Game Ideas Un limited: Fortuitous
The information I needed for an article dropped into my lap. How often does that happen? How often should it?
Game Ideas Un limited: Freedom
The intermittent examination of alignment looks at another badly misunderstood aspect, and discovers again that there is something here near and dear.
Game Ideas Un limited: Funny
When people are laughing during the game, is that a good thing, or not? Like most things, it depends.
Game Ideas Un limited: Futures
We deal with change--both in our lives and in our game worlds.
Game Ideas Un limited: Gamer Movies
For a lighter topic, the series looks at a few movies which the author thinks provide great game ideas and insights, and briefly what he finds in each.
Game Ideas Un limited: Ghosts
A couple of modern ghost stories give us a different flavor for supernatural events in play.
Game Ideas Un limited: Graffiti
Sometimes the handwriting on the wall isn't so important as all that, and sometimes maybe it's just important to have it there.
Game Ideas Un limited: Happy
Coming back to the question of why we roleplay, this article turns to the particular question of whether we would pretend to be someone else if we were happy with who we really are.
Game Ideas Un limited: Haunting
Here's an idea for a game scenario you might find useful--a few thoughts on a haunted house.
Game Ideas Un limited: Home
A few musings on going home, and what that means, provide this week's thoughts about games.
Game Ideas Un limited: Hordes
Practical methods of creating armies for use in play make the dream of a great, grand, and glorious battle a bit more attainable.
Game Ideas Un limited: Hospitality
In some worlds and some cultures, the traveler can expect others to provide a safe place to stay. Does that happen in our game worlds, and what impact does that have?
Game Ideas Un limited: Idiomatic
Misunderstandings arising from the nuances in how we use language are the subject this week, with a few real-world examples and some ideas of how to involve such cultural and linguistic confusions in play.
Game Ideas Un limited: Impressions
Realistically, the people our characters meet are going to judge them by what they see at that first meeting, and after that everything will be filtered through those first impressions.
Game Ideas Un limited: Invention
Consideration is given to the child of necessity.
Game Ideas Un limited: Invulnerable
Sometimes the most powerful characters are the more interesting for their hidden weakness.
Game Ideas Un limited: Kahanamoku
The nuances of cultural values are considered through the recognition of a postage stamp.
Game Ideas Un limited: Language
The series suggests ways in which language sometimes limits our ability to communicate.
Game Ideas Un limited: Laser Sharks
When is over the top not too much?
Game Ideas Un limited: Legacy
Everyone wants to leave his mark on the world after he's left it behind. There are many ways to do this. Which of these motivate your player characters?
Game Ideas Un limited: Levels
Logic is the subject, considering how to look deeper into a problem to unravel the answers.
Game Ideas Un limited: Math
Sometimes we create our own limitations; when that happens, we need to recognize them to get beyond them.
Game Ideas Un limited: McGuffin
In designing quest-style adventures, one of the critical questions to be addressed is for what we are questing. More to the point, why do we want this?
Game Ideas Un limited: Memoriam
The one hundred thirtieth article in the series gives thought to why we want to remember what has gone before while taking a free look back at those entries which have made up the tenth quarter.
Game Ideas Un limited: Memories
In our free quarterly wrap-up, we think about the randomness of memory, and how that can be used in play, as we also glance back at the past quarter of articles.
Game Ideas Un limited: Moderation
We get to the center of all alignment questions as we look at what it is to be neutral, and how it's done.
Game Ideas Un limited: Moods
What do you do when you don't feel like playing, and everyone else wants to game?
Game Ideas Un limited: Name-monics
Here are some referee tips on making the game run a bit smoother--by using names that are easy for you to remember during play.
Game Ideas Un limited: Negative Points
We return to the thoughts discussed in CharGen to look in more detail at randomized and point-based character creation systems, and explore some unusual solutions to their respective problems.
Game Ideas Un limited: Niche
New game designs sometimes tackle genres and ideas with seemingly limited appeal. What is the motivation for such narrowly focused games, and have they any hope of success?
