
Interview: James Ernest
My first big design was a TCG for Wizards which they liked, but never published. No, you haven't ever seen it. They still have it, and it's being worked on by Top Men. After that, I wrote a couple of board games, and…
Interview: John Goff
I doubt the gaming industry is 'doomed.' Granted it's hard for a new company to make a go of it and even some of the old guard are falling, but that's largely due to the amount of competition for the hobbyist's dollar…
Interview: Jonathan Tweet
Mark Rein*Hagen and I founded the company Lion Rampant and wrote the RPG Ars Magica, which debuted in 1987. That game was an attempt to do wizards right; to simulate everything with a single, intuitive mechanic; and to…
Interview: Matt Forbeck
It's a dark, modern-day setting in which JFK's been running the country under martial law since Jackie was assassinated by a bunch of deltas (superpowered people) back in 1963. The players take on the role of heroes on…
Interview: Oblivion's Edge Team
Oblivion's Edge is an RPG set in 2042--ten years after martial law was repealled...why was martial law put in place? Because of economic collapse, riots, terrorism, and a mega-nasty class-4 hot agent virus colloquially…
Interview: Peter Adkison
I'm Peter Adkison, founder and CEO of Wizards of the Coast. I'm qualified for the questions because I know the answers?
Interview: Raven Mimura
I received my Bachelor of Fine Arts degree in Illustration from the Rhode Island School of Design. And I look and dress like I do the kinds of illustrations I do. I like making chocolate chip cookies, but hardly ever…
Interview: Richard Daken
I actually shaved my head at DragonCon three years ago so I could cover it with temporary tattoos promoting the ill fated Starshield game I designed for Tracy Hickman. I liked it so much I kept it. Nor real tattoos…
Interview: Robert "Doc" Cross
I'm Robert "Doc" Cross: Gamer, Game Writer, Husband & Witty Fellow. (not necessarily in that order) I'm a native born Californian and darned smug about it.
Interview: Robin Laws
Hey, wait a minute, I recognize that trick! It was used by Robin Laws, who is you! You're the writer of many games and gaming supplements. In fact, let's have a list of past, present, and future credits!
Interview: Scott Haring
My name is Scott Haring. I'm the editor of Pyramid Magazine, columnist and reporter for Comics Retailer Magazine, a former staff writer/editor/developer at Steve Jackson Games and TSR, former owner/editor of The Gamer,…
Interview: Shane Lacy Hensley
Graveyard Greg asks the all-important question: Where did the idea for Deadlands come from?
Interview: Stephan Michael Sechi
Former full-time sax-player and occasional studio musician (believe it or not, that's me playing sax in the background during the "love scene" in Hulk Hogan's first movie), until I became a game designer, president of…
Interview: Stephen J Herron
I'm Stephen J Herron, of Belfast, Northern Ireland, born in 1970, a man who thought that Lidsville was a deeply buried childhood trauma until I found the theme tune on the internet recently. I also have an English…
Interview: Steve Jackson
Basically, I just thought it was a real shame to have to learn a new set of game mechanics every time you changed genres. So I wanted to do one set of mechanics that would work for everything. Sounds obvious now. Back…
Interview: Steve Kenson
Four novels and over forty game products. I'm best known for my work on Shadowrun, things like Magic in the Shadows, the Underworld Sourcebook, and work on the Shadowrun, 3rd edition, magic rules.
Interview: Steve Long
I'm Steve Long, Line Developer for Last Unicorn's STAR TREK: DEEP SPACE NINE ROLEPLAYING GAME game line and occasional freelance game writer.
Interview: Steven Marsh
I was the subject of the "Special Steven Marsh Issue" of Shadis Magazine (#35). After that I wrote articles that appeared in Shadis #42 and #44. I was -supposed- to write an adventure for the Xena game (WEG), but then…
